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July 9, 2020
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Category: Smartphone/Tablet


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Posted by Simon Carless on 07/07/20 09:41:00 am in Smartphone/Tablet
Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.

Posted by Simon Carless on 07/03/20 09:54:00 am in Smartphone/Tablet
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.

Posted by Ruben Torres Bonet on 07/02/20 10:52:00 am in Smartphone/Tablet
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table: How is your memory layout structured? What memory regions does Unity have? How fragmented is your memory?

Posted by Josh Bycer on 06/30/20 11:03:00 am in Smartphone/Tablet
Free to Play and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.

Posted by Simon Carless on 06/26/20 03:59:00 pm in Smartphone/Tablet
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.

Posted by Simon Carless on 06/24/20 11:23:00 am in Smartphone/Tablet
The best way around a shouting match to promote your game? Avoid it altogether. Rather, embrace that game design is part of the marketing equation and embed discoverability directly into the game itself.