Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 13 Dec 2017 09:29:52 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Apep and Ra: Seven Intensely Practical Tips For Organising Setting Documentation for Narrative Games - by ALEXIS KENNEDY]]> https://www.gamasutra.com/blogs/ALEXISKENNEDY/20171212/311546/Apep_and_Ra_Seven_Intensely_Practical_Tips_For_Organising_Setting_Documentation_for_Narrative_Games.php https://www.gamasutra.com/blogs/author/ALEXISKENNEDY/990785/ Design,Production,Indie https://www.gamasutra.com/blogs/ALEXISKENNEDY/20171212/311546/Apep_and_Ra_Seven_Intensely_Practical_Tips_For_Organising_Setting_Documentation_for_Narrative_Games.php Tue, 12 Dec 2017 09:56:00 EST <![CDATA[Video Game Music Composers: New VR Headphones - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20171211/311430/Video_Game_Music_Composers_New_VR_Headphones.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,VR https://www.gamasutra.com/blogs/WinifredPhillips/20171211/311430/Video_Game_Music_Composers_New_VR_Headphones.php Mon, 11 Dec 2017 02:58:00 EST <![CDATA[Video Game Deep Cuts: A Far Cry From Wizard-Sniffing - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20171211/311435/Video_Game_Deep_Cuts_A_Far_Cry_From_WizardSniffing.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20171211/311435/Video_Game_Deep_Cuts_A_Far_Cry_From_WizardSniffing.php Mon, 11 Dec 2017 11:54:00 EST <![CDATA[BRDFs as style choices - why it matters for art direction - by Farhan Noor]]> https://www.gamasutra.com/blogs/FarhanNoor/20171208/311280/BRDFs_as_style_choices__why_it_matters_for_art_direction.php https://www.gamasutra.com/blogs/author/FarhanNoor/1019688/ Production,Art,Console/PC,Indie,VR https://www.gamasutra.com/blogs/FarhanNoor/20171208/311280/BRDFs_as_style_choices__why_it_matters_for_art_direction.php Fri, 08 Dec 2017 10:06:00 EST <![CDATA[Consumer Friendly F2P - by Ramin Shokrizade]]> https://www.gamasutra.com/blogs/RaminShokrizade/20171207/311179/Consumer_Friendly_F2P.php https://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/RaminShokrizade/20171207/311179/Consumer_Friendly_F2P.php Thu, 07 Dec 2017 09:35:00 EST <![CDATA[Pain, Difficulty, and Getting Over It - by Lars Doucet]]> https://www.gamasutra.com/blogs/LarsDoucet/20171206/311050/Pain_Difficulty_and_Getting_Over_It.php https://www.gamasutra.com/blogs/author/LarsDoucet/846854/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/LarsDoucet/20171206/311050/Pain_Difficulty_and_Getting_Over_It.php Wed, 06 Dec 2017 04:11:00 EST <![CDATA[Ostensible Improvements: When Better Isn't - by James Margaris]]> https://www.gamasutra.com/blogs/JamesMargaris/20171205/310909/Ostensible_Improvements_When_Better_Isnt.php https://www.gamasutra.com/blogs/author/JamesMargaris/195124/ Design https://www.gamasutra.com/blogs/JamesMargaris/20171205/310909/Ostensible_Improvements_When_Better_Isnt.php Tue, 05 Dec 2017 09:26:00 EST <![CDATA[The Love Triangle - by Sande Chen]]> https://www.gamasutra.com/blogs/SandeChen/20171205/310947/The_Love_Triangle.php https://www.gamasutra.com/blogs/author/SandeChen/43521/ Design,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/SandeChen/20171205/310947/The_Love_Triangle.php Tue, 05 Dec 2017 09:24:00 EST <![CDATA[The Future of F2P: The Force Wars - by Ramin Shokrizade]]> https://www.gamasutra.com/blogs/RaminShokrizade/20171204/310918/The_Future_of_F2P_The_Force_Wars.php https://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ https://www.gamasutra.com/blogs/RaminShokrizade/20171204/310918/The_Future_of_F2P_The_Force_Wars.php Mon, 04 Dec 2017 10:05:00 EST <![CDATA[Humane Design: The Lootbox - by Neils Clark]]> https://www.gamasutra.com/blogs/NeilsClark/20171204/310888/Humane_Design_The_Lootbox.php https://www.gamasutra.com/blogs/author/NeilsClark/741019/ Business/Marketing,Design,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/NeilsClark/20171204/310888/Humane_Design_The_Lootbox.php Mon, 04 Dec 2017 10:02:00 EST <![CDATA[Where to begin to create your first game - by Herbert Llanas]]> https://www.gamasutra.com/blogs/HerbertLlanas/20171213/311498/Where_to_begin_to_create_your_first_game.php