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May 19, 2022
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This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: The Elmor, by video game composer Winifred Phillips.

In this article series, video game composer Winifred Phillips shares the content of her GDC 2022 lecture, "Composing for Lineage M: Modular Construction in Game Music." Topics include one-shots, interchangeable components, cohesive pacing, tonal center.

Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain further insights thanks to my interviewing its creator Oskar Stalberg.

Free to Play Design has become a major aspect of game development and mobile games, and in my upcoming book, I started to talk about defining a code of ethics for making a game that's fair for both consumers and developers.

Video game composer Winifred Phillips previews her upcoming GDC 2022 lecture, "Composing for Lineage M: Modular Construction in Game Music." Phillips draws connections to several of her previous GDC talks, including videos of 3 of her GDC lectures.

Posted by Johan Hoberg on 02/06/22 01:14:00 pm in Programming, Production, Console/PC, Serious
In game development you usually have a bug backlog. And it usually never stops growing. These are my thoughts on how to tackle that problem.