Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Sat, 23 Jun 2018 01:58:31 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[E3 2018 Media Coverage Analysis – aka “E3 Battle Royale results” - by Thomas Bidaux]]> https://www.gamasutra.com/blogs/ThomasBidaux/20180622/320573/E3_2018_Media_Coverage_Analysis__aka_E3_Battle_Royale_results .php https://www.gamasutra.com/blogs/author/ThomasBidaux/872364/ https://www.gamasutra.com/blogs/ThomasBidaux/20180622/320573/E3_2018_Media_Coverage_Analysis__aka_E3_Battle_Royale_results .php Fri, 22 Jun 2018 10:21:00 EDT <![CDATA[True First Person Camera in Unreal Engine 4 - by Fabrice Piquet]]> https://www.gamasutra.com/blogs/FabricePiquet/20180621/320400/True_First_Person_Camera_in_Unreal_Engine_4.php https://www.gamasutra.com/blogs/author/FabricePiquet/962320/ Programming,Art https://www.gamasutra.com/blogs/FabricePiquet/20180621/320400/True_First_Person_Camera_in_Unreal_Engine_4.php Thu, 21 Jun 2018 05:56:00 EDT <![CDATA[Game Design Beyond Screens & Joysticks - Conclusion (5/5) - by Tatiana Vilela dos Santos]]> https://www.gamasutra.com/blogs/TatianaVileladosSantos/20180618/315861/Game_Design_Beyond_Screens__Joysticks__Conclusion_55.php https://www.gamasutra.com/blogs/author/TatianaVileladosSantos/1012592/ Design,Indie https://www.gamasutra.com/blogs/TatianaVileladosSantos/20180618/315861/Game_Design_Beyond_Screens__Joysticks__Conclusion_55.php Mon, 18 Jun 2018 10:29:00 EDT <![CDATA[A Prefab Primer - by Nathan Cheever]]> https://www.gamasutra.com/blogs/NathanCheever/20180618/320112/A_Prefab_Primer.php https://www.gamasutra.com/blogs/author/NathanCheever/1021787/ Audio,Design,Production,Art https://www.gamasutra.com/blogs/NathanCheever/20180618/320112/A_Prefab_Primer.php Mon, 18 Jun 2018 10:11:00 EDT <![CDATA[Why Dunbar's Number Means Shards are a Good Idea - by Greg Costikyan]]> https://www.gamasutra.com/blogs/GregCostikyan/20180618/320153/Why_Dunbars_Number_Means_Shards_are_a_Good_Idea.php https://www.gamasutra.com/blogs/author/GregCostikyan/951623/ Design https://www.gamasutra.com/blogs/GregCostikyan/20180618/320153/Why_Dunbars_Number_Means_Shards_are_a_Good_Idea.php Mon, 18 Jun 2018 10:07:00 EDT <![CDATA[Video Game Deep Cuts: Another Grim E3 World - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20180618/320148/Video_Game_Deep_Cuts_Another_Grim_E3_World.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20180618/320148/Video_Game_Deep_Cuts_Another_Grim_E3_World.php Mon, 18 Jun 2018 12:01:00 EDT <![CDATA[The Identity Switch - by Sande Chen]]> https://www.gamasutra.com/blogs/SandeChen/20180615/320021/The_Identity_Switch.php https://www.gamasutra.com/blogs/author/SandeChen/43521/ Design,Serious https://www.gamasutra.com/blogs/SandeChen/20180615/320021/The_Identity_Switch.php Fri, 15 Jun 2018 09:01:00 EDT <![CDATA[Composing video game music for Virtual Reality: Diegetic versus Non-diegetic - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20180614/319894/Composing_video_game_music_for_Virtual_Reality_Diegetic_versus_Nondiegetic.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,VR https://www.gamasutra.com/blogs/WinifredPhillips/20180614/319894/Composing_video_game_music_for_Virtual_Reality_Diegetic_versus_Nondiegetic.php Thu, 14 Jun 2018 11:15:00 EDT <![CDATA[Finding the magic in VR-centric design: Backpack Inventory - by Joel Green]]> https://www.gamasutra.com/blogs/JoelGreen/20180614/319908/Finding_the_magic_in_VRcentric_design_Backpack_Inventory.php https://www.gamasutra.com/blogs/author/JoelGreen/920124/ Design,Indie,VR https://www.gamasutra.com/blogs/JoelGreen/20180614/319908/Finding_the_magic_in_VRcentric_design_Backpack_Inventory.php Thu, 14 Jun 2018 11:14:00 EDT <![CDATA[Game Design Beyond Screens & Joysticks - Game Space Shift (4/5) - by Tatiana Vilela dos Santos]]> https://www.gamasutra.com/blogs/TatianaVileladosSantos/20180611/315860/Game_Design_Beyond_Screens__Joysticks__Game_Space_Shift_45.php https://www.gamasutra.com/blogs/author/TatianaVileladosSantos/1012592/ Design,Indie https://www.gamasutra.com/blogs/TatianaVileladosSantos/20180611/315860/Game_Design_Beyond_Screens__Joysticks__Game_Space_Shift_45.php Mon, 11 Jun 2018 11:41:00 EDT <![CDATA[Data-supported videogame shrink: what