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July 21, 2018
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Category: Social/Online


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Posted by Simon Carless on 07/15/18 10:22:00 pm in Social/Online
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.

Posted by Simon Carless on 07/08/18 10:43:00 pm in Social/Online
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.

Posted by Simon Carless on 07/01/18 10:27:00 pm in Social/Online
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.

Posted by Raph Koster on 06/27/18 02:00:00 pm in Social/Online
POSTMORTEMS is a new book of selected design essays by Raph Koster, covering a quarter-century of online game design from MUDs through major MMOs like Ultima Online and Star Wars Galaxies. Here is an exclusive excerpt.

Posted by Simon Carless on 06/24/18 01:34:00 pm in Social/Online
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.

Posted by Simon Carless on 06/18/18 12:01:00 am in Social/Online
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.