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September 15, 2019
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Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Crafting the musical identity and style of your game  
by Staff [09.12.19]
In this 2017 GDC talk, composer Penka Kouneva discusses how developers can successfully present their vision and articulate their musical needs to composers.
Audio, Console/PC, Indie, Video, Vault

Want to speak at the GDC 2020 Indie Games Summit? Pitch a talk today!  
by Staff [09.12.19]
Just a quick reminder today that the 2020 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Monday, September 30th!
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, GDC

Get a job: Join PlayStation as a Senior Sound Designer  
by Staff [09.10.19]
We are looking for a Senior Sound Designer to join our award-winning team to craft high quality audio content for 1st party product development projects.
Audio, Console/PC, Recruitment

BAFTA shuffles categories for 2020 Games Awards as submissions open  
by Alissa McAloon [09.10.19]
BAFTA has removed the mobile game category from the running for the 2020 award show, and added several technical categories to the next iteration of the long-running event.
Audio, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Blog: How music enhances virtual presence - Part 3  
by Gamasutra Community [09.10.19]
Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.
Audio


Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Simon Carless [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Basics of Localization, Part 7  
by Michelle Deco [09.09.19]
I’ve talked about various parts and aspects of localization in my Basics of Localization series, but what does the actual process look like? Here, I’ll walk you through a general workflow of the entire localization process.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Music and Empathy: How Game Composers Can Enhance Virtual Presence (Pt. 3)  
by Winifred Phillips [09.09.19]
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.
Audio, Production, Console/PC, VR

How to Build a Trailer using Unity  
by Timo Naskali [09.04.19]
A step-by-step explanation of how I used Unity - along with various other tools - to create the launch trailer for Power Inspector.
Audio, Business/Marketing, Design, Production, Console/PC, Indie

Getting the best from your audio department  
by Elliot Callighan [09.04.19]
Communication can be the hardest part of any collaborative creative process. Many times the most difficult part is understanding the other party. This is especially true in art, and it’s definitely true in audio.
Audio, Production

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Sony PlayStation — Los Angeles, California, United States
[09.11.19]
Technical Sound Designer
Technical Sound Designer

Sony PlayStation — Burbank, California, United States
[09.11.19]
Senior Audio Designer
Senior Audio Designer

Sony PlayStation — San Diego, California, United States
[09.10.19]
Senior Sound Designer
Senior Sound Designer