Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 12 Aug 2020 02:53:30 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Why do you hire a game tester? - by Johan Hoberg]]> https://www.gamasutra.com/blogs/JohanHoberg/20200811/367979/Why_do_you_hire_a_game_tester.php https://www.gamasutra.com/blogs/author/JohanHoberg/990003/ Programming,Production,Console/PC,Smartphone/Tablet https://www.gamasutra.com/blogs/JohanHoberg/20200811/367979/Why_do_you_hire_a_game_tester.php Tue, 11 Aug 2020 10:55:00 EDT <![CDATA[Oops... Are Your Unity Sprites Too Tight? - by Ruben Torres Bonet]]> https://www.gamasutra.com/blogs/RubenTorresBonet/20200811/367980/Oops_Are_Your_Unity_Sprites_Too_Tight.php https://www.gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/RubenTorresBonet/20200811/367980/Oops_Are_Your_Unity_Sprites_Too_Tight.php Tue, 11 Aug 2020 10:55:00 EDT <![CDATA[Patreon Update 4 - King of Crabs success, new projects, prototyping - by Andrew Smith]]> https://www.gamasutra.com/blogs/AndrewSmith/20200811/367945/Patreon_Update_4__King_of_Crabs_success_new_projects_prototyping.php https://www.gamasutra.com/blogs/author/AndrewSmith/912215/ Business/Marketing,Design,Indie https://www.gamasutra.com/blogs/AndrewSmith/20200811/367945/Patreon_Update_4__King_of_Crabs_success_new_projects_prototyping.php Tue, 11 Aug 2020 10:54:00 EDT <![CDATA[Three nasty netcode bugs we fixed around Blightbound's launch - by Joost van Dongen]]> https://www.gamasutra.com/blogs/JoostVanDongen/20200811/367951/Three_nasty_netcode_bugs_we_fixed_around_Blightbounds_launch.php https://www.gamasutra.com/blogs/author/JoostVanDongen/667401/ Programming,Console/PC https://www.gamasutra.com/blogs/JoostVanDongen/20200811/367951/Three_nasty_netcode_bugs_we_fixed_around_Blightbounds_launch.php Tue, 11 Aug 2020 10:54:00 EDT <![CDATA[Why are you making your game's store page unattractive? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20200810/367957/Why_are_you_making_your_games_store_page_unattractive.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20200810/367957/Why_are_you_making_your_games_store_page_unattractive.php Mon, 10 Aug 2020 04:22:00 EDT <![CDATA[How big is your game's Discord? (Not this big!) - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20200806/367770/How_big_is_your_games_Discord_Not_this_big.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20200806/367770/How_big_is_your_games_Discord_Not_this_big.php Thu, 06 Aug 2020 01:59:00 EDT <![CDATA[The Value Trap of Free to Play Design - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20200806/367687/The_Value_Trap_of_Free_to_Play_Design.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/JoshBycer/20200806/367687/The_Value_Trap_of_Free_to_Play_Design.php Thu, 06 Aug 2020 11:11:00 EDT <![CDATA[Samsung bringing Xbox to its smartphones strengthens Microsoft's cloud gaming ambitions - by George Jijiashvili]]> https://www.gamasutra.com/blogs/GeorgeJijiashvili/20200805/367645/Samsung_bringing_Xbox_to_its_smartphones_strengthens_Microsofts_cloud_gaming_ambitions.php https://www.gamasutra.com/blogs/author/GeorgeJijiashvili/1034996/ Business/Marketing,Smartphone/Tablet https://www.gamasutra.com/blogs/GeorgeJijiashvili/20200805/367645/Samsung_bringing_Xbox_to_its_smartphones_strengthens_Microsofts_cloud_gaming_ambitions.php Wed, 05 Aug 2020 10:13:00 EDT <![CDATA[How that game sold on Steam, using the 'NB number' - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20200803/367529/How_that_game_sold_on_Steam_using_the_NB_number.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20200803/367529/How_that_game_sold_on_Steam_using_the_NB_number.php Mon, 03 Aug 2020 02:12:00 EDT <![CDATA[Expression-Bodied Members to Reduce Your Code Verbosity - by Ruben Torres Bonet]]> https://www.gamasutra.com/blogs/RubenTorresBonet/20200803/367507/ExpressionBodied_Members_to_Reduce_Your_Code_Verbosity.php https://www.gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/RubenTorresBonet/20200803/367507/ExpressionBodied_Members_to_Reduce_Your_Code_Verbosity.php Mon, 03 Aug 2020 11:00:00 EDT <![CDATA[Deciphering Religious Symbolism in Halo - by Caleb Compton]]> https://www.gamasutra.com/blogs/CalebCompton/20200811/367953/Deciphering_Religious_Symbolism_in_Halo.php