Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 26 Jun 2019 02:53:58 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Charting Through Pacing of Uncharted 2. Part 1 - Pacing Principles - by Stanislav Costiuc]]> https://www.gamasutra.com/blogs/StanislavCostiuc/20190625/345414/Charting_Through_Pacing_of_Uncharted_2_Part_1__Pacing_Principles.php https://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ Design,Console/PC https://www.gamasutra.com/blogs/StanislavCostiuc/20190625/345414/Charting_Through_Pacing_of_Uncharted_2_Part_1__Pacing_Principles.php Tue, 25 Jun 2019 10:24:00 EDT <![CDATA[Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20190622/345347/Video_Game_Deep_Cuts_My_Friend_Pedros_Elite_Beat_Agent.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20190622/345347/Video_Game_Deep_Cuts_My_Friend_Pedros_Elite_Beat_Agent.php Sat, 22 Jun 2019 11:55:00 EDT <![CDATA[Archaeologist considers Heaven's Vault - by Bob Whitaker]]> https://www.gamasutra.com/blogs/BobWhitaker/20190621/345249/Archaeologist_considers_Heavens_Vault.php https://www.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious https://www.gamasutra.com/blogs/BobWhitaker/20190621/345249/Archaeologist_considers_Heavens_Vault.php Fri, 21 Jun 2019 10:21:00 EDT <![CDATA[How Megaladons, Krakens and Skeleton Ships Work in Sea of Thieves (Part 3 of 4) - by Tommy Thompson]]> https://www.gamasutra.com/blogs/TommyThompson/20190619/344876/How_Megaladons_Krakens_and_Skeleton_Ships_Work_in_Sea_of_Thieves_Part_3_of_4.php https://www.gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Console/PC https://www.gamasutra.com/blogs/TommyThompson/20190619/344876/How_Megaladons_Krakens_and_Skeleton_Ships_Work_in_Sea_of_Thieves_Part_3_of_4.php Wed, 19 Jun 2019 10:43:00 EDT <![CDATA[Kliuless #39: E3 2019 Recap - by Kenneth Liu]]> https://www.gamasutra.com/blogs/KennethLiu/20190619/345002/Kliuless_39_E3_2019_Recap.php https://www.gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/KennethLiu/20190619/345002/Kliuless_39_E3_2019_Recap.php Wed, 19 Jun 2019 10:28:00 EDT <![CDATA[Grasping the Client-to-Cloud Revolution - by Neil Schneider]]> https://www.gamasutra.com/blogs/NeilSchneider/20190617/344838/Grasping_the_ClienttoCloud_Revolution.php https://www.gamasutra.com/blogs/author/NeilSchneider/886871/ Business/Marketing,Programming,Production,Console/PC,Serious,Indie,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/NeilSchneider/20190617/344838/Grasping_the_ClienttoCloud_Revolution.php Mon, 17 Jun 2019 10:37:00 EDT <![CDATA[Does Sony's absence mean game over for E3? Here’s what the data says… - by Thomas Bidaux]]> https://www.gamasutra.com/blogs/ThomasBidaux/20190617/344871/Does_Sonys_absence_mean_game_over_for_E3_Heres_what_the_data_says .php https://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ Business/Marketing,Console/PC,Indie,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/ThomasBidaux/20190617/344871/Does_Sonys_absence_mean_game_over_for_E3_Heres_what_the_data_says .php Mon, 17 Jun 2019 10:32:00 EDT <![CDATA[Video: The first Library of Congress lecture given by a video game music composer - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20190616/344856/Video_The_first_Library_of_Congress_lecture_given_by_a_video_game_music_composer.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Production,Console/PC,Indie,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/WinifredPhillips/20190616/344856/Video_The_first_Library_of_Congress_lecture_given_by_a_video_game_music_composer.php Sun, 16 Jun 2019 11:48:00 EDT <![CDATA[Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!) - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20190614/344809/Video_Game_Deep_Cuts_E3_E3_E3_and_some_NonE3.