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September 21, 2017
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Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!  
by Staff [09.21.17]
Just a quick reminder that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm Pacific!
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, GDC

Oculus Rift SDK introduces suite of VR audio tools  
by Alissa McAloon [09.19.17]
Oculus has introduced a handful of new features to its Rift SDK that all seek to give game developers the ability to create immersive VR experiences through quality, spatialized audio.
Audio, Design, Video

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017 is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
Audio, Business/Marketing, Design, Programming, Production, Art

Tracing the path an Israeli folk song took to end up in Japanese video games 1
by Alex Wawro [09.18.17]
The folks at PRI dig into an old mystery: how did the old Israeli folk song "Mayim, Mayim" make its way into Japanese pop culture -- and from there, into Japanese video games like Sexy Parodius?
Audio, Console/PC

VRDC Speaker Q&A: Richard Ludlow on crafting audio for interactive VR experiences  
by Emma Kidwell [09.14.17]
Richard Ludlow is the audio Ddirector at Hexany Audio, and will be at VRDC 2017. His talk aims educate and empower VR developers by exploring advanced immersion techniques with regards to audio.
Audio, Design


Bach, Monsters, and Medicine  
by Pieter Smal [09.21.17]
In this essay, Pieter Smal analyses his soundtrack for the South African indie game Monsters and Medicine.
Audio, Indie

Fantasy character sound design - Video Tutorial  
by Alex Mars [09.20.17]
Today I'm gonna show you how to make a fantasy character sound.
Audio, Design

Resources For Video Game Music Composers 5
by Winifred Phillips [09.12.17]
Video game composer Winifred Phillips offers a roundup of resources available to newcomers who aspire to enter the field of game music composition. Included: software tools, scholarly orgs, educational links, concert tours, and online communities.
Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Video Game Deep Cuts: The Secret World Of Dad Of Light  
by Simon Carless [09.10.17]
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Wayfarer: Greetings from the Composer!  
by Jake Jollimore [09.07.17]
Meet Mika Pilke, The Wayfarer's composer, and check out one of the awesome tracks he made for the game!
Audio, Console/PC, Serious, Indie

The Wacky World of Wiz 'n' Liz, a Sega Genesis Gem  
by Zack Wood [09.06.17]
Wiz 'n' Liz was developed by Raising Hell/Bizarre Creations and released for Sega Genesis in 1993. This post analyzes how the little-known game creates a whimsical world of wizards, witches and wabbits through its rules, visuals, text, sound and controls.
Audio, Design, Programming, Art, Indie


Sony PlayStation — San Diego, California, United States
[09.20.17]
Director, Sound Design
Director, Sound Design