Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Fri, 23 Feb 2018 06:56:59 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[The Design Job Matrix - by Michael Fitch]]> https://www.gamasutra.com/blogs/MichaelFitch/20180223/314844/The_Design_Job_Matrix.php https://www.gamasutra.com/blogs/author/MichaelFitch/214062/ Business/Marketing,Design https://www.gamasutra.com/blogs/MichaelFitch/20180223/314844/The_Design_Job_Matrix.php Fri, 23 Feb 2018 12:09:00 EST <![CDATA[Cultist Simulator Pre-Sales: Why, What, and How Much - by ALEXIS KENNEDY]]> https://www.gamasutra.com/blogs/ALEXISKENNEDY/20180222/314859/Cultist_Simulator_PreSales_Why_What_and_How_Much.php https://www.gamasutra.com/blogs/author/ALEXISKENNEDY/990785/ Business/Marketing,Indie https://www.gamasutra.com/blogs/ALEXISKENNEDY/20180222/314859/Cultist_Simulator_PreSales_Why_What_and_How_Much.php Thu, 22 Feb 2018 12:40:00 EST <![CDATA[How I Started Programming (Part One of Two) - by Trent Polack]]> https://www.gamasutra.com/blogs/TrentPolack/20180222/314929/How_I_Started_Programming_Part_One_of_Two.php https://www.gamasutra.com/blogs/author/TrentPolack/825294/ https://www.gamasutra.com/blogs/TrentPolack/20180222/314929/How_I_Started_Programming_Part_One_of_Two.php Thu, 22 Feb 2018 12:40:00 EST <![CDATA[Episodic design 2.0 - Gameplay and storytelling at its best (Part 3) - by Pascal Luban]]> https://www.gamasutra.com/blogs/PascalLuban/20180221/314688/Episodic_design_20__Gameplay_and_storytelling_at_its_best_Part_3.php https://www.gamasutra.com/blogs/author/PascalLuban/136385/ Design https://www.gamasutra.com/blogs/PascalLuban/20180221/314688/Episodic_design_20__Gameplay_and_storytelling_at_its_best_Part_3.php Wed, 21 Feb 2018 11:43:00 EST <![CDATA[Harvard Egyptologist discusses Assassin's Creed Origins - by Bob Whitaker]]> https://www.gamasutra.com/blogs/BobWhitaker/20180220/314746/Harvard_Egyptologist_discusses_Assassins_Creed_Origins.php https://www.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious https://www.gamasutra.com/blogs/BobWhitaker/20180220/314746/Harvard_Egyptologist_discusses_Assassins_Creed_Origins.php Tue, 20 Feb 2018 05:09:00 EST <![CDATA[Video Game Deep Cuts: Florence & The Orange Monster Box - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20180218/314753/Video_Game_Deep_Cuts_Florence__The_Orange_Monster_Box.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20180218/314753/Video_Game_Deep_Cuts_Florence__The_Orange_Monster_Box.php Sun, 18 Feb 2018 10:28:00 EST <![CDATA[A Look Back at 2017 Game Industry [Report] - by Mantin Lu]]> https://www.gamasutra.com/blogs/MantinLu/20180216/314714/A_Look_Back_at_2017_Game_Industry_Report.php https://www.gamasutra.com/blogs/author/MantinLu/350153/ Business/Marketing,Design,Production,Console/PC,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/MantinLu/20180216/314714/A_Look_Back_at_2017_Game_Industry_Report.php Fri, 16 Feb 2018 10:44:00 EST <![CDATA[Much Ado About Loot Boxes - by Ian Griffiths]]> https://www.gamasutra.com/blogs/IanGriffiths/20180215/314677/Much_Ado_About_Loot_Boxes.php https://www.gamasutra.com/blogs/author/IanGriffiths/942188/ Business/Marketing,Serious https://www.gamasutra.com/blogs/IanGriffiths/20180215/314677/Much_Ado_About_Loot_Boxes.php Thu, 15 Feb 2018 09:07:00 EST <![CDATA[My favorite game designs of 2017 - by Raph Koster]]> https://www.gamasutra.com/blogs/RaphKoster/20180213/314587/My_favorite_game_designs_of_2017.php https://www.gamasutra.com/blogs/author/RaphKoster/311358/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/RaphKoster/20180213/314587/My_favorite_game_designs_of_2017.php Tue, 13 Feb 2018 09:04:00 EST <![CDATA[Video Game Composers: The Art of Music in Virtual Reality (GDC 2018) - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20180213/314609/Video_Game_Composers_The_Art_of_Music_in_Virtual_Reality_GDC_2018.