Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Fri, 25 Jun 2021 05:21:55 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Game localization for discovery: it's trickier than you think! - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210623/384041/Game_localization_for_discovery_its_trickier_than_you_think.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210623/384041/Game_localization_for_discovery_its_trickier_than_you_think.php Wed, 23 Jun 2021 05:39:00 EDT <![CDATA[Case study: Rubber Bandits' double Steam Prologue win - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210622/383955/Case_study_Rubber_Bandits_double_Steam_Prologue_win.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210622/383955/Case_study_Rubber_Bandits_double_Steam_Prologue_win.php Tue, 22 Jun 2021 12:18:00 EDT <![CDATA[Some thoughts about the 'early game' phase of RTS - by Brandon Casteel]]> https://www.gamasutra.com/blogs/BrandonCasteel/20210621/383878/Some_thoughts_about_the_early_game_phase_of_RTS.php https://www.gamasutra.com/blogs/author/BrandonCasteel/1001769/ Design https://www.gamasutra.com/blogs/BrandonCasteel/20210621/383878/Some_thoughts_about_the_early_game_phase_of_RTS.php Mon, 21 Jun 2021 03:47:00 EDT <![CDATA[A Beginner's Guide to Designing Indie Game Store Pages - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210618/383756/A_Beginners_Guide_to_Designing_Indie_Game_StorePages.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20210618/383756/A_Beginners_Guide_to_Designing_Indie_Game_StorePages.php Fri, 18 Jun 2021 10:18:00 EDT <![CDATA[Level of Detail (LOD): Quick Tutorial - by Ruben Torres Bonet]]> https://www.gamasutra.com/blogs/RubenTorresBonet/20210618/383762/Level_of_Detail_LOD_Quick_Tutorial.php https://www.gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/RubenTorresBonet/20210618/383762/Level_of_Detail_LOD_Quick_Tutorial.php Fri, 18 Jun 2021 10:18:00 EDT <![CDATA[A history of game accessibility guidelines - by Ian Hamilton]]> https://www.gamasutra.com/blogs/IanHamilton/20210617/383669/A_history_of_game_accessibility_guidelines.php https://www.gamasutra.com/blogs/author/IanHamilton/926872/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/IanHamilton/20210617/383669/A_history_of_game_accessibility_guidelines.php Thu, 17 Jun 2021 09:36:00 EDT <![CDATA[Patching Conversations to Pin the Blame - by Jon Ingold]]> https://www.gamasutra.com/blogs/JonIngold/20210617/383584/Patching_Conversations_to_Pin_the_Blame.php https://www.gamasutra.com/blogs/author/JonIngold/922062/ Design https://www.gamasutra.com/blogs/JonIngold/20210617/383584/Patching_Conversations_to_Pin_the_Blame.php Thu, 17 Jun 2021 09:31:00 EDT <![CDATA[Don't buy (Steam games) for me, Argentina... - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210616/383624/Dont_buy_Steam_games_for_me_Argentina.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210616/383624/Dont_buy_Steam_games_for_me_Argentina.php Wed, 16 Jun 2021 11:38:00 EDT <![CDATA[Mojang Studios: An Oasis of Sanity in the Desert of Game Development? - by Jamie Fristrom]]> https://www.gamasutra.com/blogs/JamieFristrom/20210615/383406/Mojang_Studios_An_Oasis_of_Sanity_in_the_Desert_of_Game_Development.php https://www.gamasutra.com/blogs/author/JamieFristrom/775804/ Business/Marketing,Programming,Production,Console/PC,Smartphone/Tablet https://www.gamasutra.com/blogs/JamieFristrom/20210615/383406/Mojang_Studios_An_Oasis_of_Sanity_in_the_Desert_of_Game_Development.php Tue, 15 Jun 2021 10:53:00 EDT <![CDATA[E3 showcases - what discovery boost do they really give? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210614/383386/E3_showcases__what_discovery_boost_do_they_really_give.