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Category: Production

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Posted by Simon Carless on 11/19/17 10:41:00 pm in Production
This installment of the best longform articles & podcasts of the week includes a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a new AIAS podcast talking to Brendan 'PlayerUnknown' Greene.

Posted by Michael Heron on 11/15/17 09:36:00 am in Production
Board game reviews skew positive. There are many reason for that, including the nature of the hobbyist review ecosystem itself. This article discusses the factors that have an impact on critical discussion in tabletop gaming.

Posted by Allie Zhong on 11/15/17 09:35:00 am in Production
PlayerUnknown's Battlegrounds (PUBG) triggered a pervasive fever for battle royale mode games in China. There are lot of PUBG clones mobile games, I played some of them and share my personal opinions in my youtube channel.

Posted by Chris Wade on 11/15/17 09:35:00 am in Production
More often then in other mediums, games are delayed months or years as teams learn what it is they're making. By looking at the exploratory nature of games and acknowledging the need to throw out work to find a good design, let's minimize our losses

Posted by Jill Sullivan on 11/14/17 11:38:00 am in Production
We sat down with Hyper Hippo, the development team behind the hit game "AdVenture Capitalist," to learn more about their upcoming follow-up, "AdVenture Communist"!

Posted by Mars Ashton on 11/13/17 09:14:00 am in Production
All members of the game development community share similar stories of struggle, failure, discipline and mentorship. These 10 tips are part of this collective hive mind of game making that can guide the new and revitalize the old.