Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Fri, 04 Dec 2020 12:14:36 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Understanding Pain Points in Game Design - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20201203/374630/Understanding_Pain_Points_in_Game_Design.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/JoshBycer/20201203/374630/Understanding_Pain_Points_in_Game_Design.php Thu, 03 Dec 2020 12:12:00 EST <![CDATA[Case study: making Core Defense a solo dev success - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20201203/374683/Case_study_making_Core_Defense_a_solo_dev_success.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20201203/374683/Case_study_making_Core_Defense_a_solo_dev_success.php Thu, 03 Dec 2020 10:05:00 EST <![CDATA[What's your first week revenue per game platform? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20201202/374608/Whats_your_first_week_revenue_per_game_platform.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production https://www.gamasutra.com/blogs/SimonCarless/20201202/374608/Whats_your_first_week_revenue_per_game_platform.php Wed, 02 Dec 2020 12:20:00 EST <![CDATA[How to Fix Miscommunication Issues in Your Team - by Ryan Sumo]]> https://www.gamasutra.com/blogs/RyanSumo/20201130/374437/How_to_Fix_Miscommunication_Issues_in_Your_Team.php https://www.gamasutra.com/blogs/author/RyanSumo/933395/ Business/Marketing,Production,Indie https://www.gamasutra.com/blogs/RyanSumo/20201130/374437/How_to_Fix_Miscommunication_Issues_in_Your_Team.php Mon, 30 Nov 2020 01:00:00 EST <![CDATA[6.4 million consumer VR headsets will be sold in 2020, with content spending surpassing $1bn mark, Omdia's new research shows - by George Jijiashvili]]> https://www.gamasutra.com/blogs/GeorgeJijiashvili/20201130/374385/64_million_consumer_VR_headsets_will_be_sold_in_2020_with_content_spending_surpassing_1bn_mark_Omdias_new_research_shows.php https://www.gamasutra.com/blogs/author/GeorgeJijiashvili/1034996/ Business/Marketing,VR https://www.gamasutra.com/blogs/GeorgeJijiashvili/20201130/374385/64_million_consumer_VR_headsets_will_be_sold_in_2020_with_content_spending_surpassing_1bn_mark_Omdias_new_research_shows.php Mon, 30 Nov 2020 12:56:00 EST <![CDATA[Raytraced shadows implementation in The Riftbreaker - by Piotr Bomak]]> https://www.gamasutra.com/blogs/PiotrBomak/20201130/374358/Raytraced_shadows_implementation_in_The_Riftbreaker.php https://www.gamasutra.com/blogs/author/PiotrBomak/1022578/ Design,Programming,Art,Console/PC,Serious,Indie https://www.gamasutra.com/blogs/PiotrBomak/20201130/374358/Raytraced_shadows_implementation_in_The_Riftbreaker.php Mon, 30 Nov 2020 12:55:00 EST <![CDATA[The one key Steam stat that you're not checking... - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20201129/374443/The_one_key_Steam_stat_that_youre_not_checking.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20201129/374443/The_one_key_Steam_stat_that_youre_not_checking.php Sun, 29 Nov 2020 11:09:00 EST <![CDATA[Key Ingredients For Compelling Video Game Characters - by Natalie Mikkelson]]> https://www.gamasutra.com/blogs/NatalieMikkelson/20201126/374357/Key_Ingredients_For_Compelling_Video_Game_Characters.php https://www.gamasutra.com/blogs/author/NatalieMikkelson/1015454/ Design https://www.gamasutra.com/blogs/NatalieMikkelson/20201126/374357/Key_Ingredients_For_Compelling_Video_Game_Characters.php Thu, 26 Nov 2020 07:18:00 EST <![CDATA[The anatomy of a Steam sale - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20201125/374322/The_anatomy_of_a_Steam_sale.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://www.gamasutra.com/blogs/SimonCarless/20201125/374322/The_anatomy_of_a_Steam_sale.php Wed, 25 Nov 2020 11:50:00 EST <![CDATA[Does Apple's 15% platform cut change the game? - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20201122/374143/Does_Apples_15_platform_cut_change_the_game.