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210614/383386/E3_showcases__what_discovery_boost_do_they_really_give.php Mon, 14 Jun 2021 04:57:00 EDT <![CDATA[Mood changes based on real-time biometric measurements have an impact on the player experience - by Helena Polman]]> https://www.gamasutra.com/blogs/HelenaPolman/20210624/383768/Mood_changes_based_on_realtime_biometric_measurements_have_an_impact_on_the_player_experience.php https://www.gamasutra.com/blogs/author/HelenaPolman/1038170/ Design,Art,VR https://www.gamasutra.com/blogs/HelenaPolman/20210624/383768/Mood_changes_based_on_realtime_biometric_measurements_have_an_impact_on_the_player_experience.php Thu, 24 Jun 2021 09:32:00 EDT <![CDATA[Creating a Discord bug-hunting leaderboard - by Chris Knowles]]> https://www.gamasutra.com/blogs/ChrisKnowles/20210624/383825/Creating_a_Discord_bughunting_leaderboard.php https://www.gamasutra.com/blogs/author/ChrisKnowles/1038560/ Programming,Indie https://www.gamasutra.com/blogs/ChrisKnowles/20210624/383825/Creating_a_Discord_bughunting_leaderboard.php Thu, 24 Jun 2021 09:23:00 EDT <![CDATA[Tips on Starting a Rev-Share Dev Team Online - by Scott Backer]]> https://www.gamasutra.com/blogs/ScottBacker/20210624/384050/Tips_on_Starting_a_RevShare_Dev_Team_Online.php https://www.gamasutra.com/blogs/author/ScottBacker/1038814/ Business/Marketing,Production,Indie https://www.gamasutra.com/blogs/ScottBacker/20210624/384050/Tips_on_Starting_a_RevShare_Dev_Team_Online.php Thu, 24 Jun 2021 01:23:00 EDT <![CDATA[Devlog 1. New weapon. Now I can kill by barrels! - by Yali Papacubec]]> https://www.gamasutra.com/blogs/YaliPapacubec/20210623/383996/Devlog_1_New_weapon_Now_I_can_kill_by_barrels.php https://www.gamasutra.com/blogs/author/YaliPapacubec/1038666/ Design,Console/PC https://www.gamasutra.com/blogs/YaliPapacubec/20210623/383996/Devlog_1_New_weapon_Now_I_can_kill_by_barrels.php Wed, 23 Jun 2021 10:45:00 EDT <![CDATA[How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio? - by Alexander Murauski]]> https://www.gamasutra.com/blogs/AlexanderMurauski/20210623/383968/How_Much_Time_and_Energy_Could_Making_an_InHouse_Video_Cost_a_Game_Development_Studio.php https://www.gamasutra.com/blogs/author/AlexanderMurauski/1007093/ Audio,Business/Marketing,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/AlexanderMurauski/20210623/383968/How_Much_Time_and_Energy_Could_Making_an_InHouse_Video_Cost_a_Game_Development_Studio.php Wed, 23 Jun 2021 10:31:00 EDT <![CDATA[Contract Killers: What developers should eliminate from their publishing agreement (part 3) - by Tim Repa Davies]]> https://www.gamasutra.com/blogs/TimRepaDavies/20210622/383882/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_3.php https://www.gamasutra.com/blogs/author/TimRepaDavies/1038362/ Business/Marketing,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/TimRepaDavies/20210622/383882/Contract_Killers_What_developers_should_eliminate_from_their_publishing_agreement_part_3.php Tue, 22 Jun 2021 09:58:00 EDT <![CDATA[How To Evaluate Mobile Game Ideas - by Max Samorukov]]> https://www.gamasutra.com/blogs/MaxSamorukov/20210621/383841/How_To_Evaluate_Mobile_Game_Ideas.php https://www.gamasutra.com/blogs/author/MaxSamorukov/1038782/ Business/Marketing,Production,Smartphone/Tablet https://www.gamasutra.com/blogs/MaxSamorukov/20210621/383841/How_To_Evaluate_Mobile_Game_Ideas.php Mon, 21 Jun 2021 10:24:00 EDT <![CDATA[How to Start Writing Interactive Fiction - by Giannis Georgiou]]> https://www.gamasutra.com/blogs/GiannisGeorgiou/20210621/383836/How_to_Start_Writing_Interactive_Fiction.php https://www.gamasutra.com/blogs/author/GiannisGeorgiou/1038783/ Programming,Indie https://www.gamasutra.com/blogs/GiannisGeorgiou/20210621/383836/How_to_Start_Writing_Interactive_Fiction.php Mon, 21 Jun 2021 10:23:00 EDT <![CDATA[UE4Cookery CPP009: Referencing assets for C++ lovers - by Artur Kh]]> https://www.gamasutra.com/blogs/ArturKh/20210621/383827/UE4Cookery_CPP009_Referencing_assets_for_C_lovers.php https://www.gamasutra.com/blogs/author/ArturKh/1037711/ Programming,Indie https://www.gamasutra.com/blogs/ArturKh/20210621/383827/UE4Cookery_CPP009_Referencing_assets_for_C_lovers.php Mon, 21 Jun 2021 10:22:00 EDT <![CDATA[The Logo Design Process - The steps involved in designing a logo for your game. - by Massih Naisan]]> https://www.gamasutra.com/blogs/MassihNaisan/20210621/383798/The_Logo_Design_Process__The_steps_involved_in_designing_a_logo_for_your_game.php https://www.gamasutra.com/blogs/author/MassihNaisan/1038396/ Business/Marketing,Design,Art,Indie https://www.gamasutra.com/blogs/MassihNaisan/20210621/383798/The_Logo_Design_Process__The_steps_involved_in_designing_a_logo_for_your_game.php Mon, 21 Jun 2021 10:07:00 EDT