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September 19, 2017
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Category: Programming


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Posted by Simon Carless on 09/17/17 10:29:00 am in Programming
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.





Posted by Sven Duval on 09/19/17 10:06:00 am in Programming
A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach with Unity.

Posted by Samantha Stahlke on 09/19/17 09:11:00 am in Programming
A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player control, camera physics, and cutscene animation.

Posted by Ryan Miller on 09/15/17 09:25:00 am in Programming
What is a dynamic tile system, what solutions exist, and why did we create our own custom solution for Fossil Hunters? I explain the thinking behind our choices and detail our unique approach.

Posted by Eva Gaspar on 09/14/17 04:00:00 pm in Programming
When we started working in Cursed Castilla, the 3DS was the platform where we wanted the game to be played but accomplishing it wouldn't be exactly straightforward. Even so, we decided to launch it no matter what...Here is how we achieve that heroic deed.

Posted by Josh Chang on 09/14/17 10:34:00 am in Programming
Welcome back to day 7, after the behemoth that was yesterday’s Survival Shooter tutorial, I’m itching to start coding something! So today I'm going to start creating the environment for a simple First Person Shooter!