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July 9, 2020
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Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Ex-Game Informer EIC Andy McNamara joins EA 1
by Alissa McAloon [07.09.20]
Longtime Game Informer editor-in-chief Andy McNamara has joined up with Electronic Arts as the company's new director of comms strategy.
Business/Marketing

Sony invests $250 million in Epic Games 3
by Alissa McAloon [07.09.20]
Sony has made a multimillion dollar investment into Fortnite and Unreal Engine maker Epic Games, grabbing itself a minority stake in the company for the price of $250 million.
Business/Marketing, Console/PC, Social/Online

Analyst: Mobile games generated 1 billion downloads each week in Q2 2020  
by Chris Kerr [07.09.20]
According to the latest figures from market intelligence company App Annie, during the first week of Q2 2020 mobile games were downloaded a record 1.2 billion times worldwide. 
Business/Marketing, Smartphone/Tablet

Finnish mobile studio Traplight nets $9 million to support Battle Legion  
by Chris Kerr [07.09.20]
Finnish mobile studio Traplight has netted $9 million in funding after launching its latest title, Battle Legion
Business/Marketing, Production, Smartphone/Tablet

VGDC: Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie


Game subscriptions draw in millions, but will all developers get on board?  
by George Jijiashvili [07.09.20]
Subscriptions will not dominate video games in the same way as OTT video or music over the next five years, but subscriptions will nevertheless play an important role in user retention and engagement
Business/Marketing, Console/PC

Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie

The Dilemma of Perception vs Reality  
by Andre Faure [07.08.20]
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

My 10 Year Game Development Journey 1
by Nico Tuason [07.07.20]
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

The Importance of Humility as a Game Developer 1
by Josh Bycer [07.07.20]
An underrated skill when it comes to working in the industry is remaining humble, and its something more people need to learn.
Business/Marketing, Design, Production, Console/PC, Indie

Richard Garfield - Game Designer Spotlight  
by Caleb Compton [07.07.20]
This week we put the spotlight on tabletop designer Richard Garfield, best known for designing Magic: The Gathering. We take a look at his life, his career in game design, and his game design philosophy!
Business/Marketing, Design


Klang Games GmbH — Berlin, Germany
[07.09.20]
AI Engineer (f/m/d)


Wooga GmbH — Berlin, Germany
[07.09.20]
Lead Game Designer
Lead Game Deisgner

Futureplay — Helsinki, Finland
[07.09.20]
Senior Game Animator


Insomniac Games — Burbank, California, United States
[07.08.20]
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Insomniac Games — Burbank, California, United States
[07.08.20]
VFX Artist
Insomniac Games - VFX Artist

Remedy Entertainment — Helsinki, Finland
[07.08.20]
Technical Director


Wooga GmbH — Berlin, Germany
[07.08.20]
Unity Game Engineer
Unity Game Engineer

Infinity Ward — Woodland Hills, California, United States
[07.07.20]
UI Artist (Temporary)
Infinity Ward is currently seeking a UI Artist for an exciting unannounced project. This person will work closely with the UI/UX Design team and UI Engineers to establish functional, original, and attractive interfaces for our game. Responsibilities include generating art content for the front-end and heads up display and solutions should be intuitive, stylish and have a consistent style.

Disbelief — Cambridge, Massachusetts, United States
[07.07.20]
Programmer
Programmer - Cambridge, MA

HB Studios — Lunenburg, Nova Scotia, Canada
[07.07.20]
Senior Game Designer