Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Mon, 17 Dec 2018 02:01:04 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Deep Cuts: Below The Ashen Mutant Hades - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20181216/333067/Video_Game_Deep_Cuts_Below_The_Ashen_Mutant_Hades.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20181216/333067/Video_Game_Deep_Cuts_Below_The_Ashen_Mutant_Hades.php Sun, 16 Dec 2018 11:34:00 EST <![CDATA[Human values in game design - an approach for designing emergent storytelling - by Jakub Stokalski]]> https://www.gamasutra.com/blogs/JakubStokalski/20181213/332891/Human_values_in_game_design__an_approach_for_designing_emergent_storytelling.php https://www.gamasutra.com/blogs/author/JakubStokalski/879610/ Design,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/JakubStokalski/20181213/332891/Human_values_in_game_design__an_approach_for_designing_emergent_storytelling.php Thu, 13 Dec 2018 03:55:00 EST <![CDATA[Kliuless #15: Winner Winner, Epic Dinner - by Kenneth Liu]]> https://www.gamasutra.com/blogs/KennethLiu/20181213/332878/Kliuless_15_Winner_Winner_Epic_Dinner.php https://www.gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/KennethLiu/20181213/332878/Kliuless_15_Winner_Winner_Epic_Dinner.php Thu, 13 Dec 2018 11:24:00 EST <![CDATA[The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new content - by Anatoly Shestov]]> https://www.gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php https://www.gamasutra.com/blogs/author/AnatolyShestov/1001385/ Design,Serious https://www.gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php Wed, 12 Dec 2018 10:05:00 EST <![CDATA[Resources for Video Game Music Composers: The Big List - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20181211/332682/Resources_for_Video_Game_Music_Composers_The_Big_List.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/WinifredPhillips/20181211/332682/Resources_for_Video_Game_Music_Composers_The_Big_List.php Tue, 11 Dec 2018 10:47:00 EST <![CDATA[Quantitative design - How to define XP thresholds? - by Pascal Luban]]> https://www.gamasutra.com/blogs/PascalLuban/20181211/332597/Quantitative_design__How_to_define_XP_thresholds.php https://www.gamasutra.com/blogs/author/PascalLuban/136385/ Design https://www.gamasutra.com/blogs/PascalLuban/20181211/332597/Quantitative_design__How_to_define_XP_thresholds.php Tue, 11 Dec 2018 10:05:00 EST <![CDATA[How Tom Clancy's The Division Manages AI Online - by Tommy Thompson]]> https://www.gamasutra.com/blogs/TommyThompson/20181210/332298/How_Tom_Clancys_The_Division_Manages_AI_Online.php https://www.gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Console/PC https://www.gamasutra.com/blogs/TommyThompson/20181210/332298/How_Tom_Clancys_The_Division_Manages_AI_Online.php Mon, 10 Dec 2018 09:44:00 EST <![CDATA[A Team-Oriented Approval Process - by Timothy Ryan]]> https://www.gamasutra.com/blogs/TimothyRyan/20181210/332502/A_TeamOriented_Approval_Process.php https://www.gamasutra.com/blogs/author/TimothyRyan/285672/ Audio,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet https://www.gamasutra.com/blogs/TimothyRyan/20181210/332502/A_TeamOriented_Approval_Process.php Mon, 10 Dec 2018 09:43:00 EST <![CDATA[The Epic Store, In Its Current State, is Not Good for Anyone. - by David Galindo]]> https://www.gamasutra.com/blogs/DavidGalindo/20181210/332517/The_Epic_Store_In_Its_Current_State_is_Not_Good_for_Anyone.php https://www.gamasutra.com/blogs/author/DavidGalindo/880867/ Business/Marketing,Console/PC,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/DavidGalindo/20181210/332517/The_Epic_Store_In_Its_Current_State_is_Not_Good_for_Anyone.php Mon, 10 Dec 2018 09:42:00 EST <![CDATA[Video Game Deep Cuts: Smash That Punch-Out, Hard - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20181209/332531/Video_Game_Deep_Cuts_Smash_That_PunchOut_Hard.