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June 21, 2018
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Category: Production

Posted by Michael Heron on 06/21/18 10:29:00 am in Production
In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important for all of us.

Posted by Martijn van der Meulen on 06/20/18 10:21:00 am in Production
Development Director at Snap Finger Click, Martijn van der Meulen, discusses their latest release Awkward. This adult party title was made for multiplayer and optimised for broadcasting using the team's years of experience in making social games.

Posted by Josh Bycer on 06/20/18 09:49:00 am in Production
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.

Posted by Marcin Kaleta on 06/20/18 09:48:00 am in Production
What is it like to be a business developer in a small indie studio? (and how to get my job?)

Posted by Bruno Poli on 06/19/18 09:55:00 am in Production
The Blackboard System is a system to decouple features, creating a solid architecture, with easy implementation, maintenance and a helpful editor tool.

Posted by Nick Guilliams on 06/19/18 09:51:00 am in Production
A look at how to applying product design to game design can benefit projects and teams by creating metrics to which you can measure your product.