Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 22 Sep 2021 04:09:18 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Progression mechanisms: Blessing or curse of modern action-adventure games? - by Pascal Luban]]> https://www.gamasutra.com/blogs/PascalLuban/20210921/388443/Progression_mechanisms_Blessing_or_curse_of_modern_actionadventure_games.php https://www.gamasutra.com/blogs/author/PascalLuban/136385/ Design https://www.gamasutra.com/blogs/PascalLuban/20210921/388443/Progression_mechanisms_Blessing_or_curse_of_modern_actionadventure_games.php Tue, 21 Sep 2021 10:58:00 EDT <![CDATA[Marketing Meatball Theory - by Chris Zukowski]]> https://www.gamasutra.com/blogs/ChrisZukowski/20210917/388559/Marketing_Meatball_Theory.php https://www.gamasutra.com/blogs/author/ChrisZukowski/842841/ Business/Marketing,Console/PC,Indie https://www.gamasutra.com/blogs/ChrisZukowski/20210917/388559/Marketing_Meatball_Theory.php Fri, 17 Sep 2021 11:50:00 EDT <![CDATA[Horizontal Resequencing and Dynamic Transitions for Game Music Composers (From Spyder to Sackboy: GDC 2021) - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20210915/388399/Horizontal_Resequencing_and_Dynamic_Transitions_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/WinifredPhillips/20210915/388399/Horizontal_Resequencing_and_Dynamic_Transitions_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php Wed, 15 Sep 2021 09:37:00 EDT <![CDATA[Apple & Epic: The State of Intervention - by Ian Griffiths]]> https://www.gamasutra.com/blogs/IanGriffiths/20210913/388297/Apple__Epic_The_State_of_Intervention.php https://www.gamasutra.com/blogs/author/IanGriffiths/942188/ https://www.gamasutra.com/blogs/IanGriffiths/20210913/388297/Apple__Epic_The_State_of_Intervention.php Mon, 13 Sep 2021 12:11:00 EDT <![CDATA[The Dark Side of Monetization and Wargaming.net - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210910/388151/The_Dark_Side_of_Monetization_and_Wargamingnet.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Serious https://www.gamasutra.com/blogs/JoshBycer/20210910/388151/The_Dark_Side_of_Monetization_and_Wargamingnet.php Fri, 10 Sep 2021 11:16:00 EDT <![CDATA[Library of Ruina Delivers a Different Kind of Deck Builder - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210910/388229/Library_of_Ruina_Delivers_a_Different_Kind_of_DeckBuilder.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Indie https://www.gamasutra.com/blogs/JoshBycer/20210910/388229/Library_of_Ruina_Delivers_a_Different_Kind_of_DeckBuilder.php Fri, 10 Sep 2021 07:49:00 EDT <![CDATA[Can Approachability “Fix” Dark Souls? - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210902/387952/Can_Approachability_Fix_DarkSouls.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20210902/387952/Can_Approachability_Fix_DarkSouls.php Thu, 02 Sep 2021 07:12:00 EDT <![CDATA[How AI Upscaling Can Help Remaster Game Art - by Tommy Thompson]]> https://www.gamasutra.com/blogs/TommyThompson/20210831/387627/How_AI_Upscaling_Can_Help_Remaster_Game_Art.php https://www.gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Production,Art,Console/PC https://www.gamasutra.com/blogs/TommyThompson/20210831/387627/How_AI_Upscaling_Can_Help_Remaster_Game_Art.php Tue, 31 Aug 2021 01:03:00 EDT <![CDATA[Historians discuss Blackhaven - by Bob Whitaker]]> https://www.gamasutra.com/blogs/BobWhitaker/20210831/387621/Historians_discuss_Blackhaven.php https://www.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious https://www.gamasutra.com/blogs/BobWhitaker/20210831/387621/Historians_discuss_Blackhaven.php Tue, 31 Aug 2021 01:01:00 EDT <![CDATA[Fostering an Inclusive Workplace - by Chelsea Blasko]]> https://www.gamasutra.com/blogs/ChelseaBlasko/20210827/387462/Fostering_an_Inclusive_Workplace.php https://www.gamasutra.com/blogs/author/ChelseaBlasko/1036086/ https://www.gamasutra.com/blogs/ChelseaBlasko/20210827/387462/Fostering_an_Inclusive_Workplace.php Fri, 27 Aug 2021 11:25:00 EDT <![CDATA[User Research: Players complain about weak characters because of too little damage? - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20210921/388627/User_Research_Players_complain_about_weak_characters_because_of_too_little_damage.