Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Sat, 17 Aug 2019 06:35:10 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Designing Communities for Kindness - by Victoria Tran]]> https://www.gamasutra.com/blogs/VictoriaTran/20190816/348749/Designing_Communities_for_Kindness.php https://www.gamasutra.com/blogs/author/VictoriaTran/1025677/ Business/Marketing https://www.gamasutra.com/blogs/VictoriaTran/20190816/348749/Designing_Communities_for_Kindness.php Fri, 16 Aug 2019 10:37:00 EDT <![CDATA[Changing The Ending - by William Volk]]> https://www.gamasutra.com/blogs/WilliamVolk/20190816/348867/Changing_The_Ending.php https://www.gamasutra.com/blogs/author/WilliamVolk/897501/ Business/Marketing,Indie https://www.gamasutra.com/blogs/WilliamVolk/20190816/348867/Changing_The_Ending.php Fri, 16 Aug 2019 10:27:00 EDT <![CDATA[Data Structures Part 2: Indices - by Niklas Gray]]> https://www.gamasutra.com/blogs/NiklasGray/20190815/348744/Data_Structures_Part_2_Indices.php https://www.gamasutra.com/blogs/author/NiklasGray/1016727/ Programming https://www.gamasutra.com/blogs/NiklasGray/20190815/348744/Data_Structures_Part_2_Indices.php Thu, 15 Aug 2019 10:14:00 EDT <![CDATA[Steam's 'Follower' counts - hidden in plain sight. - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20190814/348750/Steams_Follower_counts__hidden_in_plain_sight.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Console/PC https://www.gamasutra.com/blogs/SimonCarless/20190814/348750/Steams_Follower_counts__hidden_in_plain_sight.php Wed, 14 Aug 2019 02:02:00 EDT <![CDATA[Level Design for Combat - by Max Pears]]> https://www.gamasutra.com/blogs/MaxPears/20190814/348663/Level_Design_for_Combat.php https://www.gamasutra.com/blogs/author/MaxPears/1007924/ Design,Serious,Indie https://www.gamasutra.com/blogs/MaxPears/20190814/348663/Level_Design_for_Combat.php Wed, 14 Aug 2019 10:17:00 EDT <![CDATA[Game Music and Psychological Attachment: How Game Composers Can Enhance Virtual Presence (Pt. 2) - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20190813/348549/Game_Music_and_Psychological_Attachment_How_Game_Composers_Can_Enhance_Virtual_Presence_Pt_2.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Production,Console/PC,VR https://www.gamasutra.com/blogs/WinifredPhillips/20190813/348549/Game_Music_and_Psychological_Attachment_How_Game_Composers_Can_Enhance_Virtual_Presence_Pt_2.php Tue, 13 Aug 2019 10:37:00 EDT <![CDATA[Why Artifact Failed - by James Margaris]]> https://www.gamasutra.com/blogs/JamesMargaris/20190812/343376/Why_Artifact_Failed.php https://www.gamasutra.com/blogs/author/JamesMargaris/195124/ Design https://www.gamasutra.com/blogs/JamesMargaris/20190812/343376/Why_Artifact_Failed.php Mon, 12 Aug 2019 11:32:00 EDT <![CDATA[Kliuless #44: The Dark Side of the Video Game Industry - by Kenneth Liu]]> https://www.gamasutra.com/blogs/KennethLiu/20190812/348490/Kliuless_44_The_Dark_Side_of_the_Video_Game_Industry.php https://www.gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/KennethLiu/20190812/348490/Kliuless_44_The_Dark_Side_of_the_Video_Game_Industry.php Mon, 12 Aug 2019 11:08:00 EDT <![CDATA[Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20190811/348482/Video_Game_Deep_Cuts_Elizas_Moral_Panic_Over_Wii_Sports.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20190811/348482/Video_Game_Deep_Cuts_Elizas_Moral_Panic_Over_Wii_Sports.php Sun, 11 Aug 2019 12:14:00 EDT <![CDATA[Discoverability - A 'Hot or Not?' Genre Guide - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20190807/348240/Discoverability__A_Hot_or_Not_Genre_Guide.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ https://www.gamasutra.com/blogs/SimonCarless/20190807/348240/Discoverability__A_Hot_or_Not_Genre_Guide.php Wed, 07 Aug 2019 11:32:00 EDT <![CDATA[What Does it Mean to Be a Sustainable Game Studio? - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20190816/348758/What_Does_it_Mean_to_Be_a_Sustainable_Game_Studio.