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Blog: Directing virtual characters in Wayward Strand - Part 1  
by Gamasutra Community [07.30.21]
Exploring the design and tech behind directing Wayward Strand's character animations in Unity, including how we've set up our animator controllers to allow for continuous, complex character animation.
Programming, Production, Console/PC

Get a job: SMU Guildhall is hiring a Professor of Practice  
by Staff [07.29.21]
SMU Guildhall is looking for faculty to fill a position in one of these areas of specialization: Gameplay Creator, Team Game Production, Art or Programming.
Programming, Console/PC, Recruitment

Gaining observability over multiplayer games  
by Improbable [07.28.21]
Sponsored: A studio can gain a level of comfort by logging in to a server dashboard and getting metrics on the state of your multiplayer game launch. But it isn’t always as easy as that.
Programming, Production, Console/PC, Social/Online, Sponsored Article

Get a job: DNABLOCK needs a Senior Unreal Developer (C++)  
by Staff [07.27.21]
DNABLOCK is currently seeking an energetic, experienced and creative team member to work as a Senior Unreal Developer.
Programming, Console/PC, Recruitment

Valve says every game it has tested on the Steam Deck is hitting at least 30fps 1
by Chris Kerr [07.26.21]
Valve says the Steam Deck is capable of playing every piece of software the company has tested on it at 30fps or more.
Business/Marketing, Design, Programming, Production, Console/PC

Get a job: Egosoft is hiring a Senior Game Programmer  
by Staff [07.23.21]
Egosoft, the creators of the popular X space simulation game series, are looking for an experienced Game Programmer.
Programming, Console/PC, Recruitment


Directing Virtual Characters in Wayward Strand, Part 1  
by Jason Bakker [12.31.69]
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.
Design, Programming

Iron Galaxy Studios' Technical Director Joseph Simons Talks About Programming At The Studio  
by Chelsea Blasko [12.31.69]
Iron Galaxy Studios' Technical Director Joseph Simons talks about programming at the studio, helping others acquire new skills, makig employees the best asset.
Programming

Texture Compression in Unity: Recover Some Juicy Bytes  
by Ruben Torres Bonet [12.31.69]
In this blog post, you’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.
Programming, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Level of Detail (LOD): Quick Tutorial 4
by Ruben Torres Bonet [12.31.69]
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

A history of game accessibility guidelines  
by Ian Hamilton [12.31.69]
A look back at the decades long history of game accessibility knowledge sharing
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Mojang Studios: An Oasis of Sanity in the Desert of Game Development?  
by Jamie Fristrom [12.31.69]
Does Minecraft continue to be successful because Mojang is awesome, or does Mojang continue to be awesome because Minecraft is succesful? Can't it be both?
Business/Marketing, Programming, Production, Console/PC, Smartphone/Tablet


Insomniac Games — Burbank, California, United States
[07.30.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[07.30.21]
Engine Programmer
Insomniac Games is looking for an Engine Programmer (Maya/Pipeline)

Legends of Learning — Baltimore, Maryland, United States
[07.30.21]
Senior Gameplay Engineer - $160k - Remote OK
Senior Gameplay Engineer - We are looking for an experienced COMMERCIAL Gameplay Programmer, NOT Learning Game Programmers

Bytro Labs GmbH — Hamburg, Germany
[07.30.21]
Senior Product Owner / Live-Ops Owner (f/m/x)


Bytro Labs GmbH — Hamburg, Germany
[07.30.21]
Senior Producer / Production Lead (f/m/x)


Bitwise Alchemy — Austin, Texas, United States
[07.29.21]
Senior Software Engineer (Remote)


SideFX — Toronto, Ontario, Canada
[07.29.21]
3D Software Developer: Game Tools and Pipeline


SMU Guildhall — Dallas, Texas, United States
[07.29.21]
Professor of Practice


Robot Gentleman Sp. z o.o. — Poznan, Poland
[07.29.21]
Senior Gameplay Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[07.28.21]
AI Systems Designer