Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Tue, 19 Jan 2021 07:28:08 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Types of game currencies in mobile free-to-play - by Javier Barnes]]> https://www.gamasutra.com/blogs/JavierBarnes/20210119/376326/Types_of_game_currencies_in_mobile_freetoplay.php https://www.gamasutra.com/blogs/author/JavierBarnes/888565/ Business/Marketing,Design,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/JavierBarnes/20210119/376326/Types_of_game_currencies_in_mobile_freetoplay.php Tue, 19 Jan 2021 11:23:00 EST <![CDATA[Game platform deep-dive: from NeuroVoider to ScourgeBringer - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210118/376340/Game_platform_deepdive_from_NeuroVoider_to_ScourgeBringer.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210118/376340/Game_platform_deepdive_from_NeuroVoider_to_ScourgeBringer.php Mon, 18 Jan 2021 10:55:00 EST <![CDATA[Ion Cannon Online: How Do We Improve Support Powers in RTS? - by Brandon Casteel]]> https://www.gamasutra.com/blogs/BrandonCasteel/20210115/376250/Ion_Cannon_Online_How_Do_We_Improve_Support_Powers_in_RTS.php https://www.gamasutra.com/blogs/author/BrandonCasteel/1001769/ Design https://www.gamasutra.com/blogs/BrandonCasteel/20210115/376250/Ion_Cannon_Online_How_Do_We_Improve_Support_Powers_in_RTS.php Fri, 15 Jan 2021 11:16:00 EST <![CDATA[Compilation Visualizer: Uncover These Iteration Time Killers - by Ruben Torres Bonet]]> https://www.gamasutra.com/blogs/RubenTorresBonet/20210114/376172/Compilation_Visualizer_Uncover_These_Iteration_Time_Killers.php https://www.gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/RubenTorresBonet/20210114/376172/Compilation_Visualizer_Uncover_These_Iteration_Time_Killers.php Thu, 14 Jan 2021 10:29:00 EST <![CDATA[How did Rust make $1 million in Steam revenue in a day - twice? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210113/376185/How_did_Rust_make_1_million_in_Steam_revenue_in_a_day__twice.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210113/376185/How_did_Rust_make_1_million_in_Steam_revenue_in_a_day__twice.php Wed, 13 Jan 2021 07:54:00 EST <![CDATA[Getting your big break - 2021 edition (Video game music composer) - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20210113/376105/Getting_your_big_break__2021_edition_Video_game_music_composer.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/WinifredPhillips/20210113/376105/Getting_your_big_break__2021_edition_Video_game_music_composer.php Wed, 13 Jan 2021 10:49:00 EST <![CDATA[The Successful Steps of Early Access Games - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210113/376120/The_Successful_Steps_of_Early_Access_Games.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20210113/376120/The_Successful_Steps_of_Early_Access_Games.php Wed, 13 Jan 2021 10:49:00 EST <![CDATA[Nova Drift: the making of a Steam holiday 'sleeper' hit - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210111/376086/Nova_Drift_the_making_of_a_Steam_holiday_sleeper_hit.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210111/376086/Nova_Drift_the_making_of_a_Steam_holiday_sleeper_hit.php Mon, 11 Jan 2021 11:27:00 EST <![CDATA[Discount strategy: your key post-launch game discovery tool - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210107/375954/Discount_strategy_your_key_postlaunch_game_discovery_tool.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210107/375954/Discount_strategy_your_key_postlaunch_game_discovery_tool.php Thu, 07 Jan 2021 09:56:00 EST <![CDATA[PART I: It's Time to Move Out of the Boogle House - by Neil Schneider]]> https://www.gamasutra.com/blogs/NeilSchneider/20210106/375785/PART_I_Its_Time_to_Move_Out_of_the_Boogle_House.php https://www.gamasutra.com/blogs/author/NeilSchneider/886871/ Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/NeilSchneider/20210106/375785/PART_I_Its_Time_to_Move_Out_of_the_Boogle_House.php Wed, 06 Jan 2021 12:05:00 EST <![CDATA[Evolution of Pokemon Designs - Sun and Moon - by Caleb Compton]]> https://www.gamasutra.com/blogs/CalebCompton/20210119/376330/Evolution_of_Pokemon_Designs__Sun_and_Moon.php https://www.gamasutra.com/blogs/author/CalebCompton/1022690/ Design,Console/PC https://www.gamasutra.com/blogs/CalebCompton/20210119/376330/Evolution_of_Pokemon_Designs__Sun_and_Moon.php Tue, 19 Jan 2021 11:24:00 EST <![CDATA[How Supraland's puzzles are different - by David Muennich]]> https://www.gamasutra.com/blogs/DavidMuennich/20210119/376285/How_Supralands_puzzles_are_different.php https://www.gamasutra.com/blogs/author/DavidMuennich/1037263/ Design https://www.gamasutra.com/blogs/DavidMuennich/20210119/376285/How_Supralands_puzzles_are_different.php Tue, 19 Jan 2021 11:20:00 EST <![CDATA[Almost There dev-log 01 and 02. - by Pavel Averchenkov]]> https://www.gamasutra.com/blogs/PavelAverchenkov/20210119/376287/Almost_There_devlog_01_and_02.php https://www.gamasutra.com/blogs/author/PavelAverchenkov/1037115/ Art https://www.gamasutra.com/blogs/PavelAverchenkov/20210119/376287/Almost_There_devlog_01_and_02.php Tue, 19 Jan 2021 11:20:00 EST <![CDATA['Enemy Remains' dev diaries: Polishing the game - by Harri Jokinen]]> https://www.gamasutra.com/blogs/HarriJokinen/20210119/376283/Enemy_Remains_dev_diaries_Polishing_the_game.php https://www.gamasutra.com/blogs/author/HarriJokinen/955374/ Design,Programming,Production,Console/PC,Indie https://www.gamasutra.com/blogs/HarriJokinen/20210119/376283/Enemy_Remains_dev_diaries_Polishing_the_game.php Tue, 19 Jan 2021 11:19:00 EST <![CDATA[Roguelike &quot;Saikyou&quot; Devlog #15 | Enemy Update 0.11.0 - by Deniz Cakmaz]]> https://www.gamasutra.com/blogs/DenizCakmaz/20210119/376276/Roguelike_quotSaikyouquot_Devlog_15__Enemy_Update_0110.php https://www.gamasutra.com/blogs/author/DenizCakmaz/1036180/ Design,Programming,Indie https://www.gamasutra.com/blogs/DenizCakmaz/20210119/376276/Roguelike_quotSaikyouquot_Devlog_15__Enemy_Update_0110.php Tue, 19 Jan 2021 11:18:00 EST <![CDATA[Stop Calling “EASY” Difficulty for Those “New to the Genre”!!! - by Tom Newman]]> https://www.gamasutra.com/blogs/TomNewman/20210119/376261/Stop_Calling_EASY_Difficulty_for_Those_New_to_the_Genre.php https://www.gamasutra.com/blogs/author/TomNewman/800998/ Business/Marketing,Design,Programming,Production,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/TomNewman/20210119/376261/Stop_Calling_EASY_Difficulty_for_Those_New_to_the_Genre.php Tue, 19 Jan 2021 11:17:00 EST <![CDATA[The Chinese market for game developers Part 1. - by Michael Wagner]]> https://www.gamasutra.com/blogs/MichaelWagner/20210119/376292/The_Chinese_market_for_game_developers_Part_1.php https://www.gamasutra.com/blogs/author/MichaelWagner/1037273/ Business/Marketing,Indie https://www.gamasutra.com/blogs/MichaelWagner/20210119/376292/The_Chinese_market_for_game_developers_Part_1.php Tue, 19 Jan 2021 10:30:00 EST <![CDATA[“Don’t Make Your First Game a Stupidly Big Project” – The Benefits of Going Against Sound Advice and Making a Game in 4 Years - by John Watmuff]]> https://www.gamasutra.com/blogs/JohnWatmuff/20210119/376232/Dont_Make_Your_First_Game_a_Stupidly_Big_Project__The_Benefits_of_Going_Against_Sound_Advice_and_Making_a_Game_in_4_Years.php https://www.gamasutra.com/blogs/author/JohnWatmuff/1036804/ Business/Marketing,Design,Programming,Art,Indie https://www.gamasutra.com/blogs/JohnWatmuff/20210119/376232/Dont_Make_Your_First_Game_a_Stupidly_Big_Project__The_Benefits_of_Going_Against_Sound_Advice_and_Making_a_Game_in_4_Years.php Tue, 19 Jan 2021 09:35:00 EST <![CDATA[Untitled Goose Game: The Importance of Having a Unified Theme - by Aidan Herron]]> https://www.gamasutra.com/blogs/AidanHerron/20210115/376230/Untitled_Goose_Game_The_Importance_of_Having_a_Unified_Theme.php https://www.gamasutra.com/blogs/author/AidanHerron/1036886/ Design,Console/PC https://www.gamasutra.com/blogs/AidanHerron/20210115/376230/Untitled_Goose_Game_The_Importance_of_Having_a_Unified_Theme.php Fri, 15 Jan 2021 11:18:00 EST <![CDATA[Game Dev Digest Issue #77 - Modelling and more - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20210115/376252/Game_Dev_Digest_Issue_77__Modelling_and_more.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Art,Console/PC,Serious,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/MikeMarrone/20210115/376252/Game_Dev_Digest_Issue_77__Modelling_and_more.php Fri, 15 Jan 2021 11:17:00 EST