Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.
Unblockable is a series of argumentative pieces that seek to challenge the ways we think about competitive games. In this piece, I take ideas about controller usage in fighting games and dissect them from the perspective of musical instrument design.
Welcome back to our series of Developer Diaries for “The Alchemist Code” - in this next installment, we pay homage to the inspirations behind the game.
In this series, the team behind The Alchemist Code will share behind-the-scenes details on the making of The Alchemist Code!
Threads, digging a little deeper...
AI has been hot lately, but what are the different types of AI. And how do they relate to games? Read on to find out.