we do to understand our players better - by Artemiy Kozlov]]> https://www.gamasutra.com/blogs/ArtemiyKozlov/20180622/320343/Datasupported_videogame_shrink_what_we_do_to_understand_our_players_better.php https://www.gamasutra.com/blogs/author/ArtemiyKozlov/1024620/ Business/Marketing,Serious,Social/Online https://www.gamasutra.com/blogs/ArtemiyKozlov/20180622/320343/Datasupported_videogame_shrink_what_we_do_to_understand_our_players_better.php Fri, 22 Jun 2018 10:26:00 EDT <![CDATA[Hail to the King: Amulets and Checkmates and Chogue, oh my! - by Pippin Barr]]> https://www.gamasutra.com/blogs/PippinBarr/20180622/320522/Hail_to_the_King_Amulets_and_Checkmates_and_Chogue_oh_my.php https://www.gamasutra.com/blogs/author/PippinBarr/1023466/ Design,Indie https://www.gamasutra.com/blogs/PippinBarr/20180622/320522/Hail_to_the_King_Amulets_and_Checkmates_and_Chogue_oh_my.php Fri, 22 Jun 2018 10:25:00 EDT <![CDATA[How to report bugs - by Leszek Gorniak]]> https://www.gamasutra.com/blogs/LeszekGorniak/20180622/320536/How_to_report_bugs.php https://www.gamasutra.com/blogs/author/LeszekGorniak/1017831/ Production,Design,Programming https://www.gamasutra.com/blogs/LeszekGorniak/20180622/320536/How_to_report_bugs.php Fri, 22 Jun 2018 10:23:00 EDT <![CDATA[Make A Model - by Gregory Pellechi]]> https://www.gamasutra.com/blogs/GregoryPellechi/20180622/320555/Make_A_Model.php https://www.gamasutra.com/blogs/author/GregoryPellechi/1016523/ Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/GregoryPellechi/20180622/320555/Make_A_Model.php Fri, 22 Jun 2018 10:22:00 EDT <![CDATA[Card Games: A Simple Design is a Good Design - by Nicholas Kinstler]]> https://www.gamasutra.com/blogs/NicholasKinstler/20180622/320526/Card_Games_A_Simple_Design_is_a_Good_Design.php https://www.gamasutra.com/blogs/author/NicholasKinstler/1024668/ Design https://www.gamasutra.com/blogs/NicholasKinstler/20180622/320526/Card_Games_A_Simple_Design_is_a_Good_Design.php Fri, 22 Jun 2018 10:21:00 EDT <![CDATA[Board Game Accessibility Seminar at UKGE2018 - by Michael Heron]]> https://www.gamasutra.com/blogs/MichaelHeron/20180621/320407/Board_Game_Accessibility_Seminar_at_UKGE2018.php https://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ Business/Marketing,Design,Production,Serious https://www.gamasutra.com/blogs/MichaelHeron/20180621/320407/Board_Game_Accessibility_Seminar_at_UKGE2018.php Thu, 21 Jun 2018 10:29:00 EDT <![CDATA[Take It All In: Imbuing Video Games With a Potent Atmosphere - by Michel Sabbagh]]> https://www.gamasutra.com/blogs/MichelSabbagh/20180621/320429/Take_It_All_In_Imbuing_Video_Games_With_a_Potent_Atmosphere.php https://www.gamasutra.com/blogs/author/MichelSabbagh/893768/ Design,Console/PC https://www.gamasutra.com/blogs/MichelSabbagh/20180621/320429/Take_It_All_In_Imbuing_Video_Games_With_a_Potent_Atmosphere.php Thu, 21 Jun 2018 10:28:00 EDT <![CDATA[What do you mean by 'Narrative Design'? - by Dustin Connor]]> https://www.gamasutra.com/blogs/DustinConnor/20180621/320448/What_do_you_mean_by_Narrative_Design.php https://www.gamasutra.com/blogs/author/DustinConnor/1024659/ Design https://www.gamasutra.com/blogs/DustinConnor/20180621/320448/What_do_you_mean_by_Narrative_Design.php Thu, 21 Jun 2018 10:28:00 EDT <![CDATA[Setting Up a First-Person Character in Unreal Engine 4: Part I: Getting Ready - by Todd Vance]]> https://www.gamasutra.com/blogs/ToddVance/20180620/320416/Setting_Up_a_FirstPerson_Character_in_Unreal_Engine_4_Part_I_Getting_Ready.php https://www.gamasutra.com/blogs/author/ToddVance/1024571/ Programming,Console/PC,Indie https://www.gamasutra.com/blogs/ToddVance/20180620/320416/Setting_Up_a_FirstPerson_Character_in_Unreal_Engine_4_Part_I_Getting_Ready.php Wed, 20 Jun 2018 05:56:00 EDT <![CDATA[Awkward: Making a tabletop-style party game for console - by Martijn van der Meulen]]> https://www.gamasutra.com/blogs/MartijnVanderMeulen/20180620/320379/Awkward_Making_a_tabletopstyle_party_game_for_console.php https://www.gamasutra.com/blogs/author/MartijnVanderMeulen/1024645/ Business/Marketing,Design,Production,Console/PC https://www.gamasutra.com/blogs/MartijnVanderMeulen/20180620/320379/Awkward_Making_a_tabletopstyle_party_game_for_console.php Wed, 20 Jun 2018 10:21:00 EDT