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December 14, 2019
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Naughty Dog to donate all cash from Jak and Daxter re-releases to charity 1
by Chris Kerr [12.12.19]
Naughty Dog will donate every bit of revenue from sales of Limited Run Games’ physical Jak and Daxter re-releases to charity.
Business/Marketing, Console/PC

Dangen chief Judd steps down following harassment, mismanagement allegations  
by Chris Kerr [12.12.19]
Ben Judd has stepped down as the CEO of Japan-based indie publisher Dangen Entertainment after being accused of sexual harassment, predatory behavior, and corporate mismanagement.
Business/Marketing, Production

Case Study: A 'peek' at Golf Peaks' multiplatform sales 2
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

GameStop plans to wind down Nordic presence, close more stores to cut costs  
by Alissa McAloon [12.11.19]
GameStop is in the process of winding down its operations in Denmark, Finland, Norway, and Sweden, an exit that aims to help the company get its finances back on track.
Business/Marketing

Double Fine veteran Greg Rice is Sony's new global head of indie accounts  
by Chris Kerr [12.11.19]
Double Fine’s former VP of business development Greg Rice has joined Sony Interactive Entertainment as the global head of indie accounts.
Business/Marketing, Console/PC

Pokemon Go developer Niantic raised $100,000 for STEM programs in 2019  
by Chris Kerr [12.11.19]
Pokemon Go and Harry Potter: Wizards Unite developer Niantic raised $100,000 for STEM programs in communities around the world during 2019. 
Business/Marketing, Smartphone/Tablet


Playrix annual revenue from in-app purchases is estimated to overcome $1 billion in 2019  
by Natalie Stepanova [12.13.19]
Homescapes and Gardenscapes developer Playrix hits the highest results in 2019. According to analysts, the company's income will exceed $1 billion per year.
Business/Marketing, Smartphone/Tablet

Tips for working with a game art outsourcing studio and avoiding the typical roadblocks on the way  
by Tom Safarov [12.12.19]
Today I review some common roadblocks that can emerge along the way. We will try to pinpoint these problems and work our way around them in this post.
Business/Marketing, Production, Art

iOS/Android/Steam sales case study: Golf Peaks 2
by Simon Carless [12.11.19]
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Price your game high or you will fail  
by Mariusz Kowalczyk [12.11.19]
The most optimal price for your game is higher than you think, here is why.
Business/Marketing, Serious, Indie

The Flip: Turning a Negative Review Positive  
by Dora Breckinridge [12.10.19]
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed, with a little open dialogue, you stand a good chance of turning it around. I know because we've done it, and you can, too.
Business/Marketing, Indie

How Are Bitcoin and Blockchain Changing Online Gaming?  
by Jori Hamilton [12.10.19]
When Steam announced that it would begin to accept Bitcoin in 2016, the gaming world knew that something huge was about to happen. This is how blockchain as impacted the online gaming community.
Business/Marketing, Social/Online


SimX, Inc. — Mountain View, California, United States
[12.13.19]
Remote or Local Unity VR Engineer


Disbelief — Chicago, Illinois, United States
[12.13.19]
Senior Programmer, Chicago
Senior Programmer

Disbelief — Chicago, Illinois, United States
[12.13.19]
Junior Programmer, Chicago
Junior Programmer

Kongregate Inc. — San Francisco, California, United States
[12.13.19]
Business Development Manager


Game Closure — San Francisco, California, United States
[12.13.19]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[12.13.19]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Sanzaru Games Inc. — Dublin , California, United States
[12.12.19]
Systems Designers
Sanzaru Games is looking for talented Systems Designers. Systems Designers are responsible for the design of expansive and engaging game-wide features, turning high-level concepts into detailed rules and models that form the core game experience. Examples of typical systems that designers may work on include artificial intelligence (AI), character progression, playable/non-playable character mechanics, in-game economies, and combat.

Sanzaru Games Inc. — Dublin, California, United States
[12.12.19]
Level Designer
Sanzaru Games is looking for talented Level Designers. Level Designers are responsible for the creation of exciting and evocative gameplay experiences—from concept and prototyping, observed playtesting and iteration, all the way to final implementation.

Deep Silver Volition — Champaign, Illinois, United States
[12.12.19]
Principal Writer


Futureplay — Helsinki, Finland
[12.12.19]
Senior Game Designer