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The FCC votes to overturn net neutrality  
by Emma Kidwell [12.14.17]
The Federal Communications Commission voted today on the decision to overturn net neutrality.
Business/Marketing, Serious

Google Play kicks off 'Change the Game' to promote gender diversity in mobile games  
by Alissa McAloon [12.14.17]
The new initiative aims to promote diversity, celebrate female experiences, and empower women that create and play video games.
Business/Marketing, Smartphone/Tablet

Disney acquires the bulk of 21st Century Fox in $52.4B deal  
by Alissa McAloon [12.14.17]
The agreement gives Disney 21st Century Fox's film and television businesses, as well as its 30 percent stake in Hulu.

'PlayerUnknown' argues for better protection against copycat games 11
by Emma Kidwell [12.13.17]
Creator of PlayerUnknown's Battlegrounds Brendan Greene discusses his frustration over copycat games in an interview with the BBC.
Business/Marketing, Social/Online

Ahead of FCC vote, Twitch CEO speaks on importance of net neutrality 1
by Alissa McAloon [12.13.17]
"[Net neutralitly] repeal could have a serious impact on our community, especially for our creators who do so much to make Twitch the unique place it is."
Business/Marketing, Serious, Social/Online

Indie publisher Raw Fury closes $600k seed funding round  
by Alissa McAloon [12.13.17]
The investmentwill allow Raw Fury to bring more games onto its publishing labelthan originally planned during 2018 and will fund the hiring of additional personnel to work with devs.
Business/Marketing, Console/PC, Indie

Indies Need a Coop 1
by Greg Costikyan [12.14.17]
The cooperative system of business organization is >100 years old, and ideally suited to improving the prospect of indie developers.
Business/Marketing, Design

D00M 4 Intro: the nihilist scenario  
by Lonard Bertos [12.14.17]
D00M is one of my favorite games because of its unquestionable efficiency. But as a scenarist, I'm tired to hear the "D00M has no scenario lol" everlasting platitude. Let's end this predjudice, here and now!
Business/Marketing, Design, Production, Console/PC, Indie

What Nintendo Power Can Teach Us About Indie Game Marketing 2
by Chris Zukowski [12.12.17]
Nearly 30 years ago Nintendo started publishing a magazine that captured the imagination of every video-game-playing child in North America. It was also a great marketing tool. Here is what it did right...
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

9 Basic Analytics Tips for Game Developers  
by Vasiliy Sabirov [12.12.17]
In this article we will focus on the fundamentals of game analytics and which basic points you need to consider when setting up analytics for your games.
Business/Marketing, Indie, Social/Online

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Simon Carless [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Make games while traveling the world: A true story  
by Marco Mignano [12.11.17]
Is it possible to make a game and traveling around the world? Yes but is not easy. Here my story where I'm traveling across Asia but continuing doing what I love most: Make games. Or at least I'm trying!
Business/Marketing, Design, Production, Indie

Insomniac Games — Burbank, California, United States
User Experience Researcher
User Experience Researcher wanted for Insomniac Games

Supergiant Games — San Francisco, California, United States
Technical Designer

University of California Santa Cruz — Santa Cruz, California, United States
Art & Design: Games & Playable Media Program, Assistant Professor (Open Until Filled; Initial Review 01/15/18)

Miami University — Oxford, Ohio, United States
Assistant Professors (3D/VR, UX research, Interaction design)

SMU Guildhall — Plano, Texas, United States
SMU Guildhall Faculty (eCenter) - 2 positions

2K — Novato, California, United States
We are looking for a veteran Rendering Engineer to help bring our stylized game to life. You will be working in close collaboration with concept artists, the Art Director, and other engineers to push Unreal Engine 4 towards your combined vision. You will be likely modifying core shaders, developing new rendering technologies, and potentially working to integrate third party solutions for particular problems. You will be otherwise developing new and interesting systems for world and character rendering.

Titan IM — Port Stephens, New South Wales, Australia
Senior Game/Software Programmer

Insomniac Games — Burbank, California, United States
Director, Core
Insomniac Games is looking for a Director, Core in Burbank

Insomniac Games — Burbank, California, United States
Lead VFX Artist
Insomniac Games is searching for a Lead VFX Artist in Burbank, CA

Kaneva — Atlanta, Georgia, United States
Software Engineer, UI