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October 21, 2020
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Blog: Game composers and the importance of themes - Part 5  
by Gamasutra Community [10.14.20]
This is the last installment of the five-part article series on the use of thematic content in video game music composition.
Audio, Design

Video: Best practices for accessible in-game communication  
by Staff [10.07.20]
EA Sports accessibility lead Karen Stevens uses concrete examples from games like Madden NFL and Apex Legends to demonstrate some accessibility best practices in this important area of in-game communication.
Audio, Design, Production, Console/PC, Video, Vault

Don't Miss: The real story of Torchlight's music 3
by Staff [09.29.20]
In this thoughtful, detailed interview, Matt Uelmen, composer for Runic Games' Torchlight discusses the tactics he took in creating the music for the game, and his experiences on Diablo and WoW at Blizzard.
Audio, Console/PC, Indie

Sponsored: Get started with Dolby Vision and Dolby Atmos on Xbox Series X 2
by Dolby [09.28.20]
The Xbox Series X|S will be the first consoles to support Dolby Atmos and Dolby Vision, giving game developers the power to create an unparalleled gaming experience and deliver enhanced audio and graphics.
Audio, Art, Console/PC, Sponsored Article

Designing and applying audio accessibility features for roguelikes 2
by Gamasutra Community [09.21.20]
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.
Audio, Design

Blog: Game composers and the importance of themes - Part 4  
by Gamasutra Community [09.17.20]
The fourth entry in a five-part series based on composer Winifred Phillips' talk at GDC 2020 in March covering the importance of themes.
Audio, Design


Shaping narrative and graphic through influences  
by Thomas Pagani [10.19.20]
An article about how various influences and references helped shaping the layered narrative of Team SolEtude's last release, Asobi.
Audio, Design, Production, Art

Game Translation Fails - Common Causes and How to Avoid Them  
by Damien Yoccoz [10.13.20]
While they're usually funny encounters, when localization fails happen to your own indie game, they're not as funny anymore. We detail their most common causes, so you can avoid falling into these traps.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Composers and the Importance of Themes: Interactivity in Game Music (Pt. 5)  
by Winifred Phillips [10.13.20]
Let's explore what happens when musical themes are employed within more complex interactive music systems! This is the last installment of the five-part article series on the use of thematic content in video game music composition.
Audio, Design, Production, Console/PC, Indie, Smartphone/Tablet

Composing Music for an Indie Video Game  
by Carter Hill [10.13.20]
A look into the details behind music composition in an RPG title.
Audio, Design, Indie

What to do if your boss is sick?  
by Andre Faure [10.02.20]
Well, the inspiration to this blog is that I am ACTUALLY sick and lost circa 90% of my productivity this week. Of course, I have a lovely line of executives to back me up, but still, there is a bunch of things I still need to decide. If the decision maker
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Audio Accessibility Features for Roguelikes 2
by Josh Ge [09.17.20]
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.
Audio, Design, Production, Console/PC, Serious, Indie


Remedy Entertainment — Espoo, Finland
[10.20.20]
Senior Material Artist


Remedy Entertainment — Espoo, Finland
[10.20.20]
Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[10.20.20]
Animation Director


innogames — Hamburg, Germany
[10.20.20]
Mobile Software Developer (C++) - Video Game: Forge of Empires


Deep Silver Volition — Champaign, Illinois, United States
[10.19.20]
Narrative Designer


Deep Silver Volition — Champaign, Illinois, United States
[10.19.20]
Project Manager


Johnson County Community College — Overland Park, Kansas, United States
[10.19.20]
Assistant Professor, Game Development


Insomniac Games — Burbank, California, United States
[10.18.20]
Lead Gameplay Programmer
Lead Gameplay Programmer

Insomniac Games — Burbank, California, United States
[10.18.20]
Lead Engine Programmer
Lead Engine Programmer

Insomniac Games — Burbank, California, United States
[10.18.20]
Graphics Programmer
Graphics Programmer