Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 17, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Don't skip the smorgasbord of great talks at GDC 2018's Indie Games Summit!  
by Staff [01.16.18]
It's 2 months 'til GDC 2018, so organizers want to highlight some great Indie Games Summit talks on everything from portraying death in games to what's involved with porting your game.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, GDC

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Redefining music in The Witcher 3: Wild Hunt  
by Emma Kidwell [01.12.18]
In this GDC 2016 session, The Witcher 3: Wild Hunt composers Marcin Przybylowicz and Mikolai Stroinski discuss the soundtrack's influence on narration and how Slavic folklore influenced musical direction.
Audio, Video

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms  
by Alissa McAloon [01.12.18]
All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Come on and slam at the GDC 2018 NBA Jam Classic Game Postmortem!  
by Staff [01.09.18]
Mark Turmell, a longtime game designer and programmer who's been making games since the '80s, will be at GDC 2018 in March to present a fascinating Classic Game Postmortem of NBA Jam
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, GDC

Video Game Deep Cuts: A Warframe In The Arizona Sunshine  
by Gamasutra Staff [01.07.18]
This week's longform article/video highlights include why Warframe is a (somewhat more) ethical approach to free-to-play, bringing Arizona Sunshine to PlayStation VR, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


VR Headphones Update: Video Game Music Composers  
by Winifred Phillips [01.16.18]
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products. The issue of consumer confusion regarding headphone surround sound in VR is also discussed.
Audio, VR

Game Development: Where To Start 1
by Connor Addis [01.15.18]
If you are an avid video game player, a game developer is probably your dream job. Whenever you choose the desired icon, put on your headphones, and click “play”, a journey into a new world begins. But doesn’t it look awfully complicated?
Audio, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet, VR

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Simon Carless [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Far Cry 3 Opening : The Meta Setup  
by Léonard Bertos [01.11.18]
Of course, I tend to believe a good, strong narration must be merged with the gameplay to be efficient. But a good old cutscene can convince the player bfore even playing and prepare for the show before it even begins.
Audio, Business/Marketing, Design, Art, Console/PC

QA - Defect Count is Defunct 4
by Alex Dorans [01.10.18]
When it comes to checking the performance of your QA team, or individuals within the team, how do you go about measuring that? Here is why you should stop monitoring your teams bug quota and using it as metric to justify the teams output.
Audio, Design, Programming, Production, Art

How to actually finish your first game this year 14
by Chris Zukowski [01.09.18]
Your first game should be simple they say. What does "simple" even mean?
Audio, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet


Qualcomm — San Diego, California, United States
[01.17.18]
3D Engine Developer


Qualcomm — San Diego, California, United States
[01.17.18]
Software Engineer


Respawn Entertainment — Chatsworth, California, United States
[01.17.18]
Senior Character Artist
We're looking for an experienced and knowledgeable Senior Character Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We're picturing someone who has a knack for bringing heroes and villains to life through their 3D artistry. The ideal candidate for this position has a strong grasp of organic subject matter and can nail realistic, high quality models and textures for everything from compelling human faces to costumes and gear. If this sounds like you, we're looking forward to seeing your resume!

Jam City — Culver City, California, United States
[01.17.18]
Platform Engineer


Shiny Shoe — San Francisco, California, United States
[01.17.18]
Gameplay and Engine Programmer
We are seeking an experienced, self-starting programmer who is excited about the prospect of working on a wide variety of games on a wide variety of platforms.

Ubiquity6 — San Francisco, California, United States
[01.17.18]
AR Front End Engineer - React Native
Front End Engineer (React Native) - Ubiquitous, Shared AR Gaming

Square Enix Co., Ltd. — Tokyo, Japan
[01.17.18]
Experienced Game Developer


Toys for Bob / Activision — Novato, California, United States
[01.17.18]
Sr. Executive Producer - Toys For Bob
See job description.

Qualcomm — San Diego, California, United States
[01.16.18]
Game Designer


Insomniac Games — Burbank, California, United States
[01.16.18]
Gameplay Programmer
Insomniac Games is looking for a Gameplay Programmer