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October 22, 2018
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  • Editor-In-Chief:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Video Game Deep Cuts: The Astro Genius, Redeemed  
by Gamasutra Staff [10.21.18]
This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Square Enix, Schell Games, and more are hiring now!  
by Staff [10.19.18]
Here are just some of the many developers looking for artists, designers, programmers, and more right now on the Gamasutra Job Board.
Design, Programming, Production, Art, Indie, Recruitment

Get a job: Amnesia dev Frictional Games is hiring a Tools Programmer  
by Staff [10.18.18]
Frictional Games is expanding its tech team and looking for a tools programmer who will help make its HPL engine better, prettier, and more intuitive.
Programming, Indie, Recruitment

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Github launches beta of GitHub Actions, a workflow automating tool  
by Alissa McAloon [10.16.18]
Github has detailed and launched a handful of new features that aim to arm devs using the platform’s repositories with new tools to improve workflows and collaboration.
Programming

Don't Miss: Double Fine's postmortem of Brutal Legend 23
by Staff [10.16.18]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Design, Programming, Production, Console/PC


Get ready! GitHub Game Off returns November 1st  
by Lee Reilly [10.22.18]
The sixth annual GitHub Game Off–a month-long game jam celebrating open source–returns on November 1st.
Programming, Indie

Combat Evolved: The Encounter Design of Halo 3  
by Tommy Thompson [10.22.18]
I explain how Halo 3 managed to have so many AI characters on screen at once.
Design, Programming, Console/PC

On Meaningful Play: Reflective Play  
by Mars Ashton [10.22.18]
By exploring the capacity for games to initiate "Reflective Play", often derived from "Walking Sims", we explore ways in which the medium can be formed. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.
Audio, Design, Programming, Art, Serious, Indie

Orbit Prediction For VR Dogfighting  
by Mo Ga [10.19.18]
Another little step along the way. This is the second iteration of the orbit flight instrument for Orbital Dogfight. The video is just raw capture.
Programming, VR

How Yacht Club Games Created Shovel Knight's Tinker Knight Boss  
by David Craddock [10.18.18]
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.
Design, Programming, Art, Console/PC, Indie

Lessons Learned After Making Anodyne with Sean Han Tani  
by Larry&Brandon GDU [10.18.18]
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie


Plarium Michigan Studio LP — Portage, Michigan, United States
[10.22.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

Remedy Entertainment — Espoo, Finland
[10.22.18]
Senior Gameplay Programmer


YAGER Development GmbH — Berlin, Germany
[10.22.18]
Lead Backend Engineer (f/m)
As a Lead Backend Engineer at YAGER you will work on The Cycle (www.thecycle.game), an awesome and exciting match-based FPS with an international team of highly experienced and talented developers that are passionate about their work.

YAGER Development GmbH — Berlin, Germany
[10.22.18]
Senior Dev Ops Engineer (f/m)
As a Senior Dev Ops Engineer at YAGER you will work on The Cycle (www.thecycle.game), an awesome and exciting match-based FPS with an international team of highly experienced and talented developers that are passionate about their work.

PuzzleNation — Telecommute, Connecticut, United States
[10.21.18]
Senior Mobile Developer


Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]
AI Gameplay Engineer
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels. In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]
Jr. Platform Engineer
Skydance Interactive is looking for a motivated Jr. Platform Engineer to join The Walking Dead VR Team . Our ideal candidate is passionate about virtual reality and thrives in a small team environment.

Deep Silver Volition — Champaign, Illinois, United States
[10.19.18]
Senior Programmer


Plastic Wax — Sydney, New South Wales, Australia
[10.19.18]
Lead UE/VR Developer
We seek a veteran VR/UE Blueprint/C++ Developer to Lead our Unreal Department onsite in our waterfront studio in Rhodes, Sydney.

Cold Iron Studios — San Jose, California, United States
[10.18.18]
Console Gameplay Engineer
Cold Iron is seeking an experienced Console Gameplay Engineer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you!