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,VR https://www.gamasutra.com/blogs/WinifredPhillips/20180213/314609/Video_Game_Composers_The_Art_of_Music_in_Virtual_Reality_GDC_2018.php Tue, 13 Feb 2018 09:04:00 EST <![CDATA[Naoto Ohshima discusses Michael Jackson on Sonic 3 - by John Szczepaniak]]> https://www.gamasutra.com/blogs/JohnSzczepaniak/20180223/314858/Naoto_Ohshima_discusses_Michael_Jackson_on_Sonic_3.php https://www.gamasutra.com/blogs/author/JohnSzczepaniak/937274/ Audio,Business/Marketing https://www.gamasutra.com/blogs/JohnSzczepaniak/20180223/314858/Naoto_Ohshima_discusses_Michael_Jackson_on_Sonic_3.php Fri, 23 Feb 2018 12:12:00 EST <![CDATA[The Two Biggest Design Traps of Multiplayer Games - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20180223/314944/The_Two_Biggest_Design_Traps_of_Multiplayer_Games.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Production,Console/PC,Indie,Social/Online,Design https://www.gamasutra.com/blogs/JoshBycer/20180223/314944/The_Two_Biggest_Design_Traps_of_Multiplayer_Games.php Fri, 23 Feb 2018 12:11:00 EST <![CDATA[Why a &quot;Flappy Bird Clone&quot; Took More Than 7 Years to Make - by Matias Kindermann]]> https://www.gamasutra.com/blogs/MatiasKindermann/20180223/314931/Why_a_quotFlappy_Bird_Clonequot_Took_More_Than_7_Years_to_Make.php https://www.gamasutra.com/blogs/author/MatiasKindermann/997235/ Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/MatiasKindermann/20180223/314931/Why_a_quotFlappy_Bird_Clonequot_Took_More_Than_7_Years_to_Make.php Fri, 23 Feb 2018 12:10:00 EST <![CDATA[VR Game Design in Recreational Dreaming: A Post-Mortem in Three Lessons - by Donald Dunbar]]> https://www.gamasutra.com/blogs/DonaldDunbar/20180222/314759/VR_Game_Design_in_Recreational_Dreaming_A_PostMortem_in_Three_Lessons.php https://www.gamasutra.com/blogs/author/DonaldDunbar/1011976/ Design,Indie,VR https://www.gamasutra.com/blogs/DonaldDunbar/20180222/314759/VR_Game_Design_in_Recreational_Dreaming_A_PostMortem_in_Three_Lessons.php Thu, 22 Feb 2018 05:06:00 EST <![CDATA[7 Effective Tips for Managing Your Remote Dev Team - by Sarah Kearns]]> https://www.gamasutra.com/blogs/SarahKearns/20180222/308012/7_Effective_Tips_for_Managing_Your_Remote_Dev_Team.php https://www.gamasutra.com/blogs/author/SarahKearns/1020382/ Business/Marketing https://www.gamasutra.com/blogs/SarahKearns/20180222/308012/7_Effective_Tips_for_Managing_Your_Remote_Dev_Team.php Thu, 22 Feb 2018 03:07:00 EST <![CDATA[Psych Eval - Hollow Knight - by Nathan Savant]]> https://www.gamasutra.com/blogs/NathanSavant/20180220/314744/Psych_Eval__Hollow_Knight.php https://www.gamasutra.com/blogs/author/NathanSavant/1002032/ Design,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/NathanSavant/20180220/314744/Psych_Eval__Hollow_Knight.php Tue, 20 Feb 2018 05:23:00 EST <![CDATA[Making Story-Driven Indie Games with No Budget - by Patrick God]]> https://www.gamasutra.com/blogs/PatrickGod/20180220/314745/Making_StoryDriven_Indie_Games_with_No_Budget.php https://www.gamasutra.com/blogs/author/PatrickGod/1001941/ Design,Indie https://www.gamasutra.com/blogs/PatrickGod/20180220/314745/Making_StoryDriven_Indie_Games_with_No_Budget.php Tue, 20 Feb 2018 05:22:00 EST <![CDATA[How Marketing drives engagement in free to play games - by Vadim Bulatov]]> https://www.gamasutra.com/blogs/VadimBulatov/20180220/314756/How_Marketing_drives_engagement_in_free_to_playgames.php https://www.gamasutra.com/blogs/author/VadimBulatov/1021308/ Business/Marketing https://www.gamasutra.com/blogs/VadimBulatov/20180220/314756/How_Marketing_drives_engagement_in_free_to_playgames.php Tue, 20 Feb 2018 05:08:00 EST <![CDATA[How to build your marketing system - by Chris Zukowski]]> https://www.gamasutra.com/blogs/ChrisZukowski/20180220/314781/How_to_build_your_marketing_system.php https://www.gamasutra.com/blogs/author/ChrisZukowski/842841/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/ChrisZukowski/20180220/314781/How_to_build_your_marketing_system.php Tue, 20 Feb 2018 05:05:00 EST <![CDATA[The Poor Man's Netcode - by Evan Todd]]> https://www.gamasutra.com/blogs/EvanTodd/20180220/314790/The_Poor_Mans_Netcode.php https://www.gamasutra.com/blogs/author/EvanTodd/822483/ https://www.gamasutra.com/blogs/EvanTodd/20180220/314790/The_Poor_Mans_Netcode.php Tue, 20 Feb 2018 05:02:00 EST