Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 25, 2018
View All     Post     RSS
September 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:





Posted by Ashkan Saeedi Mazdeh on 09/25/18 10:50:00 am in Programming
When you make a fast paced mobile game which happens to be multiplayer with unity and uNet. There are pitfalls which you should avoid and they might not be as clear if you are not aware of them. I'm trying to describe them here.

Posted by Ethan Thibault on 09/25/18 10:49:00 am in Business/Marketing, Design, Production, Serious
Unless the game industry changes its labor practices, I have no intention of ever entering the game industry, and I believe that many other people will reach the same conclusion, leading to a labor crisis.

Posted by Pål Schakonat on 09/25/18 10:19:00 am in Design
Our conscious mind has around one 1 second delay. But in the meantime, our subconscious is working with a reaction time at 0.25 seconds. It also been shown that our subconscious even can perceive things that only appears on a time frame as small as 0.02.

Posted by Patrick Lipo on 09/24/18 10:51:00 am in Design, Programming, Console/PC, VR
The final part of this Postmortem of Brass Tactics examines the design of the economy of this RTS game in VR. This involved a fair amount of experimentation with interactions over the early phases of development.

Posted by Sara Casen on 09/24/18 10:18:00 am in Business/Marketing, Production, Indie
Lake Ridden is a top-rated mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. Here we'll look back at the two-year production and what it's like to sell indie games in 2018.

Posted by Zulu OneZero on 09/24/18 10:09:00 am in Programming, Indie
This post is about how to help yourself organise scripts in the Unity Editor using Tool Tips and Headings.