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie,VR https://www.gamasutra.com/blogs/SimonCarless/20201122/374143/Does_Apples_15_platform_cut_change_the_game.php Sun, 22 Nov 2020 11:00:00 EST <![CDATA[A Guide To Delay-Proof Game Development— Part I: Planning and Prevention - by Stas Ignatov]]> https://www.gamasutra.com/blogs/StasIgnatov/20201203/374664/A_Guide_To_DelayProof_Game_Development_Part_I_Planning_and_Prevention.php https://www.gamasutra.com/blogs/author/StasIgnatov/1035485/ Business/Marketing,Production,Indie https://www.gamasutra.com/blogs/StasIgnatov/20201203/374664/A_Guide_To_DelayProof_Game_Development_Part_I_Planning_and_Prevention.php Thu, 03 Dec 2020 11:42:00 EST <![CDATA[New Oxford Study: Video games can benefit mental health! - by rakshak meena]]> https://www.gamasutra.com/blogs/RakshakMeena/20201203/374657/New_Oxford_Study_Video_games_can_benefit_mental_health.php https://www.gamasutra.com/blogs/author/RakshakMeena/1036536/ Social/Online https://www.gamasutra.com/blogs/RakshakMeena/20201203/374657/New_Oxford_Study_Video_games_can_benefit_mental_health.php Thu, 03 Dec 2020 11:40:00 EST <![CDATA[PLAYING A GAME IS NO LONGER ENOUGH - by Fabien Rossini]]> https://www.gamasutra.com/blogs/FabienRossini/20201203/374652/PLAYING_A_GAME_IS_NO_LONGER_ENOUGH.php https://www.gamasutra.com/blogs/author/FabienRossini/1036785/ Business/Marketing,Design,Production,Indie,Social/Online https://www.gamasutra.com/blogs/FabienRossini/20201203/374652/PLAYING_A_GAME_IS_NO_LONGER_ENOUGH.php Thu, 03 Dec 2020 11:39:00 EST <![CDATA[Indie History of Nimoyd: Two Friends and Their Search for that Awesome Whoa Whoa Game Idea - by Rafael Wawer]]> https://www.gamasutra.com/blogs/RafaelWawer/20201201/374477/Indie_History_of_Nimoyd_Two_Friends_and_Their_Search_for_that_Awesome_Whoa_Whoa_Game_Idea.php https://www.gamasutra.com/blogs/author/RafaelWawer/1036827/ Business/Marketing,Design,Production,Indie https://www.gamasutra.com/blogs/RafaelWawer/20201201/374477/Indie_History_of_Nimoyd_Two_Friends_and_Their_Search_for_that_Awesome_Whoa_Whoa_Game_Idea.php Tue, 01 Dec 2020 10:43:00 EST <![CDATA[Intel View in Mafia III - by Ravi Teja Sanampudi]]> https://www.gamasutra.com/blogs/RaviTejaSanampudi/20201201/374488/Intel_View_in_Mafia_III.php https://www.gamasutra.com/blogs/author/RaviTejaSanampudi/1035759/ Programming,Console/PC https://www.gamasutra.com/blogs/RaviTejaSanampudi/20201201/374488/Intel_View_in_Mafia_III.php Tue, 01 Dec 2020 10:43:00 EST <![CDATA[Enemy settlements mechanics for car games - by Hernan Smicht]]> https://www.gamasutra.com/blogs/HernanSmicht/20201130/374347/Enemy_settlements_mechanics_for_car_games.php https://www.gamasutra.com/blogs/author/HernanSmicht/1036254/ Design,Production,Indie https://www.gamasutra.com/blogs/HernanSmicht/20201130/374347/Enemy_settlements_mechanics_for_car_games.php Mon, 30 Nov 2020 01:11:00 EST <![CDATA[How to Decide if Partnering with a Publisher is Worth it for Your Next Game - by Andrej Kovacevic]]> https://www.gamasutra.com/blogs/AndrejKovacevic/20201130/374446/How_to_Decide_if_Partnering_with_a_Publisher_is_Worth_it_for_Your_Next_Game.php https://www.gamasutra.com/blogs/author/AndrejKovacevic/1019808/ Business/Marketing,Production,Console/PC,Indie https://www.gamasutra.com/blogs/AndrejKovacevic/20201130/374446/How_to_Decide_if_Partnering_with_a_Publisher_is_Worth_it_for_Your_Next_Game.php Mon, 30 Nov 2020 01:03:00 EST <![CDATA[Make your game accessible with these tips - by Laura del Pino from Rising Pixel]]> https://www.gamasutra.com/blogs/LauraDelPinofromRisingPixel/20201130/374418/Make_your_game_accessible_with_these_tips.php https://www.gamasutra.com/blogs/author/LauraDelPinofromRisingPixel/1036716/ Design,Programming https://www.gamasutra.com/blogs/LauraDelPinofromRisingPixel/20201130/374418/Make_your_game_accessible_with_these_tips.php Mon, 30 Nov 2020 12:58:00 EST <![CDATA[Long Live the King: Why I Bounced from Final Fantasy 14 to World of Warcraft Classic - by Cory Tischbein]]> https://www.gamasutra.com/blogs/CoryTischbein/20201130/374432/Long_Live_the_King_Why_I_Bounced_from_Final_Fantasy_14_to_World_of_Warcraft_Classic.php https://www.gamasutra.com/blogs/author/CoryTischbein/1036810/ Console/PC,Serious,Social/Online https://www.gamasutra.com/blogs/CoryTischbein/20201130/374432/Long_Live_the_King_Why_I_Bounced_from_Final_Fantasy_14_to_World_of_Warcraft_Classic.php Mon, 30 Nov 2020 12:58:00 EST <![CDATA[A Post Mortem about non-mechanical Games - by Rafael Branco]]> https://www.gamasutra.com/blogs/RafaelBranco/20201130/374436/A_Post_Mortem_about_nonmechanical_Games.php https://www.gamasutra.com/blogs/author/RafaelBranco/1036812/ Design,Serious https://www.gamasutra.com/blogs/RafaelBranco/20201130/374436/A_Post_Mortem_about_nonmechanical_Games.php Mon, 30 Nov 2020 12:58:00 EST