GDC Showcase 2021 featured composer Winifred Phillips' talk, "Homefront to God of War: Using Music to Build Suspense." This article includes a partial transcript from the online Q&A, along with additional content expanding on topics from that Q&A session.
Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.
In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
Earlier this month, Supercell announced 3 new games based on the Clash Franchise, and they already softlaunched one of them (Clash Quest).
Here are my thoughts & predictions on them, and a brief analysis after playing Clash Quest.
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
My fifth book is starting to take shape, and it's giving me the chance to revisit the topic of Pay to Win Design. For today, I want to discuss the three clear signs that a game is pay to win.