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December 13, 2018
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Blog: Why being an indie game dev is harder than ever 5
by Chris Kerr [12.13.18]
This is my contribution for data-points on the Indiepocalypse, wherein I compare my best-rated and best-selling games.
Business/Marketing, Production

Detroit: Become Human has sold over 2M units worldwide  
by Emma Kidwell [12.12.18]
Quantic Dream announced earlier today that Detroit: Become Human has sold over 2 million copies worldwide since launching back in May. 
Business/Marketing, Console/PC

First-party Switch games are setting new attach rate records for Nintendo 4
by Alissa McAloon [12.12.18]
Nintendo says that the Switch is performing at historic levels for the company, and the attach rates for many of the company’s first-party titles are one such example of that.
Business/Marketing, Console/PC

Super Smash Bros. Ultimate breaks the series' launch sales record in Japan  
by Chris Kerr [12.12.18]
Super Smash Bros. Ultimate sold 1.23 million copies in Japan during its launch weekend, according to the latest sales figures from Famitsu.
Business/Marketing, Production, Console/PC

ZeniMax Media agrees to settle lawsuit against Facebook VR  
by Chris Kerr [12.12.18]
It marks the end of a legal battle that's been raging for over four years, with ZeniMax initially suing the Oculus all the way back in May 2014. 
Business/Marketing

Analysts claim China's new ethics committee could spark game licensing restart  
by Chris Kerr [12.12.18]
China's decision to create an "ethics assessment committee" to vet online titles for release could suggest regulators are preparing to resume game licensing in the near future.
Business/Marketing, Production


Funding Opportunities for Indie Game Developers - December 2018  
by Colin Macdonald [12.13.18]
Details of opportunities for indie developers - particularly funding opportunities, award entry dates, and conference speaker calls.
Business/Marketing, Indie

Kliuless #15: Winner Winner, Epic Dinner  
by Kenneth Liu [12.13.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Analysing indie game marketing trends: What you should know going into 2019  
by Lewis Denby [12.13.18]
Observations from working on 50+ indie game marketing campaigns in 2018 - and some tips for how to give your game the best chance of success in 2019.
Business/Marketing, Indie

Indie Game business: now 15,000 times harder. 5
by Bram Stolk [12.12.18]
This is my contribution for data-points on the Indiepocalypse. Wherein I compare my best-rated and best-selling games.
Business/Marketing, Indie

An IKEA guide to STEAM product page that simply works. 2
by Patryk Grzeszczuk [12.11.18]
The role of your game's store page varies depending on the stage of your marketing campaign you are in at the moment. Whatever role it plays, it proves to be a handy tool in your marketing/business toolbox.
Business/Marketing, Social/Online

The Chinese Gamer, The Buyer  
by SherryLi Wiitrans [12.11.18]
Despite big jumps in the numbers of Chinese gamers each year, the market has not received the attention it deserves.
Audio, Business/Marketing, Console/PC, Serious, Social/Online, Smartphone/Tablet


Crystal Dynamics — Redwood City, California, United States
[12.13.18]
Senior Data Scientist


Nerve Software — Dallas, Texas, United States
[12.13.18]
Senior Software Engineer


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[12.13.18]
Game Director, Star Trek Timelines


Purdue University — West Lafayette, Indiana, United States
[12.13.18]
Professor of Practice in Game Development and Design


Quinnipiac University — Hamden, Connecticut, United States
[12.13.18]
Full-Time Tenure-Track Faculty: Game Design & Development


Sony PlayStation — San Mateo, California, United States
[12.12.18]
Sr. Technical Program Manager - PlayStation
The Sr. Technical Program Manager reports into the Platform Planning & Management (PPM) department’s Business Operations team and is primarily focused on “Go to Market” and in-life project management, communications & operations around the launch of platform products and features. These projects are typically platform initiatives which vary in scope and subject matter, ranging from incremental feature planning through to new hardware and software releases. The PPM team works with a broad set of internal and external teams including global counterparts responsible for all aspects of product planning and development in the PlayStation family. As such, the ideal candidate has direct experience of platform planning and/or managing projects in a global digital media entertainment environment (gaming experience/interest strongly desired).

Digital Extremes Ltd. — London, Ontario, Canada
[12.12.18]
Senior UI Artist


CI-VS — Henderson, Nevada, United States
[12.12.18]
Technical Lead


Industry Games — Gilbert, Arizona, United States
[12.12.18]
Sr Programmer


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior Producer (f/m)