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May 7, 2021
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Check out the many incredible Roundtables at GDC 2021  
by Staff [05.07.21]
At the all-digital GDC 2021 (running July 19th – 23rd) you can take part in a number of excellent Roundtables hosted by industry experts.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet, GDC

Get a job: Join PlayStation as a Sound Designer  
by Staff [05.04.21]
PlayStation is looking for a Senior Sound Designer to join its award-winning team to craft high-quality audio content for 1st party product development projects.
Audio, Console/PC, Recruitment

Obituary: Sly Cooper, Tomba 2 composer Ashif Hakik  
by Alissa McAloon [04.30.21]
Ashif Hakik, the composer behind a number of PlayStation classics like Sly Cooper and the Thievius Raccoonus and Crash Nitro Cart, has passed away.
Audio

Here are the different session formats for GDC 2021  
by Staff [04.30.21]
Take a look at the different session formats for the all-digital GDC 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet, GDC

Don't Miss: Double Fine's 2005 Psychonauts postmortem  
by Alissa McAloon [04.28.21]
Take a look behind the scenes of Double Fine Production's Psychonauts in this 2005 postmortem covering what went right (and what went wrong!) during the iconic platformer's development.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

See how Ghost of Tsushima’s Guiding Wind came to life at GDC 2021  
by Staff [04.27.21]
Find out how Sucker Punch created Ghost of Tsushima's Guiding Wind mechanic at GDC 2021.
Audio, Design, Programming, Console/PC, GDC


What is Royalty-Free Music for Video Games and How Does it Actually Work?  
by Kent Carter [12.31.69]
The truth behind one of licensed music’s most common marketing terms -- royalty-free -- and what it means in the video game industry.
Audio, Serious

Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Using live biometric data to adapt a mood and enhance the player experience  
by Helena Polman [12.31.69]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art, VR

Lessons 1-50 from a Decade of Play: #TheJoyOfGameDesign  
by Gregory Lane [12.31.69]
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Big List 2021: Resources for Game Music Composers 1
by Winifred Phillips [12.31.69]
Game music composer Winifred Phillips shares an extensive list of online resources, including upcoming industry conferences, online communities, bulletin boards, and a round-up of audio software. Features links to free videos of conference sessions.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

We're two devs who made an open world alien galaxy – Here's How 1
by John Watmuff [12.31.69]
Our space adventure/survival game holds a galaxy filled with more than 1000 unique worlds, 20+ interactive space businesses, and various points of interest. I want to share our groundwork and approach for doing this with only two developers.
Audio, Design, Programming, Art, Indie


Sony PlayStation — San Diego , California, United States
[05.03.21]
Sound Designer
Senior Sound Designer