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February 22, 2018
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Work hard, save money, stay true to vision, says Cuphead dev  
by Kris Graft [02.21.18]
Maja Moldenhauer, executive producer at Cuphead developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
Business/Marketing, Art, Console/PC, Indie

The CEO of esports team Splyce explains the human side of professional play  
by Bryant Francis [02.21.18]
The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
Business/Marketing, Console/PC, GDC, Video

Blizzard using in-game rewards to promote Overwatch League streams on Twitch  
by Emma Kidwell [02.21.18]
In collaboration with Blizzard, Twitch announced today that in-game rewards can be earned by Overwatch League viewers.
Business/Marketing, Social/Online

For Xbox boss Spencer, inclusivity is key for successful company culture 1
by Kris Graft [02.21.18]
Speaking at DICE 2018 in Las Vegas this morning, Xbox boss Phil Spencer drew parallels between the best virtual worlds and a successful and inclusive company culture.
Business/Marketing, Console/PC

European regulator: Nintendo's strict eShop refund policy is unlawful  
by Alissa McAloon [02.21.18]
Thanks to Nintendo's strict no refund policy on eShop preorders and digital purchases, the NCC has accused the game company of practices that violate European law.
Business/Marketing, Console/PC, Social/Online

Discuss what esports can learn from traditional sports organizations at 3PM EST  
by Bryant Francis [02.21.18]
The owner of CS:GO professional team Splyce will be joining us at 3PM EST to talk about the future of professional esports!
Business/Marketing, Console/PC, Video

How Marketing drives engagement in free to play games  
by Vadim Bulatov [02.20.18]
The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany the customer after purchase and make him a loyal client and an advocate for the brand.

How to build your marketing system 4
by Chris Zukowski [02.20.18]
Confused as to what marketing strategy to use? This post will help you organize your tactics and form a strategy to ensure people who are interested in your game will be with you on launch day.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

A New Games Journalism Reader  
by Michael Heron [02.20.18]
This is a kind of 'new game journalism reader' that tries to explain why some of the NGJ pieces I regularly cite are so genuinely remarkable.
Business/Marketing, Design

We come from the AssetStore  
by Robin Ekeheien [02.20.18]
First blog in the series of becoming an indie developer by transitioning from the assetstore to Steam. With sales numbers from the AssetStore
Business/Marketing, Design, Production, Indie

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Simon Carless [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Flash Games Aren’t Dead, They’re Just In A Coma 1
by Thomas Brush [02.16.18]
In 2016, Kickstarter resoundingly supported my game about a minister in Hell, and raised over $100,000. So you can imagine how excited and nervous I am about my next Kickstarter campaign, the sequel to my first Flash about a boy named Pete in a coma.
Audio, Business/Marketing, Design, Art, Indie

Game Closure — Mountain View, California, United States
System Software Engineer
Play a pivotal role in creating a platform to revolutionize the mobile game development industry.

Intel — Folsom, California, United States
Graphics Hardware Engineer
If you're passionate about computer graphics and working with leading graphics software engineers on Intel's latest GPU/CPU architecture, then our Visual and Parallel Computing Group VPG has opportunities for you. VPG delivers Intel's 3D graphics, media, display GPU, and Parallel Computing Technology. This position entails pre-silicon validation of Intel graphics cores. You will ensure platform and its components have the best performance and power balance specifically focusing on graphics hardware components. Research and development of next generation platform designs to continually improve the performance.

Intel — Folsom, California, United States
GPU Compute Architect
Gen Compute Arch (GCA) team in Visual and Parallel Computing Architecture Group (VPG Arch) is looking for passionate and driven individuals with experience in Graphics, in particular GPGPU, to help define and build the next generation of highly efficient GPU architectures.

Rockstar Games — New York, New York, United States
Rockstar Games is seeking Producers to join our Social Club online services development team. We are looking for passionate individuals with experience building online services and products. If you enjoy being the go-to person and thrive in a role that wears many hats, this may be the place for you. Depending on team need, Social Club Producers often find themselves acting as a project manager, producer, designer, product owner, product manager, scrum master, program manager – or all of the above.

Cryptic Studios — Los Gatos, California, United States
Software Engineer, Graphics (all levels)

The Walt Disney Company — Glendale, California, United States
Senior Software Engineer - Games

Backflip Studios — Boulder, Colorado, United States
Product Owner

Plarium Michigan Studio LP — Portage, Michigan, United States
System Designer
System Designer

Skydance Interactive — Marina Del Rey, California, United States
Sr. Gameplay Programmer
Skydance Interactive is looking for a skilled Sr. Gameplay Programmer to join our engineering team.

Backflip Studios — Boulder, Colorado, United States
Senior Game Designer