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September 17, 2019
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Category: Production


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Posted by Simon Carless on 09/14/19 10:49:00 am in Production
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.

Posted by Louise Shorthouse on 09/13/19 11:03:00 am in Production
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.

Posted by Kenneth Liu on 09/13/19 11:02:00 am in Production
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Simon Carless on 09/10/19 04:50:00 pm in Production
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.

Posted by Winifred Phillips on 09/09/19 10:13:00 am in Production
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.

Posted by Brandon Sheffield on 09/09/19 12:17:00 am in Production
As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.