Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Mon, 16 May 2022 12:49:19 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Structure for Modular Game Music (Composing for Lineage M: GDC 2022) - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20220513/396986/Structure_for_Modular_Game_Music_Composing_for_Lineage_M_GDC_2022.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/WinifredPhillips/20220513/396986/Structure_for_Modular_Game_Music_Composing_for_Lineage_M_GDC_2022.php Fri, 13 May 2022 04:23:00 EDT <![CDATA[EA likely to emerge unscathed from FIFA breakup - by George Jijiashvili]]> https://www.gamasutra.com/blogs/GeorgeJijiashvili/20220512/396903/EA_likely_to_emerge_unscathed_from_FIFA_breakup.php https://www.gamasutra.com/blogs/author/GeorgeJijiashvili/1034996/ Business/Marketing,Console/PC,Social/Online https://www.gamasutra.com/blogs/GeorgeJijiashvili/20220512/396903/EA_likely_to_emerge_unscathed_from_FIFA_breakup.php Thu, 12 May 2022 04:38:00 EDT <![CDATA[The Cracks in Elden Ring's Combat Design - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20220506/396703/The_Cracks_in_Elden_Rings_Combat_Design.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design https://www.gamasutra.com/blogs/JoshBycer/20220506/396703/The_Cracks_in_Elden_Rings_Combat_Design.php Fri, 06 May 2022 02:58:00 EDT <![CDATA[Consumer awareness of cloud gaming has surged, Omdia research reveals - by George Jijiashvili]]> https://www.gamasutra.com/blogs/GeorgeJijiashvili/20220506/396683/Consumer_awareness_of_cloud_gaming_has_surged_Omdia_research_reveals.php https://www.gamasutra.com/blogs/author/GeorgeJijiashvili/1034996/ Business/Marketing,Console/PC,Social/Online https://www.gamasutra.com/blogs/GeorgeJijiashvili/20220506/396683/Consumer_awareness_of_cloud_gaming_has_surged_Omdia_research_reveals.php Fri, 06 May 2022 01:51:00 EDT <![CDATA[The AI of DOOM (1993) - by Tommy Thompson]]> https://www.gamasutra.com/blogs/TommyThompson/20220429/396457/The_AI_of_DOOM_1993.php https://www.gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Console/PC https://www.gamasutra.com/blogs/TommyThompson/20220429/396457/The_AI_of_DOOM_1993.php Fri, 29 Apr 2022 10:15:00 EDT <![CDATA[10 million people have streamed games on Xbox Cloud Gaming – but what does this mean? - by George Jijiashvili]]> https://www.gamasutra.com/blogs/GeorgeJijiashvili/20220429/396443/10_million_people_have_streamed_games_on_Xbox_Cloud_Gaming__but_what_does_this_mean.php https://www.gamasutra.com/blogs/author/GeorgeJijiashvili/1034996/ Business/Marketing,Console/PC https://www.gamasutra.com/blogs/GeorgeJijiashvili/20220429/396443/10_million_people_have_streamed_games_on_Xbox_Cloud_Gaming__but_what_does_this_mean.php Fri, 29 Apr 2022 09:28:00 EDT <![CDATA[Space Narratives: A Map Generator Denounces Map Generation - by Keith Burgun]]> https://www.gamasutra.com/blogs/KeithBurgun/20220414/395671/Space_Narratives_A_Map_Generator_Denounces_Map_Generation.php https://www.gamasutra.com/blogs/author/KeithBurgun/852396/ Design,Indie https://www.gamasutra.com/blogs/KeithBurgun/20220414/395671/Space_Narratives_A_Map_Generator_Denounces_Map_Generation.php Thu, 14 Apr 2022 02:25:00 EDT <![CDATA[Techniques for Modular Game Music (Composing for Lineage M: GDC 2022) - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20220413/395811/Techniques_for_Modular_Game_Music_Composing_for_Lineage_M_GDC_2022.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/WinifredPhillips/20220413/395811/Techniques_for_Modular_Game_Music_Composing_for_Lineage_M_GDC_2022.php Wed, 13 Apr 2022 01:43:00 EDT <![CDATA[How Townscaper Works: A Story Four Games in the Making - by Tommy Thompson]]> https://www.gamasutra.com/blogs/TommyThompson/20220406/395404/How_Townscaper_Works_A_Story_Four_Games_in_the_Making.php https://www.gamasutra.com/blogs/author/TommyThompson/1020073/ Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/TommyThompson/20220406/395404/How_Townscaper_Works_A_Story_Four_Games_in_the_Making.php Wed, 06 Apr 2022 12:00:00 EDT <![CDATA[Defining Free to Play Ethics - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20220401/395432/Defining_Free_to_PlayEthics.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/JoshBycer/20220401/395432/Defining_Free_to_PlayEthics.php Fri, 01 Apr 2022 02:48:00 EDT <![CDATA[The Perception and Presentation of Self in Gaming World - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20220513/396982/The_Perception_and_Presentation_of_Self_in_Gaming_World.