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April 9, 2020
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Category: Programming

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Posted by Jeremy Alessi on 04/09/20 10:11:00 am in Programming
StreamSDK has unlimited use cases, but game streaming and the inherit feature of going online multiplayer with ease is a fun one! In this case, we're running the Super Nintendo rendition of Teenage Mutant Ninja Turtles from inside Unity on a PC and...

Posted by Ruben Torres Bonet on 04/06/20 10:32:00 am in Programming
With so much content out there, you might be confused about where to start learning Unity addressables. To help you there, here's a list of resources to help you learn Unity addressables in 2020+

Posted by Simon Carless on 04/03/20 01:34:00 pm in Programming
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.

Posted by Ruben Torres Bonet on 04/01/20 10:53:00 am in Programming
Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.

Posted by Ruben Torres Bonet on 03/30/20 10:31:00 am in Programming
Today I'm starting a new series of short posts about neat C# features that many Unity game developers are missing on. In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.

Posted by Ruben Torres Bonet on 03/25/20 10:47:00 am in Programming
There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you? Don't let overdraw ruin your game... Prepare for it.