Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 17, 2018
View All     Post     RSS
January 17, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Harold Bowman-Trayford on 01/17/18 10:09:00 am in Programming, Indie, Smartphone/Tablet
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.

Posted by Jonah Beck on 01/17/18 10:06:00 am in Social/Online, Design, Console/PC
Unblockable is a series of argumentative pieces that seek to challenge the ways we think about competitive games. In this piece, I take ideas about controller usage in fighting games and dissect them from the perspective of musical instrument design.

Posted by gumi Team on 01/17/18 10:05:00 am in Design, Smartphone/Tablet
Welcome back to our series of Developer Diaries for “The Alchemist Code” - in this next installment, we pay homage to the inspirations behind the game.

Posted by gumi Team on 01/16/18 11:13:00 am in Design, Smartphone/Tablet
In this series, the team behind The Alchemist Code will share behind-the-scenes details on the making of The Alchemist Code!

Posted by Brian Hapgood on 01/15/18 11:40:00 am in Programming, Console/PC, Serious, Indie
Threads, digging a little deeper...

AI has been hot lately, but what are the different types of AI. And how do they relate to games? Read on to find out.