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October 21, 2020
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The Video Game History Foundation is working to save our source code  
by Chris Kerr [10.20.20]
The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project.
Business/Marketing, Design, Programming, Production, Art

Get a job: Join Camouflaj as an Animation Engineer  
by Staff [10.19.20]
Camouflaj, the award winning team behind RÉPUBLIQUE and IRON MAN VR is looking for an Animation Engineer to join us on our next exciting AAA project.
Programming, Art, Recruitment

Get a job: Join Insomniac Games as a Technical Artist  
by Staff [10.16.20]
We are looking for an excited team member to be responsible for the front lines of cutting-edge real-time graphics and technology development.
Programming, Art, Console/PC, Recruitment

Get a job: Join Dreamlit Entertainment as a (remote!) Generalist UE4 Engineer  
by Staff [10.14.20]
As a Generalist Engineer, you will collaborate with other engineers to help develop and implement various systems and features for the game in C++ and UE4.
Programming, Recruitment

Register now for the first-ever GDC Masterclass program  
by Staff [10.14.20]
Explore new opportunities to sharpen your skills with GDC's new Masterclass program.
Business/Marketing, Design, Programming, Production, Console/PC, GDC

Blog: How do you know when you need ray-tracing?  
by Gamasutra Community [10.14.20]
Developing your game in Unity? Then you need to pay attention to five signs that reveal you should to move into ray-tracing.
Design, Programming

8 Must-Have Unity Plugins for Mobile Game Dev  
by Richard Fu [10.20.20]
Highlighting 8 essential plugins for Unity that make mobile game development easy, includes all assets from in-app-purchase, file saving, sound and all.
Programming, Serious, Indie, Smartphone/Tablet

Coding Guideline for Unity C#  
by Richard Fu [10.20.20]
Document style guideline for Unity and C# within our company, so the game developers can follow and create a high quality of code and easily collaborative projects.
Programming, Serious, Indie

How to Become A Unity Developer (Complete Beginner's Guide)  
by Bernard Polidario [10.19.20]
Have you been researching how to become a unity developer or how to learn game development? If so, then you have come to the right place! Today, we will be taking a look at a variety of different topics that are closely related to game development.
Business/Marketing, Design, Programming, Console/PC, Serious, Indie

Shaders for beginners (with examples in OpenGL and Defold)  
by Pawel Jarosz [10.16.20]
I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you my twisted and very affordable version of understanding this, hoping it will help other aspiring devs 😉
Programming, Art, Indie

Beast Master - Development Update 12 - Procedural Dungeons  
by Olcay MANCILIKCILAR [10.16.20]
Greetings all! This week we started to work on our new procedural dungeon system.
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Devlog #7 | Player Update | The Colosseum | Roguelike  
by Deniz Cakmaz [10.15.20]
For the last week I've been updating the player abilities. Giving him a new attack combo. The other abilities I changed around so that they now make more sense. Also I worked over technical aspects of the animations.
Design, Programming, Indie

innogames — Hamburg, Germany
Mobile Software Developer (C++) - Video Game: Forge of Empires

Johnson County Community College — Overland Park, Kansas, United States
Assistant Professor, Game Development

Insomniac Games — Burbank, California, United States
Lead Gameplay Programmer
Lead Gameplay Programmer

Insomniac Games — Burbank, California, United States
Lead Engine Programmer
Lead Engine Programmer

Insomniac Games — Burbank, California, United States
Graphics Programmer
Graphics Programmer

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Strange Loop Games — Remote, Remote, Remote
Programmer on PC game 'Eco'

Camouflaj — Bellevue, Washington, United States
Senior Graphics Engineer

Camouflaj — Bellevue, Washington, United States
Animation Engineer

Insomniac Games — Burbank, California, United States
Technical Artist
Technical Artist