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May 26, 2019
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May 26, 2019
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Posted by Pippin Barr on 05/24/19 10:27:00 am in Design, Programming, Indie
Pippin Barr examines the design and development process of his game Let's Play: Ancient Greek Punishment: Chess Edition, making use of his extensive documentation for the project.

Posted by Michel Sabbagh on 05/24/19 10:14:00 am in Design, Console/PC
15 years ago, Thief saw a third outing in a year hosting the likes of Half-Life 2. Doom 3 and Far Cry. In this retrospective piece, Bethesda Softworks alumnus and writer Michel Sabbagh explains why Deadly Shadows should be celebrated.

Posted by Brendan LoBuglio on 05/23/19 10:14:00 am in Programming
Unit testing is often thought to be inapplicable to game development due to randomness, 3D interaction, and unpredictable player input. But in ElemenTerra, we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion.

Posted by Carl Ji on 05/23/19 10:11:00 am in Design
This we, I want to think about the definition of a game.

Posted by Dylan Woodbury on 05/22/19 11:38:00 am in Design
A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to challenged-based design, and its impact will forever change the video game industry.

Posted by Vic Franco on 05/22/19 10:33:00 am in Programming, Art, Console/PC, Indie
"Afterlight" has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation. Here it is a technical breakdown about its lighting and environment