Does Minecraft continue to be successful because Mojang is awesome, or does Mojang continue to be awesome because Minecraft is succesful?
Can't it be both?
An interactive choose-your-own-debugging-adventure
Detailing the technology behind Wayward Strand - specifically, how we've integrated the ink scripting language and Unity's Timeline.
You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework
The Drivatar system is designed to reproduce how people race in the Forza series. But how does it actually work?
Creative production gets much needed "modern" tooling, Google demos 3D Telepresence, and a Volumetric Format Association aims to solidify volumetric video formats
Thoughts about API design.
Collection of announcements, initiatives, launches and events from this year's event
Programing by making small incremental changes.
Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.