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June 26, 2019
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Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Watch the first Library of Congress lecture given by a game composer  
by Gamasutra Community [06.19.19]
On April 6th, composer Winifred Phillips delivered the first game music composition lecture ever given at the Library of Congress, and you can watch it right here.
Audio, Design

Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Level up your VR game's music with tips from Owlchemy at XRDC!  
by Staff [06.12.19]
Come out to XRDC at Fort Mason in October, where Owlchemy Labs audio wizard Daniel Perry will share a fun look at how you can leverage music in VR projects without breaking immersion or flow.
Audio

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing


Tales of a Middling Designer  
by Steven Caywood [06.24.19]
A twenty years experienced game designer reflects on the trials and tribulations of entering the indie scene with a smidge of artistic experience and a dash of programming experience.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Simon Carless [06.22.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut & classic interviews/retrospectives around Tetris & Sam and Max.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Using Max 8 as a synthesizer for Unity with UnityOSC  
by Cale Plut [06.21.19]
This post gives a basic run-down example of how to use Max 8 as a synthesizer for the Unity game engine, using jorgegarcia's UnityOSC plug-in (available at https://github.com/jorgegarcia/UnityOSC).
Audio, Programming

Part 4, Putting into play - How to trigger the narrative vehicle  
by Katarina Gyllenback [06.21.19]
'Putting into play' is part of a project that aims to explain, from a cognitive and narrative perspective, the mind and hands-on approach to the design of an engaging and dynamic game system.
Audio, Design, Programming, Production, Art

The Positive Future of (Spatial) Audio for Games  
by Rob Bridgett [06.19.19]
An optimistic opinion-piece of the possibilities for spatial audio in games.
Audio

Video: The first Library of Congress lecture given by a video game music composer  
by Winifred Phillips [06.16.19]
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress. This article includes the video of the complete presentation given by Phillips at the Library of Congress in Washington DC.
Audio, Production, Console/PC, Indie, Smartphone/Tablet, VR


New World Interactive — Calgary, Alberta, Canada
[06.25.19]
Community Manager
Facilitate a best-in-class game development environment, inclusive of building a culture of success, creativity, low-drama and balanced lifestyle.

Digital Extremes Ltd. — London, Ontario, Canada
[06.24.19]
Senior Sound Designer