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20190614/344809/Video_Game_Deep_Cuts_E3_E3_E3_and_some_NonE3.php Fri, 14 Jun 2019 11:34:00 EDT <![CDATA[Levelhead: Solving the &quot;Play&quot; Problem for User Generated Content - by Seth Coster]]> https://www.gamasutra.com/blogs/SethCoster/20190614/344479/Levelhead_Solving_the_quotPlayquot_Problem_for_User_Generated_Content.php https://www.gamasutra.com/blogs/author/SethCoster/1030040/ Design,Console/PC,Indie,Social/Online https://www.gamasutra.com/blogs/SethCoster/20190614/344479/Levelhead_Solving_the_quotPlayquot_Problem_for_User_Generated_Content.php Fri, 14 Jun 2019 10:33:00 EDT <![CDATA[Prevent broken games with computer play testing - part4 - by Sascha de Waal]]> https://www.gamasutra.com/blogs/SaschaDeWaal/20190625/345055/Prevent_broken_games_with_computer_play_testing__part4.php https://www.gamasutra.com/blogs/author/SaschaDeWaal/1028643/ Design,Programming https://www.gamasutra.com/blogs/SaschaDeWaal/20190625/345055/Prevent_broken_games_with_computer_play_testing__part4.php Tue, 25 Jun 2019 10:29:00 EDT <![CDATA[Data Driven UI/UX for a successful game - by Jawanna Sawalha]]> https://www.gamasutra.com/blogs/JawannaSawalha/20190625/345453/Data_Driven_UIUX_for_a_successful_game.php https://www.gamasutra.com/blogs/author/JawannaSawalha/1013355/ https://www.gamasutra.com/blogs/JawannaSawalha/20190625/345453/Data_Driven_UIUX_for_a_successful_game.php Tue, 25 Jun 2019 10:27:00 EDT <![CDATA[The Difficulty Dilemma Part 2 - by Caleb Compton]]> https://www.gamasutra.com/blogs/CalebCompton/20190624/345377/The_Difficulty_Dilemma_Part_2.php https://www.gamasutra.com/blogs/author/CalebCompton/1022690/ Design,Console/PC,Serious https://www.gamasutra.com/blogs/CalebCompton/20190624/345377/The_Difficulty_Dilemma_Part_2.php Mon, 24 Jun 2019 10:59:00 EDT <![CDATA[Implementing SEO in Video Games - by Ashley Kreuer]]> https://www.gamasutra.com/blogs/AshleyKreuer/20190624/345251/Implementing_SEO_in_Video_Games.php https://www.gamasutra.com/blogs/author/AshleyKreuer/1030138/ Programming,Indie https://www.gamasutra.com/blogs/AshleyKreuer/20190624/345251/Implementing_SEO_in_Video_Games.php Mon, 24 Jun 2019 10:40:00 EDT <![CDATA[Crowdfunding Without A Graphic Designer - by Iuliana U]]> https://www.gamasutra.com/blogs/IulianaU/20190624/345254/Crowdfunding_Without_A_Graphic_Designer.php https://www.gamasutra.com/blogs/author/IulianaU/993658/ Business/Marketing,Art,Indie https://www.gamasutra.com/blogs/IulianaU/20190624/345254/Crowdfunding_Without_A_Graphic_Designer.php Mon, 24 Jun 2019 10:39:00 EDT <![CDATA[Localising Your Game: How To Make It Not Suck - by Natalie Mikkelson]]> https://www.gamasutra.com/blogs/NatalieMikkelson/20190624/345344/Localising_Your_Game_How_To_Make_It_Not_Suck.php https://www.gamasutra.com/blogs/author/NatalieMikkelson/1015454/ Business/Marketing,Design https://www.gamasutra.com/blogs/NatalieMikkelson/20190624/345344/Localising_Your_Game_How_To_Make_It_Not_Suck.php Mon, 24 Jun 2019 10:29:00 EDT <![CDATA[Tales of a Middling Designer - by Steven Caywood]]> https://www.gamasutra.com/blogs/StevenCaywood/20190624/345357/Tales_of_a_Middling_Designer.php https://www.gamasutra.com/blogs/author/StevenCaywood/1030228/ Audio,Business/Marketing,Design,Programming,Production,Art,Indie https://www.gamasutra.com/blogs/StevenCaywood/20190624/345357/Tales_of_a_Middling_Designer.php Mon, 24 Jun 2019 10:27:00 EDT <![CDATA[In Praise of Slow Games - by Artur Ganszyniec]]> https://www.gamasutra.com/blogs/ArturGanszyniec/20190624/345350/In_Praise_of_Slow_Games.php https://www.gamasutra.com/blogs/author/ArturGanszyniec/927774/ Design,Production,Serious,Indie https://www.gamasutra.com/blogs/ArturGanszyniec/20190624/345350/In_Praise_of_Slow_Games.php Mon, 24 Jun 2019 10:27:00 EDT <![CDATA[Creating Game Characters for Unreal & Unity Using Reallusion's Character Creator 3 - by Eddie J. L. Christian]]> https://www.gamasutra.com/blogs/EddieJLChristian/20190624/344910/Creating_Game_Characters_for_Unreal__Unity_Using_Reallusions_Character_Creator_3.php https://www.gamasutra.com/blogs/author/EddieJLChristian/1030061/ Art https://www.gamasutra.com/blogs/EddieJLChristian/20190624/344910/Creating_Game_Characters_for_Unreal__Unity_Using_Reallusions_Character_Creator_3.php Mon, 24 Jun 2019 08:46:00 EDT <![CDATA[Consoles are resilient for now, but cloud gaming will create new dynamics and competition - by Matthew Bailey]]> https://www.gamasutra.com/blogs/MatthewBailey/20190621/345216/Consoles_are_resilient_for_now_but_cloud_gaming_will_create_new_dynamics_and_competition.php https://www.gamasutra.com/blogs/author/MatthewBailey/1030192/ Business/Marketing,Console/PC https://www.gamasutra.com/blogs/MatthewBailey/20190621/345216/Consoles_are_resilient_for_now_but_cloud_gaming_will_create_new_dynamics_and_competition.php Fri, 21 Jun 2019 11:00:00 EDT