Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Fri, 07 May 2021 02:50:13 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Three key discoverability takeaways from the Epic/Apple lawsuit - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210505/380914/Three_key_discoverability_takeaways_from_the_EpicApple_lawsuit.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210505/380914/Three_key_discoverability_takeaways_from_the_EpicApple_lawsuit.php Wed, 05 May 2021 01:44:00 EDT <![CDATA[What do devs really think of game platform cut? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210504/380823/What_do_devs_really_think_of_game_platform_cut.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210504/380823/What_do_devs_really_think_of_game_platform_cut.php Tue, 04 May 2021 09:53:00 EDT <![CDATA[Iron Galaxy Studios: Biden's American Families Plan Sees People - by Chelsea Blasko]]> https://www.gamasutra.com/blogs/ChelseaBlasko/20210503/380720/Iron_Galaxy_Studios_Bidens_American_Families_Plan_Sees_People.php https://www.gamasutra.com/blogs/author/ChelseaBlasko/1036086/ Serious https://www.gamasutra.com/blogs/ChelseaBlasko/20210503/380720/Iron_Galaxy_Studios_Bidens_American_Families_Plan_Sees_People.php Mon, 03 May 2021 10:32:00 EDT <![CDATA[What Does Accessibility Mean in Game Design - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210430/380675/What_Does_Accessibility_Mean_in_Game_Design.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Programming,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/JoshBycer/20210430/380675/What_Does_Accessibility_Mean_in_Game_Design.php Fri, 30 Apr 2021 11:23:00 EDT <![CDATA[How AI Helps Achieve 'Tactical Clarity' in Gears Tactics - by Tommy Thompson]]> https://www.gamasutra.com/blogs/TommyThompson/20210429/380506/How_AI_Helps_Achieve_Tactical_Clarity_in_Gears_Tactics.php https://www.gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Console/PC https://www.gamasutra.com/blogs/TommyThompson/20210429/380506/How_AI_Helps_Achieve_Tactical_Clarity_in_Gears_Tactics.php Thu, 29 Apr 2021 04:10:00 EDT <![CDATA[Deep dive: can new Steam browsing options help your game? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210428/380565/Deep_dive_can_new_Steam_browsing_options_help_your_game.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210428/380565/Deep_dive_can_new_Steam_browsing_options_help_your_game.php Wed, 28 Apr 2021 03:09:00 EDT <![CDATA[Object Pooling in Unity 2021+ - by Ruben Torres Bonet]]> https://www.gamasutra.com/blogs/RubenTorresBonet/20210428/380490/Object_Pooling_in_Unity_2021.php https://www.gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Design,Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/RubenTorresBonet/20210428/380490/Object_Pooling_in_Unity_2021.php Wed, 28 Apr 2021 10:23:00 EDT <![CDATA[What PlayWay should - and shouldn't - teach us about game publishing - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210426/380423/What_PlayWay_should__and_shouldnt__teach_us_about_game_publishing.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210426/380423/What_PlayWay_should__and_shouldnt__teach_us_about_game_publishing.php Mon, 26 Apr 2021 09:41:00 EDT <![CDATA[Celebrating the rise of Indie Development - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210423/380326/Celebrating_the_rise_of_Indie_Development.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20210423/380326/Celebrating_the_rise_of_Indie_Development.php Fri, 23 Apr 2021 11:09:00 EDT <![CDATA[The perfect Steam trailer, overlooked tools, & more - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210421/380227/The_perfect_Steam_trailer_overlooked_tools__more.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie,VR https://www.gamasutra.com/blogs/SimonCarless/20210421/380227/The_perfect_Steam_trailer_overlooked_tools__more.php Wed, 21 Apr 2021 04:37:00 EDT <![CDATA[Game Dev Digest Issue #93 - Software craftsmanship - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20210507/381109/Game_Dev_Digest_Issue_93__Software_craftsmanship.