I have launched my new podcast about video games.
Level Design Lobby
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A look at some of the most interesting mechanics and design choices in Turn-Based RPGs.
A talk about how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no formal education. Now I'm starting a Youtube channel to share everything I've learned!
If you want to move to Seattle to pursue indie game development, Iím now you one year into the future. Here are all the pros, cons and what I learned from living in Seattle for a year.
A list of 5 common mistakes that we observed on playable ads.
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.