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December 12, 2018
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Category: Programming


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Posted by Simon Carless on 11/25/18 11:06:00 pm in Programming
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond - as well as undiscovered notables like The Hex & more.

Posted by Simon Carless on 11/18/18 10:35:00 pm in Programming
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and a host of other notable pieces.

Posted by Simon Carless on 11/11/18 10:27:00 pm in Programming
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.

Posted by Niklas Gray on 11/08/18 10:27:00 am in Programming
The rationale and design goals behind the data model we use in The Machinery.

Posted by Jeremy Alessi on 11/05/18 08:49:00 am in Programming
David Hernly is a long-time indie game developer focused on a combination of hardware control systems and starship simulations. Somehow, his journey has taken him to the escape room space? Watch to learn more!

Posted by Bartlomiej Waszak on 11/04/18 10:44:00 pm in Programming
The article is a deep dive into three different scenarios of movement prediction in game programming.

Posted by Simon Carless on 11/04/18 08:15:00 pm in Programming
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres', among many other great stories & videos.

Posted by Jeremy Alessi on 11/02/18 10:21:00 am in Programming
Jean Simonet is a AAA developer turned indie. In this talk, Jean runs a counterstrike on every piece of indie gaming advice you've ever been told.

Posted by Jeremy Alessi on 10/30/18 10:16:00 am in Programming
From PixelFest 2018 Developer Day in Norfolk, VA. Grant Shonkwiler discusses his journey from producing small mobile titles to delivering massive AAA hits and beyond. He also got the crowd to scream... in a library! 

Posted by Josh Ge on 10/29/18 10:35:00 am in Programming
A comprehensive primer on how to get started with roguelike development, guidance and tips in 5,500 words and 84 images. (A text version of the opening talk at Roguelike Celebration 2018.)