In Academia there hasn't been a push to create the next generation of talented QA'ers in the same way as we see dedicated Design, Art, Programming, Audio and Production courses. This post explores and invites comment on what such a course may look like.
I've been a programmer on AAA games for 12 years, but I want to push myself creatively and see what I can do. So, I entered a Game Jam and made a small game from scratch using my experience with Unreal Engine 4. Here's what I learned!
What goes into a match-3 game that takes 4 years to make? In this post I'll show you my methods and a host of games and creators that helped shape an original way to match-3.
It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.
Breaking down my approach for writing a Unity shader to replace colours using a pre-configured palette and the interesting discoveries I made along the way.