Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Blog: Composing video game music for virtual reality - Part 3  
by Gamasutra Community [06.15.18]
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, this time discussing composition and recording methods to make music fit into a VR world.
Audio

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Gamasutra Staff [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get down with the makers of Floor Kids at 3PM EDT  
by Bryant Francis [06.01.18]
We're talking to some of the minds behind Floor Kids starting at 3PM EDT about making their break dancing rhythm game.
Audio, Design, Art, Console/PC, Video

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Composing video game music for Virtual Reality: Diegetic versus Non-diegetic  
by Winifred Phillips [06.14.18]
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.
Audio, VR

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Simon Carless [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Making Worlds in Yellowknife 2
by Pippin Barr [06.06.18]
In May of 2018, Rilla Khaled and Pippin Barr ran a Unity world-building workshop with participants in Yellowknife in the Northwestern Territories of Canada. This post is a summary of the workshop, its curriculum, and its outcomes.
Audio, Design, Art, Indie

Echoing game's own duality in a soundtrack  
by Urbain Bruno [05.31.18]
Why we decided to work with two different music composers on Shift Quantum holding strong to one of our core pillar: binary conflict at the core of both our mechanic but also our black and white art style.
Audio, Production, Indie

"Demetrios" Post Mortem The lowest budget adventure game on all gaming platforms 9
by Fabrice Breton [05.30.18]
How a random French programmer made a 10-hours adventure game by himself and his success to make a living out of it!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Simon Carless [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Deep Silver Volition — Champaign, Illinois, United States
[06.15.18]
Senior System Designer


Armature Studio — AUSTIN, Texas, United States
[06.15.18]
SENIOR GAMEPLAY PROGRAMMER
SR GAMEPLAY ENGINEER

Cold Iron Studios — San Jose, California, United States
[06.15.18]
Infrastructure Engineer


Cold Iron Studios — 95113, California, United States
[06.15.18]
Console Gameplay Engineer


Cold Iron Studios — San Jose, California, United States
[06.15.18]
Senior Content Designer


Cold Iron Studios — San Jose, California, United States
[06.15.18]
Senior Systems Designer


Cold Iron Studios — San Jose, California, United States
[06.15.18]
Principal Environment Artist


Cold Iron Studios — San Jose, California, United States
[06.15.18]
Senior Environment Artist
Cold Iron is seeking an experienced Sr. Environment Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.15.18]
Associate Producer
Cold Iron is seeking an experienced Associate Producer to join us in creating a shooter set in the Alien universe for consoles and PC!

Digital Extremes — London, Ontario, Canada
[06.15.18]
Senior Lighting Artist