Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 24 Oct 2018 12:35:41 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Combat Evolved: The Encounter Design of Halo 3 - by Tommy Thompson]]> https://www.gamasutra.com/blogs/TommyThompson/20181022/328891/Combat_Evolved_The_Encounter_Design_of_Halo_3.php https://www.gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Console/PC https://www.gamasutra.com/blogs/TommyThompson/20181022/328891/Combat_Evolved_The_Encounter_Design_of_Halo_3.php Mon, 22 Oct 2018 10:14:00 EDT <![CDATA[Batman: Arkham Design Analysis (Part 2) - by Stanislav Costiuc]]> https://www.gamasutra.com/blogs/StanislavCostiuc/20181022/329017/Batman_Arkham_Design_Analysis_Part_2.php https://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ Design,Console/PC https://www.gamasutra.com/blogs/StanislavCostiuc/20181022/329017/Batman_Arkham_Design_Analysis_Part_2.php Mon, 22 Oct 2018 09:38:00 EDT <![CDATA[Historians discuss Assassin's Creed Odyssey - by Bob Whitaker]]> https://www.gamasutra.com/blogs/BobWhitaker/20181022/329045/Historians_discuss_Assassins_Creed_Odyssey.php https://www.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious https://www.gamasutra.com/blogs/BobWhitaker/20181022/329045/Historians_discuss_Assassins_Creed_Odyssey.php Mon, 22 Oct 2018 09:36:00 EDT <![CDATA[Video Game Deep Cuts: The Astro Genius, Redeemed - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20181021/329063/Video_Game_Deep_Cuts_The_Astro_Genius_Redeemed.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ https://www.gamasutra.com/blogs/SimonCarless/20181021/329063/Video_Game_Deep_Cuts_The_Astro_Genius_Redeemed.php Sun, 21 Oct 2018 10:08:00 EDT <![CDATA[Kliuless? Gaming Industry ICYMI #8 - by Kenneth Liu]]> https://www.gamasutra.com/blogs/KennethLiu/20181019/328984/Kliuless_Gaming_Industry_ICYMI_8.php https://www.gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/KennethLiu/20181019/328984/Kliuless_Gaming_Industry_ICYMI_8.php Fri, 19 Oct 2018 09:48:00 EDT <![CDATA[Video Game Music Composers: New VR Headphone Tech (2018) - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20181016/328638/Video_Game_Music_Composers_New_VR_Headphone_Tech_2018.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,VR https://www.gamasutra.com/blogs/WinifredPhillips/20181016/328638/Video_Game_Music_Composers_New_VR_Headphone_Tech_2018.php Tue, 16 Oct 2018 10:18:00 EDT <![CDATA[VR Design Principles in &quot;RIGS: Mechanized Combat League&quot; - by Pete Ellis]]> https://www.gamasutra.com/blogs/PeteEllis/20181015/328563/VR_Design_Principles_in_quotRIGS_Mechanized_Combat_Leaguequot.php https://www.gamasutra.com/blogs/author/PeteEllis/1007276/ Design,VR https://www.gamasutra.com/blogs/PeteEllis/20181015/328563/VR_Design_Principles_in_quotRIGS_Mechanized_Combat_Leaguequot.php Mon, 15 Oct 2018 11:20:00 EDT <![CDATA[The Three Words That Will Make Magic Leap and Products Like it - by Neil Schneider]]> https://www.gamasutra.com/blogs/NeilSchneider/20181015/328567/The_Three_Words_That_Will_Make_Magic_Leap_and_Products_Like_it.php https://www.gamasutra.com/blogs/author/NeilSchneider/886871/ Business/Marketing,Serious,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/NeilSchneider/20181015/328567/The_Three_Words_That_Will_Make_Magic_Leap_and_Products_Like_it.php Mon, 15 Oct 2018 11:19:00 EDT <![CDATA[Video Game Deep Cuts: Smash That Magic Spiderweb - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20181014/328585/Video_Game_Deep_Cuts_Smash_That_Magic_Spiderweb.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20181014/328585/Video_Game_Deep_Cuts_Smash_That_Magic_Spiderweb.php Sun, 14 Oct 2018 10:51:00 EDT <![CDATA[Kliuless? Gaming Industry ICYMI #7 - by Kenneth Liu]]> https://www.gamasutra.com/blogs/KennethLiu/20181012/328476/Kliuless_Gaming_Industry_ICYMI_7.php https://www.gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/KennethLiu/20181012/328476/Kliuless_Gaming_Industry_ICYMI_7.php Fri, 12 Oct 2018 09:19:00 EDT <![CDATA[Audio Design for Interactive Narrative VR Experiences - by Larry, Yucheng Chang]]> https://www.gamasutra.com/blogs/LarryYuchengChang/20181023/329208/Audio_Design_for_Interactive_Narrative_VR_Experiences.php