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20181209/332531/Video_Game_Deep_Cuts_Smash_That_PunchOut_Hard.php Sun, 09 Dec 2018 03:33:00 EST <![CDATA[I’m A Fraud – The Signed Confessions of Michael Heron - by Michael Heron]]> https://www.gamasutra.com/blogs/MichaelHeron/20181216/333034/Im_A_Fraud__The_Signed_Confessions_of_Michael_Heron.php https://www.gamasutra.com/blogs/author/MichaelHeron/1010478/ Business/Marketing,Design,Production,Serious,Social/Online https://www.gamasutra.com/blogs/MichaelHeron/20181216/333034/Im_A_Fraud__The_Signed_Confessions_of_Michael_Heron.php Sun, 16 Dec 2018 10:45:00 EST <![CDATA[Rolling a Ball: Harder Than You Thought (part 3) - by Nathaniel Ferguson]]> https://www.gamasutra.com/blogs/NathanielFerguson/20181216/333055/Rolling_a_Ball_Harder_Than_You_Thought_part_3.php https://www.gamasutra.com/blogs/author/NathanielFerguson/1026977/ Programming,Indie https://www.gamasutra.com/blogs/NathanielFerguson/20181216/333055/Rolling_a_Ball_Harder_Than_You_Thought_part_3.php Sun, 16 Dec 2018 10:45:00 EST <![CDATA[Comparing Player Motivation in the Metro Series - by Michael Palmateer]]> https://www.gamasutra.com/blogs/MichaelPalmateer/20181216/333064/Comparing_Player_Motivation_in_the_Metro_Series.php https://www.gamasutra.com/blogs/author/MichaelPalmateer/1027291/ Design,Console/PC,Serious https://www.gamasutra.com/blogs/MichaelPalmateer/20181216/333064/Comparing_Player_Motivation_in_the_Metro_Series.php Sun, 16 Dec 2018 10:43:00 EST <![CDATA[XCOM Enemy Within (Long War Modded Edition): RNG, Tactics & Death ^10th - by Shane Francis]]> https://www.gamasutra.com/blogs/ShaneFrancis/20181216/333042/XCOM_Enemy_Within_Long_War_Modded_Edition_RNG_Tactics__Death_10th.php https://www.gamasutra.com/blogs/author/ShaneFrancis/1027275/ Design,Console/PC https://www.gamasutra.com/blogs/ShaneFrancis/20181216/333042/XCOM_Enemy_Within_Long_War_Modded_Edition_RNG_Tactics__Death_10th.php Sun, 16 Dec 2018 10:42:00 EST <![CDATA[How to make your very first indie game without selling your mom's house - by Tom Safarov]]> https://www.gamasutra.com/blogs/TomSafarov/20181216/333051/How_to_make_your_very_first_indie_game_without_selling_your_moms_house.php https://www.gamasutra.com/blogs/author/TomSafarov/1027042/ Business/Marketing,Production,Console/PC,Indie https://www.gamasutra.com/blogs/TomSafarov/20181216/333051/How_to_make_your_very_first_indie_game_without_selling_your_moms_house.php Sun, 16 Dec 2018 10:42:00 EST <![CDATA[A review of Red Dead Redemption 2's player-motivation - by Charles Domicolo]]> https://www.gamasutra.com/blogs/CharlesDomicolo/20181216/333056/A_review_of_Red_Dead_Redemption_2s_playermotivation.php https://www.gamasutra.com/blogs/author/CharlesDomicolo/1027283/ Design,Console/PC https://www.gamasutra.com/blogs/CharlesDomicolo/20181216/333056/A_review_of_Red_Dead_Redemption_2s_playermotivation.php Sun, 16 Dec 2018 10:42:00 EST <![CDATA[Paideia and Ludus - A Comparison of Play and Rules in Dungeons and Dragons - by Jim Spagnola III]]> https://www.gamasutra.com/blogs/JimSpagnolaIII/20181216/333062/Paideia_and_Ludus__A_Comparison_of_Play_and_Rules_in_Dungeons_and_Dragons.php https://www.gamasutra.com/blogs/author/JimSpagnolaIII/1027286/ Design,Social/Online https://www.gamasutra.com/blogs/JimSpagnolaIII/20181216/333062/Paideia_and_Ludus__A_Comparison_of_Play_and_Rules_in_Dungeons_and_Dragons.php Sun, 16 Dec 2018 10:42:00 EST <![CDATA[Diegetic Games - by Andrew Salvaterra]]> https://www.gamasutra.com/blogs/AndrewSalvaterra/20181216/333060/Diegetic_Games.php https://www.gamasutra.com/blogs/author/AndrewSalvaterra/1027287/ Design,Indie https://www.gamasutra.com/blogs/AndrewSalvaterra/20181216/333060/Diegetic_Games.php Sun, 16 Dec 2018 10:42:00 EST <![CDATA[Good RNG: The Binding of Isaac and Why It’s so Good - by Mike Doran]]> https://www.gamasutra.com/blogs/MikeDoran/20181216/333057/Good_RNG_The_Binding_of_Isaac_and_Why_Its_so_Good.php https://www.gamasutra.com/blogs/author/MikeDoran/1027284/ Business/Marketing,Design,Production https://www.gamasutra.com/blogs/MikeDoran/20181216/333057/Good_RNG_The_Binding_of_Isaac_and_Why_Its_so_Good.php Sun, 16 Dec 2018 10:42:00 EST <![CDATA[The immersive nature of Skyrim - by chris sum]]> https://www.gamasutra.com/blogs/ChrisSum/20181216/333063/The_immersive_nature_of_Skyrim.php https://www.gamasutra.com/blogs/author/ChrisSum/1027289/ Design,Console/PC https://www.gamasutra.com/blogs/ChrisSum/20181216/333063/The_immersive_nature_of_Skyrim.php Sun, 16 Dec 2018 10:42:00 EST