Some pieces of advice I would have liked to receive when I was fresh out of school and applying for junior artist positions.
"Putting into play" is about how our thinking works when putting the thoughts into play towards a desired goal in the making of an engaging and dynamic game system.
Last week I began a series on video games and the Hero's Journey. The first part covered the first section of the journey, known as departure. This week is part 2 of 3, and covers the second portion - initiation.
In this post I would like to talk about the game development process we've acutally used during the last years for our games (in this case Agile).
Bethesda Softworks alumnus Michel Sabbagh takes a gander at the current state of art in trying times and how Mundfish's Atomic Heart reminds creative industries of the indispensability of tonal/thematic juxtaposition.
A look into what it takes for a video game activity to be accepted by the player as part of the fun, even though it in itself might be an extremely monotonous activity.