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December 14, 2019
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Get a job: Wevr is hiring an Audio Designer / Implementer  
by Staff [12.12.19]
We have an exciting, groundbreaking, multiplayer, story driven VR project in the works and are looking for an Audio Designer / Implementer with strong UE4 experience to join our team in Venice, California.
Audio, Recruitment

Blog: Getting your big break as a game composer (2020 edition)  
by Gamasutra Community [12.11.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig, including advice on the effectiveness of demo reels, networking tips, and a discussion of middleware.
Audio, Business/Marketing

Behind the ingenious audio design of action RPG classic Diablo II  
by Gamasutra Community [12.10.19]
Diablo 2's audio team reflects on the game's soundscape in this excerpt from David L. Craddock's book Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels.
Audio, Design

Catch a Classic Game Postmortem of FMV chiller 7th Guest at GDC!  
by Staff [12.10.19]
GDC organizers are excited to welcome some of the original development team to GDC 2020 in March for a special Classic Game Postmortem of their influential '90s FMV horror game The 7th Guest!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, GDC, History

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Audio, Video, History, Console/PC, Art, Production, Programming, Design, Business/Marketing, Vault


Video game music composer: Getting your big break (2020 edition)  
by Winifred Phillips [12.10.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

How Audio Design Enhances Diablo 2  
by David Craddock [12.09.19]
Diablo 2's audio team reflects on what the game's soundscape brought to Blizzard North's legendary sequel.
Audio, Design, Console/PC

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Simon Carless [12.08.19]
This week's roundup includes excellent pieces on the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders, Mario Maker 2, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

What I didn't learn by not writing a soundtrack for a game for 2 years  
by Matthew Bentley [12.06.19]
Why you shouldn't care what other people think, unless you actually should in which case totally do that. I didn't though.
Audio, Business/Marketing, Indie

PixelCast 14, Comics, Live Games, and Personal Challenges...  
by Jeremy Alessi [12.05.19]
In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Intermission Music - The Surge  
by Sinan Ozer [12.04.19]
How a monotonus soundtrack can elevate the game experience
Audio, Design


SimX, Inc. — Mountain View, California, United States
[12.13.19]
Remote or Local Unity VR Engineer


Disbelief — Chicago, Illinois, United States
[12.13.19]
Senior Programmer, Chicago
Senior Programmer

Disbelief — Chicago, Illinois, United States
[12.13.19]
Junior Programmer, Chicago
Junior Programmer

Kongregate Inc. — San Francisco, California, United States
[12.13.19]
Business Development Manager


Game Closure — San Francisco, California, United States
[12.13.19]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[12.13.19]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Sanzaru Games Inc. — Dublin , California, United States
[12.12.19]
Systems Designers
Sanzaru Games is looking for talented Systems Designers. Systems Designers are responsible for the design of expansive and engaging game-wide features, turning high-level concepts into detailed rules and models that form the core game experience. Examples of typical systems that designers may work on include artificial intelligence (AI), character progression, playable/non-playable character mechanics, in-game economies, and combat.

Sanzaru Games Inc. — Dublin, California, United States
[12.12.19]
Level Designer
Sanzaru Games is looking for talented Level Designers. Level Designers are responsible for the creation of exciting and evocative gameplay experiences—from concept and prototyping, observed playtesting and iteration, all the way to final implementation.

Deep Silver Volition — Champaign, Illinois, United States
[12.12.19]
Principal Writer


Futureplay — Helsinki, Finland
[12.12.19]
Senior Game Designer