Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Sat, 04 Dec 2021 05:24:43 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[The &quot;KISS&quot; Dependency Injection Way in Unity - by Ruben Torres Bonet]]> https://www.gamasutra.com/blogs/RubenTorresBonet/20211118/390963/The_quotKISSquot_Dependency_Injection_Way_in_Unity.php https://www.gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/RubenTorresBonet/20211118/390963/The_quotKISSquot_Dependency_Injection_Way_in_Unity.php Thu, 18 Nov 2021 11:27:00 EST <![CDATA[Rational Design, Part 1 - The Player - by Alexis Jolis Desautels]]> https://www.gamasutra.com/blogs/AlexisJolisDesautels/20211118/391047/Rational_Design_Part_1__The_Player.php https://www.gamasutra.com/blogs/author/AlexisJolisDesautels/687608/ Design,Production https://www.gamasutra.com/blogs/AlexisJolisDesautels/20211118/391047/Rational_Design_Part_1__The_Player.php Thu, 18 Nov 2021 11:14:00 EST <![CDATA[The &quot;KISS&quot; Command Pattern for Unity - by Ruben Torres Bonet]]> https://www.gamasutra.com/blogs/RubenTorresBonet/20211118/391103/The_quotKISSquot_Command_Pattern_for_Unity.php https://www.gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/RubenTorresBonet/20211118/391103/The_quotKISSquot_Command_Pattern_for_Unity.php Thu, 18 Nov 2021 11:13:00 EST <![CDATA[Hybrid Horizontal-Vertical Structure for Game Music Composers (From Spyder to Sackboy: GDC 2021) - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20211118/391104/Hybrid_HorizontalVertical_Structure_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/WinifredPhillips/20211118/391104/Hybrid_HorizontalVertical_Structure_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php Thu, 18 Nov 2021 11:13:00 EST <![CDATA[How to make your own game engine (and why) - by Tyler Glaiel]]> https://www.gamasutra.com/blogs/TylerGlaiel/20211118/391107/How_to_make_your_own_game_engine_and_why.php https://www.gamasutra.com/blogs/author/TylerGlaiel/866349/ Programming https://www.gamasutra.com/blogs/TylerGlaiel/20211118/391107/How_to_make_your_own_game_engine_and_why.php Thu, 18 Nov 2021 11:12:00 EST <![CDATA[Rockstar's Quest for the Ultimate Videogame Horse - by Tommy Thompson]]> https://www.gamasutra.com/blogs/TommyThompson/20211118/391108/Rockstars_Quest_for_the_Ultimate_Videogame_Horse.php https://www.gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Art,Console/PC https://www.gamasutra.com/blogs/TommyThompson/20211118/391108/Rockstars_Quest_for_the_Ultimate_Videogame_Horse.php Thu, 18 Nov 2021 11:11:00 EST <![CDATA[What Dead By Daylight Brings to (and fails) Horror - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20211118/391118/What_Dead_By_Daylight_Brings_to_and_failsHorror.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20211118/391118/What_Dead_By_Daylight_Brings_to_and_failsHorror.php Thu, 18 Nov 2021 11:10:00 EST <![CDATA[Experiencing &quot;Gamelessness&quot; - by Keith Burgun]]> https://www.gamasutra.com/blogs/KeithBurgun/20211026/390430/Experiencing_quotGamelessnessquot.php https://www.gamasutra.com/blogs/author/KeithBurgun/852396/ Design,Serious https://www.gamasutra.com/blogs/KeithBurgun/20211026/390430/Experiencing_quotGamelessnessquot.php Tue, 26 Oct 2021 10:45:00 EDT <![CDATA[Lobotomy Corporation Teaches the Value of Bad Choices - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20211022/390378/Lobotomy_Corporation_Teaches_the_Value_of_BadChoices.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20211022/390378/Lobotomy_Corporation_Teaches_the_Value_of_BadChoices.php Fri, 22 Oct 2021 05:01:00 EDT <![CDATA[The Bull Case for Blockchain Gaming - by Ethan Levy]]> https://www.gamasutra.com/blogs/EthanLevy/20211020/389855/The_Bull_Case_for_Blockchain_Gaming.php https://www.gamasutra.com/blogs/author/EthanLevy/404017/ Business/Marketing,Design,Console/PC,Smartphone/Tablet https://www.gamasutra.com/blogs/EthanLevy/20211020/389855/The_Bull_Case_for_Blockchain_Gaming.php Wed, 20 Oct 2021 01:46:00 EDT <![CDATA[User Research: How simulation games keep players staying - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20211118/391039/User_Research_How_simulation_games_keep_players_staying.