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September 20, 2017
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Xbox chief Phil Spencer gets a promotion and a seat at Microsoft's exec table  
by Alex Wawro [09.19.17]
Xbox chief Phil Spencer has been promoted toa new role as Microsoft's executive vice president of gaming, and will have a seat at the table of Microsoft's senior leadership team.
Business/Marketing, Console/PC

Nintendo investors seem pumped about Tencent bringing its MOBA to Switch  
by Alex Wawro [09.19.17]
Nintendo's stock hit a 9-year high today, and analysts believe it's because investors are betting the company will push deeper into China now that it's made a deal to bring a Tencent MOBA to Switch.
Business/Marketing, Console/PC

Steam considers preventing review bombs, adds graphs instead 8
by Alex Wawro [09.19.17]
"In the end, we decided not to change the ways that players can review games, and instead focused on how potential purchasers can explore the review data," writes Valve's Alden Kroll in a blog post.
Business/Marketing, Console/PC

Mail.ru invests $959k in mobile game dev Panzerdog  
by Alissa McAloon [09.19.17]
The Finnish-Russian mobile game developer is the first dev to partner with Mail.ru through its recently established $100M games investment program.
Business/Marketing, Smartphone/Tablet

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizersarestillaccepting pitches for Summit sessionsatGame Developers Conference 2018, whichis coming back tothe Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
Audio, Business/Marketing, Design, Programming, Production, Art


How to Network if You Suck at Networking 1
by Jasmine Greene [09.19.17]
Not all of us are natural networkers. If you fall into that category, here are some tips on how to network so you can get your game noticed and hopefully make some great contacts.
Business/Marketing, Indie

The Mysterious World of DIY Indie Marketing 10
by David Wehle [09.18.17]
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Business/Marketing, Production, Console/PC, Indie

Advanced UX Prototyping: Finding the fun :), Minus (-) the code!  
by Om Tandon [09.18.17]
Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE!
Business/Marketing, Design, Production, Serious, Smartphone/Tablet

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Best Facebook Ad Creatives to Reach Gamers  
by Brian Bowman [09.15.17]
From television ads to display and social media to in-app - its critical that your advertising creative is a cut above the rest. Here's how you can design eye-catching creative that wins across Casino, Action-Adventure, Brain Training, and Casual Games.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Toxicity in Overwatch: Beyond assigning blame 1
by Quinn Poisson [09.15.17]
Many were unhappy with Phil Kaplan's recent video discussing Overwatch's toxicity. In this post I examine the video and feedback through the lenses of psychology and human relationships.
Business/Marketing, Design, Console/PC, Social/Online


University of California, Riverside — Riverside, California, United States
[09.19.17]
Tenure Track Assistant Professor in Game Studies
Tenure Track Assistant Professor in Game Studies

Heart Machine — Los Angeles, California, United States
[09.19.17]
Environment Artist


Skydance Interactive — Marina Del Rey, California, United States
[09.19.17]
Sr. Technical Artist
Sr. Technical Artist

Respawn Entertainment — Los Angeles, California, United States
[09.19.17]
Senior Technical Artist
We’re looking for a highly skilled Senior Technical Artist who will embrace our philosophy and share his/her hard earned expertise to provide support to the Titanfall art team and act as a gateway between code and art. We're picturing someone who will work on features from an artist’s perspective in regards to both in game needs and tools workflow – performing research and developing a test bed for tools before they reach main production, so the production artists can move fast and implement assets according to schedule. If this sounds like you, we're looking forward to seeing your resume!

Visual Concepts — Novato, California, United States
[09.19.17]
PRODUCER, TOOLS - NBA 2K
With the upcoming launch of NBA 2K18, we’re seeking a passionate and brilliant Producer to help identify, design, develop, and deploy our in-house game development tools used by artists and designers. This is a rare opportunity for the top talent and the brightest and most innovative few to become part one of the world's most successful game franchises once again redefining what's capable.

Konami Gaming, Inc. — Las Vegas, Nevada, United States
[09.19.17]
Software Engineer III


Sanzaru Games Inc. — Foster City , California, United States
[09.19.17]
VFX Artist
VFX Artist for Xbox One, PS4, PC, and Oculus Rift

Sanzaru Games Inc. — Foster City , California, United States
[09.19.17]
UI Artist
Sanzaru Games is looking for a talented UI Artist to join our development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists. As a UI Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA visual effects.

Respawn Entertainment — Los Angeles, California, United States
[09.19.17]
Senior Producer
Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.

Respawn Entertainment — Los Angeles, California, United States
[09.19.17]
Executive Producer
Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.