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Posted by Josh Bycer on 06/24/22 12:36:00 pm in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.

This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system for the music of Lineage M: The Elmor (composed by video game composer Winifred Phillips).

This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: The Elmor, by video game composer Winifred Phillips.

In this article series, video game composer Winifred Phillips shares the content of her GDC 2022 lecture, "Composing for Lineage M: Modular Construction in Game Music." Topics include one-shots, interchangeable components, cohesive pacing, tonal center.

Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain further insights thanks to my interviewing its creator Oskar Stalberg.

Free to Play Design has become a major aspect of game development and mobile games, and in my upcoming book, I started to talk about defining a code of ethics for making a game that's fair for both consumers and developers.