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November 12, 2019
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Get a lesson in procedural destruction from the Control devs at GDC!  
by Staff [11.11.19]
GDC 2020 will offer a ton of behind-the-scenes insight into the top games of the year, including a look at how Remedy achieved the procedurally destructible environments of Control's Oldest House!
Programming, Art, Console/PC, GDC

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Sanzaru Games, Disbelief, and more are hiring Engineers and Programmers  
by Staff [11.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Recruitment

Don't Miss: Designing decisions that matter in Orwell 2
by Daniel Marx [11.07.19]
"In this article I will describe the iterations and considerations during the development process that shaped the choice-based mechanic and the feeling of impactfulness of decisions in the final game."
Design, Programming, Console/PC, Indie

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: The Outer Worlds Of Game Addiction 1
by Gamasutra Staff [10.27.19]
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Simon Carless [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Which MOOC has the best game development courses?  
by Nadya Primak [11.08.19]
Why I believe Coursera's University of Michigan Game Development Specialization is one of the best series of game development courses any MOOC has to offer.
Programming, Indie

PixelCast 10, Growing through love of Woz!  
by Jeremy Alessi [11.07.19]
In episode 10, Jeremy talks about Steve Wozniak's influence on the indie game industry and why, of the two Steves, it is Wozniak that more people need to emulate in our local area to bring about the great change and prosperity the startup community seeks.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Unity Addressables Pooling: Jump In! 2
by Ruben Torres Bonet [11.04.19]
If you plan on jumping into Unity Addressables Pooling, be careful. You better make sure the object pool is not empty.
Programming, Console/PC, Indie, Smartphone/Tablet, VR

The Indie Dev's Guide to the Chinese Market  
by Damien Yoccoz [11.04.19]
Article outline 1 - Characteristics of the Chinese gaming market 2 - Four ways to reach a Chinese audience 3 - Anatomy of a game designed for the Chinese market 
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Simon Carless [11.03.19]
This week's roundup includes impressions and reviews of a whole bunch of big holiday titles, from Death Stranding through Luigi's Mansion 3 to Modern Warfare and beyond, as well as neat pieces on food in games, Junji Ito's influence on our medium, & lots
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Evening Star — Los Angeles, California, United States
[11.11.19]
Gameplay Programmer


Evening Star — Los Angeles, California, United States
[11.11.19]
Technical Artist


Square Enix Co., Ltd. — Tokyo, Japan
[11.10.19]
Experienced Game Developer


Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Gameplay Engineer
Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Game Network Engineer
Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Backend Engineer
Backend Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Game Client Engineer
Game Client Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Senior Gameplay Engineer
Senior Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Senior Game Network Engineer
Senior Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Senior Backend Engineer
Senior Backend Engineer