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July 10, 2020
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Category: Programming


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Posted by Ruben Torres Bonet on 07/09/20 10:56:00 am in Programming
How can you profit from using C# 7.0 local functions in your game? Let's find out

Posted by Simon Carless on 07/04/20 10:32:00 am in Programming
Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.

Posted by Ruben Torres Bonet on 07/02/20 10:52:00 am in Programming
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table: How is your memory layout structured? What memory regions does Unity have? How fragmented is your memory?

Posted by Niklas Gray on 06/30/20 10:49:00 am in Programming
Describes the implementation of the prototype system in The Machinery.

Posted by Simon Carless on 06/26/20 03:59:00 pm in Programming
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.

Posted by Ruben Torres Bonet on 06/23/20 11:31:00 am in Programming
In this post, you will learn how to analyze your unity shader complexity with numbers so you finally can: - Stop being fragment-bound in your unity game performance and... - Compare the GPU complexity between two shaders