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April 23, 2018
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Category: Programming

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Posted by Simon Carless on 04/22/18 08:50:00 pm in Programming
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.

Posted by Steven Stadnicki on 04/23/18 10:03:00 am in Programming
A pretty common programming application - hashing a sequence of possibly serial numbers into a random-looking sequence - has a straightforward solution with some interesting number theory, and a nice application of the golden ratio, behind it.

Posted by Ben Chong on 04/23/18 10:02:00 am in Programming
Learn how brands are achieving success using casual HTML5 games.

Posted by Ruben Torres Bonet on 04/19/18 09:41:00 am in Programming
I did some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work. The readier you are, the better off you will be.

Posted by Irina Zamogilnaya on 04/18/18 04:19:00 pm in Programming
Recently a long-awaited event has happen - Unity Technologies uploaded the C# source code of the game engine, available for free download on Github. The code of the engine and the editor is available. Of course, we couldn't pass up, especially since latel

Posted by Scott Lembcke on 04/18/18 04:19:00 pm in Programming
Linear interpolation is undeniably useful, but sometimes values are better expressed on a logarithmic scale (music notes, zoom factors), and logarithmic interpolation is a better fit.