Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Mon, 23 Apr 2018 11:12:59 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Atari VCS: E.T. The Extra-Terrestrial - by John Harris]]> https://www.gamasutra.com/blogs/JohnHarris/20180423/316829/Atari_VCS_ET_The_ExtraTerrestrial.php https://www.gamasutra.com/blogs/author/JohnHarris/817117/ Design,Console/PC https://www.gamasutra.com/blogs/JohnHarris/20180423/316829/Atari_VCS_ET_The_ExtraTerrestrial.php Mon, 23 Apr 2018 10:02:00 EDT <![CDATA[Video Game Deep Cuts: Rise Of The Ambient Parent Jam - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20180422/316830/Video_Game_Deep_Cuts_Rise_Of_The_Ambient_Parent_Jam.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20180422/316830/Video_Game_Deep_Cuts_Rise_Of_The_Ambient_Parent_Jam.php Sun, 22 Apr 2018 08:50:00 EDT <![CDATA[Lessons Learned From Five Years of VR Locomotion Experiments - by Paul White]]> https://www.gamasutra.com/blogs/PaulWhite/20180420/316170/Lessons_Learned_From_Five_Years_of_VR_Locomotion_Experiments.php https://www.gamasutra.com/blogs/author/PaulWhite/1023023/ Design,Indie,VR https://www.gamasutra.com/blogs/PaulWhite/20180420/316170/Lessons_Learned_From_Five_Years_of_VR_Locomotion_Experiments.php Fri, 20 Apr 2018 09:20:00 EDT <![CDATA[Atari VCS: Video Cube - by John Harris]]> https://www.gamasutra.com/blogs/JohnHarris/20180418/316700/Atari_VCS_Video_Cube.php https://www.gamasutra.com/blogs/author/JohnHarris/817117/ Design,Console/PC https://www.gamasutra.com/blogs/JohnHarris/20180418/316700/Atari_VCS_Video_Cube.php Wed, 18 Apr 2018 04:18:00 EDT <![CDATA[Tencent dominated $22 billion games deals market in last 12 months - by Tim Merel]]> https://www.gamasutra.com/blogs/TimMerel/20180418/316672/Tencent_dominated_22_billion_games_deals_market_in_last_12_months.php https://www.gamasutra.com/blogs/author/TimMerel/950030/ Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/TimMerel/20180418/316672/Tencent_dominated_22_billion_games_deals_market_in_last_12_months.php Wed, 18 Apr 2018 04:17:00 EDT <![CDATA[Breaking the Convention Commandments - by Bill Gardner]]> https://www.gamasutra.com/blogs/BillGardner/20180417/316626/Breaking_the_Convention_Commandments.php https://www.gamasutra.com/blogs/author/BillGardner/1023553/ Business/Marketing,Design,Production https://www.gamasutra.com/blogs/BillGardner/20180417/316626/Breaking_the_Convention_Commandments.php Tue, 17 Apr 2018 09:11:00 EDT <![CDATA[GDC2018: Professional Ethics for Game Designers - by Sande Chen]]> https://www.gamasutra.com/blogs/SandeChen/20180417/316642/GDC2018_Professional_Ethics_for_Game_Designers.php https://www.gamasutra.com/blogs/author/SandeChen/43521/ Business/Marketing,Design,Console/PC,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/SandeChen/20180417/316642/GDC2018_Professional_Ethics_for_Game_Designers.php Tue, 17 Apr 2018 09:09:00 EDT <![CDATA[Latvian gamedev conference - by Helen Carmichael]]> https://www.gamasutra.com/blogs/HelenCarmichael/20180417/316636/Latvian_gamedev_conference.php https://www.gamasutra.com/blogs/author/HelenCarmichael/1023558/ Business/Marketing,Design,Indie https://www.gamasutra.com/blogs/HelenCarmichael/20180417/316636/Latvian_gamedev_conference.php Tue, 17 Apr 2018 09:08:00 EDT <![CDATA[Why Fortnite Will Fall, But Battle Royale Will Rise on Mobile - by Joseph Kim]]> https://www.gamasutra.com/blogs/JosephKim/20180416/316592/Why_Fortnite_Will_Fall_But_Battle_Royale_Will_Rise_on_Mobile.php https://www.gamasutra.com/blogs/author/JosephKim/939491/ Business/Marketing,Design,Smartphone/Tablet https://www.gamasutra.com/blogs/JosephKim/20180416/316592/Why_Fortnite_Will_Fall_But_Battle_Royale_Will_Rise_on_Mobile.php Mon, 16 Apr 2018 09:50:00 EDT <![CDATA[Composing video game music for Virtual Reality: The role of music in VR - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20180416/316593/Composing_video_game_music_for_Virtual_Reality_The_role_of_music_in_VR.