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October 20, 2018
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Category: Indie


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Posted by Simon Carless on 10/01/18 09:21:00 am in Indie
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.

Posted by Tanya X. Short on 09/28/18 06:02:00 pm in Indie
From the outside, Boyfriend Dungeon appeared to blow up "out of nowhere". The indie team lead talks openly about the labour and years of patience that went into building its success.

Posted by Kenneth Liu on 09/28/18 10:21:00 am in Indie
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 09/24/18 12:12:00 am in Indie
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.

Posted by Kenneth Liu on 09/17/18 09:19:00 am in Indie
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Simon Carless on 09/16/18 08:32:00 pm in Indie
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.

Posted by David Galindo on 09/12/18 01:02:00 pm in Indie
A look at the launch and year long sales and details of Cook, Serve, Delicious! 2!!

Posted by Simon Carless on 09/09/18 10:30:00 pm in Indie
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.

Posted by Thomas Bidaux on 09/07/18 11:17:00 am in Indie
A look into the media coverage of the latest gamescom.

Posted by Joost van Dongen on 09/04/18 10:17:00 am in Indie
Finding playtesters who'll play your game weekly online is really difficult. But should you? This post discusses why you should not let the same people test all the time and how to find enough playtesters.