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January 16, 2021
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Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.

Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.

Posted by Javier Barnes on 01/06/21 08:35:00 am in Design, Social/Online, Smartphone/Tablet
Wondering how many currencies to use in your free-to-play game? Or what should be their unitary prices? Or how to avoid that they suffer devaluation? This article might help you!

The 'Interactive Empathy and Embodiment' framework is an innovative, sensory design approach to game design founded on traditional craft, which promotes empathy and hopes to nudge the industry in a more self-aware and conscientious direction.

Here's one of the questions that I often get when it comes to ray-tracing in Unity: how do I get started? Let me help you out with that.

Posted by Josh Ge on 12/23/20 10:40:00 am in Design, Console/PC, Serious, Indie, Social/Online
Reviewing how Cogmind's special ARG event for Halloween 2020 was conceptualized, built, played, and received.