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April 18, 2021
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The Games Fund launches with $50M to support devs in US, Europe  
by Alissa McAloon [04.16.21]
A team of game industry investors and creators has launched a new $50 million fund with the goal of putting its resources, both financially and professionally, behind game developers.
Business/Marketing, Console/PC, Indie

Square Enix shoots down acquisition rumors  
by Alissa McAloon [04.16.21]
Square Enix isn't currently looking for a buyer, nor is the Japanese company looking to sell off any of its subsidiaries despite a Bloomberg report claiming otherwise.
Business/Marketing, Console/PC

Hitman and Project 007 developer IO Interactive opens Barcelona studio 1
by Chris Kerr [04.16.21]
Hitman developer IO Interactive has opened a new studio in Barcelona as it continues to scale up.
Business/Marketing, Production, Console/PC

PUBG owner Krafton applies for preliminary approval ahead of potential IPO  
by Chris Kerr [04.16.21]
Kratfon, the video game holding company that owns PlayerUnknown's Battlegrounds, has applied for preliminary approval for an initial public offering.
Business/Marketing, Console/PC, Smartphone/Tablet

Facebook has enabled software subscriptions for Oculus Quest  
by Chris Kerr [04.16.21]
The company said it wants to give developers the ability to "seamlessly delver" new content, features, and tools to app subscribers.

Get a job: Join 505 Games as a Sr. Product Marketing Manager  
by Staff [04.15.21]
The Senior Product Marketing Manager will be joining a close-knit team of experienced professionals to bring free-to-play titles on mobile, console, and PC to market.
Business/Marketing, Recruitment

Should Gamers Become Developers? 2
by Berke Erem [12.31.69]
Fobula Games founder Berke Erem explores the advantages and disadvantages of becoming a full-time game developer as a gamer. The article is meant for indie studio founders and professionals as well as hobbyists considering a career switch.
Business/Marketing, Indie

Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Rendered #4: A New Reality for Epic and ML-Assisted Creativity  
by Kyle Kukshtel [12.31.69]
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.
Business/Marketing, Programming, Production, Art, VR

Publishing a game on Epic Games Store: Three (not so) simple steps  
by Anna Plisovitskaya [12.31.69]
Making sure your game reaches the widest audience used to be a straight-forward process: make your it available on the big digital storefronts, a few key retailers, and that was it. It all changed with Epic Games Store. How did we get there?
Business/Marketing, Console/PC, Serious, Indie

Why TikTok matters for game discovery 2
by Simon Carless [12.31.69]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, VR

Classifying Pay to Win Design in Today's Market  
by Josh Bycer [12.31.69]
My fifth book is starting to take shape, and it's giving me the chance to revisit the topic of Pay to Win Design. For today, I want to discuss the three clear signs that a game is pay to win.
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

Johnny Carson Center for Emerging Media Arts — Lincoln, Nebraska, United States
Assistant Professor of Emerging Media Arts (Virtual Production)

Airship Syndicate — Austin, Texas, United States

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Sony PlayStation — San Francisco, California, United States
Sr. Product Manager, Player Engagement & Social Experiences
Sr. Product Manager, Player Engagement & Social Experiences

Sony PlayStation — San Francisco, California, United States
Sr. Director, UX Design
Sony PlayStation is looking for a Sr. Director, Product Design. This person is a key member of the UX Design leadership team and is responsible for the design of signature PlayStation experiences on and off console. This will give you the opportunity to drive world-class execution in interaction and visual disciplines. This position is focused on the core gameplay and community integration functionality at the heart of PS5 and on mobile.

Playco — APAC, Remote, Remote
Senior Product Manager
Senior Product Manager - APAC

Playco — Japan, Remote, Remote
Senior Product Manager - Games | シニアプロダクトマネージャー - モバイルゲーム (Bilingual)
Senior Product Manager - Games | シニアプロダクトマネージャー - モバイルゲーム (Bilingual)

Insomniac Games — Burbank, California, United States
Character TD
Insomniac Games looking for a Senior Character TD

Insomniac Games — Burbank, California, United States
Facial Character TD
Insomniac Games looking for a Facial Character TD

Deep Silver Volition — Champaign, Illinois, United States
Senior Technical Designer