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December 12, 2019
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Posted by Simon Carless on 11/03/19 08:05:00 pm in Programming
This week's roundup includes impressions and reviews of a whole bunch of big holiday titles, from Death Stranding through Luigi's Mansion 3 to Modern Warfare and beyond, as well as neat pieces on food in games, Junji Ito's influence on our medium, & lots

Posted by Jeremy Alessi on 10/31/19 04:26:00 pm in Programming
In episode 9, Jeremy discusses Untitiled Goose Game and a principle, that making games is like playing Apples-to-Apples with your "silly" friends. Jeremy also dives into Mode 7 again and discusses the significance of this line of code:

Posted by Ruben Torres Bonet on 10/30/19 10:39:00 am in Programming
You've seen the potential benefits of Addressables and you want to give it a shot in your game. But there're so many possibilities! Where to start with your Unity Addressables Migration? Here's an option for you: Music.

Posted by Simon Carless on 10/27/19 04:07:00 pm in Programming
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.

Posted by Neil Schneider on 10/23/19 10:12:00 am in Programming
Computing is heading towards an era of any place, any time, and any device user experiences with information delivered through write-once reach-many content and applications across all platforms. Neil discusses the choice the industry is facing.

Posted by Ruben Torres Bonet on 10/23/19 10:11:00 am in Programming
You spend an infinite amount of time optimizing your Unity UI. But, all it takes to really screw it up is a sneaky modification on a tiny attribute of an almost invisible Canvas UI element. When that happens, not even Unity UI Profiling will save you.

Posted by Simon Carless on 10/19/19 08:22:00 pm in Programming
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.

Posted by Jeremy Alessi on 10/18/19 10:38:00 am in Programming
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.

Posted by Ruben Torres Bonet on 10/16/19 11:03:00 am in Programming
Players want to play, they don't want to wait. Help them buying your game: reduce your game's download size with Unity Addressables Hosting. And a year later? Offer them a DLC based on, guess what? Unity Addressables.

Posted by Chris Shrigley on 10/15/19 10:22:00 am in Programming
To mark the 1 year anniversary of releasing my last game, and after mulling on the project for the past year, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes..