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May 7, 2021
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Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.

Posted by Tommy Thompson on 04/29/21 04:10:00 am in Design, Programming, Console/PC
Ensuring players can follow the action is critical to turn-based strategy, and in Gears Tactics, AI helps make that happen.





Game Dev Digest Issue #93 - Software craftsmanship. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Chris Skaggs on 05/06/21 11:00:00 am in Design, Programming, Art, Console/PC, Indie
For a game featuring animals as characters we sought to create a unique, robust, and meaningful mechanic that revolves around scent. This was far easier said than done but we think we've landed on something that really sets our Redwall themed game apart

The history of our game began in 2016, I said to my wife and muse: "Honey, I want to make a game for our daughter!" She supported me.

Game Dev Digest Issue #92 - Delving Into The Arcane. The latest from the free weekly Unity3d/gamedev newsletter.