This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
Here at Polygon Gamelab we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.
Gaming is going through a truly REVOLUTIONARY era, hell yeah! But is E3 still worthy attending for Indie devs in this era?