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January 23, 2018
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Category: Smartphone/Tablet

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Posted by Trent Polack on 01/23/18 09:40:00 am in Smartphone/Tablet
A brief guide on material usage in Unreal Engine 4 along with best practices and links to our open-source assets.

Posted by Simon Carless on 01/21/18 10:35:00 pm in Smartphone/Tablet
This week's Video Game Deep Cuts includes what editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.

Posted by Tim Merel on 01/16/18 11:16:00 am in Smartphone/Tablet
Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Games software alone could take 3/4 of market revenue in 5 years, with hardware taking the rest (as detailed in Digi-Capital's new Games Report Q1 2018).

Posted by Simon Carless on 01/14/18 10:50:00 pm in Smartphone/Tablet
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.

Posted by Tim Merel on 01/09/18 10:00:00 am in Smartphone/Tablet
AR/VR investment records were broken last year as startups raised over $3 billion across 28 AR/VR categories (over $1.5 billion in Q4 2017). Plus Magic Leap revealed its product and took less than a fifth of all investment. Who knew that could happen?

Posted by Ramin Shokrizade on 01/08/18 09:10:00 am in Smartphone/Tablet
Understanding how games and other media affect consumers on a biological level can lead to major breakthroughs in commercial success and public health. Part 1 of a 2 part series.