Gamasutra.com - All Blogs https://www.gamasutra.com/blogs/ Gamasutra Blogs Mon, 22 Apr 2019 04:03:45 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Deep Cuts: The Panzer At Heaven's Vault - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20190421/341166/Video_Game_Deep_Cuts_The_Panzer_At_Heavens_Vault.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20190421/341166/Video_Game_Deep_Cuts_The_Panzer_At_Heavens_Vault.php Sun, 21 Apr 2019 10:18:00 EDT <![CDATA[Referencing Objects: Names vs GUIDs - by Niklas Gray]]> https://www.gamasutra.com/blogs/NiklasGray/20190418/340973/Referencing_Objects_Names_vs_GUIDs.php https://www.gamasutra.com/blogs/author/NiklasGray/1016727/ Programming https://www.gamasutra.com/blogs/NiklasGray/20190418/340973/Referencing_Objects_Names_vs_GUIDs.php Thu, 18 Apr 2019 10:29:00 EDT <![CDATA[Video game music composer gives lecture at the Library of Congress - by Winifred Phillips]]> https://www.gamasutra.com/blogs/WinifredPhillips/20190417/340788/Video_game_music_composer_gives_lecture_at_the_Library_of_Congress.php https://www.gamasutra.com/blogs/author/WinifredPhillips/930735/ Production,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR,Audio,Design https://www.gamasutra.com/blogs/WinifredPhillips/20190417/340788/Video_game_music_composer_gives_lecture_at_the_Library_of_Congress.php Wed, 17 Apr 2019 10:32:00 EDT <![CDATA[How I found my style on YouTube - by Stanislav Costiuc]]> https://www.gamasutra.com/blogs/StanislavCostiuc/20190416/340786/How_I_found_my_style_on_YouTube.php https://www.gamasutra.com/blogs/author/StanislavCostiuc/949097/ Design,Serious https://www.gamasutra.com/blogs/StanislavCostiuc/20190416/340786/How_I_found_my_style_on_YouTube.php Tue, 16 Apr 2019 10:38:00 EDT <![CDATA[Showing And Announcing We Are The Caretakers At PAX East - At The Same Time - by Scott Brodie]]> https://www.gamasutra.com/blogs/ScottBrodie/20190416/340803/Showing_And_Announcing_We_Are_The_Caretakers_At_PAX_EastAt_The_SameTime.php https://www.gamasutra.com/blogs/author/ScottBrodie/149118/ Business/Marketing,Design,Console/PC,Indie https://www.gamasutra.com/blogs/ScottBrodie/20190416/340803/Showing_And_Announcing_We_Are_The_Caretakers_At_PAX_EastAt_The_SameTime.php Tue, 16 Apr 2019 10:35:00 EDT <![CDATA[My thoughts on difficulty in games - by Keith Burgun]]> https://www.gamasutra.com/blogs/KeithBurgun/20190415/340732/My_thoughts_on_difficulty_in_games.php https://www.gamasutra.com/blogs/author/KeithBurgun/852396/ Design,Serious https://www.gamasutra.com/blogs/KeithBurgun/20190415/340732/My_thoughts_on_difficulty_in_games.php Mon, 15 Apr 2019 10:32:00 EDT <![CDATA[Event SuperVision - by Nathan Cheever]]> https://www.gamasutra.com/blogs/NathanCheever/20190415/340748/Event_SuperVision.php https://www.gamasutra.com/blogs/author/NathanCheever/1021787/ Design,Console/PC https://www.gamasutra.com/blogs/NathanCheever/20190415/340748/Event_SuperVision.php Mon, 15 Apr 2019 10:27:00 EDT <![CDATA[Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation - by Simon Carless]]> https://www.gamasutra.com/blogs/SimonCarless/20190414/340758/Video_Game_Deep_Cuts_Falcon_Scores_Weed_Needs_Vacation.php https://www.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/SimonCarless/20190414/340758/Video_Game_Deep_Cuts_Falcon_Scores_Weed_Needs_Vacation.php Sun, 14 Apr 2019 10:16:00 EDT <![CDATA[Tough Questions to Improve Your Leadership - by Richard Atlas]]> https://www.gamasutra.com/blogs/RichardAtlas/20190412/340649/Tough_Questions_to_Improve_Your_Leadership.php https://www.gamasutra.com/blogs/author/RichardAtlas/995937/ Business/Marketing,Design,Production,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/RichardAtlas/20190412/340649/Tough_Questions_to_Improve_Your_Leadership.php Fri, 12 Apr 2019 10:35:00 EDT <![CDATA[Kliuless #31: Gamer Motivations Deep Dive - by Kenneth Liu]]> https://www.gamasutra.com/blogs/KennethLiu/20190412/340665/Kliuless_31_Gamer_Motivations_Deep_Dive.php https://www.gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet,VR https://www.gamasutra.com/blogs/KennethLiu/20190412/340665/Kliuless_31_Gamer_Motivations_Deep_Dive.php Fri, 12 Apr 2019 10:34:00 EDT <![CDATA[Postmortem: Skirmish Line - by Tony Hua]]> https://www.gamasutra.com/blogs/TonyHua/20190421/341148/Postmortem_Skirmish_Line.php https://www.gamasutra.com/blogs/author/TonyHua/1021055/ Design,Programming,Production,Art,Console/PC,Indie,Audio,Business/Marketing https://www.gamasutra.com/blogs/TonyHua/20190421/341148/Postmortem_Skirmish_Line.php Sun, 21 Apr 2019 11:04:00 EDT <![CDATA[Troll Games - Design a golden path - by Diego Ricchiuti]]> https://www.gamasutra.com/blogs/DiegoRicchiuti/20190419/341062/Troll_Games__Design_a_golden_path.php https://www.gamasutra.com/blogs/author/DiegoRicchiuti/871204/ Design https://www.gamasutra.com/blogs/DiegoRicchiuti/20190419/341062/Troll_Games__Design_a_golden_path.php Fri, 19 Apr 2019 09:51:00 EDT <![CDATA[How to publish mobile game, and avoid making my mistakes - by Eugene Litvynov]]> https://www.gamasutra.com/blogs/EugeneLitvynov/20190419/341078/How_to_publish_mobile_game_and_avoid_making_my_mistakes.php https://www.gamasutra.com/blogs/author/EugeneLitvynov/1029295/ Business/Marketing,Production,Indie,Smartphone/Tablet https://www.gamasutra.com/blogs/EugeneLitvynov/20190419/341078/How_to_publish_mobile_game_and_avoid_making_my_mistakes.php Fri, 19 Apr 2019 09:48:00 EDT <![CDATA[The Morality of Anti-Heroes in Video Games: Why it's Fun to be the 'Bad Guy' - by Katrina Filippidis]]> https://www.gamasutra.com/blogs/KatrinaFilippidis/20190419/341096/The_Morality_of_AntiHeroes_in_Video_Games_Why_its_Fun_to_be_the_Bad_Guy.php https://www.gamasutra.com/blogs/author/KatrinaFilippidis/1029311/ Design,Indie https://www.gamasutra.com/blogs/KatrinaFilippidis/20190419/341096/The_Morality_of_AntiHeroes_in_Video_Games_Why_its_Fun_to_be_the_Bad_Guy.php Fri, 19 Apr 2019 09:36:00 EDT <![CDATA[How to Make Catchy Collectibles - by Josh Bycer]]> https://www.gamasutra.com/blogs/JoshBycer/20190419/341100/How_to_Make_Catchy_Collectibles.php https://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://www.gamasutra.com/blogs/JoshBycer/20190419/341100/How_to_Make_Catchy_Collectibles.php Fri, 19 Apr 2019 09:32:00 EDT <![CDATA[What Happens When Game Artists Design a Mural - by Tudor Morris]]> https://www.gamasutra.com/blogs/TudorMorris/20190418/340991/What_Happens_When_Game_Artists_Design_a_Mural.php https://www.gamasutra.com/blogs/author/TudorMorris/1029306/ Art https://www.gamasutra.com/blogs/TudorMorris/20190418/340991/What_Happens_When_Game_Artists_Design_a_Mural.php Thu, 18 Apr 2019 11:33:00 EDT <![CDATA[5 Basic Steps in Creating Balanced In-Game Economy - by Darina Emelyantseva]]> https://www.gamasutra.com/blogs/DarinaEmelyantseva/20190418/340987/5_Basic_Steps_in_Creating_Balanced_InGame_Economy.php https://www.gamasutra.com/blogs/author/DarinaEmelyantseva/1029266/ Design https://www.gamasutra.com/blogs/DarinaEmelyantseva/20190418/340987/5_Basic_Steps_in_Creating_Balanced_InGame_Economy.php Thu, 18 Apr 2019 10:33:00 EDT <![CDATA[Good intro vs. Great intro. What makes a game prologue gripping? - by Anton Slashcev]]> https://www.gamasutra.com/blogs/AntonSlashcev/20190418/340951/Good_intro_vs_Great_intro_What_makes_a_game_prologue_gripping.php https://www.gamasutra.com/blogs/author/AntonSlashcev/1029247/ Design https://www.gamasutra.com/blogs/AntonSlashcev/20190418/340951/Good_intro_vs_Great_intro_What_makes_a_game_prologue_gripping.php Thu, 18 Apr 2019 10:32:00 EDT <![CDATA[The Importance of Being Refreshed: Why game jams can be a necessary distraction - by Patric Fallon]]> https://www.gamasutra.com/blogs/PatricFallon/20190416/340660/The_Importance_of_Being_Refreshed_Why_game_jams_can_be_a_necessary_distraction.php https://www.gamasutra.com/blogs/author/PatricFallon/1021570/ Design,Production,Indie https://www.gamasutra.com/blogs/PatricFallon/20190416/340660/The_Importance_of_Being_Refreshed_Why_game_jams_can_be_a_necessary_distraction.php Tue, 16 Apr 2019 10:40:00 EDT <![CDATA[Don’t Browse ArtStation Too Much - by Vasburg E']]> https://www.gamasutra.com/blogs/VasburgE/20190416/340814/Dont_Browse_ArtStation_Too_Much.php https://www.gamasutra.com/blogs/author/VasburgE/1029250/ Art,Serious https://www.gamasutra.com/blogs/VasburgE/20190416/340814/Dont_Browse_ArtStation_Too_Much.php Tue, 16 Apr 2019 10:33:00 EDT