https://www.gamasutra.com/blogs/author/LarryYuchengChang/1005071/ Audio,Design,Indie,VR https://www.gamasutra.com/blogs/LarryYuchengChang/20181023/329208/Audio_Design_for_Interactive_Narrative_VR_Experiences.php Tue, 23 Oct 2018 05:02:00 EDT <![CDATA[A Different Approach to Difficulty - by Alex Vu]]> https://www.gamasutra.com/blogs/AlexVu/20181023/329199/A_Different_Approach_to_Difficulty.php https://www.gamasutra.com/blogs/author/AlexVu/1020681/ Design,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/AlexVu/20181023/329199/A_Different_Approach_to_Difficulty.php Tue, 23 Oct 2018 05:01:00 EDT <![CDATA[Innovation in mobile games - by Nikita Tolokonnikov]]> https://www.gamasutra.com/blogs/NikitaTolokonnikov/20181023/326610/Innovation_in_mobile_games.php https://www.gamasutra.com/blogs/author/NikitaTolokonnikov/1006413/ Business/Marketing,Design,Production,Smartphone/Tablet https://www.gamasutra.com/blogs/NikitaTolokonnikov/20181023/326610/Innovation_in_mobile_games.php Tue, 23 Oct 2018 10:30:00 EDT <![CDATA[Graveyard Keeper: How the graphics effects are made - by Svyatoslav Cherkasov]]> https://www.gamasutra.com/blogs/SvyatoslavCherkasov/20181023/329151/Graveyard_Keeper_How_the_graphics_effects_are_made.php https://www.gamasutra.com/blogs/author/SvyatoslavCherkasov/914979/ Programming,Art,Console/PC,Indie https://www.gamasutra.com/blogs/SvyatoslavCherkasov/20181023/329151/Graveyard_Keeper_How_the_graphics_effects_are_made.php Tue, 23 Oct 2018 09:52:00 EDT <![CDATA[Classic Tools Retrospective: The tools that built Deus Ex, with Chris Norden - by David Lightbown]]> https://www.gamasutra.com/blogs/DavidLightbown/20181023/328687/Classic_Tools_Retrospective_The_tools_that_built_Deus_Ex_with_Chris_Norden.php https://www.gamasutra.com/blogs/author/DavidLightbown/1009234/ Programming,Art,Console/PC,Design https://www.gamasutra.com/blogs/DavidLightbown/20181023/328687/Classic_Tools_Retrospective_The_tools_that_built_Deus_Ex_with_Chris_Norden.php Tue, 23 Oct 2018 09:07:00 EDT <![CDATA[What is an RPG? - by Caleb Compton]]> https://www.gamasutra.com/blogs/CalebCompton/20181022/328653/What_is_an_RPG.php https://www.gamasutra.com/blogs/author/CalebCompton/1022690/ Design https://www.gamasutra.com/blogs/CalebCompton/20181022/328653/What_is_an_RPG.php Mon, 22 Oct 2018 03:41:00 EDT <![CDATA[I did everything &quot;wrong&quot;: A first-timer's indie game Kickstarter pre-mortem - by Patric Fallon]]> https://www.gamasutra.com/blogs/PatricFallon/20181022/329109/I_did_everything_quotwrongquot_A_firsttimers_indie_game_Kickstarter_premortem.php https://www.gamasutra.com/blogs/author/PatricFallon/1021570/ Business/Marketing,Production,Console/PC,Indie https://www.gamasutra.com/blogs/PatricFallon/20181022/329109/I_did_everything_quotwrongquot_A_firsttimers_indie_game_Kickstarter_premortem.php Mon, 22 Oct 2018 03:20:00 EDT <![CDATA[Less is (Still) Less: AC: Odyssey’s Exploration Mode and Time-Wasters - by Dave McLeod]]> https://www.gamasutra.com/blogs/DaveMcLeod/20181022/329115/Less_is_Still_Less_AC_Odysseys_Exploration_Mode_and_TimeWasters.php https://www.gamasutra.com/blogs/author/DaveMcLeod/1026473/ Design,Serious https://www.gamasutra.com/blogs/DaveMcLeod/20181022/329115/Less_is_Still_Less_AC_Odysseys_Exploration_Mode_and_TimeWasters.php Mon, 22 Oct 2018 03:04:00 EDT <![CDATA[Boyfriend Dungeon’s $272k Kickstarter Postmortem - by Victoria Tran]]> https://www.gamasutra.com/blogs/VictoriaTran/20181022/328867/Boyfriend_Dungeons_272k_Kickstarter_Postmortem.php https://www.gamasutra.com/blogs/author/VictoriaTran/1025677/ Business/Marketing https://www.gamasutra.com/blogs/VictoriaTran/20181022/328867/Boyfriend_Dungeons_272k_Kickstarter_Postmortem.php Mon, 22 Oct 2018 10:26:00 EDT <![CDATA[Get ready! GitHub Game Off returns November 1st - by Lee Reilly]]> https://www.gamasutra.com/blogs/LeeReilly/20181022/328882/Get_ready_GitHub_Game_Off_returns_November_1st.php https://www.gamasutra.com/blogs/author/LeeReilly/1026414/ Programming,Indie https://www.gamasutra.com/blogs/LeeReilly/20181022/328882/Get_ready_GitHub_Game_Off_returns_November_1st.php Mon, 22 Oct 2018 10:19:00 EDT