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August 13, 2020
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GDC reveals upcoming virtual program, 2021 event lineup  
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Deaf accessibility in video games  
by Gamasutra Community [07.21.20]
We strive for players of all backgrounds to enjoy our games, including those who are d/Deaf and hard of hearing. So how can we make our games more accessible?
Audio, Design, Production, Console/PC

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.20.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it for?
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Game composers and the importance of themes - Part 2 3
by Gamasutra Community [07.16.20]
The second instalment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference.
Audio, Production

Enjoy musical performances from these remarkable artists during GDC Summer  
by Staff [07.14.20]
We're just a few weeks away from GDC Summer, and today we're excited to give you a sneak peek at the musical artists (from Mega Ran to 88bit) you can expect to enjoy (live!) during the event.
Audio, Console/PC, GDC

Submit your video game artwork now for the GDC Summer Art Gallery  
by Staff [07.14.20]
Heads up, creators: Game Developers Conference organizers want to be sure you don't miss out on the opportunity to showcase some of your remarkable artwork at next month's exciting all-digital GDC Summer!
Audio, Art, Console/PC, GDC


Variation and Fragmentation in Game Music: Game Composers and the Importance of Themes (Pt. 3)  
by Winifred Phillips [08.13.20]
Third of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of fragmentation and variation.
Audio, Design, Production, Console/PC, Indie, Social/Online

Pandemic Impacts: How are you feeling today?  
by Andre Faure [08.12.20]
I’m feeling so-so. Yesterday was better than today, and I have no idea how I’m going to feel tomorrow. I’m self-quarantined for almost 6 months, since March 17th. I have the privilege, like many of us in the games industry, to function 100% at home.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Business equals Respect  
by Andre Faure [07.31.20]
These days I was remembering some of the worst situations involving the consultancy-client relationship I’ve been part of. It is quite shocking the amount of crazy moments we have lived in the last 6 years and we should talk about it.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Deaf Accessibility in Video Games  
by Morgan Baker [07.20.20]
We strive for players of all backgrounds to enjoy our games, including those who are d/Deaf and hard of hearing. So how can we make our games more accessible?
Audio, Design, Production, Console/PC

Writing Music for the World of Trackmania (2 of 3)  
by Elliot Callighan [07.20.20]
The second entry on writing the music for Trackmania, the composition process, and what I remember most about writing each track.
Audio

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.19.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it f
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Disbelief — Cambridge, Massachusetts, United States
[08.13.20]
Programmer
Programmer - Cambridge, MA

Wizards of the Coast — Renton, Washington, United States
[08.13.20]
Lead Client Engineer
Lead Client Software Engineer

The Savannah College of Art & Design — Savannah, Georgia, United States
[08.13.20]
Chair of Visual Effects
Chair of Visual Effects

PuzzleNation — Remote, Remote, Remote
[08.13.20]
Senior Mobile Game Engineer


Futureplay — Helsinki, Finland
[08.13.20]
Senior Game Animator


Insomniac Games — Burbank, California, United States
[08.12.20]
Character TD
Insomniac Games is looking for a Character TD

Insomniac Games — Burbank, California, United States
[08.12.20]
Engine Support Specialist
Insomniac Games is looking for an Engine Support Specialist

Insomniac Games — Burbank, California, United States
[08.12.20]
Senior Gameplay Programmer
Insomniac Games is looking for a Senior Gameplay Programmer

Insomniac Games — Burbank, California, United States
[08.12.20]
Lead Gameplay Programmer
Insomniac Games is looking for a Lead Gameplay Programmer

Insomniac Games — Burbank, California, United States
[08.12.20]
Senior Character TD
Insomniac Games looking for a Senior Character TD