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April 26, 2018
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Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Gamasutra Staff [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Business/Marketing

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
Audio, Sponsored Article, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Understanding the role of music in VR 2
by Gamasutra Community [04.17.18]
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk and discusses the notion of presence, and positional audio technologies.
Audio

Video Game Deep Cuts: Dancing Below The Ceiling?  
by Gamasutra Staff [04.15.18]
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Schell Games is looking for a Sr. Audio Developer  
by Staff [04.10.18]
Pittsburgh-based Schell Games is looking for a Sr. Audio Developer/Audio Manager familiar with audio design, SFX, VO recording and cleanup, and musical composition.
Audio, Recruitment

Keywords extends audio service line with Cord and Laced acquisitions  
by Chris Kerr [04.09.18]
Keywords claims the deal will help itsdevelopers create games with better production values by giving them access to more music, and offering them consultancy on how to best implement it.
Audio, Production


Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Simon Carless [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Composing video game music for Virtual Reality: The role of music in VR 2
by Winifred Phillips [04.16.18]
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 1: The role of music in VR, with discussion of Presence, positional audio technologies, & tips for using ambient music.
Audio, VR

Post Mortem - Death of a test-suite 5
by Alex Dorans [04.16.18]
What happens when your QA team loses their entire test-suite? Does Quality in your game suffer? Read on as I explore how we lost our test-suite, the reaction and how ultimately it was a blessing in disguise.
Audio, Design, Programming, Production, Art

Video Game Deep Cuts: Dancing Below The Ceiling?  
by Simon Carless [04.15.18]
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: A WiLD eSports Mario Approaches  
by Simon Carless [04.07.18]
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Now Is the Time to Localize Your Game for Brazil  
by Damien Yoccoz [04.05.18]
In 2017, Brazil became the worlds 13th biggest gaming market. Localization is the 4th most important criteria for the 66 million gamers in the country.
Audio, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, Business/Marketing, Smartphone/Tablet


Remedy Entertainment — Espoo, Finland
[04.26.18]
Audio Programmer


Infinity Ward / Activision — Woodland Hills, California, United States
[04.25.18]
Senior Audio Software Engineer
Infinity Ward is looking for a Senior Audio Software Engineer, someone with a strong interest in audio processing and a passion for creating an awesome audio experience. You should be comfortable working with both programmers and audio content creators, as you will be working closely with both teams. Our games have been nominated and won awards for both BAFTA and TEC. If you want to join a team making true AAA gaming experiences who push the bar for excellence every time, send us your resume.

Infinity Ward / Activision — Woodland Hills, California, United States
[04.25.18]
Audio Software Engineer
Infinity Ward is looking for an Audio Software Engineer, someone with a strong interest in audio processing and a passion for creating an awesome audio experience. You should be comfortable working with both programmers and audio content creators, as you will be working closely with both teams. Our games have been nominated and won awards for both BAFTA and TEC. If you want to join a team making true AAA gaming experiences who push the bar for excellence every time, send us your resume.

Cogswell College, LLC — San Jose, California, United States
[04.11.18]
Digital Audio Technology Instructor


Schell Games — Pittsburgh, Pennsylvania, United States
[04.09.18]
Senior Audio Developer / Audio Manager