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January 25, 2021
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Category: Production


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Posted by Simon Carless on 01/25/21 02:11:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What happened with Microsoft's change of heart over increased pricing on Xbox Live Gold subscriptions, and what does it mean for the future of Xbox Game Pass? We examine in detail...

Posted by Andrew Smith on 01/22/21 11:04:00 am in Business/Marketing, Design, Production, Indie
2020 was quite something. It's with a peculiar mix of pride and guilt that, looking back on one of the worst years in memory, Spilt Milk Studios has grown, succeeded, and laid the foundations for a bright future...

Cross-platform development is based on a Boogle House foundation that is beginning to creak from age, stress, and limits reached. In part two of this series, Neil Schneider highlights the risks in action and possible solutions.

Posted by Simon Carless on 01/21/21 12:08:00 am in Business/Marketing, Design, Production, Console/PC, Indie
We’ve been discussing Steam prologues again - you know, those things where you take a short excerpt of your game and launch it on a completely separate Steam page, but link back to your actual game’s page? Are they a big booster of interest?

Posted by Simon Carless on 01/18/21 10:55:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!

Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.