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October 22, 2017
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Don't Miss: Deconstructing the Gothic horror music of Bloodborne  
by Staff [10.20.17]
Bloodborne audio experts Peter Scaturro, Penka Kouneva and Jim Fowler take the stage at GDC 2016 to talk about how the game's striking, haunting score was composed and produced across continents.
Audio

Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: VR music tips for the game composer  
by Gamasutra Community [10.18.17]
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year, so let's look at some of the best tips.
Audio

Get a job: Sony PlayStation is hiring a Director of Sound Design  
by Staff [10.11.17]
Sony PlayStation is hiring a Director of Sound Design for its California-based studio.
Audio, Design, Recruitment

Video Game Deep Cuts: XXX Loot On Your Steam Death  
by Gamasutra Staff [10.08.17]
Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: The Creative Loot Box Observer  
by Gamasutra Staff [10.01.17]
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


VRDC 2017 takeaways: VR music for the game composer  
by Winifred Phillips [10.17.17]
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.
Audio, VR

New Music (Obscurity), Hurrah! Milestone #1 Reached, Squishing Magical Bugs, What's Next, Name Change  
by Jake Jollimore [10.16.17]
Some new music from Mika, and an exciting update (for me at least) on the game's first milestone!
Audio, Business/Marketing, Design, Programming, Console/PC, Serious, Indie

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Simon Carless [10.15.17]
Some of the highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Is It Worth Localizing An Indie Game?  
by Damien Yoccoz [10.13.17]
This is the Number One Question for any indie game studio considering localization, so we thought we'd get some answers from developers who took the leap.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: XXX Loot On Your Steam Death  
by Simon Carless [10.08.17]
Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Focus for your Game Dev Career  
by Kevin Murphy [10.05.17]
This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage. Has proven useful particularly with students & hobbyists so far.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


2A Consulting — Seattle, Washington, United States
[10.15.17]
Audio Software Engineer