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October 24, 2021
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October 24, 2021
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Category: Programming




In the inaugural blog post for Silly Seance, creators Up at Night dive into setting goals for a new project, prototyping for mobile, and how totally tangential game jams can lead to robust and reusable network and lobby systems.

Game Dev Digest Issue #114 - Lessons Learned. The latest from the free weekly Unity3d/gamedev newsletter.

Music Mash postmortem. This game was designed for Amazon smart speaker Alexa. Based on Spot the Difference but comparing music tracks, it was designed to fully engage gamers' auditive skills rather than visual skills.

Game Dev Digest Issue #113 - Visual Effects. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Pranav Raj on 09/29/21 10:29:00 am in Programming
The gaming industry is transforming rapidly with the enhancement of technology like AR/VR and many more. In this blog, we can learn more about why gaming app development is on the rise.

Game Dev Digest Issue #111 - Gamedev Tricks And Patterns. The latest from the free weekly Unity3d/gamedev newsletter.