How do you make a living from a week-long multi-player-only game that requires players to be interested in both a diplomacy and a strategy? We're not sure yet, but here's how our thinking has evolved over the last 2 years.
Interactive entertainment lawyer Jas Purewal explains the latest moves in the European Union to regulate free to play games and what it does and doesn't mean for Apple, Google and the games industry.
Team Chaos and Brian Greenstone worked closely together to build a game that would serve as a proper reboot of the original Enigmo. What resulted is a came that stays true to its heritage while also paying homage to games like The Incredible Machine.
In mobile gaming, what is a whale and why do they spend thousands of dollars in the games they love? Mike Lu - a whale himself - shares his top three findings of being a whale in mobile games and how others can incorporate this into their own design.
As a new year is starting, it is customary to look at the previous' year performance
Here, I shall into how 2013 has been for video games on Kickstarter.
A mobile app apocalypse is upon us. Thousands have been flocking to create apps, but it’s a hostile climate with steep competition, low prices and limited distribution channels. How does one survive?