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Business/Marketing,Design,Production,Console/PC,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/YongchengLiu/20210921/388627/User_Research_Players_complain_about_weak_characters_because_of_too_little_damage.php Tue, 21 Sep 2021 10:59:00 EDT <![CDATA[Why Now’s The Time For Mobile Game Devs To Prioritize Portfolio-Driven UA Strategies - by Ted Verani]]> https://www.gamasutra.com/blogs/TedVerani/20210921/388689/Why_Nows_The_Time_For_Mobile_Game_Devs_To_Prioritize_PortfolioDriven_UA_Strategies.php https://www.gamasutra.com/blogs/author/TedVerani/1039613/ Business/Marketing https://www.gamasutra.com/blogs/TedVerani/20210921/388689/Why_Nows_The_Time_For_Mobile_Game_Devs_To_Prioritize_PortfolioDriven_UA_Strategies.php Tue, 21 Sep 2021 10:59:00 EDT <![CDATA[The Most Useful Thing to Have for a Kickstarter - by Laura Tallardy]]> https://www.gamasutra.com/blogs/LauraTallardy/20210921/388703/The_Most_Useful_Thing_to_Have_for_a_Kickstarter.php https://www.gamasutra.com/blogs/author/LauraTallardy/989649/ Business/Marketing,Indie,VR https://www.gamasutra.com/blogs/LauraTallardy/20210921/388703/The_Most_Useful_Thing_to_Have_for_a_Kickstarter.php Tue, 21 Sep 2021 10:59:00 EDT <![CDATA[Game Dev Digest Issue #110 - Give your game a makeover - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20210920/388602/Game_Dev_Digest_Issue_110__Give_your_game_a_makeover.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Audio,Business/Marketing,Programming,Art,Console/PC,Serious,Indie,Social/Online https://www.gamasutra.com/blogs/MikeMarrone/20210920/388602/Game_Dev_Digest_Issue_110__Give_your_game_a_makeover.php Mon, 20 Sep 2021 12:22:00 EDT <![CDATA[Platform non-realtime: could it be a new subgenre? - by Francesco Generali]]> https://www.gamasutra.com/blogs/FrancescoGenerali/20210920/388635/Platform_nonrealtime_could_it_be_a_new_subgenre.php https://www.gamasutra.com/blogs/author/FrancescoGenerali/1032672/ Design https://www.gamasutra.com/blogs/FrancescoGenerali/20210920/388635/Platform_nonrealtime_could_it_be_a_new_subgenre.php Mon, 20 Sep 2021 12:18:00 EDT <![CDATA[Tutorial Design in Puzzledorf: Reflections - by Stuart Burfield]]> https://www.gamasutra.com/blogs/StuartBurfield/20210920/388641/Tutorial_Design_in_Puzzledorf_Reflections.php https://www.gamasutra.com/blogs/author/StuartBurfield/1009236/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/StuartBurfield/20210920/388641/Tutorial_Design_in_Puzzledorf_Reflections.php Mon, 20 Sep 2021 12:15:00 EDT <![CDATA[Localizing Saviors of Sapphire Wings / Stranger of Sword City Revisited - by Peter de Jong]]> https://www.gamasutra.com/blogs/PeterDeJong/20210917/388577/Localizing_Saviors_of_Sapphire_Wings__Stranger_of_Sword_City_Revisited.php https://www.gamasutra.com/blogs/author/PeterDeJong/292245/ Programming,Console/PC https://www.gamasutra.com/blogs/PeterDeJong/20210917/388577/Localizing_Saviors_of_Sapphire_Wings__Stranger_of_Sword_City_Revisited.php Fri, 17 Sep 2021 11:35:00 EDT <![CDATA[Pimp your game’s Steam page in 10 easy steps (+1 difficult one) - by Nora Blaskovits]]> https://www.gamasutra.com/blogs/NoraBlaskovits/20210916/388421/Pimp_your_games_Steam_page_in_10_easy_steps_1_difficult_one.php https://www.gamasutra.com/blogs/author/NoraBlaskovits/1039370/ Business/Marketing,Console/PC https://www.gamasutra.com/blogs/NoraBlaskovits/20210916/388421/Pimp_your_games_Steam_page_in_10_easy_steps_1_difficult_one.php Thu, 16 Sep 2021 09:45:00 EDT <![CDATA[Narrative technologies for immersive educational games - by Paul Beatlov]]> https://www.gamasutra.com/blogs/PaulBeatlov/20210916/388497/Narrative_technologies_for_immersive_educational_games.php https://www.gamasutra.com/blogs/author/PaulBeatlov/1039498/ https://www.gamasutra.com/blogs/PaulBeatlov/20210916/388497/Narrative_technologies_for_immersive_educational_games.php Thu, 16 Sep 2021 09:42:00 EDT <![CDATA[What I Learned From a 14-Year Passion Project - by Matt Canei]]> https://www.gamasutra.com/blogs/MattCanei/20210915/388482/What_I_Learned_From_a_14Year_Passion_Project.php https://www.gamasutra.com/blogs/author/MattCanei/898422/ Design,Programming,Art,Serious,Indie https://www.gamasutra.com/blogs/MattCanei/20210915/388482/What_I_Learned_From_a_14Year_Passion_Project.php Wed, 15 Sep 2021 12:19:00 EDT