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August 2, 2021
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Posted by Jason Bakker on 07/29/21 10:18:00 am in Design, Programming
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.

Posted by Chelsea Blasko on 07/27/21 10:48:00 am in Programming
Iron Galaxy Studios' Technical Director Joseph Simons talks about programming at the studio, helping others acquire new skills, makig employees the best asset.





Posted by Giannis Georgiou on 07/27/21 10:47:00 am in Design, Programming, Indie
Last week, I posted an article on completionism, which came with a little companion game. This is a short account of how that game was made, using Arcweave.

Game Dev Digest Issue #104 - Tools For Your Toolbox. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Owen Deery on 07/21/21 02:00:00 pm in Audio, Programming, Art, Console/PC, Indie
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.

Posted by Glenn Savarese on 07/21/21 11:14:00 am in Programming, Console/PC
I'm making my first proof of concept and need community feedback.