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December 13, 2017
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Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

These are your juries for the IGF 2018 Design, Audio, and Student awards!  
by Staff [12.04.17]
A diverse array of lauded developers and industry professionals make up the juries of the GDC 2018 Independent Games Festival, who will decide the finalists for next year's awards.
Audio, Design, Indie, IGF

Video Game Deep Cuts: Dream Of A Million Onions  
by Gamasutra Staff [12.03.17]
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: HAL In The Clouds, Monster-Free  
by Gamasutra Staff [11.26.17]
The latest Video Game Deep Cuts includes a look at HAL Laboratory's last self-published title, a poke at a famous game artwork's use of Mario's clouds, and how SOMA's patch allows you to play sans monsters.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Q&A: Musical scoring with SFX in mind for Call of Duty: WWII
by Chris Kerr [11.22.17]
"Call of Duty: WWII used original recordings of historically-accurate weaponry and vehicles, so we wanted to make sure the sound design would be unobstructed by musical elements."
Audio, Console/PC, Video

Video: Scoring Hell - Creating the music of Diablo III: Reaper of Souls  
by Staff [11.21.17]
At GDC 2015, a panel of folks who worked onDiablo III: Reaper of Souls offered fellow devs some insight into the strategies and challenges for scoring Hell.
Audio, Console/PC, Video, Vault


Video Game Music Composers: New VR Headphones 2
by Winifred Phillips [12.11.17]
How does headphone technology impact a virtual reality experience? Video game music composer Winifred Phillips discusses three headphone models targeting the VR marketplace, to see what new technologies are being proposed to facilitate VR audio.
Audio, VR

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Simon Carless [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Here's How Audio Can Help Your Products Make More $$$  
by Kian How Yoa [12.05.17]
This article shows you what you can do with audio to help your games make more money
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Design, Business/Marketing, VR

Opposing Viewpoints of Virtual Reality  
by Ashlye Kaczmarek [12.04.17]
Virtual Reality is still new to our world and there is still things that need to be worked on. The virtual world is growing, but not everyone is so supportive of its breakthrough. This paper discusses the opposing viewpoints of the every growing VR world.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, VR

Video Game Deep Cuts: Dream Of A Million Onions  
by Simon Carless [12.03.17]
This week's best articles and visuals around games include a podcast about Dream Daddies, a wonderful video profile of Million Onion Hotel creator Yoshiro Kimura, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Why Most Modern Game Soundtracks Are Lifeless and Boring(Inspired by the Marvel Symphonic Universe Video)  
by Kian How Yoa [11.29.17]
These days, most games across the range of indie, console, mobile are suffering from a very cancerous disease - Lack Of Originality aka "everything sounds the same" and/or "the music is there for the sake of being there". Read on to find out why.
Audio, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Ubiquity6 — San Francisco, California, United States
[12.12.17]
AR Unity Architect
Unity Architect - Ubiquitous, Shared AR Gaming

Columbia College Chicago — Chicago, Illinois, United States
[12.12.17]
Assistant Professor, Interactive Arts and Media


Heart Machine — Los Angeles, California, United States
[12.12.17]
Level Designer


Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[12.12.17]
Software Engineer
The Bartlet Jones Supernatural Detective Agency is seeking an exceptional Software Engineer to join our team on a new and exciting online multiplayer game for a major publisher. The primary focus is on developing game systems in Unreal Engine (eg. character progression systems, store systems and other shell based UX components and interfaces to the game’s backend).

Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[12.12.17]
Technical Artist
The Bartlet Jones Supernatural Detective Agency is looking to expand it’s art and animation team by adding a motivated and capable Technical Artist. The individual selected for this role will play a key part in helping to streamline and optimize the content creation pipeline for a new game we are working on in the Unreal 4 Engine. If you are an Unreal expert and a systems thinker that takes pride in how quickly an artist can integrate and polish their world-class content ingame, read on...

WOLCEN STUDIO — Nice, France
[12.12.17]
Senior/Lead Animator
We are looking for a passionate and ambitious Senior 3D Animator to bring to life the characters and creatures of our game, Wolcen : Lords of Mayhem !

WOLCEN STUDIO — Nice, France
[12.12.17]
Senior Network Programmer
Wolcen Studio is looking for an experienced Senior Network Programmer to support our core engine team.

Gamehouse — Eindhoven, Netherlands
[12.12.17]
Senior Release Manager


Los Angeles Film School — Los Angeles, California, United States
[12.11.17]
Animaiton Instructor


IGT Australia Pty Ltd — Hawthorn East, Victoria, Australia
[12.11.17]
Software Engineer – C#/Unity