Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Sun, 22 Oct 2017 06:18:02 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[The Full Throttle Remastered FMV Pipeline: Part 1 - by Trevor Diem]]> https://www.gamasutra.com/blogs/TrevorDiem/20171018/301247/The_Full_Throttle_Remastered_FMV_Pipeline_Part_1.php https://www.gamasutra.com/blogs/author/TrevorDiem/844409/ Programming,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/TrevorDiem/20171018/301247/The_Full_Throttle_Remastered_FMV_Pipeline_Part_1.php Wed, 18 Oct 2017 02:15:00 EDT <![CDATA[A Double Standard for Female Characters? - by Sande Chen]]> https://www.gamasutra.com/blogs/SandeChen/20171018/307746/A_Double_Standard_for_Female_Characters.php https://www.gamasutra.com/blogs/author/SandeChen/43521/ Business/Marketing,Design,Console/PC,Smartphone/Tablet https://www.gamasutra.com/blogs/SandeChen/20171018/307746/A_Double_Standard_for_Female_Characters.php Wed, 18 Oct 2017 09:09:00 EDT <![CDATA[Why Humanity Depends on Game Devs - by Edward McNeill]]> https://www.gamasutra.com/blogs/EdwardMcNeill/20171018/307783/Why_Humanity_Depends_on_Game_Devs.php https://www.gamasutra.com/blogs/author/EdwardMcNeill/855972/ https://www.gamasutra.com/blogs/EdwardMcNeill/20171018/307783/Why_Humanity_Depends_on_Game_Devs.php Wed, 18 Oct 2017 09:08:00 EDT <![CDATA[Multi-Threading The Truth - by Niklas Gray]]> https://www.gamasutra.com/blogs/NiklasGray/20171018/307744/MultiThreading_The_Truth.php https://www.gamasutra.com/blogs/author/NiklasGray/1016727/ Programming https://www.gamasutra.com/blogs/NiklasGray/20171018/307744/MultiThreading_The_Truth.php Wed, 18 Oct 2017 09:07:00 EDT <![CDATA[VRDC 2017 takeaways: VR music for the game composer - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20171017/307727/VRDC_2017_takeaways_VR_music_for_the_game_composer.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,VR https://www.gamasutra.com/blogs/WinifredPhillips/20171017/307727/VRDC_2017_takeaways_VR_music_for_the_game_composer.php Tue, 17 Oct 2017 10:16:00 EDT <![CDATA[Working with generic room-based matchmaking - by Joost van Dongen]]> https://www.gamasutra.com/blogs/JoostVanDongen/20171017/307685/Working_with_generic_roombased_matchmaking.php https://www.gamasutra.com/blogs/author/JoostVanDongen/667401/ Programming,Console/PC https://www.gamasutra.com/blogs/JoostVanDongen/20171017/307685/Working_with_generic_roombased_matchmaking.php Tue, 17 Oct 2017 10:07:00 EDT <![CDATA[Confessions of a Non-Neurotypical Person - by Ramin Shokrizade]]> https://www.gamasutra.com/blogs/RaminShokrizade/20171017/307696/Confessions_of_a_NonNeurotypical_Person.php https://www.gamasutra.com/blogs/author/RaminShokrizade/914048/ Business/Marketing,Production,Serious https://www.gamasutra.com/blogs/RaminShokrizade/20171017/307696/Confessions_of_a_NonNeurotypical_Person.php Tue, 17 Oct 2017 10:07:00 EDT <![CDATA[What Should Be the Next Move for Mobile Game Developers and Publishers (Report) - by Mantin Lu]]> https://www.gamasutra.com/blogs/MantinLu/20171016/307633/What_Should_Be_the_Next_Move_for_Mobile_Game_Developers_and_Publishers_Report.php https://www.gamasutra.com/blogs/author/MantinLu/350153/ Business/Marketing,Production,Smartphone/Tablet https://www.gamasutra.com/blogs/MantinLu/20171016/307633/What_Should_Be_the_Next_Move_for_Mobile_Game_Developers_and_Publishers_Report.php Mon, 16 Oct 2017 10:36:00 EDT <![CDATA['Unintuitive action at a distance' in video games and explorable explanations - by Hamish Todd]]> https://www.gamasutra.com/blogs/HamishTodd/20171016/307662/Unintuitive_action_at_a_distance_in_video_games_and_explorable_explanations.php https://www.gamasutra.com/blogs/author/HamishTodd/882102/ Design,Programming,Console/PC,Serious,Indie,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/HamishTodd/20171016/307662/Unintuitive_action_at_a_distance_in_video_games_and_explorable_explanations.php Mon, 16 Oct 2017 10:26:00 EDT <![CDATA[Interview with Maxime Durand on Assassin's Creed: Origins and Discovery Tour Mode - by Bob Whitaker]]> https://www.gamasutra.com/blogs/BobWhitaker/20171016/307596/Interview_with_Maxime_Durand_on_Assassins_Creed_Origins_and_Discovery_Tour_Mode.php https://www.