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September 25, 2021
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Category: Vr


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Posted by Wendelin Reich on 06/29/21 10:17:00 am in Design, Production, Smartphone/Tablet, VR
Developers and players agree that innovation in character AI has largely come to a halt. This four-part series is about finding a way forward, and here we start by a close look at the concept of 'behavior' (which, if you think about it, is all NPCs do).

In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.

A look back at the decades long history of game accessibility knowledge sharing

You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework

Creative production gets much needed "modern" tooling, Google demos 3D Telepresence, and a Volumetric Format Association aims to solidify volumetric video formats

Collection of announcements, initiatives, launches and events from this year's event

GDC Showcase 2021 featured composer Winifred Phillips' talk, "Homefront to God of War: Using Music to Build Suspense." This article includes a partial transcript from the online Q&A, along with additional content expanding on topics from that Q&A session.

Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.

In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.

What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...