https://www.gamasutra.com/blogs/author/CalebCompton/1022690/ Business/Marketing,Design,Art,Console/PC https://www.gamasutra.com/blogs/CalebCompton/20200811/367953/Deciphering_Religious_Symbolism_in_Halo.php Tue, 11 Aug 2020 10:54:00 EDT <![CDATA[Scope: Choose A Target! Focus! Shoot! - by Levon Demurchyan]]> https://www.gamasutra.com/blogs/LevonDemurchyan/20200811/367692/Scope_Choose_A_Target_Focus_Shoot.php https://www.gamasutra.com/blogs/author/LevonDemurchyan/1035375/ Production https://www.gamasutra.com/blogs/LevonDemurchyan/20200811/367692/Scope_Choose_A_Target_Focus_Shoot.php Tue, 11 Aug 2020 10:53:00 EDT <![CDATA[Everybody's Gone To The Rapture: Rapture, Story and Open World Games - by The Chinese Room]]> https://www.gamasutra.com/blogs/TheChineseRoom/20200811/367706/Everybodys_Gone_To_The_Rapture_Rapture_Story_and_Open_World_Games.php https://www.gamasutra.com/blogs/author/TheChineseRoom/1035339/ Console/PC,Indie https://www.gamasutra.com/blogs/TheChineseRoom/20200811/367706/Everybodys_Gone_To_The_Rapture_Rapture_Story_and_Open_World_Games.php Tue, 11 Aug 2020 10:52:00 EDT <![CDATA[Game Dev Digest Issue #56 - Level Design, UI, VFX and more - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20200810/367786/Game_Dev_Digest_Issue_56__Level_Design_UI_VFX_and_more.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Art,Console/PC,Serious,Indie,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/MikeMarrone/20200810/367786/Game_Dev_Digest_Issue_56__Level_Design_UI_VFX_and_more.php Mon, 10 Aug 2020 10:39:00 EDT <![CDATA[Foreign Developers Can Only Hope to Reach China with Mobile Games - Here's Why - by Daniel Camilo]]> https://www.gamasutra.com/blogs/DanielCamilo/20200810/367789/Foreign_Developers_Can_Only_Hope_to_Reach_China_with_Mobile_Games__Heres_Why.php https://www.gamasutra.com/blogs/author/DanielCamilo/1031213/ Business/Marketing,Console/PC,Serious,Smartphone/Tablet https://www.gamasutra.com/blogs/DanielCamilo/20200810/367789/Foreign_Developers_Can_Only_Hope_to_Reach_China_with_Mobile_Games__Heres_Why.php Mon, 10 Aug 2020 10:39:00 EDT <![CDATA[CREATING A CASUAL GAME PROGRESSION CURVE - by Anastasiia Kladova]]> https://www.gamasutra.com/blogs/AnastasiiaKladova/20200810/367787/CREATING_A_CASUAL_GAME_PROGRESSION_CURVE.php https://www.gamasutra.com/blogs/author/AnastasiiaKladova/1029469/ Design,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/AnastasiiaKladova/20200810/367787/CREATING_A_CASUAL_GAME_PROGRESSION_CURVE.php Mon, 10 Aug 2020 10:38:00 EDT <![CDATA[Beast Master - Development Update 7 - Movement & Animations - by Olcay MANCILIKCILAR]]> https://www.gamasutra.com/blogs/OlcayMANCILIKCILAR/20200810/367871/Beast_Master__Development_Update_7__Movement__Animations.php https://www.gamasutra.com/blogs/author/OlcayMANCILIKCILAR/1034527/ Design,Programming,Art,Console/PC,Indie https://www.gamasutra.com/blogs/OlcayMANCILIKCILAR/20200810/367871/Beast_Master__Development_Update_7__Movement__Animations.php Mon, 10 Aug 2020 10:38:00 EDT <![CDATA[Serious Fun - by Jaime Zamora]]> https://www.gamasutra.com/blogs/JaimeZamora/20200810/367867/Serious_Fun.php https://www.gamasutra.com/blogs/author/JaimeZamora/1035409/ Design,Serious https://www.gamasutra.com/blogs/JaimeZamora/20200810/367867/Serious_Fun.php Mon, 10 Aug 2020 10:36:00 EDT <![CDATA[Where Games Are Heading: The Next Decade in Creativity - by Andrew Dang]]> https://www.gamasutra.com/blogs/AndrewDang/20200810/367875/Where_Games_Are_Heading_The_Next_Decade_in_Creativity.php https://www.gamasutra.com/blogs/author/AndrewDang/933097/ Business/Marketing,Console/PC,Serious,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/AndrewDang/20200810/367875/Where_Games_Are_Heading_The_Next_Decade_in_Creativity.php Mon, 10 Aug 2020 10:36:00 EDT <![CDATA[Why is Animal Crossing: New Horizons so popular all over the world? - by Chier Hu]]> https://www.gamasutra.com/blogs/ChierHu/20200810/367878/Why_is_Animal_Crossing_New_Horizons_so_popular_all_over_the_world.php https://www.gamasutra.com/blogs/author/ChierHu/1035411/ Business/Marketing,Design,Production,Serious https://www.gamasutra.com/blogs/ChierHu/20200810/367878/Why_is_Animal_Crossing_New_Horizons_so_popular_all_over_the_world.php Mon, 10 Aug 2020 10:36:00 EDT