Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Valve shares platform and launch details for VR exclusive Half-Life: Alyx  
by Chris Kerr [11.21.19]
After giving fans a few days to get to grips with the news, Valve has shared more details about its long-awaited return to the Half-Life franchise.
Business/Marketing, Production

Mobile developer and tool maker N3twork secures $40 million in funding  
by Chris Kerr [11.21.19]
Mobile game company N3twork has secured $40 million in Series C funding to expand its first-party games portfolio, live publishing platform, and media network.
Business/Marketing, Production, Smartphone/Tablet

Pokemon Sword and Shield have topped 6 million sales worldwide  
by Chris Kerr [11.21.19]
Pokemon Sword and Pokemon Shield have sold over 6 million units worldwide in one week, becoming the fastest-selling Switch game to date.
Business/Marketing, Console/PC

Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!  
by Staff [11.21.19]
Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
Audio, Business/Marketing, Design, Programming, Production, Art, Social/Online, GDC

Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4  
by Kris Graft [11.20.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Business/Marketing, Design, Console/PC, Indie, GDC, Podcast

Take-Two leads $20 million funding round into Spellbreak developer Proletariat  
by Chris Kerr [11.20.19]
Spellbreak developer Proletariat has secured $20 million in Series C funding to ramp up production on the fantasy battle royale title.
Business/Marketing, Production, Console/PC


Video: Manifold Garden - Is it my Genre? Trailer Analysis 2
by M. Joshua Cauller [11.21.19]
Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of Manifold Garden, we discover what works well for associative puzzle marketing design.
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

Did Activision CEO just confirm Overwatch and World of Warcraft on mobile?  
by Daniel Camilo [11.21.19]
At a recent CNBC Evolve panel in LA, Activision CEO Bobby Kotick talked about his plan to reach over 1 billion users in the next 5 years. In doing so, he essentially confirmed that several franchises from the company are soon coming to mobile.
Business/Marketing, Console/PC, Smartphone/Tablet

Steam's Biggest Feature for Indie Devs is its Least Talked About 1
by Josh Bycer [11.20.19]
A quiet feature on Steam was unveiled recently that could mean big things for indie developers, and more people need to know about it.
Business/Marketing, Design, Production, Indie

DreamHack Atlanta 2019 - Neko Ghost, Jump! Showcase Postmortem 2
by Victor Burgos [11.19.19]
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a convention. All the struggles and wins.
Business/Marketing, Production, Console/PC, Indie

Scrappy Social Media Management: Reusing Content 3
by Victoria Tran [11.18.19]
Reduce, reuse, recycle. Also, do the same to your content.
Business/Marketing, Social/Online

Kliuless #58: Tencent Eyes the West's Console Market 1
by Kenneth Liu [11.18.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR


Remedy Entertainment — Espoo, Finland
[11.22.19]
Senior Audio Designer


Sanzaru Games Inc. — Dublin, California, United States
[11.21.19]
Rendering Core Technology Engineer
Sanzaru Games Inc. has an immediate Rendering Engineer position working on virtual reality, next generation console, and PC games. Only developers who want to craft immersive experiences, bring artists vision to life, and push the technical boundaries on the most demanding platforms should apply.

Sanzaru Games Inc. — Dublin, California, United States
[11.21.19]
Junior Gameplay Engineer
Sanzaru Games Inc. has an immediate Junior Gameplay Engineer position working on virtual reality, next generation console, and PC games. Only developers who want to craft immersive experiences and bring gameplay to life should apply.

Simutronics Corp — Maryland Heights, Missouri, United States
[11.21.19]
Senior Concept Artist
Simutronics is expanding its awesome team and we are looking for a few great Concept Artists experienced with characters, environments, props, and other game elements.

Simutronics Corp — Maryland Heights, Missouri, United States
[11.21.19]
Technical Artist
Simutronics is expanding its awesome team and we are looking for an Assistant Technical Artist with experience in 3D art pipelines for games.

Wevr — Los Angeles, California, United States
[11.20.19]
Audio Designer / Implementer
As Audio Designer / Implementer you will be part of the team working on a new, unannounced project based on one of the foremost popular IPs in the world today. The right candidate will be multifaceted and self-motivated with shipped project experience under their belt and is ready to come in and make an immediate impact on our projects.

Embodied Inc. — Pasadena, California, United States
[11.20.19]
QA Tester


LOKO AI — Los Angeles, California, United States
[11.20.19]
Senior Unreal Engine Developer
Senior Unreal Engine Developer

Maryland Institute College of Art — Baltimore, Maryland, United States
[11.20.19]
FT Faculty, Game Designer in Residence


Maryland Institute College of Art — Baltimore, Maryland, United States
[11.20.19]
FT Faculty, Game Design