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September 25, 2017
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Blog: Breaking down the soundtrack for Monsters and Medicine  
by Gamasutra Community [09.25.17]
In this essay, composer Pieter Smal analyses his soundtrack for the South African indie game Monsters and Medicine.
Audio

Postmortem: Greater accessibility through audio in Killer Instinct  
by Zachary Quarles [09.25.17]
"A main directive was to make sure each character/game mode was identifiable enough that someone would be able to tell what was going on even if they weren’t in the same room that the game was being played in."
Audio, Design, Console/PC

Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!  
by Staff [09.21.17]
Just a quick reminder that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm Pacific!
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, GDC

Oculus Rift SDK introduces suite of VR audio tools  
by Alissa McAloon [09.19.17]
Oculus has introduced a handful of new features to its Rift SDK that all seek to give game developers the ability to create immersive VR experiences through quality, spatialized audio.
Audio, Design, Video

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Follow Gamasutra's VRDC Fall 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017 is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
Audio, Business/Marketing, Design, Programming, Production, Art


Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Simon Carless [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Bach, Monsters, and Medicine  
by Pieter Smal [09.21.17]
In this essay, Pieter Smal analyses his soundtrack for the South African indie game Monsters and Medicine.
Audio, Indie

Fantasy character sound design - Video Tutorial  
by Alex Mars [09.20.17]
Today I'm gonna show you how to make a fantasy character sound.
Audio, Design

Resources For Video Game Music Composers 5
by Winifred Phillips [09.12.17]
Video game composer Winifred Phillips offers a roundup of resources available to newcomers who aspire to enter the field of game music composition. Included: software tools, scholarly orgs, educational links, concert tours, and online communities.
Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Video Game Deep Cuts: The Secret World Of Dad Of Light  
by Simon Carless [09.10.17]
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Wayfarer: Greetings from the Composer!  
by Jake Jollimore [09.07.17]
Meet Mika Pilke, The Wayfarer's composer, and check out one of the awesome tracks he made for the game!
Audio, Console/PC, Serious, Indie


Sony PlayStation — San Diego, California, United States
[09.20.17]
Director, Sound Design
Director, Sound Design