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March 26, 2019
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Category: Programming


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Posted by Edward Wu on 02/27/19 09:58:00 am in Programming
At Niantic, we’re in the process of developing an incredible planet-scale Augmented Reality (AR) platform. In this post, we explore where we believe AR experiences are heading and the tech stack we’ve built in anticipation of that trajectory.

Posted by Simon Carless on 02/26/19 05:39:00 pm in Programming
So, with Game Developers Conference 2019 rapidly approaching (it’s March 18th to 22nd, date fans!), I thought it would be good to highlight some of the interesting new conference content we’ve rolled out this year.

Posted by Simon Carless on 02/24/19 10:57:00 pm in Programming
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.

Posted by Jacques Kerner on 02/22/19 12:11:00 pm in Programming
This article delves into the techniques used to simulate aerodynamics and extreme weather events in Just Cause 4

Posted by Simon Carless on 02/17/19 10:28:00 pm in Programming
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.

Posted by Tommy Thompson on 02/06/19 05:37:00 pm in Programming
In this second and final entry on the AI of Horizon Zero Dawn, I explore the sensor systems used by individual machines, the animation tools and the two distinct navigation systems on land and in the air.

Posted by Simon Carless on 02/03/19 11:28:00 pm in Programming
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello, among a bumper crop of links.

Posted by Tommy Thompson on 01/30/19 04:59:00 pm in Programming
In this first of two blogs I explore the AI decision making framework that enables the machine-animals of Horizon Zero Dawn to behave independently and as part of a herd.

Posted by Simon Carless on 01/27/19 10:47:00 pm in Programming
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.

Posted by Tommy Thompson on 01/24/19 05:44:00 pm in Programming
Sometimes if you want to make your game work as intended, you need to cheat a little bit. In this video I examine one of the best 'cheating' AI systems in recent years: the companion AI of 2017's Ghost Recon Wildlands.