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November 27, 2020
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Category: Smartphone/Tablet

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Posted by George Jijiashvili on 11/19/20 10:34:00 am in Smartphone/Tablet
Today Nvidia launched its GeForce Now cloud gaming service on iOS in beta. Due to App Store’s restrictions on cloud gaming services, it will be delivered as a web app though the Safari browser.

Posted by Winifred Phillips on 11/17/20 01:35:00 pm in Smartphone/Tablet
Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble. Includes video examples and in-depth discussion of strategies and contrasting techniques.

Posted by Om Tandon on 11/17/20 12:45:00 pm in Smartphone/Tablet
This data driven analysis looks at newly emerging player needs, fuelling the appetite for narrative & storytelling. We analyse common trends & patterns emerging in modern day storytelling of blockbuster casual games.

Posted by Simon Carless on 11/11/20 09:23:00 am in Smartphone/Tablet
So, with the announcement that Ubisoft+ is now available on Amazon Luna, the premium game sub wars continue to stride forward, Terminator-style. But which big publishers dig the idea, and which don't?

Posted by Andreas Papathanasis on 11/08/20 12:54:00 pm in Smartphone/Tablet
Our industry is obsessed with complexity, with brutal consequences in employee wellbeing and product quality. It's time to start talking about this unhealthy obsession.

Posted by Josh Bycer on 10/29/20 10:37:00 am in Smartphone/Tablet
Mobile games have grown dramatically over the last decade, and with the latest success of Genshin Impact, it's time to talk about how mobile game design has change in terms of its market appeal.