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June 21, 2021
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The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, GDC

Crafting the life-altering, divergent narrative of Across the Grooves  
by Joel Couture [06.17.21]
"...instead of a “blank state” character which is the preferred option for a lot of games, I like to create fully-formed characters, and let the players guide them through life-altering experiences," says Geoffroy Vincens, writer of Across the Grooves.
Audio, Design, Indie, IGF, Video

Blog: A GDC Summer AMA about being a video game music composer  
by Gamasutra Community [06.15.21]
Leading up to her lecture during the upcoming GDC 2021 event, composer Winifred Phillips offers highlights from her Ask-Me-Anything session from GDC Summer.
Audio, Design, Production

Enjoy musical performances from these remarkable artists during GDC 2021  
by Staff [06.10.21]
Live concerts are returning to GDC 2021! You can see MEga Ran, Mariachi Entertainment System, and Matt TheBanjoPlayer at this year's show.
Audio, Console/PC, Indie, GDC


Jam out with some great sessions about video game music at GDC 2021  
by Staff [05.21.21]
There's a bunch of great talks about game music in the Audio Track at the all-digital GDC 2021.
Audio, Console/PC, GDC


A history of game accessibility guidelines  
by Ian Hamilton [12.31.69]
A look back at the decades long history of game accessibility knowledge sharing
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

7 Questions You Should Ask (and Answer!) Before Creating a Trailer For Your Game  
by Alexander Murauski [12.31.69]
So, you've got a great game ready for launch and now you need a promotional video for it? Well, first off - kudos on the accomplishment! After all that creative brainstorming and dashing out of ideas running the gamut, it's now decision time.
Audio, Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Global accessibility awareness day 2021  
by Ian Hamilton [12.31.69]
Collection of announcements, initiatives, launches and events from this year's event
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Composer Interview: GDC Showcase Game Music Q&A  
by Winifred Phillips [12.31.69]
GDC Showcase 2021 featured composer Winifred Phillips' talk, "Homefront to God of War: Using Music to Build Suspense." This article includes a partial transcript from the online Q&A, along with additional content expanding on topics from that Q&A session.
Audio, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

What is Royalty-Free Music for Video Games and How Does it Actually Work?  
by Kent Carter [12.31.69]
The truth behind one of licensed music’s most common marketing terms -- royalty-free -- and what it means in the video game industry.
Audio, Serious

Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR


Insomniac Games — Burbank, California, United States
[06.21.21]
Design Manager
Insomniac Games - Looking for a Design Manager

Genvid Technologies — CA/WA/NY, California, United States
[06.21.21]
Senior Producer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Combat Designer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Audio Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Multiplayer/Network Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Gameplay Programmers


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Graphics Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Tools and Engine Programmers


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Staff Environment Artist