https://www.gamasutra.com/blogs/author/HerbertLlanas/1015995/ Programming,Console/PC,Smartphone/Tablet https://www.gamasutra.com/blogs/HerbertLlanas/20171213/311498/Where_to_begin_to_create_your_first_game.php Wed, 13 Dec 2017 09:29:00 EST <![CDATA[Solve et coagula: Ludonarrative Synthesis - by Fabian Fischer]]> https://www.gamasutra.com/blogs/FabianFischer/20171213/311360/Solve_et_coagula_Ludonarrative_Synthesis.php https://www.gamasutra.com/blogs/author/FabianFischer/982840/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/FabianFischer/20171213/311360/Solve_et_coagula_Ludonarrative_Synthesis.php Wed, 13 Dec 2017 09:29:00 EST <![CDATA[Post Mortem: The Death of Flash and Rewriting 1.4 Million Lines of Code - by Doug Pearson]]> https://www.gamasutra.com/blogs/DougPearson/20171212/311570/Post_Mortem_The_Death_of_Flash_and_Rewriting_14_Million_Lines_of_Code.php https://www.gamasutra.com/blogs/author/DougPearson/1021383/ Design,Programming,Console/PC,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/DougPearson/20171212/311570/Post_Mortem_The_Death_of_Flash_and_Rewriting_14_Million_Lines_of_Code.php Tue, 12 Dec 2017 09:52:00 EST <![CDATA[What makes players cry? - by Yifat Shaik]]> https://www.gamasutra.com/blogs/YifatShaik/20171212/311464/What_makes_players_cry.php https://www.gamasutra.com/blogs/author/YifatShaik/1007215/ Design,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/YifatShaik/20171212/311464/What_makes_players_cry.php Tue, 12 Dec 2017 09:53:00 EST <![CDATA[What Nintendo Power Can Teach Us About Indie Game Marketing - by Chris Zukowski]]> https://www.gamasutra.com/blogs/ChrisZukowski/20171212/311465/What_Nintendo_Power_Can_Teach_Us_About_Indie_Game_Marketing.php https://www.gamasutra.com/blogs/author/ChrisZukowski/842841/ Social/Online,Smartphone/Tablet,Business/Marketing,Design,Console/PC,Indie https://www.gamasutra.com/blogs/ChrisZukowski/20171212/311465/What_Nintendo_Power_Can_Teach_Us_About_Indie_Game_Marketing.php Tue, 12 Dec 2017 09:53:00 EST <![CDATA[9 Basic Analytics Tips for Game Developers - by Vasiliy Sabirov]]> https://www.gamasutra.com/blogs/VasiliySabirov/20171212/311479/9_Basic_Analytics_Tips_for_Game_Developers.php https://www.gamasutra.com/blogs/author/VasiliySabirov/1001734/ Business/Marketing,Indie,Social/Online https://www.gamasutra.com/blogs/VasiliySabirov/20171212/311479/9_Basic_Analytics_Tips_for_Game_Developers.php Tue, 12 Dec 2017 09:52:00 EST <![CDATA[Pyre and Weight of Low Stakes - by Christopher Gile]]> https://www.gamasutra.com/blogs/ChristopherGile/20171212/311492/Pyre_and_Weight_of_Low_Stakes.php https://www.gamasutra.com/blogs/author/ChristopherGile/925520/ Design,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/ChristopherGile/20171212/311492/Pyre_and_Weight_of_Low_Stakes.php Tue, 12 Dec 2017 09:41:00 EST <![CDATA[My Pull Request Etiquette - by Terry Nguyen]]> https://www.gamasutra.com/blogs/TerryNguyen/20171212/311450/My_Pull_Request_Etiquette.php https://www.gamasutra.com/blogs/author/TerryNguyen/1021450/ Programming https://www.gamasutra.com/blogs/TerryNguyen/20171212/311450/My_Pull_Request_Etiquette.php Tue, 12 Dec 2017 09:39:00 EST <![CDATA[Make games while traveling the world: A true story - by Marco Mignano]]> https://www.gamasutra.com/blogs/MarcoMignano/20171211/311411/Make_games_while_traveling_the_world_A_true_story.php https://www.gamasutra.com/blogs/author/MarcoMignano/1010959/ Business/Marketing,Design,Production,Indie https://www.gamasutra.com/blogs/MarcoMignano/20171211/311411/Make_games_while_traveling_the_world_A_true_story.php Mon, 11 Dec 2017 10:04:00 EST <![CDATA[The deceptively simple deep gameplay mechanics of Muffin Knight - by arne neumann]]> https://www.gamasutra.com/blogs/ArneNeumann/20171211/311393/The_deceptively_simple_deep_gameplay_mechanics_of_Muffin_Knight.php https://www.gamasutra.com/blogs/author/ArneNeumann/940481/ https://www.gamasutra.com/blogs/ArneNeumann/20171211/311393/The_deceptively_simple_deep_gameplay_mechanics_of_Muffin_Knight.php Mon, 11 Dec 2017 10:01:00 EST