The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach with Unity.
A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player control, camera physics, and cutscene animation.
What is a dynamic tile system, what solutions exist, and why did we create our own custom solution for Fossil Hunters? I explain the thinking behind our choices and detail our unique approach.
When we started working in Cursed Castilla, the 3DS was the platform where we wanted the game to be played but accomplishing it wouldn't be exactly straightforward. Even so, we decided to launch it no matter what...Here is how we achieve that heroic deed.
Welcome back to day 7, after the behemoth that was yesterday’s Survival Shooter tutorial, I’m itching to start coding something! So today I'm going to start creating the environment for a simple First Person Shooter!