Gamasutra.com - Expert Blogs https://www.gamasutra.com/blogs/expert/ Gamasutra Blogs Thu, 05 Aug 2021 11:27:19 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Epic advances, Steam reviews, oh my! - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210804/386240/Epic_advances_Steam_reviews_oh_my.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210804/386240/Epic_advances_Steam_reviews_oh_my.php Wed, 04 Aug 2021 01:45:00 EDT <![CDATA[In Defense of Hard Counters in Real Time Strategy Games - by Brandon Casteel]]> https://www.gamasutra.com/blogs/BrandonCasteel/20210801/386020/In_Defense_of_Hard_Counters_in_Real_Time_Strategy_Games.php https://www.gamasutra.com/blogs/author/BrandonCasteel/1001769/ Design https://www.gamasutra.com/blogs/BrandonCasteel/20210801/386020/In_Defense_of_Hard_Counters_in_Real_Time_Strategy_Games.php Sun, 01 Aug 2021 03:16:00 EDT <![CDATA[What the End of the Nintendo DS Means for Handheld Games - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210730/385967/What_the_End_of_the_Nintendo_DS_Means_for_HandheldGames.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Production,Console/PC https://www.gamasutra.com/blogs/JoshBycer/20210730/385967/What_the_End_of_the_Nintendo_DS_Means_for_HandheldGames.php Fri, 30 Jul 2021 09:20:00 EDT <![CDATA[Directing Virtual Characters in Wayward Strand, Part 1 - by Jason Bakker]]> https://www.gamasutra.com/blogs/JasonBakker/20210729/385827/Directing_Virtual_Characters_in_Wayward_Strand_Part_1.php https://www.gamasutra.com/blogs/author/JasonBakker/746275/ Design,Programming https://www.gamasutra.com/blogs/JasonBakker/20210729/385827/Directing_Virtual_Characters_in_Wayward_Strand_Part_1.php Thu, 29 Jul 2021 10:18:00 EDT <![CDATA[The faces of 'the creator economy' for DIY games - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210729/385896/The_faces_of_the_creator_economy_for_DIY_games.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210729/385896/The_faces_of_the_creator_economy_for_DIY_games.php Thu, 29 Jul 2021 10:00:00 EDT <![CDATA[GDC 2021 Wrapup: The Best Slides of the Event - by Chris Zukowski]]> https://www.gamasutra.com/blogs/ChrisZukowski/20210727/385760/GDC_2021_Wrapup_The_Best_Slides_of_the_Event.php https://www.gamasutra.com/blogs/author/ChrisZukowski/842841/ Business/Marketing,Design https://www.gamasutra.com/blogs/ChrisZukowski/20210727/385760/GDC_2021_Wrapup_The_Best_Slides_of_the_Event.php Tue, 27 Jul 2021 10:49:00 EDT <![CDATA[Iron Galaxy Studios' Technical Director Joseph Simons Talks About Programming At The Studio - by Chelsea Blasko]]> https://www.gamasutra.com/blogs/ChelseaBlasko/20210727/385741/Iron_Galaxy_Studios_Technical_Director_Joseph_Simons_Talks_About_Programming_At_The_Studio.php https://www.gamasutra.com/blogs/author/ChelseaBlasko/1036086/ Programming https://www.gamasutra.com/blogs/ChelseaBlasko/20210727/385741/Iron_Galaxy_Studios_Technical_Director_Joseph_Simons_Talks_About_Programming_At_The_Studio.php Tue, 27 Jul 2021 10:48:00 EDT <![CDATA[When Steam wishlists don't convert: a case study - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210726/385718/When_Steam_wishlists_dont_convert_a_case_study.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210726/385718/When_Steam_wishlists_dont_convert_a_case_study.php Mon, 26 Jul 2021 06:10:00 EDT <![CDATA[Polishing a game character in Inkscape - by Hans Hildenbrand]]> https://www.gamasutra.com/blogs/HansHildenbrand/20210723/385609/Polishing_a_game_character_in_Inkscape.php https://www.gamasutra.com/blogs/author/HansHildenbrand/604065/ Art,Indie https://www.gamasutra.com/blogs/HansHildenbrand/20210723/385609/Polishing_a_game_character_in_Inkscape.php Fri, 23 Jul 2021 10:33:00 EDT <![CDATA[Discovering your game's regional appeal, pre-launch? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210721/385498/Discovering_your_games_regional_appeal_prelaunch.