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious https://www.gamasutra.com/blogs/BobWhitaker/20171016/307596/Interview_with_Maxime_Durand_on_Assassins_Creed_Origins_and_Discovery_Tour_Mode.php Mon, 16 Oct 2017 09:34:00 EDT <![CDATA[Designer Diary - Trailer Park Boys: Greasy Money - by David Rohrl]]> https://www.gamasutra.com/blogs/DavidRohrl/20171020/307958/Designer_Diary__Trailer_Park_Boys_Greasy_Money.php https://www.gamasutra.com/blogs/author/DavidRohrl/902722/ Design https://www.gamasutra.com/blogs/DavidRohrl/20171020/307958/Designer_Diary__Trailer_Park_Boys_Greasy_Money.php Fri, 20 Oct 2017 04:05:00 EDT <![CDATA[Translating a Game 2/3: Preparation and Tools - by Rasmus Rasmussen]]> https://www.gamasutra.com/blogs/RasmusRasmussen/20171020/307852/Translating_a_Game_23_Preparation_and_Tools.php https://www.gamasutra.com/blogs/author/RasmusRasmussen/942727/ https://www.gamasutra.com/blogs/RasmusRasmussen/20171020/307852/Translating_a_Game_23_Preparation_and_Tools.php Fri, 20 Oct 2017 10:49:00 EDT <![CDATA[Day 30 of 100 Days of VR: Creating a Time Score System in Unity - by Josh Chang]]> https://www.gamasutra.com/blogs/JoshChang/20171020/307972/Day_30_of_100_Days_of_VR_Creating_a_Time_Score_System_in_Unity.php https://www.gamasutra.com/blogs/author/JoshChang/1019484/ Programming https://www.gamasutra.com/blogs/JoshChang/20171020/307972/Day_30_of_100_Days_of_VR_Creating_a_Time_Score_System_in_Unity.php Fri, 20 Oct 2017 10:49:00 EDT <![CDATA[Why you Need to Understand the Business of Game Development - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20171020/307967/Why_you_Need_to_Understand_the_Business_of_Game_Development.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20171020/307967/Why_you_Need_to_Understand_the_Business_of_Game_Development.php Fri, 20 Oct 2017 10:48:00 EDT <![CDATA[5 Tips for Finding Success as an Indie Game Developer - by Dylan Moran]]> https://www.gamasutra.com/blogs/DylanMoran/20171020/307993/5_Tips_for_Finding_Success_as_an_Indie_Game_Developer.php https://www.gamasutra.com/blogs/author/DylanMoran/1010162/ Console/PC,Indie https://www.gamasutra.com/blogs/DylanMoran/20171020/307993/5_Tips_for_Finding_Success_as_an_Indie_Game_Developer.php Fri, 20 Oct 2017 10:48:00 EDT <![CDATA[Top 7 tips for creating a unique game character - by Herbert Llanas]]> https://www.gamasutra.com/blogs/HerbertLlanas/20171020/307957/Top_7_tips_for_creating_a_unique_game_character.php https://www.gamasutra.com/blogs/author/HerbertLlanas/1015995/ Design,Console/PC,Smartphone/Tablet https://www.gamasutra.com/blogs/HerbertLlanas/20171020/307957/Top_7_tips_for_creating_a_unique_game_character.php Fri, 20 Oct 2017 10:29:00 EDT <![CDATA[The Anti-Pattern of Optional Goals in Tasklists - by Nikhil Murthy]]> https://www.gamasutra.com/blogs/NikhilMurthy/20171020/307922/The_AntiPattern_of_Optional_Goals_in_Tasklists.php https://www.gamasutra.com/blogs/author/NikhilMurthy/991104/ Design,Indie https://www.gamasutra.com/blogs/NikhilMurthy/20171020/307922/The_AntiPattern_of_Optional_Goals_in_Tasklists.php Fri, 20 Oct 2017 10:24:00 EDT <![CDATA[A Pixel Perfect Adventure - Making A Lemmings 'Clone' In Unity - by Athos Kele]]> https://www.gamasutra.com/blogs/AthosKele/20171020/307994/A_Pixel_Perfect_Adventure__Making_A_Lemmings_Clone_In_Unity.php https://www.gamasutra.com/blogs/author/AthosKele/1020489/ Programming,Production,Console/PC,Indie,Social/Online https://www.gamasutra.com/blogs/AthosKele/20171020/307994/A_Pixel_Perfect_Adventure__Making_A_Lemmings_Clone_In_Unity.php Fri, 20 Oct 2017 10:07:00 EDT <![CDATA[Four Reasons You Need a Game Design Document - by Jasmine Greene]]> https://www.gamasutra.com/blogs/JasmineGreene/20171019/307821/Four_Reasons_You_Need_a_Game_Design_Document.php https://www.gamasutra.com/blogs/author/JasmineGreene/1016925/ Design,Indie https://www.gamasutra.com/blogs/JasmineGreene/20171019/307821/Four_Reasons_You_Need_a_Game_Design_Document.php Thu, 19 Oct 2017 10:02:00 EDT <![CDATA[Day 29 of 100 Days of VR: Spawning New Enemies in Unity and Dealing With “Ghost” Colliders - by Josh Chang]]> https://www.gamasutra.com/blogs/JoshChang/20171019/307835/Day_29_of_100_Days_of_VR_Spawning_New_Enemies_in_Unity_and_Dealing_With_Ghost_Colliders.php https://www.gamasutra.com/blogs/author/JoshChang/1019484/ Programming,VR https://www.gamasutra.com/blogs/JoshChang/20171019/307835/Day_29_of_100_Days_of_VR_Spawning_New_Enemies_in_Unity_and_Dealing_With_Ghost_Colliders.php Thu, 19 Oct 2017 10:01:00 EDT