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June 20, 2019
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Cultist Simulator mobile: The all-singing, all-dancing data dump
by Lottie Bevan [06.20.19]
We launched a mobile port of Cultist Simulator on the App Store and Google Play in April 2019. Here’s how it’s gone so far. I hope you like DATA!
Business/Marketing, Smartphone/Tablet

EA praises its own 'ethical, fun, and enjoyable' loot box use in FIFA  
by Alissa McAloon [06.19.19]
Electronic Arts' Kerry Hopkins distanced FIFA's loot box-equivalent packs from gambling in a hearing with the UK Parliament and said the game's 'surprise mechanics' are often enjoyed in a healthy way.
Business/Marketing, Console/PC, Social/Online

Video: Using email lists for fun, profit, and building your own fan club  
by Staff [06.19.19]
In this 2019 GDC talk, game developer Chris Zukowski explains how to level up your email list, and why a well-run email list can be 5-10 times more effective than Twitter or Facebook!
Business/Marketing, Console/PC, Indie, Video, Vault

Zynga-owned Empires & Puzzles has surpassed 34 million downloads  
by Chris Kerr [06.19.19]
Zynga and Small Giant Games' popular match-3 battler Empires & Puzzles has surpassed 34 million downloads worldwide.
Business/Marketing, Smartphone/Tablet

Check out Opus Magnum dev Zachtronics' entire game design history for free  
by Chris Kerr [06.18.19]
Here's something neat! You can now grab SpaceChem and Opus Magnum developer Zachtronics' complete game design history without spending a dime.
Business/Marketing, Design, Console/PC

Niantic has acquired Beasts of Balance developer Sensible Object  
by Chris Kerr [06.18.19]
Pokemon Go creator Niantic has acquired augmented reality and hybrid board game developer Sensible Object for an undisclosed fee.
Business/Marketing


Magic Arena is not Magic the Gathering  
by Diego Ricchiuti [06.19.19]
Magic Arena the last product of the Magic the Gathering franchise, it isn't really MTG, it is a new game, with a different gameplay and a different audience.
Business/Marketing, Design

Kliuless #39: E3 2019 Recap  
by Kenneth Liu [06.19.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Tatiana Moreira, Hoplon’s Head of Marketing and Publishing, explores the challenges behind creating global communities.  
by Tatiana MOREIRA [06.18.19]
Creating a game with world-wide appeal is now more important than ever. Tatiana Moreira, Head of Marketing and Publishing at Holplon, explore the challenges of building global online communities.
Business/Marketing, Console/PC, Social/Online

Game Reskin for a Luxury Shoe Brand  
by Ben Chong [06.18.19]
Since games for brands has been on the rise, I wanted to share our experience with a luxury shoe brand from Paris to develop a game reskin of our slicing game.
Business/Marketing, Design, Programming, Social/Online

A Guide to DIY Market Research for Indie Developers  
by Damien Yoccoz [06.18.19]
There are plenty of free resources available online for indie studios that can’t afford to hire a professional market research team and need some DIY guidance. Follow the guide!
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Grasping the Client-to-Cloud Revolution 1
by Neil Schneider [06.17.19]
Google Stadia, XBOX's Project xCloud, Bethesda's Orion technology, and more are just scratching the surface of what's to come. Neil Schneider, Executive Director of TIFCA, shares his insights on where things are heading in the future computing world.
Business/Marketing, Programming, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR


Impulse Gear, Inc. — San Francisco, California, United States
[06.19.19]
Mid / Senior Environment Artist
If you're interested in taking first person shooters to the next level Impulse Gear is looking for you! Impulse Gear is seeking a Mid / Senior Environment Artist to help push the boundaries of our Virtual Reality worlds. Daily tasks would involve building unique worlds, crafting high quality environment set pieces, materials and lighting. The ideal candidate will have outstanding communication skills, a creative mindset, experience working with Unreal Engine 4, a passion for Virtual Reality.

Insomniac Games — Burbank, California, United States
[06.19.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Insomniac Games — Burbank, California, United States
[06.19.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Backflip Studios — Boulder, Colorado, United States
[06.19.19]
Senior Cloud Software Engineer


uTest — n/a, California, United States
[06.19.19]
App Tester


Reality Games — Kraków, Poland
[06.19.19]
Head of Production


Reality Games — Kraków, Poland
[06.19.19]
Head of Growth


Reality Games — Kraków, Poland
[06.19.19]
Head of Monetization


Insomniac Games — Burbank, California, United States
[06.19.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

Gear Inc. — Hanoi, Vietnam
[06.18.19]
Mobile Games Tools Producer