Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



NBCUniversal is closing its game publishing division  
by Chris Kerr [09.19.19]
NBCUniversal is shuttering its game publishing division after just over two years, resulting in an unknown number of layoffs.
Business/Marketing, Production

Reggie Fils-Aime joins New York Videogame Critics Circle board  
by Alissa McAloon [09.18.19]
Former Nintendo of America president and chief operating officer Reggie Fils-Aimé has signed on with the New York Video Game Critics Circle Board of Directors.
Business/Marketing

Video: A cautionary tale in community crisis management  
by Staff [09.18.19]
In this GDC 2017 talk EA's Emma Siu explores how to handle difficult circumstances in community management, how it can inspire trust and commitment, and how something amazing can arise from chaos!
Business/Marketing, Social/Online, Video, Vault

Dragon Age: Origins lead writer David Gaider has formed a new studio in Australia  
by Chris Kerr [09.18.19]
Former Bioware scribe David Gaider has established an Australian studio called Summerfall Studios alongside fellow writer and narrative designer Liam Esler.
Business/Marketing, Production

Keywords expands game audio services with TV+Synchron Berlin acquisition  
by Chris Kerr [09.18.19]
Keywords Studios has added to its audio service line with the acquisition of German voice-over studio TV+Synchron Berlin (TVS) for €3.7million in cash and ordinary shares.
Audio, Business/Marketing

Twitch acquires IGDB to bolster search and discoverability capabilities  
by Chris Kerr [09.18.19]
Streaming outfit Twitch has acquired IGDB (also known as the Internet Games Database) to bolster its search capabilities and help users more easily find the right content.
Business/Marketing


Seize the Moment: 3 Timing Hacks to Boost Mobile Game Revenue  
by Alex Moukas [09.18.19]
Not every mobile game is profitable — in fact, most fail to build sustainable economies. Real-time pricing optimization is the key to intelligent revenue management in 2019.
Business/Marketing, Smartphone/Tablet

How To Work With Target Audience Through Support  
by Vasiliy Sabirov [09.18.19]
Support is your first line of communication with users. It allows you to interact with both new players and engaged users, which makes it a very effective tool for approaching your target audience.
Business/Marketing, Production, Serious, Social/Online, Smartphone/Tablet

Intern-alising Diversity  
by Andrew Smith [09.18.19]
Spilt Milk Studios were lucky enough to have 3 interns work with them for a fortnight - 2 girls, 1 boy, 2 of them BAME... and gave birth to a new game & a new label. This blog & accompanying interview gives insights into how we achieved this.
Business/Marketing, Indie

Game Subscriptions: How It Helps in Targeting More Audiences and Increasing Revenues  
by Vivek Sonchhatra [09.18.19]
Know how you can get more game subscription that help you to reach out targeted audiences and generate more revenue for your business.
Business/Marketing

Devs: How do people find your game on the Switch?  
by Simon Carless [09.17.19]
How do you get noticed on the Nintendo Switch as a game dev? Here's an in-depth look at the Switch eShop and the general release trends for the increasingly crowded Switch game market.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Super Icon - The Long Slow Death of an Indie Studio 5
by Richard Hill-Whittall [09.16.19]
I run a studio called Super Icon Ltd, which I formed back in 2012. This is its story from the beginning through to now, the end.
Business/Marketing, Indie


Insomniac Games — Burbank, California, United States
[09.19.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

innogames — Hamburg, Germany
[09.19.19]
Unity Software Developer - Core


BonusXP — Dallas, Texas, United States
[09.19.19]
Art Director


Cold Iron Studios — San Jose, California, United States
[09.18.19]
Senior Systems Designer


Insomniac Games — Burbank, California, United States
[09.18.19]
Character TD (Rigger/Technical Animator)
Character TD (Rigger/Technical Animator)

Disbelief — Chicago, Illinois, United States
[09.18.19]
Junior Programmer, Chicago
Junior Programmer

Disbelief — Chicago, Illinois, United States
[09.18.19]
Senior Programmer, Chicago
Senior Programmer

Insomniac Games — Burbank CA or Durham NC, California, United States
[09.18.19]
Sr. Engine Programmer
Sr. Engine Programmer

Sony PlayStation — San Diego, California, United States
[09.18.19]
Lead Character Rigger
Lead Character Rigger

Sony PlayStation — Los Angeles, California, United States
[09.18.19]
Technical Sound Designer
Technical Sound Designer