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210721/385498/Discovering_your_games_regional_appeal_prelaunch.php Wed, 21 Jul 2021 04:04:00 EDT <![CDATA[Debating Difficulty in Game Design - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210721/385422/Debating_Difficulty_in_Game_Design.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20210721/385422/Debating_Difficulty_in_Game_Design.php Wed, 21 Jul 2021 11:10:00 EDT <![CDATA[The Impact of Dark Souls on Boss Design - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210719/385236/The_Impact_of_Dark_Souls_on_Boss_Design.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20210719/385236/The_Impact_of_Dark_Souls_on_Boss_Design.php Mon, 19 Jul 2021 11:02:00 EDT <![CDATA[Let's talk about Steam Deck, shall we? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210715/385199/Lets_talk_about_Steam_Deck_shall_we.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210715/385199/Lets_talk_about_Steam_Deck_shall_we.php Thu, 15 Jul 2021 03:38:00 EDT <![CDATA[Legends of Runeterra #2: A dive into its gameplay - by Javier Barnes]]> https://www.gamasutra.com/blogs/JavierBarnes/20210715/385073/Legends_of_Runeterra_2_A_dive_into_its_gameplay.php https://www.gamasutra.com/blogs/author/JavierBarnes/888565/ Business/Marketing,Design,Console/PC,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/JavierBarnes/20210715/385073/Legends_of_Runeterra_2_A_dive_into_its_gameplay.php Thu, 15 Jul 2021 09:36:00 EDT <![CDATA[Legends of Runeterra #1: A dive into the CCG market - by Javier Barnes]]> https://www.gamasutra.com/blogs/JavierBarnes/20210714/384406/Legends_of_Runeterra_1_A_dive_into_the_CCG_market.php https://www.gamasutra.com/blogs/author/JavierBarnes/888565/ Business/Marketing,Design,Console/PC,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/JavierBarnes/20210714/384406/Legends_of_Runeterra_1_A_dive_into_the_CCG_market.php Wed, 14 Jul 2021 12:25:00 EDT <![CDATA[Diegetic sound and music for the video game composer (GDC 2021) - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20210714/385027/Diegetic_sound_and_music_for_the_video_game_composer_GDC_2021.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/WinifredPhillips/20210714/385027/Diegetic_sound_and_music_for_the_video_game_composer_GDC_2021.php Wed, 14 Jul 2021 09:36:00 EDT <![CDATA[Game discovery: where do short/niche games fit? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210712/384976/Game_discovery_where_do_shortniche_games_fit.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210712/384976/Game_discovery_where_do_shortniche_games_fit.php Mon, 12 Jul 2021 05:50:00 EDT <![CDATA[Are these really the 'ugly truths' for indie publishers? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210709/384919/Are_these_really_the_ugly_truths_for_indie_publishers.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210709/384919/Are_these_really_the_ugly_truths_for_indie_publishers.php Fri, 09 Jul 2021 01:14:00 EDT <![CDATA[Initial Thoughts on Rational Design - by Alexis Jolis Desautels]]> https://www.gamasutra.com/blogs/AlexisJolisDesautels/20210708/384510/Initial_Thoughts_on_Rational_Design.php https://www.gamasutra.com/blogs/author/AlexisJolisDesautels/687608/ Design,Production,Console/PC,Indie,VR https://www.gamasutra.com/blogs/AlexisJolisDesautels/20210708/384510/Initial_Thoughts_on_Rational_Design.php Thu, 08 Jul 2021 03:30:00 EDT <![CDATA[Texture Compression in Unity: Recover Some Juicy Bytes - by Ruben Torres Bonet]]> https://www.gamasutra.com/blogs/RubenTorresBonet/20210708/384801/Texture_Compression_in_Unity_Recover_Some_Juicy_Bytes.php https://www.gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/RubenTorresBonet/20210708/384801/Texture_Compression_in_Unity_Recover_Some_Juicy_Bytes.php Thu, 08 Jul 2021 04:11:00 EDT