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Don't Miss: Pay-To-Flay: Examining microtransactions in a $60 game 33
by Alex Wawro [10.17.17]
In this 2015 feature, we examine how F2P monetization mechanics are seeping into premium game design by looking at Mortal Kombat X and asking: how do you monetize without compromising game design?
Business/Marketing, Design, Console/PC

Activision patents matchmaking tech that can push players to buy upgrades  
by Alex Wawro [10.17.17]
Activision patented tech for "driving microtransactions in multiplayer video games" that can match players up with more experienced foes to get the junior players to buy in-game items like loot boxes.
Business/Marketing, Console/PC, Social/Online

Indiegogo opens digital marketplace for successfully crowdfunded projects  
by Alissa McAloon [10.17.17]
Indiegogo has opened up an online storefront with the sole purpose of peddling the wares created through successful campaigns on its crowdfunding platform.
Business/Marketing

Report: UK dev Sumo Digital is preparing to go public 1
by Chris Kerr [10.17.17]
LittleBigPlanet 3, Snake Pass, and Crackdown 3 developer Sumo Digital is preparing to go public in an IPO worth nearly $200 million.
Business/Marketing, Console/PC

Chinese firm buys 20% stake in Halo 4 co-developer Certain Affinity  
by Chris Kerr [10.17.17]
Established by a group of former Bungie employees back in 2006, Certain Affinity has co-developed a number of popular titles including Halo 4, Call of Duty: Black Ops, and Doom.
Business/Marketing, Console/PC

Sony Music to publish games on Switch and PC through new Unties label  
by Chris Kerr [10.17.17]
Sony Music is turning into a multi-platform games publisher and intends to bring a selection of indie titles to rival platforms incluidng theNintendo Switch and PC.
Business/Marketing, Console/PC


Using aesthetics to create well-being  
by Julien Delavennat [10.17.17]
Artworks such as books, music, games, can affect our state of mind, and by doing so, can teach us ways to feel and think differently. Cognitively, knowing more ways to feel and think lets us actively choose how to feel about the world, it gives us control
Business/Marketing, Design, Production, Art

Confessions of a Non-Neurotypical Person 1
by Ramin Shokrizade [10.17.17]
A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.
Business/Marketing, Production, Serious

Melbourne International Games Week - The Lead-Up  
by Meredith Hall [10.17.17]
Melbourne International Games Week (and PAX Aus) is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville Panic.
Business/Marketing, Production, Console/PC, Serious, Indie, VR

The Nostalgic Gamer And An Industry That Indulges Them  
by Renisa Barnwell [10.17.17]
The Nostalgic Gamer And An Industry That Indulges Them, nearly 20,000 listings for the retro console went up on eBay at double (sometimes triple) the original price.
Business/Marketing

What Should Be the Next Move for Mobile Game Developers and Publishers (Report)  
by Mantin Lu [10.16.17]
I am sharing the data from some recent reports in the mobile game/app industry, and providing some insights based on my experience and analysis.
Business/Marketing, Production, Smartphone/Tablet

New Music (Obscurity), Hurrah! Milestone #1 Reached, Squishing Magical Bugs, What's Next, Name Change  
by Jake Jollimore [10.16.17]
Some new music from Mika, and an exciting update (for me at least) on the game's first milestone!
Audio, Business/Marketing, Design, Programming, Console/PC, Serious, Indie


2K — Novato, California, United States
[10.17.17]
FULL-STACK WEB ENGINEER - TEMPORARY
We are looking for a highly effective Full-Stack Web Engineer to contribute to the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.

2K — Novato, California, United States
[10.17.17]
SITE RELIABILITY ENGINEER - TEMPORARY
We are looking for an experienced Software Engineer to drive continuous improvements of our mission-critical online services, from inception to production delivery. Our platform keeps maturing, and will benefit from a strong arm who is proficient at managing CI/CD and has an understanding of the available tools and appliances so as to easily argue the good, the bad, and the ugly. In addition to a Unix/Windows/Linux/Mac expert, we need solid multi-platform administration skills to automate management of thousands of boxes.

2K — Novato, California, United States
[10.17.17]
ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT)
We are looking for a highly effective Software Engineer to contribute to the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.

PikPok — Wellington, New Zealand
[10.17.17]
Senior Programmer


Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[10.17.17]
Senior Environment Artist
Senior Environment Artist

Cryptic Studios — Los Gatos, California, United States
[10.17.17]
VFX Artist


Giant Enemy Crab — Seattle, Washington, United States
[10.17.17]
Multiplayer Cloud Services Administrator / Engineer
We’re looking for a full-time Cloud Services Engineer / Administrator to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for an experienced, capable lead networking engineer interested in architecting and troubleshooting the backend solutions for our session-based multiplayer FPS.

Giant Enemy Crab — Seattle, Washington, United States
[10.17.17]
Technical Producer
We’re looking for a full-time Technical Producer to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate over a map to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for a seasoned leader we can trust to shepherd us to release. If you know all the pitfalls of game development and have wanted to shape a studio for success, this is your shot.

Konami Gaming, Inc. — Las Vegas, Nevada, United States
[10.17.17]
Software Engineer III


Treyarch — Santa Monica, California, United States
[10.17.17]
Talented Senior UI Artists needed at Treyarch in Santa Monica