Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Sat, 31 Jul 2021 11:02:22 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[What the End of the Nintendo DS Means for Handheld Games - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210730/385967/What_the_End_of_the_Nintendo_DS_Means_for_HandheldGames.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Production,Console/PC https://www.gamasutra.com/blogs/JoshBycer/20210730/385967/What_the_End_of_the_Nintendo_DS_Means_for_HandheldGames.php Fri, 30 Jul 2021 09:20:00 EDT <![CDATA[Directing Virtual Characters in Wayward Strand, Part 1 - by Jason Bakker]]> https://www.gamasutra.com/blogs/JasonBakker/20210729/385827/Directing_Virtual_Characters_in_Wayward_Strand_Part_1.php https://www.gamasutra.com/blogs/author/JasonBakker/746275/ Design,Programming https://www.gamasutra.com/blogs/JasonBakker/20210729/385827/Directing_Virtual_Characters_in_Wayward_Strand_Part_1.php Thu, 29 Jul 2021 10:18:00 EDT <![CDATA[The faces of 'the creator economy' for DIY games - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210729/385896/The_faces_of_the_creator_economy_for_DIY_games.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210729/385896/The_faces_of_the_creator_economy_for_DIY_games.php Thu, 29 Jul 2021 10:00:00 EDT <![CDATA[GDC 2021 Wrapup: The Best Slides of the Event - by Chris Zukowski]]> https://www.gamasutra.com/blogs/ChrisZukowski/20210727/385760/GDC_2021_Wrapup_The_Best_Slides_of_the_Event.php https://www.gamasutra.com/blogs/author/ChrisZukowski/842841/ Business/Marketing,Design https://www.gamasutra.com/blogs/ChrisZukowski/20210727/385760/GDC_2021_Wrapup_The_Best_Slides_of_the_Event.php Tue, 27 Jul 2021 10:49:00 EDT <![CDATA[Iron Galaxy Studios' Technical Director Joseph Simons Talks About Programming At The Studio - by Chelsea Blasko]]> https://www.gamasutra.com/blogs/ChelseaBlasko/20210727/385741/Iron_Galaxy_Studios_Technical_Director_Joseph_Simons_Talks_About_Programming_At_The_Studio.php https://www.gamasutra.com/blogs/author/ChelseaBlasko/1036086/ Programming https://www.gamasutra.com/blogs/ChelseaBlasko/20210727/385741/Iron_Galaxy_Studios_Technical_Director_Joseph_Simons_Talks_About_Programming_At_The_Studio.php Tue, 27 Jul 2021 10:48:00 EDT <![CDATA[When Steam wishlists don't convert: a case study - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210726/385718/When_Steam_wishlists_dont_convert_a_case_study.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210726/385718/When_Steam_wishlists_dont_convert_a_case_study.php Mon, 26 Jul 2021 06:10:00 EDT <![CDATA[Polishing a game character in Inkscape - by Hans Hildenbrand]]> https://www.gamasutra.com/blogs/HansHildenbrand/20210723/385609/Polishing_a_game_character_in_Inkscape.php https://www.gamasutra.com/blogs/author/HansHildenbrand/604065/ Art,Indie https://www.gamasutra.com/blogs/HansHildenbrand/20210723/385609/Polishing_a_game_character_in_Inkscape.php Fri, 23 Jul 2021 10:33:00 EDT <![CDATA[Discovering your game's regional appeal, pre-launch? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20210721/385498/Discovering_your_games_regional_appeal_prelaunch.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20210721/385498/Discovering_your_games_regional_appeal_prelaunch.php Wed, 21 Jul 2021 04:04:00 EDT <![CDATA[Debating Difficulty in Game Design - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210721/385422/Debating_Difficulty_in_Game_Design.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20210721/385422/Debating_Difficulty_in_Game_Design.php Wed, 21 Jul 2021 11:10:00 EDT <![CDATA[The Impact of Dark Souls on Boss Design - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20210719/385236/The_Impact_of_Dark_Souls_on_Boss_Design.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20210719/385236/The_Impact_of_Dark_Souls_on_Boss_Design.php Mon, 19 Jul 2021 11:02:00 EDT <![CDATA[(User Research) Make a questionnaire to talk to players better - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20210730/385995/User_Research_Make_a_questionnaire_to_talk_to_players_better.