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January 23, 2021
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Video: The Sounds of Year Walk and DEVICE 6  
by Staff [01.22.21]
In this 2015 GDC session, Daniel Olsen breaks down the haunting melodies that make up Simogo's signature games Year Walk and Device 6.
Audio, Console/PC, Video

Here's what to expect from GDC Showcase  
by Staff [01.21.21]
Here's a quick breakdown of what kind of talks and sessions you can expect at GDC Showcase in March.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, GDC

Video: Unscoring the world of Kenshi  
by Staff [01.19.21]
In this 2017 GDC talk, Kole Hicks & Chris Hunt share the details behind crafting the music and sound for the gritty, unforgiving, and indifferent world of Kenshi.
Audio, Console/PC, Video

Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Video: Next-level creature sound design  
by Staff [01.14.21]
In this 2017 GDC session, Noiseworks' David Philipp and Byron Bullock provide a detailed approach for how to create creature sound design for games like Alien Isolation and beyond.
Audio, Console/PC, Video

Blog: Getting your big break as a game composer - 2021 edition 1
by Gamasutra Community [01.14.21]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, and cultivating a network of contacts.
Audio, Business/Marketing


PART II: It's Time to Move Out of the Boogle House  
by Neil Schneider [12.31.69]
Cross-platform development is based on a Boogle House foundation that is beginning to creak from age, stress, and limits reached. In part two of this series, Neil Schneider highlights the risks in action and possible solutions.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Getting your big break - 2021 edition (Video game music composer) 1
by Winifred Phillips [12.31.69]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Devlog #1 | Skyblock  
by Skyblock Game [12.31.69]
Skyblock is a freelance building and survival game created by Melody Studios. You can improve your island, build massive things, and do online multiplayer!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

2020 Relief: An Empathy-Driven Way to Design Games  
by Chris Solarski [12.31.69]
The 'Interactive Empathy and Embodiment' framework is an innovative, sensory design approach to game design founded on traditional craft, which promotes empathy and hopes to nudge the industry in a more self-aware and conscientious direction.
Audio, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

'Survive Another Night' Development Postmortem  
by James Rowbotham [12.31.69]
A postmortem about developing my game 'Survive Another Night' for the 2020 Epic MegaJam.
Audio, Design, Production, Art, Console/PC, Indie

Asking for Help is Not Weakness  
by Elliot Callighan [12.31.69]
In art and business, a fragile ego has no place.
Audio, Business/Marketing, Production


Sucker Punch Productions — Bellevue, Washington, United States
[01.22.21]
Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[01.22.21]
Producer


Jackbox Games, Inc. — Chicago, Illinois, United States
[01.22.21]
Senior Gameplay Engineer
Jackbox Games Senior Gameplay Engineer for Jackbox Party Pack Games

Gunfire Games — Austin, Texas, United States
[01.22.21]
Senior Boss Designer


innogames — Hamburg, Germany
[01.22.21]
Senior Game Designer - Forge of Empires


innogames — Hamburg, Germany
[01.22.21]
Senior Mobile Game Developer (C++) - Forge of Empires


Pixelberry Studios — Mountain View , California, United States
[01.21.21]
Engineering Manager


Deep Silver Volition — Champaign, Illinois, United States
[01.21.21]
Senior Technical Designer


innogames — Hamburg, Germany
[01.21.21]
Game Designer - New Mobile Game


Remedy Entertainment — Espoo, Finland
[01.21.21]
Senior Programmer (Character Tech)