Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 21, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Google wants to bring HTML5 titles to low-end devices with GameSnacks  
by Chris Kerr [02.21.20]
Google has announced a new HTML5 platform called GameSnacks that's designed to help devs bring quick, casual games to any device.
Business/Marketing, Console/PC, Smartphone/Tablet

Blog: Dear game developers everywhere - go teach! 1
by Gamasutra Community [02.21.20]
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it.
Business/Marketing

Blog: A decade-spanning retrospective of the Indonesian games industry  
by Gamasutra Community [02.21.20]
In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
Business/Marketing, Production

Take-Two forms new internal studio to finish Kerbal Space Program 2  
by Chris Kerr [02.21.20]
Take-Two has established a new in-house studio to push ahead with the development of Kerbal Space Program 2.
Business/Marketing, Production

The Witcher 3 earns $50 million on Steam in 18 months to hop revenue tiers  
by Chris Kerr [02.21.20]
The Witcher 3 has pulled in revenues of $50 million on Steam since October 1, 2018, pushing the popular RPG into the top tier of the store's revenue sharing system. 
Business/Marketing, Console/PC

Kitfox's Victoria Tran aims to kill toxic game communities with kindness 2
by Staff [02.20.20]
Kitfox's Victoria Tran will be at GDC 2020 to show you how to build kinder communities around your games! Here she chats a bit about why you should go, and how studying prisons shaped her perspective.
Business/Marketing, Design, Social/Online, GDC


PixelCast 25, Devs' Meetup at Guy Fieri's Dive...  
by Jeremy Alessi [02.21.20]
In episode 25 Jeremy sits down with Andrew, Nathan, Joseph, and newcomer Josh to discuss each of their current game dev ambitions and captures the complete essence of any good PixelFest Devs' meetup. BTW, .kkrieger (created by .theprodukkt)
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Another 05 Pro Business and Marketing Tips for Game Developers  
by Andre Faure [02.20.20]
Here are 05 EXTRA tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making. Enjoy!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

StoneShard, 10 reasons for success  
by Davide Pessach [02.20.20]
The incredible success of StoneShard is not magic nor chance. I believe we can pinpoint the roots of it to how the demo is built, and how precisely good is the design of the game's multiple parts. I try to get to the bottom of it.
Business/Marketing, Design

Decade Retrospective: Indonesian Games 2010-2020  
by Kris Antoni Hadiputra [02.20.20]
2020 marked my 12th year making games in Indonesia. In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
Business/Marketing, Production, Console/PC, Indie

Dear colleagues, GO TEACH! 2
by Franck Fitrzyk [02.20.20]
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it. Developers, get involved in our juniors' education!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie

Our indie game KUNAI got review bombed to a 1.7 1
by Benjamin de Jager [02.19.20]
We're a small indie studio and our metroidvania KUNAI just got review bombed to 1.7 on Metacritic. The process is simple, explains our bomber on Reddit.
Business/Marketing, Console/PC, Serious, Indie, Social/Online


ArtCraft Entertainment, Inc. — Austin, Texas, United States
[02.21.20]
Data Analyst
Data Analyst

Health Scholars — Westminster, Colorado, United States
[02.21.20]
3D Artist


Health Scholars — Westminster, Colorado, United States
[02.21.20]
3D Animator


Purdue University — West Lafayette, Indiana, United States
[02.21.20]
Assistant Professor in Game Development and Design
Assistant Professor in Game Development and Design at Purdue University

Schell Games — Pittsburgh, Pennsylvania, United States
[02.21.20]
Community Marketing Specialist


Vicarious Visions / Activision — Albany, New York, United States
[02.21.20]
Senior Software Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[02.21.20]
Gameplay Programmer
Gameplay Programmer

Airship Syndicate — Austin, Texas, United States
[02.21.20]
Mid to Senior Programmer
Mid to Senior Programmer

Airship Syndicate — Austin, Texas, United States
[02.21.20]
Senior Systems Designer
Senior Systems Designer

Futureplay — Helsinki, Finland
[02.21.20]
Senior Game Designer