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June 21, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Don't Miss: Creating audio that matters 2
by Staff [06.20.18]
Dead Space 2's J White, Limbo's Martin Stig Andersen, and One Single Life's Thom Kellar explore what goes into the creation of audio that really sticks with players and brings more to the game
Audio, Console/PC, Indie

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Composing video game music for virtual reality - Part 3  
by Gamasutra Community [06.15.18]
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, this time discussing composition and recording methods to make music fit into a VR world.
Audio

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Gamasutra Staff [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get down with the makers of Floor Kids at 3PM EDT  
by Bryant Francis [06.01.18]
We're talking to some of the minds behind Floor Kids starting at 3PM EDT about making their break dancing rhythm game.
Audio, Design, Art, Console/PC, Video


Syndicate (2012): On User Feedback  
by Cale Plut [06.18.18]
In my continuing game journal, this time I look at 2012's Syndicate. The game has a lot going for it, but I had issue with one mechanic. More accurately, I really liked one mechanic, but I didn't use it to its fullest because of the presentation.
Audio, Design, Console/PC

A Prefab Primer 1
by Nathan Cheever [06.18.18]
Grouping objects for repeat use is a way to manage them remotely as well as letting others work on the same scene together. If you've never heard of Prefabs or want to know how to make them more powerful, give this a look!
Audio, Design, Production, Art

Video Game Deep Cuts: Another Grim E3 World  
by Simon Carless [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Composing video game music for Virtual Reality: Diegetic versus Non-diegetic  
by Winifred Phillips [06.14.18]
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.
Audio, VR

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Simon Carless [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Making Worlds in Yellowknife 2
by Pippin Barr [06.06.18]
In May of 2018, Rilla Khaled and Pippin Barr ran a Unity world-building workshop with participants in Yellowknife in the Northwestern Territories of Canada. This post is a summary of the workshop, its curriculum, and its outcomes.
Audio, Design, Art, Indie


Method EXP — Santa Monica, California, United States
[06.20.18]
Unity Engine Developer- Unity 3d


Outfit7 (Ekipa2 d.o.o.) — Ljubljana, Slovenia
[06.20.18]
Data Scientist (Product), (Outfit7 - Ekipa2 d.o.o. subsidiary)
Did you know that our users have fed Talking Tom more virtual chiles than have ever existed on planet Earth? Find yourself wanting to solve mysteries like this one? Energized by the idea of delving into the world of big data? Then join us and help look for answers as to why our users behave the way they do. Oh, and one more thing – when we say big data, we actually mean big fun!

Outfit7 (Ekipa2 d.o.o.) — Ljubljana, Slovenia
[06.20.18]
Senior Game Developer (Outfit7 - Ekipa2 d.o.o. subsidiary)
Are you passionate about gaming? Do you have excellent programming skills? Do you like being creative and working with the best developers, artists, and game designers from the industry? Do you enjoy solving technical challenges in mobile gaming and bringing mobile games to the next level? Then read on because you might just be the developer we're looking for.

Tilting Point — New York, New York, United States
[06.20.18]
Game Manager


Saber Interactive Spain — Alcobendas, Madrid, Spain
[06.20.18]
Backend Developer, Madrid


Creative Assembly — Horsham, England, United Kingdom
[06.20.18]
Animation Programmer
Animation Programmer

Creative Assembly — Horsham, England, United Kingdom
[06.20.18]
Graphics Programmer
Graphics Programmer

Skydance Interactive — Marina Del Rey, California, United States
[06.19.18]
Systems Designer
Skydance Interactive is seeking a skilled and enthusiastic Systems Designer to work on The Walking Dead VR title

Sucker Punch Productions — Bellevue, Washington, United States
[06.19.18]
Senior Lighting Artist


Sucker Punch Productions — Bellevue, Washington, United States
[06.19.18]
Narrative Writer