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Art,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/MikeMarrone/20210507/381109/Game_Dev_Digest_Issue_93__Software_craftsmanship.php Fri, 07 May 2021 10:14:00 EDT <![CDATA[Of Mice and Men - Making a Meaningful Scent System in Redwall - by Chris Skaggs]]> https://www.gamasutra.com/blogs/ChrisSkaggs/20210506/380916/Of_Mice_and_Men__Making_a_Meaningful_Scent_System_in_Redwall.php https://www.gamasutra.com/blogs/author/ChrisSkaggs/894561/ Design,Programming,Art,Console/PC,Indie https://www.gamasutra.com/blogs/ChrisSkaggs/20210506/380916/Of_Mice_and_Men__Making_a_Meaningful_Scent_System_in_Redwall.php Thu, 06 May 2021 11:00:00 EDT <![CDATA[A Game With A Kitty 2: Darkside Adventures Review - by Zachary Levin]]> https://www.gamasutra.com/blogs/ZacharyLevin/20210506/380907/A_Game_With_A_Kitty_2_Darkside_Adventures_Review.php https://www.gamasutra.com/blogs/author/ZacharyLevin/1035572/ Design,Indie https://www.gamasutra.com/blogs/ZacharyLevin/20210506/380907/A_Game_With_A_Kitty_2_Darkside_Adventures_Review.php Thu, 06 May 2021 10:32:00 EDT <![CDATA[Jungle town: how we wanted to change the world for the better by creating a children's game - by Dmitriy Makeyev]]> https://www.gamasutra.com/blogs/DmitriyMakeyev/20210506/380937/Jungle_town_how_we_wanted_to_change_the_world_for_the_better_by_creating_a_childrens_game.php https://www.gamasutra.com/blogs/author/DmitriyMakeyev/1038366/ Design,Programming,Production,Art,Console/PC,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/DmitriyMakeyev/20210506/380937/Jungle_town_how_we_wanted_to_change_the_world_for_the_better_by_creating_a_childrens_game.php Thu, 06 May 2021 10:23:00 EDT <![CDATA[Contract Killers: What developers should eliminate from their publishing agreement (part 1) - by Tim Repa Davies]]> https://www.gamasutra.com/blogs/TimRepaDavies/20210505/380876/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_1.php https://www.gamasutra.com/blogs/author/TimRepaDavies/1038362/ Business/Marketing,Indie https://www.gamasutra.com/blogs/TimRepaDavies/20210505/380876/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_1.php Wed, 05 May 2021 10:41:00 EDT <![CDATA[Why a Community and Retention Strategy matters Post-IDFA - by Pascal Debroek]]> https://www.gamasutra.com/blogs/PascalDebroek/20210505/380866/Why_a_Community_and_Retention_Strategy_matters_PostIDFA.php https://www.gamasutra.com/blogs/author/PascalDebroek/1036605/ Business/Marketing https://www.gamasutra.com/blogs/PascalDebroek/20210505/380866/Why_a_Community_and_Retention_Strategy_matters_PostIDFA.php Wed, 05 May 2021 10:36:00 EDT <![CDATA[How the Creator of Mario Designs Games – Shigeru Miyamoto – Game Designer Spotlight - by Caleb Compton]]> https://www.gamasutra.com/blogs/CalebCompton/20210504/380798/How_the_Creator_of_Mario_Designs_Games__Shigeru_Miyamoto__Game_Designer_Spotlight.php https://www.gamasutra.com/blogs/author/CalebCompton/1022690/ Design,Art,Console/PC https://www.gamasutra.com/blogs/CalebCompton/20210504/380798/How_the_Creator_of_Mario_Designs_Games__Shigeru_Miyamoto__Game_Designer_Spotlight.php Tue, 04 May 2021 09:51:00 EDT <![CDATA[Red Dragon Down, LCB Game Studio and &quot;pixel-pulps&quot; - by Nico Saraintaris]]> https://www.gamasutra.com/blogs/NicoSaraintaris/20210503/380762/Red_Dragon_Down_LCB_Game_Studio_and_quotpixelpulpsquot.php https://www.gamasutra.com/blogs/author/NicoSaraintaris/941378/ Business/Marketing,Production,Indie https://www.gamasutra.com/blogs/NicoSaraintaris/20210503/380762/Red_Dragon_Down_LCB_Game_Studio_and_quotpixelpulpsquot.php Mon, 03 May 2021 10:43:00 EDT <![CDATA[Maya vs Blender for Indie Game Studios - by Berke Erem]]> https://www.gamasutra.com/blogs/BerkeErem/20210503/380746/Maya_vs_Blender_for_Indie_Game_Studios.php https://www.gamasutra.com/blogs/author/BerkeErem/1038122/ Business/Marketing,Production,Art,Console/PC,Indie https://www.gamasutra.com/blogs/BerkeErem/20210503/380746/Maya_vs_Blender_for_Indie_Game_Studios.php Mon, 03 May 2021 10:42:00 EDT <![CDATA[A leader's choice - by Tom Safarov]]> https://www.gamasutra.com/blogs/TomSafarov/20210503/380737/A_leaders_choice.php https://www.gamasutra.com/blogs/author/TomSafarov/1027042/ Business/Marketing,Production,Serious,Indie https://www.gamasutra.com/blogs/TomSafarov/20210503/380737/A_leaders_choice.php Mon, 03 May 2021 10:32:00 EDT