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March 28, 2020
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Category: Production


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Posted by Simon Carless on 03/27/20 05:38:00 pm in Production
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their “relentless twin-stick shooter/roguelite set in the roaring ‘80s”, discussed the positive effects of having their game in the new Steam Game Festival.

Posted by Crystin Cox on 03/27/20 04:07:00 pm in Production
Trying to nail down the sometimes slippery concept of LiveOps and define what exactly it means and how it's done.

Posted by Simon Carless on 03/23/20 04:49:00 pm in Production
And we’re back, as the world gets a little bit odder every day, with some notable game discoverability updates for the month of March, particularly looking at the Steam and Epic stores.

Posted by Simon Carless on 03/22/20 01:56:00 pm in Production
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & lots more.

Posted by Simon Carless on 03/15/20 01:40:00 pm in Production
The week's highlights include intelligent impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, as well as great writing on pixel pets, bullet painting in GTA V, Kabaddi, dev crunch, and lots more.

Posted by Winifred Phillips on 03/10/20 10:26:00 am in Production
Game composer Winifred Phillips shares additional research from her Game Developers Conference 2020 lecture, "The Importance of Themes: Creating Musical Signatures for your Games." The lecture will be presented as a GDC Virtual Talk (available for free).