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In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.

Posted by Kyle Kukshtel on 04/15/21 10:40:00 am in Business/Marketing, Programming, Production, Art, VR
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.

TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.

Posted by Simon Carless on 04/12/21 03:00:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.

The recent patenting of the Nemesis system in the Middle-Earth series is a blow to the ecological system of entertainment, where the game business runs the risk of painting itself into a corner.

The latest game discovery round-up looks at Steam's new UTM tracking solution, an Epic Game Store exclusivity database, and lots more besides.