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October 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Call of Duty: Black Ops 4 introduces special in-game items to support veterans  
by Emma Kidwell [10.19.18]
Activision Blizzard announced a new in-game pack for Call of Duty: Black Ops 4, where 100% of proceeds go toward supporting veterans find high-quality careers.
Business/Marketing, Console/PC

Steam surpasses 30 million domestic users in China  
by Emma Kidwell [10.19.18]
Steam has surpassed more than 30 million users in China following the partnership between Valve and Chinese publisher Perfect World to bring the platform overseas.
Business/Marketing, Console/PC

Devs air grievances with Steam reviews, regional pricing, and dev support 1
by Alissa McAloon [10.19.18]
An insightful read from Polygon gathers feedback from several game devs about Steam’s review system, regional pricing, and overall developer support.
Business/Marketing, Console/PC, Social/Online

Games as a service drives huge market value spike for EA, Activision  
by Chris Kerr [10.19.18]
The combined market value of U.S. publishers EA and Activision has grown by $79 billion since 2012, largely thanks to the success of the games-as-a-service model.
Business/Marketing, Design, Console/PC

Skybound CEO aims to finish out The Walking Dead with '100%' former Telltalers  
by Emma Kidwell [10.18.18]
In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at Telltale Kent Mudle answer questions from players to try and shed light on the Telltale deal.
Business/Marketing, Production, Console/PC

Sixth annual Day of the Devs line-up features over 70 games  
by Emma Kidwell [10.18.18]
Double Fine and iam8bit announce the 70 games which will be present at the sixth annual Day of The Devs.
Business/Marketing, Indie, Video

Kliuless? Gaming Industry ICYMI #8  
by Kenneth Liu [10.19.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Lessons Learned After Making Anodyne with Sean Han Tani  
by Larry&Brandon GDU [10.18.18]
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Why It's So Difficult to Talk About Crunch in Game Development  
by Josh Bycer [10.18.18]
The recent news surrounding Rockstar Studios regarding crunch frames today's talk about why the concept is always hard for developers to agree upon.
Business/Marketing, Design, Production, Console/PC, Indie

Persuasion and game design  
by Antonio Torres [10.18.18]
Leadership has many dimensions. While the naive view is that leaders give orders and subordinates follow them, the reality is much different in many situations.
Business/Marketing, Console/PC

Top 3 Game Career Planning Videos from Ask Gamedev  
by Matt AG [10.17.18]
Today Ask Gamedev turns 1 year old! If you haven't heard of Ask Gamedev, we're a YouTube channel made up of game industry veterans and we make videos on game design, marketing games, career planning and more. Here are our top 3 videos on career planning:

The Importance of Localization  
by Antti Kananen [10.15.18]
Translation is a very important step when making a game, but it’s not enough to just translate the words from one language to another. Read more about what guest bloggers in our blog at Koukoi Games wrote about the topic.
Business/Marketing, Design, Production, Console/PC, Smartphone/Tablet

Skydance Interactive — Marina Del Rey, California, United States
AI Gameplay Engineer
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels. In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Skydance Interactive — Marina Del Rey, California, United States
Jr. Platform Engineer
Skydance Interactive is looking for a motivated Jr. Platform Engineer to join The Walking Dead VR Team . Our ideal candidate is passionate about virtual reality and thrives in a small team environment.

Deep Silver Volition — Champaign, Illinois, United States
Senior Programmer

Plarium Michigan Studio LP — Portage, Michigan, United States
Senior Game Developer
Senior Game Developer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
General Game Designer
General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Gear Inc. — Hanoi, Vietnam
[Vietnam] Senior Game Designer

Plastic Wax — Sydney, New South Wales, Australia
Lead UE/VR Developer
We seek a veteran VR/UE Blueprint/C++ Developer to Lead our Unreal Department onsite in our waterfront studio in Rhodes, Sydney.

Heart Machine — Culver City, California, United States
Gameplay Engineer