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August 15, 2020
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Former Assassin's Creed Valhalla creative director fired after misconduct investigation  
by Chris Kerr [08.14.20]
Ubisoft have fired former Assassin's Creed Valhalla creative director Ashraf Ismail following an independent misconduct investigation. 
Business/Marketing, Console/PC

Blog: Mortal Kombat's John Tobias on the creation and evolution of a franchise  
by Gamasutra Community [08.14.20]
John "Saibot" Tobias talks to Arcade Perfect author David L. Craddock about creating the lore and visual style that defined early entries in the Mortal Kombat franchise.
Business/Marketing, Design, Production, Console/PC

PUBG Corp invests $10 million into 1Up Ventures to support indies  
by Chris Kerr [08.14.20]
PUBG Corporation has sunk $10 million into venture fund 1Up Ventures to help "foster the next generation of game developers."
Business/Marketing, Production

What should a game publishing agreement look like? (& more!)  
by Gamasutra Staff [08.14.20]
Lots happening again this time out. So let’s get it going with an excellent data set from the rather good (but I’m biased) GDC Summer virtual event that took place last week.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Don't Miss: Advice on studio culture, game design, and much more from GDC Summer  
by Alissa McAloon [08.14.20]
Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design, Business/Marketing

New allegations show the cycle of abuse and misconduct runs deep at Ubisoft 4
by Chris Kerr [08.14.20]
Over a dozen former and current Ubisoft employees have come forward with fresh allegations of toxicity and abuse, implicating leadership figures still working at the French publisher.

The Evolution of Digital Storytelling  
by Sande Chen [08.14.20]
In this article, game designer Sande Chen reports on Sam Barlow's presentation at PLAY NYC, in which he describes how the digital world is transforming the art of storytelling.
Business/Marketing, Design, Production, Indie

Sustaining Free Mobile Game with Google Ads to Low PPC Users  
by Suerace Pant [08.14.20]
The potential solutions for low CPM audience-- Custom Ads, Paid App, and Inapp currency.
Business/Marketing, Smartphone/Tablet

Game Streaming Service: Know How You Can Choose the Best One for Yourself!  
by Amy Johnson [08.14.20]
Undoubtedly playing games demands a huge processing power and that power is quite expensive. Any process power starts at $300, and at the same time, the gaming PCs are very costly, several thousand dollars for the players.
Business/Marketing, Console/PC

What should a game publishing agreement look like? (& more!)  
by Simon Carless [08.13.20]
A key part of discoverability is making sure you’re getting the right buzz. And the right publishers can really help with that. Lots of info on this - and more - within!
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Do you have to give up your dreams to make it as an indie dev?  
by Karl Kontus [08.13.20]
How indie developers should treat their game more like a business and why doing market research doesn't mean you have to stop doing what you're passionate about.
Business/Marketing, Console/PC, Indie

Free "Pro" trial gives Google Stadia app short-lived boost in Q2  
by Louise Shorthouse [08.13.20]
After the free trial of Stadia Pro was introduced, daily downloads of the app increased by 1700%. This illustrates the importance of lowering the entry barrier for new services.
Business/Marketing, Smartphone/Tablet

Plarium Michigan Studio LP — San Mateo, California, United States
UX Designer
Rumble Games was founded in 2011 and is located in San Mateo, California. The studio is home to a tight-knit team of professionals whose mission is to create the most engaging and fulfilling mobile game experiences on the planet. We are focused on combining the best of AAA game graphics and design with free-to play accessibility. We are passionate about collaboration and iteration to create games that will surprise and delight our players.

innogames — Hamburg, Germany
Java Software Developer

Remedy Entertainment — Espoo, Finland
Senior Gameplay Designer (World Systems)

Remedy Entertainment — Espoo, Finland
Senior Gameplay Designer (Combat)

Wooga GmbH — Berlin, Germany
Unity Game Engineer
Unity Game Engineer

innogames — Hamburg, Germany
Expert / Senior Java Software Developer - New Mobile Game

Disbelief — Cambridge, Massachusetts, United States
Programmer - Cambridge, MA

Wizards of the Coast — Renton, Washington, United States
Lead Client Engineer
Lead Client Software Engineer

The Savannah College of Art & Design — Savannah, Georgia, United States
Chair of Visual Effects
Chair of Visual Effects

PuzzleNation — Remote, Remote, Remote
Senior Mobile Game Engineer