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February 16, 2019
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Employees at Blizzard's France location unsure if their jobs are safe  
by Emma Kidwell [02.15.19]
Due to French labor laws, an estimated 400 employees at Blizzard's Versailles, France location could be left waiting for months to see if they've lost their jobs or not. 
Business/Marketing, Console/PC

Report: Tencent wants to distribute Apex Legends in China  
by Emma Kidwell [02.15.19]
Tencent is reportedly in talks with Electronic Arts to bring Apex Legends to China.
Business/Marketing, Console/PC

Report: Early adopters of the Nintendo Switch weren't in target demographic  
by Emma Kidwell [02.15.19]
Video game research outfit EEDAR published a report earlier this week showing the results from a survey among US players to determine genre trends of 2018. 
Business/Marketing, Console/PC

Get a job: Nintendo, Wizards of the Coast, and more are hiring now!  
by Staff [02.15.19]
Here are just some of the companies looking to fill positions in programming, marketing, and more on the Gamasutra Job Board.
Business/Marketing, Programming, Recruitment

TinyBuild nets $15M in funding to expand team and boost publishing efforts  
by Chris Kerr [02.15.19]
TinyBuild is currently looking to bolster its internal development, production, and porting teams, and is expected to use the funds to make hires in those areas.

Bayonetta 2 game director Yusuke Hashimoto has left Platinum Games  
by Chris Kerr [02.15.19]
Hashimoto broke the news on Twitter, with the announcement coming just a couple of days after Nintendo confirmed Bayonetta 3 was still in development during its latest Nintendo Direct.
Business/Marketing, Production, Console/PC

Creating a Sustainable PR Program in a Hits-Driven Mobile Game Ecosystem  
by Ken Johnston [02.15.19]
Mobile games are a hits-driven business. This is at odds with good public relations campaigns, which thrive on consistency. Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.
Business/Marketing, Indie, Smartphone/Tablet

Pitching Your Game with Rebekah Saltsman  
by Larry&Brandon GDU [02.15.19]
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and i
Business/Marketing, Art, Console/PC, Indie

Zack Manko, Mega Cat Studios: Bringing Physicality to a Digital World  
by Jessica Paek [02.15.19]
This week, we got a chance to talk to Zack from Mega Cat Studios to talk about developing retro games for new consoles, marketing physical games in the digital age, and how they’ve built their die-hard community of retro fans.
Business/Marketing, Indie

Behind the Scenes of A Game Blogger’s Patreon  
by Michael Heron [02.15.19]
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.
Business/Marketing, Production, Serious

Can states tax violent video games?  
by Brandon Huffman [02.15.19]
Recently, a lawmaker in Pennsylvania proposed a law to tax the sale of video games rated M or AO by ESRB at 10%. Can states legally do this?
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Kliuless #23: Company Strategy & Ownership Model  
by Kenneth Liu [02.14.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Monomi Park — San Mateo, California, United States
Senior Game Designer

Curriculum Associates — San Francisco, California, United States
Senior Software Engineer - Learning Games (Unity)

Boston Dynamics — Waltham, Massachusetts, United States
Software Engineer

Deep Silver Volition — Champaign, Illinois, United States
Effects (VFX) Artist

Wargaming Sydney — Broadway, New South Wales, Australia
Gameplay Programmer, C++ - Vehicle Physics
Wargaming Sydney is seeking a physics programmer to join our studio.

Skydance Interactive — Marina Del Rey, California, United States
Lead Engineer
Skydance Interactive is looking for a Lead Engineer for our game series based on The Walking Dead

Skydance Interactive — Marina Del Rey, California, United States
Sr. Character Artist
Skydance Interactive is looking for a talented Senior Character Artist to join our small knit studio. Our ideal candidate will be well-versed in all aspects of character modeling development and will serve as a mentor to other artist.

The Behemoth — San Diego, California, United States
Marketing Coordinator
Marketing Coordinator

The Behemoth — San Diego, California, United States
Experienced Network Programmer
Experienced Network Programmer

Asmodee North America — Madison, Wisconsin, United States
Technical Art Director
The Technical Art Director will be responsible for the visual quality of our games and maintaining high quality visual consistency in all aspects of the games we develop.