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,VR https://www.gamasutra.com/blogs/WinifredPhillips/20180416/316593/Composing_video_game_music_for_Virtual_Reality_The_role_of_music_in_VR.php Mon, 16 Apr 2018 09:50:00 EDT <![CDATA[PAX East 2018: Designing a Convention Booth - by Kurt Bieg]]> https://www.gamasutra.com/blogs/KurtBieg/20180423/316732/PAX_East_2018_Designing_a_Convention_Booth.php https://www.gamasutra.com/blogs/author/KurtBieg/1023642/ Business/Marketing,Design,Production,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/KurtBieg/20180423/316732/PAX_East_2018_Designing_a_Convention_Booth.php Mon, 23 Apr 2018 10:04:00 EDT <![CDATA[How to stand out in the crowd - by Chris Cobb]]> https://www.gamasutra.com/blogs/ChrisCobb/20180423/316821/How_to_stand_out_in_the_crowd.php https://www.gamasutra.com/blogs/author/ChrisCobb/954451/ https://www.gamasutra.com/blogs/ChrisCobb/20180423/316821/How_to_stand_out_in_the_crowd.php Mon, 23 Apr 2018 10:03:00 EDT <![CDATA[A nice application of the golden ratio in programming - by Steven Stadnicki]]> https://www.gamasutra.com/blogs/StevenStadnicki/20180423/316806/A_nice_application_of_the_golden_ratio_in_programming.php https://www.gamasutra.com/blogs/author/StevenStadnicki/476786/ Programming https://www.gamasutra.com/blogs/StevenStadnicki/20180423/316806/A_nice_application_of_the_golden_ratio_in_programming.php Mon, 23 Apr 2018 10:03:00 EDT <![CDATA[HTML5 Games Next Frontier - Casual Games For Brands - by Ben Chong]]> https://www.gamasutra.com/blogs/BenChong/20180423/316827/HTML5_Games_Next_Frontier__Casual_Games_For_Brands.php https://www.gamasutra.com/blogs/author/BenChong/910876/ Business/Marketing,Programming,Production https://www.gamasutra.com/blogs/BenChong/20180423/316827/HTML5_Games_Next_Frontier__Casual_Games_For_Brands.php Mon, 23 Apr 2018 10:02:00 EDT <![CDATA[Mobility! Thoughts after launching an accessible precision platformer - by Tom Hermans]]> https://www.gamasutra.com/blogs/TomHermans/20180423/316828/Mobility_Thoughts_after_launching_an_accessible_precision_platformer.php https://www.gamasutra.com/blogs/author/TomHermans/1023666/ Design,Indie https://www.gamasutra.com/blogs/TomHermans/20180423/316828/Mobility_Thoughts_after_launching_an_accessible_precision_platformer.php Mon, 23 Apr 2018 10:01:00 EDT <![CDATA[Lindsay Lohan Loses Right of Publicity Appeal against Grand Theft Auto V - by Kimberly Culp]]> https://www.gamasutra.com/blogs/KimberlyCulp/20180420/316721/Lindsay_Lohan_Loses_Right_of_Publicity_Appeal_against_Grand_Theft_Auto_V.php https://www.gamasutra.com/blogs/author/KimberlyCulp/1012291/ Business/Marketing,Production,Console/PC,Serious https://www.gamasutra.com/blogs/KimberlyCulp/20180420/316721/Lindsay_Lohan_Loses_Right_of_Publicity_Appeal_against_Grand_Theft_Auto_V.php Fri, 20 Apr 2018 09:17:00 EDT <![CDATA[The Level Design of Super Mario Odyssey's Best Stage - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20180420/316733/The_Level_Design_of_Super_Mario_Odysseys_Best_Stage.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20180420/316733/The_Level_Design_of_Super_Mario_Odysseys_Best_Stage.php Fri, 20 Apr 2018 09:16:00 EDT <![CDATA[Game clones in Eastern Europe: here's why. - by Orchidee Stachelig]]> https://www.gamasutra.com/blogs/OrchideeStachelig/20180419/314757/Game_clones_in_Eastern_Europe_heres_why.php https://www.gamasutra.com/blogs/author/OrchideeStachelig/1020983/ Social/Online,Business/Marketing,Design,Indie https://www.gamasutra.com/blogs/OrchideeStachelig/20180419/314757/Game_clones_in_Eastern_Europe_heres_why.php Thu, 19 Apr 2018 03:26:00 EDT <![CDATA[Indie, AAA and other Buzzwords - by Ionut Vaduva]]> https://www.gamasutra.com/blogs/IonutVaduva/20180419/316719/Indie_AAA_and_other_Buzzwords.php https://www.gamasutra.com/blogs/author/IonutVaduva/1017295/ Business/Marketing,Production,Indie https://www.gamasutra.com/blogs/IonutVaduva/20180419/316719/Indie_AAA_and_other_Buzzwords.php Thu, 19 Apr 2018 09:45:00 EDT <![CDATA[Try/Fail Cycles - by Gregory Pellechi]]> https://www.gamasutra.com/blogs/GregoryPellechi/20180419/316711/TryFail_Cycles.php https://www.gamasutra.com/blogs/author/GregoryPellechi/1016523/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/GregoryPellechi/20180419/316711/TryFail_Cycles.php Thu, 19 Apr 2018 09:44:00 EDT