Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 19, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Social/Online

Expert RSS

Posted by Raph Koster on 03/16/18 08:19:00 pm in Social/Online
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.

Posted by Sande Chen on 03/15/18 10:46:00 am in Social/Online
IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.

Posted by Om Tandon on 03/15/18 10:45:00 am in Social/Online
How Golfclash leverages "Learning from your opponents" as an effective on-boarding tool, how "Psychology of Wager Systems, impacts casual gameplay and why "Timed Chest" in Golfclash and Clash Royale might be catching on.

Posted by Simon Carless on 03/11/18 10:30:00 pm in Social/Online
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more.

Posted by Howard Tsao on 03/08/18 09:19:00 am in Social/Online
The process and challenges of taking Guns of Icarus from PC and Steam to PS4 and making seamless cross-platform play with voice chat a reality.

Posted by Tanya X. Short on 03/05/18 10:05:00 am in Social/Online
What do Dark Souls, Harvest Moon, The Witcher 3, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.