Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Mobile Games


Expert RSS


Posted by ron carmel on 12/03/14 04:08:00 pm in Mobile Games
How do you make a living from a week-long multi-player-only game that requires players to be interested in both a diplomacy and a strategy? We're not sure yet, but here's how our thinking has evolved over the last 2 years.

Posted by Jas Purewal on 07/21/14 07:16:00 pm in Mobile Games
Interactive entertainment lawyer Jas Purewal explains the latest moves in the European Union to regulate free to play games and what it does and doesn't mean for Apple, Google and the games industry.

Posted by Trent Polack on 02/25/14 12:24:00 pm in Mobile Games
Team Chaos and Brian Greenstone worked closely together to build a game that would serve as a proper reboot of the original Enigmo. What resulted is a came that stays true to its heritage while also paying homage to games like The Incredible Machine.

Posted by Mike Lu on 01/10/14 01:46:00 pm in Mobile Games
In mobile gaming, what is a whale and why do they spend thousands of dollars in the games they love? Mike Lu - a whale himself - shares his top three findings of being a whale in mobile games and how others can incorporate this into their own design.

Posted by Thomas Bidaux on 01/10/14 09:08:00 am in Mobile Games
As a new year is starting, it is customary to look at the previous' year performance Here, I shall into how 2013 has been for video games on Kickstarter.

Posted by Carla Engelbrecht Fisher on 01/07/14 08:05:00 am in Mobile Games
A mobile app apocalypse is upon us. Thousands have been flocking to create apps, but it’s a hostile climate with steep competition, low prices and limited distribution channels. How does one survive?