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Category: Social/Online


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Posted by Simon Carless on 06/05/20 06:29:00 pm in Social/Online
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.

Posted by Ruben Torres Bonet on 06/03/20 10:21:00 am in Social/Online
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when you deal with C# value types.

Posted by Simon Carless on 05/31/20 05:30:00 pm in Social/Online
Particularly this week, with all that’s going on, it feels weird to be putting out a newsletter about video games. But here's one anyway, covering the top games/links of the week.

Posted by Simon Carless on 05/28/20 05:45:00 pm in Social/Online
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.

Posted by Simon Carless on 05/27/20 02:54:00 pm in Social/Online
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!

Posted by Ruben Torres Bonet on 05/27/20 02:47:00 pm in Social/Online
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.