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September 23, 2021
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September 23, 2021
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Posted by Rhys Frampton on 09/23/21 09:16:00 am
A call to reconsider how we talk about difficulty in games.

Skills adjustment planning is often very careful. Because the adjustment of characters will have some collateral effect on other characters/heroes, which in turn leads to the potential affection of character balance of the entire game.

Posted by Ted Verani on 09/21/21 10:59:00 am in Business/Marketing
Four tactics for achieving resilient growth in a post-IDFA world

Posted by Laura Tallardy on 09/21/21 10:59:00 am in Business/Marketing, Indie, VR
The secret ingredient to planning out your Kickstarter more efficiently!

Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Francesco Generali on 09/20/21 12:18:00 pm in Design
In this article I propose a new subgenre of platform games.