The first of our Development Diary articles! We'll be sharing news about the development of Beyond A Steel Sky from time to time. Make sure to check back in for lots of extra Beyond A Steel Sky information and behind the scenes content!
I created Eman Quest, a procedurally-generated mini-RPG with memory mechanics, over nine months, in Godot. In this retro, I chronicle what went well, not so well, and some actionable take-aways (especially if you use Godot).
We’re going to analyze a few of the audio samples created for Bite the Bullet, and how they work to support the game’s feel, and take alook at the basic sound design skills that can be practiced on any DAW (digital audio workstation) of your choice.
Food is everywhere in video games. It can be found beneath phone booths or inside walls. Sometimes it heals the player, and other times it just assists them in gaining that high score. Other times, it’s a central mechanic of the game. You eat, cook, or
More information about the Fringe Planet Kickstarter - a week into the adventure
95% of mobile F2P games are unprofitable. In this series of articles, I’ll share my insights on the most common reasons why mobile games don’t reach profitability. To kick things off, let’s start with: starting development without a clear business c