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Business/Marketing,Design,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/YongchengLiu/20210730/385995/User_Research_Make_a_questionnaire_to_talk_to_players_better.php Fri, 30 Jul 2021 09:19:00 EDT <![CDATA[Taxing Video Game Virtual Currency Transactions: Issue Business Licenses To Those In It For The Money - by Steven Chung]]> https://www.gamasutra.com/blogs/StevenChung/20210729/385856/Taxing_Video_Game_Virtual_Currency_Transactions_Issue_Business_Licenses_To_Those_In_It_For_The_Money.php https://www.gamasutra.com/blogs/author/StevenChung/912807/ https://www.gamasutra.com/blogs/StevenChung/20210729/385856/Taxing_Video_Game_Virtual_Currency_Transactions_Issue_Business_Licenses_To_Those_In_It_For_The_Money.php Thu, 29 Jul 2021 10:17:00 EDT <![CDATA[How to Write a Quest-Based RPG - by Giannis Georgiou]]> https://www.gamasutra.com/blogs/GiannisGeorgiou/20210727/385684/How_to_Write_a_QuestBased_RPG.php https://www.gamasutra.com/blogs/author/GiannisGeorgiou/1038783/ Design,Programming,Indie https://www.gamasutra.com/blogs/GiannisGeorgiou/20210727/385684/How_to_Write_a_QuestBased_RPG.php Tue, 27 Jul 2021 10:47:00 EDT <![CDATA[Developing a Hyper Casual project that got turned down by a publisher because of the metrics - by Milana Gelmanova]]> https://www.gamasutra.com/blogs/MilanaGelmanova/20210726/385689/Developing_a_Hyper_Casual_project_that_got_turned_down_by_a_publisher_because_of_the_metrics.php https://www.gamasutra.com/blogs/author/MilanaGelmanova/1038959/ Business/Marketing,Production,Smartphone/Tablet https://www.gamasutra.com/blogs/MilanaGelmanova/20210726/385689/Developing_a_Hyper_Casual_project_that_got_turned_down_by_a_publisher_because_of_the_metrics.php Mon, 26 Jul 2021 10:33:00 EDT <![CDATA[Creating characters for the &quot;Commandos&quot; like game - by Zdenko Gurovi?]]> https://www.gamasutra.com/blogs/ZdenkoGurovi/20210726/385676/Creating_characters_for_the_quotCommandosquot_like_game.php https://www.gamasutra.com/blogs/author/ZdenkoGurovi/1039013/ Design,Indie https://www.gamasutra.com/blogs/ZdenkoGurovi/20210726/385676/Creating_characters_for_the_quotCommandosquot_like_game.php Mon, 26 Jul 2021 10:31:00 EDT <![CDATA[Game Dev Digest Issue #104 - Tools For Your Toolbox - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20210726/385636/Game_Dev_Digest_Issue_104__Tools_For_Your_Toolbox.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Art,Console/PC,Serious,Indie,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/MikeMarrone/20210726/385636/Game_Dev_Digest_Issue_104__Tools_For_Your_Toolbox.php Mon, 26 Jul 2021 10:28:00 EDT <![CDATA[(UX Design) Game accessibility features design - by Sisi Yuan]]> https://www.gamasutra.com/blogs/SisiYuan/20210726/385626/UX_Design_Game_accessibility_features_design.php https://www.gamasutra.com/blogs/author/SisiYuan/1038443/ Design,Art,Console/PC https://www.gamasutra.com/blogs/SisiYuan/20210726/385626/UX_Design_Game_accessibility_features_design.php Mon, 26 Jul 2021 10:27:00 EDT <![CDATA[How a studio founded to make Flash games transitioned to Steam - by John Kukushkin]]> https://www.gamasutra.com/blogs/JohnKukushkin/20210726/385478/How_a_studio_founded_to_make_Flash_games_transitioned_to_Steam.php https://www.gamasutra.com/blogs/author/JohnKukushkin/1039058/ https://www.gamasutra.com/blogs/JohnKukushkin/20210726/385478/How_a_studio_founded_to_make_Flash_games_transitioned_to_Steam.php Mon, 26 Jul 2021 10:21:00 EDT <![CDATA[Verb Directions in Game Design - by Nathan Savant]]> https://www.gamasutra.com/blogs/NathanSavant/20210723/385611/Verb_Directions_in_Game_Design.php https://www.gamasutra.com/blogs/author/NathanSavant/1002032/ Design,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/NathanSavant/20210723/385611/Verb_Directions_in_Game_Design.php Fri, 23 Jul 2021 10:38:00 EDT <![CDATA[Genre Spotlight: Merge's Next Phase of Growth - by Naavik (MTM)]]> https://www.gamasutra.com/blogs/NaavikMTM/20210722/385497/Genre_Spotlight_Merges_Next_Phase_of_Growth.php https://www.gamasutra.com/blogs/author/NaavikMTM/1039059/ Business/Marketing,Design,Smartphone/Tablet https://www.gamasutra.com/blogs/NaavikMTM/20210722/385497/Genre_Spotlight_Merges_Next_Phase_of_Growth.php Thu, 22 Jul 2021 10:16:00 EDT