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October 23, 2018
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Category: Programming


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Posted by Tommy Thompson on 10/22/18 10:14:00 am in Programming
I explain how Halo 3 managed to have so many AI characters on screen at once.





Posted by Lee Reilly on 10/22/18 10:19:00 am in Programming
The sixth annual GitHub Game Off–a month-long game jam celebrating open source–returns on November 1st.

Posted by Mars Ashton on 10/22/18 09:43:00 am in Programming
By exploring the capacity for games to initiate "Reflective Play", often derived from "Walking Sims", we explore ways in which the medium can be formed. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.

Posted by Mo Ga on 10/19/18 09:49:00 am in Programming
Another little step along the way. This is the second iteration of the orbit flight instrument for Orbital Dogfight. The video is just raw capture.

Posted by David Craddock on 10/18/18 12:20:00 pm in Programming
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.

Posted by Larry&Brandon GDU on 10/18/18 12:18:00 pm in Programming
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,