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November 29, 2020
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Category: Programming


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Posted by Ruben Torres Bonet on 11/10/20 02:31:00 pm in Programming
Let’s get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.

Posted by Ruben Torres Bonet on 11/05/20 10:51:00 am in Programming
Learn how to render ray-traced colored shadows in Unity to give a unique tint to the style of your game. Real-time ray-tracing will do this for you.

Posted by Tommy Thompson on 11/04/20 08:53:00 am in Programming
How a fuzzy logic system combined with thousands of rules powers the civilian NPCs in Watch Dogs.

Posted by Amir H. Fassihi on 11/02/20 10:10:00 am in Programming
Children of Morta is a narrative-driven, roguelike action game about a family of guardians. A year has passed since the launch of the game. This article will describe the main lessons we learned from the game's development process and a year post-launch.

Posted by Niklas Gray on 10/30/20 10:23:00 am in Programming
The Machinery game engine is now available for anybody to download and try out.

Posted by Jools Watsham on 10/26/20 10:18:00 am in Programming
Hatch Tales Game Director shares details behind decision to drastically change image of game.