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June 17, 2021
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Nintendo boss says expanding demographics key to post-pandemic Switch sales  
by Bryant Francis [06.17.21]
Nintendo of America president Doug Bowser explained to The Verge that a number of factors--including the expanding demographics of players--will drive Nintendo Switch sales post pandemic.
Business/Marketing, Console/PC

Amazon Appstore reduces its revenue cut to 20% for devs earning under $1 million  
by Alissa McAloon [06.17.21]
Amazon is taking after first-party mobile storefronts like Apple's App Store and Google Play by reducing the amount of money it takes from smaller developers and publishers.
Business/Marketing, Social/Online, Smartphone/Tablet

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, GDC

Sony opens applications for the PlayStation 5 system software beta program  
by Chris Kerr [06.17.21]
The initiative will give console owners the chance to test new PS5 features before they're officially rolled out, with Sony using feedback gathered during testing to guide development.
Business/Marketing, Console/PC

Co-op adventure It Takes Two sells 2 million copies in under three months  
by Chris Kerr [06.17.21]
Hazelight Studios' co-op adventure It Takes Two has sold 2 million copies in less than three months.
Business/Marketing, Console/PC

Facebook will start testing in-headset VR adverts in video games 1
by Chris Kerr [06.17.21]
Facebook will soon begin testing in-headset VR advertisements in a small number of video games.

A history of game accessibility guidelines  
by Ian Hamilton [12.31.69]
A look back at the decades long history of game accessibility knowledge sharing
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Why I removed In-App Purchases and Ads  
by Vesko Tenekedzhiev [12.31.69]
These are the learnings and considerations about ads and in-app purchases, which I made while working on my very first live project - Trash Invasion. Mainly answering the question why my project does not need to use any IAA or IAP monetization.

Don't buy (Steam games) for me, Argentina...  
by Simon Carless [12.31.69]
So, this mini-investigation started after a developer GameDiscoverCo knows started asking questions about his Steam game’s sales in Argentina. The results? Intriguing...
Business/Marketing, Design, Production, Console/PC, Indie

Did Capcom infringe copyright with their Resident Evil games? [Game Legal News]  
by Zachary Strebeck [12.31.69]
A photographer recently filed a copyright lawsuit against Capcom, alleging instances where her photographs were used without permission. In this post, I’ll break down the facts of the case as alleged and discuss ways to avoid this happening to your game
Business/Marketing, Art

Let’s talk about hybrid events  
by Pavol Buday [12.31.69]
Huge shows like gamescom or E3 will feel the same as a local student conference on your notebook where you are watching it. How busy the showcase is, the hum of the environment, nor the scale is not replicable in virtual space.
Business/Marketing, Indie

Global Success: The Role of a Live Ops Manager During Soft Launch  
by David Molnar [12.31.69]
In this blog post you can find out what Live Ops Managers do during Softlaunch of a game at Square Enix Montreal.
Business/Marketing, Design, Production

Zing Games Inc. — Naperville, Illinois, United States
Gameplay Programmer

Infinity Ward / Activision — Woodland Hills, California, United States
Expert Gameplay Engineer
Infinity Ward is looking for a talented engineer with a passion for gameplay and a critical eye for game design

innogames — Hamburg, Germany
Concept Artist - New Mobile Game

Treyarch / Activision — Santa Monica, California, United States
Senior Gameplay Engineer - Treyarch
Senior Gameplay Engineer, you will be working closely with our Design team to bring innovative game features to life

Treyarch / Activision — Santa Monica, California, United States
Senior Test Automation Engineer
Senior Test Automation Engineer to help us take our cutting-edge games to the next level

Onward Play — New York , New York, United States
Game Recruiter

SideFX — Toronto, Ontario, Canada
Senior Distributed Systems Developer

Gameloft Australia Pty Ltd — Brisbane, Queensland, Australia
Lead Game Designer

Fishermen Labs — Los Angeles, California, United States
AR/VR Technical Lead
Fishermen Labs is looking for a full-time AR/VR Technical Lead who can help drive our efforts to bring enriching augmented and virtual reality experiences into the world.

Yacht Club Games — Los Angeles, California, United States
Mid-Senior Game Designer