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/JoshBycer/20190816/348758/What_Does_it_Mean_to_Be_a_Sustainable_Game_Studio.php Fri, 16 Aug 2019 10:35:00 EDT <![CDATA[Google Warns Developers That All New Android Apps Require Three Days for Approval - by Dan Fabulich]]> https://www.gamasutra.com/blogs/DanFabulich/20190816/348850/Google_Warns_Developers_That_All_New_Android_Apps_Require_Three_Days_for_Approval.php https://www.gamasutra.com/blogs/author/DanFabulich/879457/ Business/Marketing,Production,Smartphone/Tablet https://www.gamasutra.com/blogs/DanFabulich/20190816/348850/Google_Warns_Developers_That_All_New_Android_Apps_Require_Three_Days_for_Approval.php Fri, 16 Aug 2019 10:33:00 EDT <![CDATA[The first 24 hours of a Kickstarter - by Nic Rutherford]]> https://www.gamasutra.com/blogs/NicRutherford/20190816/348832/The_first_24_hours_of_a_Kickstarter.php https://www.gamasutra.com/blogs/author/NicRutherford/1030926/ Business/Marketing,Social/Online https://www.gamasutra.com/blogs/NicRutherford/20190816/348832/The_first_24_hours_of_a_Kickstarter.php Fri, 16 Aug 2019 10:33:00 EDT <![CDATA[How Prey Mooncrash Gave us a AAA RogueLike - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20190816/348870/How_Prey_Mooncrash_Gave_us_a_AAA_RogueLike.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20190816/348870/How_Prey_Mooncrash_Gave_us_a_AAA_RogueLike.php Fri, 16 Aug 2019 10:25:00 EDT <![CDATA[Bits and Pieces of Suffering: Creating Ancient Greek Punishments in Bitsy - by Pippin Barr]]> https://www.gamasutra.com/blogs/PippinBarr/20190815/348810/Bits_and_Pieces_of_Suffering_Creating_Ancient_Greek_Punishments_in_Bitsy.php https://www.gamasutra.com/blogs/author/PippinBarr/857216/ Design,Indie https://www.gamasutra.com/blogs/PippinBarr/20190815/348810/Bits_and_Pieces_of_Suffering_Creating_Ancient_Greek_Punishments_in_Bitsy.php Thu, 15 Aug 2019 10:12:00 EDT <![CDATA[Pathologic 2 Mindmap: a Questlog People Actually Read - by Oleg Nesterenko]]> https://www.gamasutra.com/blogs/OlegNesterenko/20190814/348676/Pathologic_2_Mindmap_a_Questlog_People_Actually_Read.php https://www.gamasutra.com/blogs/author/OlegNesterenko/1030904/ Design,Art,Console/PC,Indie https://www.gamasutra.com/blogs/OlegNesterenko/20190814/348676/Pathologic_2_Mindmap_a_Questlog_People_Actually_Read.php Wed, 14 Aug 2019 11:21:00 EDT <![CDATA[How to Make a Casual Mobile Game: Uprising - Project Structure - by Pavel Shylenok]]> https://www.gamasutra.com/blogs/PavelShylenok/20190814/348699/How_to_Make_a_Casual_Mobile_Game_Uprising__Project_Structure.php https://www.gamasutra.com/blogs/author/PavelShylenok/1025217/ Design,Programming,Production,Serious,Indie https://www.gamasutra.com/blogs/PavelShylenok/20190814/348699/How_to_Make_a_Casual_Mobile_Game_Uprising__Project_Structure.php Wed, 14 Aug 2019 10:41:00 EDT <![CDATA[Why I uninstalled Clash Royale - by Ivan Fortunov]]> https://www.gamasutra.com/blogs/IvanFortunov/20190814/348678/Why_I_uninstalled_Clash_Royale.php https://www.gamasutra.com/blogs/author/IvanFortunov/1006349/ Design,Smartphone/Tablet https://www.gamasutra.com/blogs/IvanFortunov/20190814/348678/Why_I_uninstalled_Clash_Royale.php Wed, 14 Aug 2019 10:24:00 EDT <![CDATA[The Surprising Experiment of the Twin Campaigns of Yakuza Kiwami 2 - by Nikhil Murthy]]> https://www.gamasutra.com/blogs/NikhilMurthy/20190814/348673/The_Surprising_Experiment_of_the_Twin_Campaigns_of_Yakuza_Kiwami_2.php https://www.gamasutra.com/blogs/author/NikhilMurthy/991104/ Design https://www.gamasutra.com/blogs/NikhilMurthy/20190814/348673/The_Surprising_Experiment_of_the_Twin_Campaigns_of_Yakuza_Kiwami_2.php Wed, 14 Aug 2019 10:23:00 EDT <![CDATA[Matrix Design - by James Youngman]]> https://www.gamasutra.com/blogs/JamesYoungman/20190814/348635/Matrix_Design.php https://www.gamasutra.com/blogs/author/JamesYoungman/896488/ Design https://www.gamasutra.com/blogs/JamesYoungman/20190814/348635/Matrix_Design.php Wed, 14 Aug 2019 10:17:00 EDT