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January 17, 2018
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January 17, 2018
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Posted by Harold Bowman-Trayford on 01/17/18 10:09:00 am in Programming, Indie, Smartphone/Tablet
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.

Posted by Jonah Beck on 01/17/18 10:06:00 am in Social/Online, Design, Console/PC
Unblockable is a series of argumentative pieces that seek to challenge the ways we think about competitive games. In this piece, I take ideas about controller usage in fighting games and dissect them from the perspective of musical instrument design.

Posted by gumi Team on 01/17/18 10:05:00 am in Design, Smartphone/Tablet
Welcome back to our series of Developer Diaries for “The Alchemist Code” - in this next installment, we pay homage to the inspirations behind the game.

Posted by gumi Team on 01/16/18 11:13:00 am in Design, Smartphone/Tablet
In this series, the team behind The Alchemist Code will share behind-the-scenes details on the making of The Alchemist Code!

Posted by Brian Hapgood on 01/15/18 11:40:00 am in Programming, Console/PC, Serious, Indie
Threads, digging a little deeper...

AI has been hot lately, but what are the different types of AI. And how do they relate to games? Read on to find out.