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Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Xbox Series X will add HDR support to backwards compatible titles  
by Chris Kerr [05.28.20]
We've known the next-generation Xbox Series X will offer extensive backwards compatibility support for some time, but now Microsoft has explained precisely how the console will run older titles.
Business/Marketing, Programming, Console/PC

Get a job: Join Scanline VFX as an Unreal Technical Director  
by Staff [05.27.20]
Working with the real-time team, the Unreal Technical Director is responsible for developing content for film, VR, and virtual production.
Programming, Recruitment

Don't Miss: A postmortem look at how Blizzard built Diablo II 4
by Staff [05.27.20]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Design, Programming, Production, Art, Console/PC

Game Tech Deep Dive: Gears Tactics - When art meets scalability  
by Raouf Bejaoui and Cam McRae. [05.27.20]
Splash Damage technical art director Raouf Bejaoui and The Coalition technical director Cam McRae explain how they optimized Gears Tactics for a variety of PC hardware to remove the barrier for entry.
Design, Programming, Art, Console/PC

Get a job: Join Moon Studios as a Senior Character TD  
by Staff [05.26.20]
Help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world!
Programming, Recruitment


Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More  
by Mike Marrone [06.01.20]
Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More. The latest from the free weekly Unity3d/gamedev newsletter.
Audio, Design, Programming, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Simon Carless [05.31.20]
Particularly this week, with all that’s going on, it feels weird to be putting out a newsletter about video games. But here's one anyway, covering the top games/links of the week.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

VGDC: Brandon Sheffield's 'All Time Greats' article/video picks 1
by Simon Carless [05.28.20]
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Developing games in Lua or another scripting language  
by Brad Wardell [05.27.20]
Using a scripting language to write gameplay code has traditionally been a delicate proposition. Scripted code is faster to iterate but a lot slower. Scripted code can be modded easier but hard to debug. In the past few years, a lot has changed.
Design, Programming, Production

SOLDAT 1.8 Source Code Released! Its creator “MM” reminisces how the game started 18 years ago  
by Kate Urmanowicz [05.27.20]
One of the most known multiplayer action indie games after a big revival on Steam in April has now opened its source code for the players.
Design, Programming, Production, Console/PC, Indie

Where Are You Wasting Your Game’s Memory? (Part 1)  
by Ruben Torres Bonet [05.27.20]
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Question — Remote, California, United States
[05.30.20]
Senior Gameplay Engineer (Unreal Engine, Work from Home)
Senior Gameplay Engineer (Unreal Engine, Work from Home)

Question — Remote, California, United States
[05.30.20]
Senior Network Engineer (Unreal Engine, Work from Home)


Remedy Entertainment — Espoo, Finland
[05.29.20]
Senior Programmer


Remedy Entertainment — Espoo, Finland
[05.29.20]
Senior Rigging Artist


Remedy Entertainment — Espoo, Finland
[05.29.20]
Senior Gameplay Programmer


innogames — Hamburg, Germany
[05.28.20]
Java Software Developer - Core Team


Scanline VFX — Los Angeles, California, United States
[05.26.20]
Unreal Technical Director


Square Enix Co., Ltd. — Tokyo, Japan
[05.26.20]
Experienced Game Developer


Moon Studios — Remote, California, United States
[05.26.20]
Senior Character TD
Moon Studios is looking for a Senior Character TD!

innogames — Hamburg, Germany
[05.26.20]
(Senior) Java Developer