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February 18, 2019
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Category: Production


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Posted by Simon Carless on 02/17/19 10:28:00 pm in Production
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.





Posted by Vladimirs Slavs on 02/18/19 02:24:00 pm in Production
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.

Posted by Antoine SARRAZIN on 02/18/19 02:21:00 pm in Production
I'v recently ended my studies with one last student game experience : Illtide. The production was a nightmare. So instead of keeping this story for myself, let me tell you how not to make a game, and what I've learned from it.

Posted by Evelyn Lin on 02/18/19 02:16:00 pm in Production
Playability is defined as a set of properties describing the player experience using a game system whose primary goal is to provide amusement and pleasure, by being satisfying and reliable. The relationship between playability and translation--

Posted by Daniel Yawitz on 02/18/19 02:15:00 pm in Production
The third post in the series that chronicles the development of Thunderballs VR by Megafauna

Posted by Michael Heron on 02/15/19 11:40:00 am in Production
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.