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October 21, 2019
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Category: Indie

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Posted by Chris Zukowski on 10/10/19 07:34:00 am in Indie
imgur is one of the last remaining marketing platforms where your post can go viral reaching hundreds of thousands of people without paying to boost it, getting an influencer to cover it, or knowing the platform holder personally. Here is how to use it.

Posted by Ruben Torres Bonet on 10/07/19 04:11:00 pm in Indie
Last week we quizzed you on Unity Addressables. This time, we analyze the results of this quiz, including the top answers the community has chosen. Curious?

Posted by Keith Burgun on 10/07/19 10:53:00 am in Indie
In this post, designer Keith Burgun talks about some of the visual/mechanical changes he's making to his first published card game, Dragon Bridge, to improve readability and affordances.

Posted by Max Pears on 10/03/19 10:25:00 am in Indie
I am back for the second part of my Mini-Series as I talk about the next phase of building a good combat phase which is about the planning and pre-production as we talk about what to do as well as looking at my own work.

Posted by Jeremy Alessi on 10/03/19 10:11:00 am in Indie
Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developer obituaries.

Posted by Ruben Torres Bonet on 09/30/19 10:35:00 am in Indie
Let's find out 3 ways Unity Addressables will help your game with efficient, pain-free content management.

Posted by Jeremy Alessi on 09/30/19 09:05:00 am in Indie
In PixelCast 4, Jeremy covers The Legend of Zelda: Link's Awakening and dives into one possibility as to why it experiences frequent drops in framerate. Jeremy also reflects on the latest PixelFest developments, covers LOTS'O NEWS, and gets techy with it.

Posted by Simon Carless on 09/29/19 11:05:00 am in Indie
This week's highlights include several pieces about Untitled Goose Game, of course, but also articles or videos on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & a plethora of others.

Posted by Josh Ge on 09/27/19 10:31:00 am in Indie
The hows and whys of making Cogmind's difficulty settings more accessible, and more likely to be used.

Posted by Jeremy Alessi on 09/25/19 10:20:00 am in Indie
Jeremy reflects on PixelFest 2020, the latest PixelFest Devs meetup, covers the news, takes you inside the work he's doing at Midnight Status, shares his latest obsession on Nintendo Switch, and programs a Minecraft clone ... all in just over an hour!