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February 16, 2019
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February 16, 2019
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Posted by Ken Johnston on 02/15/19 02:11:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Mobile games are a hits-driven business. This is at odds with good public relations campaigns, which thrive on consistency. Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.

Posted by Larry&Brandon GDU on 02/15/19 11:50:00 am in Business/Marketing, Art, Console/PC, Indie
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and i

Posted by Jessica Paek on 02/15/19 11:50:00 am in Business/Marketing, Indie
This week, we got a chance to talk to Zack from Mega Cat Studios to talk about developing retro games for new consoles, marketing physical games in the digital age, and how they’ve built their die-hard community of retro fans.

Posted by Michael Heron on 02/15/19 11:40:00 am in Business/Marketing, Production, Serious
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.

Posted by Roman Tersky on 02/15/19 12:37:00 am in Design, Production, Art, Smartphone/Tablet
In the following essay, the leading technical artist of Nekki’s Russian development partner Banzai Games, Roman Tersky, describes the rendering process and the materials used for the characters' equipment in the mobile game Shadow Fight 3.

Posted by Gaurav Singh Bisht on 02/15/19 12:36:00 am in Design, Console/PC
Bioshock Infinite A game which was supposed to be the end of the Bioshock series, but does it really do justice to its predecessors?