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Design,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/YongchengLiu/20211118/391039/User_Research_How_simulation_games_keep_players_staying.php Thu, 18 Nov 2021 11:29:00 EST <![CDATA[User Research: Look into those Eastern middle-aged players who still play games - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20211118/391027/User_Research_Look_into_those_Eastern_middleaged_players_who_still_play_games.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Business/Marketing,Console/PC,Social/Online https://www.gamasutra.com/blogs/YongchengLiu/20211118/391027/User_Research_Look_into_those_Eastern_middleaged_players_who_still_play_games.php Thu, 18 Nov 2021 11:28:00 EST <![CDATA[The state of toxicity in multiplayer games in 2021 and beyond - by Merridew Smith]]> https://www.gamasutra.com/blogs/MerridewSmith/20211118/391029/The_state_of_toxicity_in_multiplayer_games_in_2021_and_beyond.php https://www.gamasutra.com/blogs/author/MerridewSmith/1039941/ Business/Marketing,Production,Serious,Indie,Social/Online https://www.gamasutra.com/blogs/MerridewSmith/20211118/391029/The_state_of_toxicity_in_multiplayer_games_in_2021_and_beyond.php Thu, 18 Nov 2021 11:28:00 EST <![CDATA[3 Ways to Promote Equity and Make Better Games - by Elliot Callighan]]> https://www.gamasutra.com/blogs/ElliotCallighan/20211118/391023/3_Ways_to_Promote_Equity_and_Make_Better_Games.php https://www.gamasutra.com/blogs/author/ElliotCallighan/1030526/ Audio,Business/Marketing,Production https://www.gamasutra.com/blogs/ElliotCallighan/20211118/391023/3_Ways_to_Promote_Equity_and_Make_Better_Games.php Thu, 18 Nov 2021 11:19:00 EST <![CDATA[What makes a gaming experience in casual video games satisfying? - by Starloop Studios]]> https://www.gamasutra.com/blogs/StarloopStudios/20211118/391125/What_makes_a_gaming_experience_in_casual_video_games_satisfying.php https://www.gamasutra.com/blogs/author/StarloopStudios/1027495/ Design https://www.gamasutra.com/blogs/StarloopStudios/20211118/391125/What_makes_a_gaming_experience_in_casual_video_games_satisfying.php Thu, 18 Nov 2021 11:10:00 EST <![CDATA[One Military Camp-How to make a character concept based on a briefing - by Eva Gaspar]]> https://www.gamasutra.com/blogs/EvaGaspar/20211118/391025/One_Military_CampHow_to_make_a_character_concept_based_on_a_briefing.php https://www.gamasutra.com/blogs/author/EvaGaspar/995772/ Design,Production,Art,Console/PC,Indie https://www.gamasutra.com/blogs/EvaGaspar/20211118/391025/One_Military_CampHow_to_make_a_character_concept_based_on_a_briefing.php Thu, 18 Nov 2021 11:08:00 EST <![CDATA[How to Make a Multiplayer Mobile Game that Rocks - by Marta Andres]]> https://www.gamasutra.com/blogs/MartaAndres/20211108/390665/How_to_Make_a_Multiplayer_Mobile_Game_that_Rocks.php https://www.gamasutra.com/blogs/author/MartaAndres/1039865/ Smartphone/Tablet https://www.gamasutra.com/blogs/MartaAndres/20211108/390665/How_to_Make_a_Multiplayer_Mobile_Game_that_Rocks.php Mon, 08 Nov 2021 12:00:00 EST <![CDATA[Slicing up the Hyper Casual Pie - by MARTIN MACMILLAN]]> https://www.gamasutra.com/blogs/MARTINMACMILLAN/20211108/390722/Slicing_up_the_Hyper_Casual_Pie.php https://www.gamasutra.com/blogs/author/MARTINMACMILLAN/1009628/ Business/Marketing,Programming,Serious,Indie https://www.gamasutra.com/blogs/MARTINMACMILLAN/20211108/390722/Slicing_up_the_Hyper_Casual_Pie.php Mon, 08 Nov 2021 11:59:00 EST <![CDATA[One Military Camp - Character behaviours: the mix of artificial intelligence and animations - by Eva Gaspar]]> https://www.gamasutra.com/blogs/EvaGaspar/20211108/390909/One_Military_Camp__Character_behaviours_the_mix_of_artificial_intelligence_and_animations.php https://www.gamasutra.com/blogs/author/EvaGaspar/995772/ Design,Programming,Production,Art,Console/PC,Indie https://www.gamasutra.com/blogs/EvaGaspar/20211108/390909/One_Military_Camp__Character_behaviours_the_mix_of_artificial_intelligence_and_animations.php Mon, 08 Nov 2021 11:58:00 EST <![CDATA[Game Dev Digest Issue #117 - Improving Visuals and Using Real-World Data - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20211108/390936/Game_Dev_Digest_Issue_117__Improving_Visuals_and_Using_RealWorld_Data.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/MikeMarrone/20211108/390936/Game_Dev_Digest_Issue_117__Improving_Visuals_and_Using_RealWorld_Data.php Mon, 08 Nov 2021 11:58:00 EST