Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 24, 2019
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:



How id built Wolfenstein 3D using Commander Keen tech  
by Fabien Sanglard [06.24.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen.
Programming, Production, Console/PC, History

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Vicarious Visions, Square Enix, and more are hiring now!  
by Staff [06.21.19]
From Software Engineers to VFX Artists, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Production, Art, Recruitment

Blog: Creating natural looking geometry in Unexplored 2: The Wayfarer's Legacy 4
by Gamasutra Community [06.20.19]
For Unexplored 2: The Wayfarer's Legacy we translate generated tile data into natural looking level geometry. Here's how we do it.
Business/Marketing, Design, Programming

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Simon Carless [06.22.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut & classic interviews/retrospectives around Tetris & Sam and Max.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Prevent broken games with computer play testing - part3  
by Sascha de Waal [06.21.19]
In this part we will look at how to implement this framework into your game. For this example, I have made a simple game to test it on. You can view and download it here.
Design, Programming

Using Max 8 as a synthesizer for Unity with UnityOSC  
by Cale Plut [06.21.19]
This post gives a basic run-down example of how to use Max 8 as a synthesizer for the Unity game engine, using jorgegarcia's UnityOSC plug-in (available at https://github.com/jorgegarcia/UnityOSC).
Audio, Programming

Part 4, Putting into play - How to trigger the narrative vehicle  
by Katarina Gyllenback [06.21.19]
"Putting into play" is part of more than a one-year-long project which goal is to explain from a cognitive and narrative perspective the mind and hands-on approach to the design of an engaging and dynamic game system.
Audio, Design, Programming, Production, Art

Contingency's Twist on Crafting Requires Skill, Not Just Memory  
by Matthew Prater [06.20.19]
In this rogue-lite, knowing the recipe is just the start to the crafting gameplay.
Design, Programming, Console/PC, Indie

Prevent broken games with computer play testing - part2  
by Sascha de Waal [06.19.19]
In this tutorial we will take a deep technical look at the testing framework. We will look at the idea behind it, and we will have a detailed look at all elements of the testing framework. You could use this as a reference for when you are going to use th
Design, Programming


Gear Inc. — Hanoi, Vietnam
[06.22.19]
Technical Director


Legends of Learning — Washington, DC, District of Columbia, United States
[06.21.19]
Senior Unity Engineer - $140k - Remote OK
Senior Unity Engineer - $140k - Remote OK

Wargaming.net — Chicago, Illinois, United States
[06.21.19]
Server Engineer
Server Engineer

Wargaming.net — Bellevue , Washington, United States
[06.21.19]
UI Engineer
UI Engineer

N3TWORK, Inc — Los Angeles, California, United States
[06.21.19]
Sr. Game Server Engineer


Square Enix Co., Ltd. — Tokyo, Japan
[06.20.19]
Experienced Game Developer


Pipeworks, Inc — Eugene, Oregon, United States
[06.20.19]
Engineer III - Serious Games


Pipeworks, Inc — Eugene, Oregon, United States
[06.20.19]
C++ Engineer


Cold Iron Studios — San Jose, California, United States
[06.20.19]
Back-End DevOps Engineer
Cold Iron is seeking an experienced Back-End DevOps Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.20.19]
Site Reliability Engineer
Cold Iron is seeking an experienced Site Reliability Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!