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April 25, 2019
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April 25, 2019
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You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.

Posted by Chad Cable on 04/24/19 10:35:00 am in Design, Programming, Console/PC
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "Covering" the game - a terrific game development exercise for finding hidden design, honing you craft, and expanding your toolset.

Posted by Thasorn Chalongvorachai on 04/23/19 10:40:00 am in Design
A new coming multiplayer game which just released but can push itself to top 3 most-played multiplayer games, Apex legends. Today we are going to analyze how Apex Legends become one of the most skyrocket games in a short time.

Posted by James Derek on 04/23/19 10:32:00 am in Design, Programming, Console/PC, Indie
Knowing what career in life to follow is not easy for some. I found out a little later in life where I needed to be, how games shaped my early years and how game development is now calling me back.

Posted by Caleb Compton on 04/23/19 10:28:00 am in Business/Marketing, Serious, Social/Online
Magic: The Gathering has been one of the most popular tabletop games in the world for over 25 years, but as any player can tell you it can be quite an expensive hobby. With some cards going for hundreds of dollars, how has Magic sustained this bubble?

Posted by Albert Banda on 04/23/19 10:24:00 am in Business/Marketing, Console/PC, Indie, Social/Online
There are three elements that make up the secret of discount mastery for indie studios: timing, medium, and promo. Your discount promotions aren’t working for you? Then you’re probably not balancing one or more of those elements properly.