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November 19, 2019
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Don't Miss: The secrets of great voice acting 4
by Alex Wawro [11.18.19]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
Audio, Design, Production, Console/PC, Indie

Please welcome your juries for the IGF 2020 Audio, Design, and Nuovo awards!  
by Staff [11.18.19]
A diverse group of developers and industry professionals make up the juries of the GDC 2020 Independent Games Festival, and they'll soon decide the finalists for next year's awards!
Audio, Design, Indie, IGF

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Top game composers share hard-won advice and lessons learned  
by Staff [11.15.19]
In this 2017 GDC session composers Mick Gordon, Jason Graves, Grant Kirkhope, Wilbert Roget, Rich Vreeland and Austin Wintory share stories of lessons they learned in the professional trenches.
Audio, Console/PC, Indie, Video, Vault

Oculus and Unity team up for free course on VR game development  
by Alissa McAloon [11.13.19]
Oculus and Unity have teamed up to launch the 'Design, Develop, and Deploy for VR' program, aiming to give game developers the building blocks needed to start their first virtual reality projects.
Audio, Business/Marketing, Design, Programming, Production

Steam search suggestions & premium positioning 2
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Video Game Deep Cuts: That Superliminal Jedi Guy  
by Simon Carless [11.16.19]
This week's roundup includes impressions of a plethora of new releases, from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB, how World Of Warcraft changed things (for good and ill), and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Steam search suggestions & premium positioning 2
by Simon Carless [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

2 Ways to create interactive music in your games  
by Albert Fernandez [11.12.19]
This a series of articles that want to present to developers 6 easy ways of creating interactive music so they can add a fresher experience for their future projects. Let's start with the first 2 ways!
Audio, Indie

Composing Iconic Theme Music for The Dark Eye video game  
by Winifred Phillips [11.11.19]
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.
Audio, Business/Marketing, Design, Production, Console/PC, Indie

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Simon Carless [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 10, Growing through love of Woz!  
by Jeremy Alessi [11.07.19]
In episode 10, Jeremy talks about Steve Wozniak's influence on the indie game industry and why, of the two Steves, it is Wozniak that more people need to emulate in our local area to bring about the great change and prosperity the startup community seeks.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet


Remedy Entertainment — Espoo, Finland
[11.15.19]
Senior Audio Designer


Wevr — Los Angeles, California, United States
[11.13.19]
Audio Designer / Implementer
As Audio Designer / Implementer you will be part of the team working on a new, unannounced project based on one of the foremost popular IPs in the world today. The right candidate will be multifaceted and self-motivated with shipped project experience under their belt and is ready to come in and make an immediate impact on our projects.