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March 6, 2021
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Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

The Last of Us Part II breaks record for most BAFTA Games Award nominations  
by Chris Kerr [03.02.21]
Naughty Dog's acclaimed sequel is up for 13 awards at the 2021 British Academy Games Awards, beating the previous record of 11 nominations.
Audio, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Don't Miss: Akihiro Imamura & Akira Yamaoka's Silent Hill 4: The Room postmortem 2
by Staff [02.25.21]
In this Game Developer magazine postmortem, Akihiro Imamura and Akira Yamaoka describe the making of their claustrophobic 2004 horror classic in grisly detail.
Audio, Design, Programming, Art, Console/PC

Introducing GDC Showcase's Platinum Sponsors: Bring your vision to life with Unity  
by Staff [02.19.21]
Check out what GDC Showcase Platinum Sponsor Unity has to offer at GDC Showcase!
Audio, Design, Programming, Production, Art, Console/PC, GDC

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Blog: Video game music concerts in 2021  
by Gamasutra Community [02.17.21]
In this article, game composer Winifred Phillips discusses how video game concert tours and other video game music events have coped with COVID-19.
Audio, Business/Marketing


We're two devs who made an open world alien galaxy – Here's How  
by John Watmuff [12.31.69]
Our space adventure/survival game holds a galaxy filled with more than 1000 unique worlds, 20+ interactive space businesses, and various points of interest. I want to share our groundwork and approach for doing this with only two developers.
Audio, Design, Programming, Art, Indie

Tap into your musical creativity with AI?!  
by Kyle Worrall [12.31.69]
An comedic anecdote of a composer who is suffering from writer's block and uses AI music tools to help stimulate their creativity. Brought to you from a PhD student working on procedural music tools that can work in symbiosis with composers for their PhD.
Audio

Not Game Over: Game Developers Tackle the Climate Crisis 3
by Paula Escuadra [12.31.69]
The climate crisis impacts our ability to keep making and playing the games we know and love. We as game makers and players have significant power to take truly meaningful action against this existential threat. Learn more about what's happening in 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Video Game Music Concerts in 2021  
by Winifred Phillips [12.31.69]
In this article, game composer Winifred Phillips discusses how video game concert tours and other video game music events have coped with Covid-19. Included: links to live-stream performances, free online concerts, and news about upcoming concert dates.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Game Dev Digest Issue #81 - 2D, Animation, and more  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #81 - 2D, Animation, and more. The latest from the free weekly Unity3d/gamedev newsletter.
Audio, Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

PART II: It's Time to Move Out of the Boogle House 1
by Neil Schneider [12.31.69]
Cross-platform development is based on a Boogle House foundation that is beginning to creak from age, stress, and limits reached. In part two of this series, Neil Schneider highlights the risks in action and possible solutions.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR


Sucker Punch Productions — Bellevue, Washington, United States
[03.05.21]
Audio Programmer


Insomniac Games — Burbank, California, United States
[03.04.21]
Sr. Technical Sound Designer
Insomniac Games - Sr. Technical Sound Designer

Insomniac Games — Burbank, California, United States
[03.04.21]
Technical Sound Designer
Insomniac Games - Technical Sound Designer