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Category: Programming


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Posted by Simon Carless on 11/19/17 10:41:00 pm in Programming
This installment of the best longform articles & podcasts of the week includes a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a new AIAS podcast talking to Brendan 'PlayerUnknown' Greene.

Posted by Pavel Zagrebelnyy on 11/16/17 04:06:00 am in Programming
Here we present technical details behind rendering of Mud and Water in Spintires:MudRunner, a driving simulation game, developed by Saber Interactive and published by Focus Home Interactive on Xbox One, PlayStation 4 and PC (Steam).





Posted by Josh Chang on 11/16/17 09:29:00 am in Programming
Welcome to Day 38! Today, we’re going to talk about the limitations of mobile VR and make some changes in our game to fix things. We’ve already started to fix some things, specifically adding event triggers to our enemies, but there’s still many to solve

Posted by Juned Ghanchi on 11/16/17 09:28:00 am in Programming
Game development for an iPhone has never been so much easy as it is now. All you need to get started is going to the Apple’s App Store, and you get all the resources readily available.

Posted by Krzysztof Narkowicz on 11/16/17 09:27:00 am in Programming
How to efficiently populate massive game worlds? Certainly, we don’t want to place every tree manually. After all, game development is about making smart trade-offs.

Posted by Josh Chang on 11/15/17 09:52:00 am in Programming
Welcome to Day 37! Today, things are finally going to get serious in working with VR! Currently, there are a lot of problems with the app from when we launch it. Some are true limitations and others are bugs. Let's fix them!