Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost
My plans for how to do time tracking in 2020
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.