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June 27, 2019
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Category: Programming


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Posted by Tommy Thompson on 06/26/19 11:12:00 am in Programming
How Rare playtest Sea of Thieves using automated testing, enabling over 100 internal deployments before public launch.

Posted by Simon Carless on 06/22/19 11:55:00 pm in Programming
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut & classic interviews/retrospectives around Tetris & Sam and Max.





Posted by John Bible on 06/26/19 10:39:00 am in Programming
Why do we make strange decisions? And how can we make better ones? In this blog, we'll explore how to critique our decision-making culture in games. This entry starts with seven key principles.

Posted by Sascha de Waal on 06/25/19 10:29:00 am in Programming
In the last part of this series, I would like to give some tips and tricks that might help you. If there is anything you learned, discovered,s or something you would like to share, please contact me so I can add it and we all can learn from it.

Posted by Ashley Kreuer on 06/24/19 10:40:00 am in Programming
So we all know Google and other search engines use a variety of optimization techniques. How does that apply to video games? Well the classic example is the shortest path problem. You want your AI whether it be enemies or NPC’s to take the shortest path

Posted by Steven Caywood on 06/24/19 10:27:00 am in Programming
A twenty years experienced game designer reflects on the trials and tribulations of entering the indie scene with a smidge of artistic experience and a dash of programming experience.