iResearch recently released their new China Online Game Industry Q1 Report. First, let’s highlight some of the key game industry data revealed. Then towards the end of this article, I’ll share my thoughts about what they mean.
With an understanding of what makes players want to buy, you can enhance the experience and increase your IAP. But how do you find out what works? We used our in-game platform to test the impact of in-game product videos—and the results surprised us.
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.
Digi-Capital’s new Games Investment Report Q3 2019 shows a record $9.6 billion games investment in the last 18 months. Yet at the same time games company M&As and IPOs dropped to 2010 levels at only $1.1 billion for the first half of 2019.
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
I interviewed over a dozen artists and creatives to discuss better solutions and standards for the ongoing and familiar practice of Art Tests which employers use to vet job candidates in the Video Game, Animation and Entertainment Industry.