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November 25, 2020
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Aiming to curb DMCAs, CDPR builds copyrighted music toggle into Cyberpunk 2077 1
by Alissa McAloon [11.23.20]
Its soundtrack features a good amount of licensed music which unfortunately leads to complications once the game starts showing up on streaming platforms.
Audio, Console/PC

Don't Miss: Defining direction, writing, art and music on Yakuza 4  
by Staff [11.20.20]
In this 2011 interview, the developers behind Yakuza 4's art, music, and story talk with Gamasutra about crafting the acclaimed game's ensemble cast, dangerous but exciting environments, and more.
Audio, Design, Art, Console/PC

Blog: Musical approaches to timed challenges - Part 1  
by Gamasutra Community [11.19.20]
Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble.
Audio, Design

Valve adds extensive developer commentary to Half-Life: Alyx  
by Chris Kerr [11.13.20]
Valve has added a three-hour long developer commentary to Half-Life: Alyx that delves into how the acclaimed VR adventure came to be. 
Audio, Design, Programming, Production, Art, Console/PC, Video

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

SAG-AFTRA extends video game voice acting contract to November 2022  
by Alissa McAloon [11.05.20]
A two-year extension of an existing agreement comes with an increase to wages for voiceover and performance capture actors, and will extend the agreement to Nov 7, 2022.
Audio


Video Game Music Composers: The Timed Challenge (Pt. 1)  
by Winifred Phillips [11.17.20]
Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble. Includes video examples and in-depth discussion of strategies and contrasting techniques.
Audio, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Don't Think - Create! 2
by Elliot Callighan [11.17.20]
Is it an Art? A Craft? Why does it matter?
Audio, Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Music for Halloween  
by Tim Corpus [11.10.20]
For Halloween 2020 I decided to compose a horror orchestra piece. I have wanted to do a horror soundtrack but haven’t had the opportunity. So, I made my own!
Audio, Serious, Indie

Issue #69 - Editor Scripting, Behdind The Games, and much more!  
by Mike Marrone [11.06.20]
Game Dev Digest Issue #69 - Editor Scripting, Behind The Games, and much more! The latest from the free weekly Unity3d/gamedev newsletter.
Audio, Design, Programming, Production, Art, Console/PC, Serious, Indie, VR

Shaping narrative and graphic through influences  
by Thomas Pagani [10.19.20]
An article about how various influences and references helped shaping the layered narrative of Team SolEtude's last release, Asobi.
Audio, Design, Production, Art

Game Translation Fails - Common Causes and How to Avoid Them  
by Damien Yoccoz [10.13.20]
While they're usually funny encounters, when localization fails happen to your own indie game, they're not as funny anymore. We detail their most common causes, so you can avoid falling into these traps.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Square Enix Co., Ltd. — Tokyo, Japan
[11.24.20]
Experienced Game Developer


Deep Silver Volition — Champaign, Illinois, United States
[11.24.20]
Senior Technical Designer


Purdue University — West Lafayette, Indiana, United States
[11.24.20]
Assistant Professor in Game Design and Development


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Senior Camera Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Producer


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Narrative Writer


High Moon / Activision — Carlsbad, California, United States
[11.23.20]
Senior Multiplayer Level Designer (Temporary) - High Moon Studios
Senior Multiplayer Level Designer (Temporary) - High Moon Studios

High Moon / Activision — Carlsbad, California, United States
[11.23.20]
Senior Environment Artist - High Moon Studios
Senior Environment Artist - High Moon Studios

Treyarch / Activision — Santa Monica, California, United States
[11.23.20]
Senior Gameplay Engineer - Treyarch
Senior Gameplay Engineer - Treyarch