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April 20, 2019
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Category: Smartphone/Tablet


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Posted by Winifred Phillips on 04/17/19 10:32:00 am in Smartphone/Tablet
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.

Posted by Simon Carless on 04/14/19 10:16:00 pm in Smartphone/Tablet
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.

Posted by Richard Atlas on 04/12/19 10:35:00 am in Smartphone/Tablet
"Tough Questions to Improve Your Leadership" is the name of a talk I gave at GDC this year. Along with the talk, there was a handout with questions that the audience could ponder about their leadership. This post is about the talk and those questions!

Posted by Kenneth Liu on 04/12/19 10:34:00 am in Smartphone/Tablet
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Kenneth Liu on 04/08/19 11:11:00 am in Smartphone/Tablet
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Joseph Kim on 04/08/19 10:57:00 am in Smartphone/Tablet
With games like Cookie Jam, Panda Pop, and Harry Potter Hogwarts Mystery how does Jam City approach marketing for their mobile games? Harry Potter got 40M installs to date so far. How do you run, structure, and optimize UA? Find out now!