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Design,Production,Console/PC,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/YongchengLiu/20220513/396982/The_Perception_and_Presentation_of_Self_in_Gaming_World.php Fri, 13 May 2022 11:38:00 EDT <![CDATA[Game Dev Digest Issue #141 - Solo Development, and More! - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20220513/396987/Game_Dev_Digest_Issue_141__Solo_Development_and_More.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/MikeMarrone/20220513/396987/Game_Dev_Digest_Issue_141__Solo_Development_and_More.php Fri, 13 May 2022 11:26:00 EDT <![CDATA[What is depth and how do you add it to your game? - by Alex Kubodera]]> https://www.gamasutra.com/blogs/AlexKubodera/20220513/396961/What_is_depth_and_how_do_you_add_it_to_your_game.php https://www.gamasutra.com/blogs/author/AlexKubodera/1040442/ https://www.gamasutra.com/blogs/AlexKubodera/20220513/396961/What_is_depth_and_how_do_you_add_it_to_your_game.php Fri, 13 May 2022 11:10:00 EDT <![CDATA[Should I Pitch or self-publish? - by Joe Slack]]> https://www.gamasutra.com/blogs/JoeSlack/20220512/396888/Should_I_Pitch_or_selfpublish.php https://www.gamasutra.com/blogs/author/JoeSlack/1040137/ Business/Marketing https://www.gamasutra.com/blogs/JoeSlack/20220512/396888/Should_I_Pitch_or_selfpublish.php Thu, 12 May 2022 02:53:00 EDT <![CDATA[Analyzing minimal gameplay unit in match-three: why simple elimination process makes players keep swiping? - by Yongcheng Liu]]> https://www.gamasutra.com/blogs/YongchengLiu/20220512/396789/Analyzing_minimal_gameplay_unit_in_matchthree_why_simple_elimination_process_makes_players_keep_swiping.php https://www.gamasutra.com/blogs/author/YongchengLiu/1037688/ Business/Marketing,Design,Production,Smartphone/Tablet https://www.gamasutra.com/blogs/YongchengLiu/20220512/396789/Analyzing_minimal_gameplay_unit_in_matchthree_why_simple_elimination_process_makes_players_keep_swiping.php Thu, 12 May 2022 10:44:00 EDT <![CDATA[Building RTS User Interface in Unity: Deterrence: Video Devlog 8 - by Matthew Gianfrancesco]]> https://www.gamasutra.com/blogs/MatthewGianfrancesco/20220512/396788/Building_RTS_User_Interface_in_Unity_Deterrence_Video_Devlog_8.php https://www.gamasutra.com/blogs/author/MatthewGianfrancesco/1040269/ Design,Programming,Indie https://www.gamasutra.com/blogs/MatthewGianfrancesco/20220512/396788/Building_RTS_User_Interface_in_Unity_Deterrence_Video_Devlog_8.php Thu, 12 May 2022 10:42:00 EDT <![CDATA[Game Dev Digest Issue #140 - Retro And Polish - by Mike Marrone]]> https://www.gamasutra.com/blogs/MikeMarrone/20220509/396770/Game_Dev_Digest_Issue_140__Retro_And_Polish.php https://www.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Art,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/MikeMarrone/20220509/396770/Game_Dev_Digest_Issue_140__Retro_And_Polish.php Mon, 09 May 2022 12:27:00 EDT <![CDATA[How to get the most out of your voice actors - by Elliot Callighan]]> https://www.gamasutra.com/blogs/ElliotCallighan/20220506/396699/How_to_get_the_most_out_of_your_voice_actors.php https://www.gamasutra.com/blogs/author/ElliotCallighan/1030526/ Audio,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/ElliotCallighan/20220506/396699/How_to_get_the_most_out_of_your_voice_actors.php Fri, 06 May 2022 02:38:00 EDT <![CDATA[Can we moderate gamers that don’t want to play ball? - by Janne Huuskonen]]> https://www.gamasutra.com/blogs/JanneHuuskonen/20220506/396653/Can_we_moderate_gamers_that_dont_want_to_play_ball.php https://www.gamasutra.com/blogs/author/JanneHuuskonen/1040405/ Production,Serious https://www.gamasutra.com/blogs/JanneHuuskonen/20220506/396653/Can_we_moderate_gamers_that_dont_want_to_play_ball.php Fri, 06 May 2022 02:25:00 EDT <![CDATA[How to marry the theme and mechanics in your board game - by Joe Slack]]> https://www.gamasutra.com/blogs/JoeSlack/20220506/396692/How_to_marry_the_theme_and_mechanics_in_your_board_game.php https://www.gamasutra.com/blogs/author/JoeSlack/1040137/ Design https://www.gamasutra.com/blogs/JoeSlack/20220506/396692/How_to_marry_the_theme_and_mechanics_in_your_board_game.php Fri, 06 May 2022 02:16:00 EDT