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September 22, 2020
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September 22, 2020
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Posted by Oleg Nesterenko on 09/22/20 12:10:00 pm in Indie, Design, Console/PC, Serious
Krzysztof Chomicki, game and level designer on Carrion, discusses what it took to create the ultimate monster simulation experience of 2020. Topics covered: MonoGame, physics simulation, controls, interconnected systems, level and puzzle design, etc.

Posted by Kevin McVay on 09/22/20 11:23:00 am in Design, Indie
Koji Igarashi, Daisuke Amaya and Takumi Naramura agreed to be judges for the recently held Game Development Challenge for Pixel Game Maker MV. They left some extremely informative nuggets of information for budding developers.

Posted by Vladimir Teneslav on 09/22/20 11:15:00 am in Art, Indie
In this blog I want to talk about what inspired me to get into art and ultimately create my own game, 7 Boners & 7 Stones - The Ritual.

Posted by Conor McKenna on 09/22/20 11:14:00 am in Console/PC, Social/Online
Will Microsoft's acquisition of Bethesda encourage a change in Todd Howard and his company's recent behavior?

Posted by Olcay MANCILIKCILAR on 09/21/20 11:31:00 am in Design, Programming, Art, Console/PC, Indie
Greetings to all! This week we had some fun with our AI system.

This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04