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March 4, 2021
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Which genre should your next PC game be in?  
by Gamasutra Staff [03.03.21]
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.
Business/Marketing, Design, Production, Console/PC, Indie

Nacon argues The Sinking City 'piracy' is within its contractual rights  
by Alissa McAloon [03.03.21]
Nacon has fired back at The Sinking City developer Frogwares, arguing that Frogware's lack of cooperation and a clause in its contract allows it to alter and host an alternative version of the game on Steam
Business/Marketing, Console/PC

Square Enix taps Polish studio Forever Entertainment for upcoming remakes  
by Chris Kerr [03.03.21]
Square Enix has partnered with Polish studio Forever Entertainment to remake some of its catalog titles.
Business/Marketing, Production

The Sinking City pulled from Steam after its own developer issues DMCA takedown  
by Chris Kerr [03.03.21]
The Sinking City has been removed from Steam amid an ongoing dispute between developer Frogwares and publisher Nacon.
Business/Marketing

Zynga acquires Torchlight III dev Echtra Games  
by Chris Kerr [03.03.21]
Zynga has acquired Torchlight III developer Echtra Games for an undisclosed fee to bolster its cross-platform development capabilities.
Business/Marketing, Production

Apple vs. Epic judge confirms in-person trial will start on May 3  
by Chris Kerr [03.02.21]
Judge Yvonne Gonzalez Rogers has outlined plans for an in-person trial that will require witnesses to travel to Northern California to answer questions before the court.
Business/Marketing, Console/PC, Smartphone/Tablet


Which genre should your next PC game be in?  
by Simon Carless [12.31.69]
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.
Business/Marketing, Design, Production, Console/PC, Indie

Introduction to Marketing for Game Devs  
by Michael Wagner [12.31.69]
Over half of all games never make their money back. In this over-saturated market, even good games fail. Proper marketing increases your chances of success, yet many devs lack that knowledge. Let's change that.
Business/Marketing, Serious, Indie, Social/Online

The Wayfarers story: weaving what was and what is into a new adventure  
by Simon Sukljan [12.31.69]
Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

Why Nintendo’s Switch continues to see so much success  
by Elijah Freeman [12.31.69]
As Nintendo announces that the Switch has now become its 5th best selling console of all time, there’s rightly focus on why the platform has managed to find so much success. How did Nintendo get it all so right?
Business/Marketing, Console/PC

Deep dive: how Steam followers and wishlists relate  
by Simon Carless [12.31.69]
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.
Business/Marketing, Design, Production, Console/PC, Indie

Building Killer Player Support Operations — CRM Software  
by Pascal Debroek [12.31.69]
CRM software allows you to scale your Player Support operations with ease and efficiency. But how do you choose the right one? The following blog post aims to shed some light on how to improve the Player Experience by choosing the right tool for the job.
Business/Marketing, Production


innogames — Hamburg, Germany
[03.04.21]
Frontend Developer (Haxe) - Video Game: Forge of Empires


Airship Syndicate — Austin, Texas, United States
[03.03.21]
Gameplay Event Designer


Airship Syndicate — Austin, Texas, United States
[03.03.21]
Combat Designer


Airship Syndicate — Austin, Texas, United States
[03.03.21]
Gameplay Programmer


Airship Syndicate — Austin, Texas, United States
[03.03.21]
Senior Gameplay Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[03.03.21]
Producer


Sucker Punch Productions — Bellevue, Washington, United States
[03.03.21]
Programmer


Insomniac Games — Burbank, California, United States
[03.03.21]
Sr. Character Artist (Outsourcing)
Insomniac Games - Sr. Character Artist (Outsourcing)

Insomniac Games — Burbank, California, United States
[03.03.21]
Senior Designer
Insomniac Games - Sr. Designer

Insomniac Games — Burbank, California, United States
[03.03.21]
Sr. Environment Artist
Insomniac Games - Sr. Environment Artist