Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



What agreements land games on Game Pass? Xbox head says they're 'all over the place'  
by Alissa McAloon [11.24.20]
"We’re open [to] experimenting with many different partners, because we don't think we have it figured out."
Business/Marketing, Console/PC, Social/Online

Join the first-ever live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.24.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra next month on how to convey your game's value in today's noisy marketplace.
Business/Marketing, Console/PC, Indie

Rockstar is turning Red Dead Online into a standalone game  
by Chris Kerr [11.24.20]
Rockstar is launching Red Dead Online, the online multiplayer portion of Red Dead Redemption 2, as a standalone game on December 1, 2020. 
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Epic Games launches 'Fortnite Crew' monthly subscription plan  
by Chris Kerr [11.24.20]
Epic Games is launching a Fortnite subscription that will cost $11.99 per month and include "can't-miss" game content.
Business/Marketing, Console/PC, Smartphone/Tablet

Learning platform Kahoot acquires language game dev Drops for $50 million  
by Chris Kerr [11.24.20]
Game-based learning platform Kahoot has acquired language game developer Drops for up to $50 million.
Business/Marketing, Smartphone/Tablet

Only six days left to register for GDC Masterclass!  
by Staff [11.24.20]
You only have six days left to sign up for the first-ever GDC Masterclass program. Register now before time runs out!
Business/Marketing, Design, Production, Console/PC, GDC


Why are Valve's people saying pre-orders might hurt your sales – hypothesis  
by Piotr Zygadlo [11.24.20]
Why we are being discouraged from doing pre-orders on Steam? Is there a merrit behind it? If so - what is a reason? Some observation from the recent release of Ghostrunner and conclussion or two coming out it.
Business/Marketing, Console/PC, Indie

A Pre-Post-Mortem About Marketing (5 Lessons Learned)  
by Drew McIntosh [11.24.20]
Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time indie developer.
Business/Marketing, Indie

What Languages to Localize Your Mobile Game Into  
by Damien Yoccoz [11.24.20]
In order to reach a bigger audience with your mobile game, you will need to carefully consider which languages to localize your game into. Here’s what you should consider when choosing which language to localize your mobile game into.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Does Apple's 15% platform cut change the game? 3
by Simon Carless [11.22.20]
Apple has announced the App Store Small Business Program, a major and permanent change to the flat 30% platform cut for apps and games on iOS (and I presume the Mac) App Stores. What does it mean for Apple & other game platforms?
Business/Marketing, Design, Production, Console/PC, Indie, VR

How to price the perfect offer  
by Michael Moran [11.19.20]
So you want your users buying. You want your game economy functioning like a well-oiled machine, and you want your profits flying so high that when they look down, all they see is sky. Guess what? It’s possible. 
Business/Marketing, Design, Smartphone/Tablet

Nvidia GeForce Now cloud gaming service comes to iOS  
by George Jijiashvili [11.19.20]
Today Nvidia launched its GeForce Now cloud gaming service on iOS in beta. Due to App Store’s restrictions on cloud gaming services, it will be delivered as a web app though the Safari browser.
Business/Marketing, Smartphone/Tablet


Square Enix Co., Ltd. — Tokyo, Japan
[11.24.20]
Experienced Game Developer


Deep Silver Volition — Champaign, Illinois, United States
[11.24.20]
Senior Technical Designer


Purdue University — West Lafayette, Indiana, United States
[11.24.20]
Assistant Professor in Game Design and Development


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Senior Camera Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Producer


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Narrative Writer


High Moon / Activision — Carlsbad, California, United States
[11.23.20]
Senior Multiplayer Level Designer (Temporary) - High Moon Studios
Senior Multiplayer Level Designer (Temporary) - High Moon Studios

High Moon / Activision — Carlsbad, California, United States
[11.23.20]
Senior Environment Artist - High Moon Studios
Senior Environment Artist - High Moon Studios

Treyarch / Activision — Santa Monica, California, United States
[11.23.20]
Senior Gameplay Engineer - Treyarch
Senior Gameplay Engineer - Treyarch