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Check out the many incredible Roundtables at GDC 2021  
by Staff [05.07.21]
At the all-digital GDC 2021 (running July 19th – 23rd) you can take part in a number of excellent Roundtables hosted by industry experts.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet, GDC

Genesis Noir leads IGF finalists with four nominations  
by Staff [05.07.21]
Check out the 2021 Independent Games Festival finalists, who will be honored at a virtual ceremony held at Game Developers Conference, running July 19th - 23rd.
Design, Programming, Production, Art, Console/PC, Indie, GDC

Get a job: Join Yacht Club Games as a Gameplay Programmer  
by Staff [05.06.21]
Yacht Club Games is looking for a talented mid-to-senior level gameplay programmer to join its team.
Programming, Recruitment

Don't Miss: My hardest bug ever, a Crash Bandicoot story 34
by Staff [05.06.21]
A coder on the original Crash Bandicoot explains how his first big game almost shipped with a destructive save-wiping bug -- and how he and the team at Naughty Dog eventually solved it.
Programming

Nintendo wants to teach programming to the world with Game Builder Garage  
by Chris Kerr [05.06.21]
Game Builder Garage uses a visual programming language built around creatures called 'Nodon' in combination with step-by-step lessons created by Nintendo to make programming fun and accessible. 
Business/Marketing, Programming, Video

Get a job: Join Talofa Games as a Game Server Engineer  
by Staff [05.05.21]
Talofa is seeking a Game Server Engineer to join the team of its newest social running game in development, Run To My Heart.
Programming, Recruitment


Game Dev Digest Issue #93 - Software craftsmanship  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #93 - Software craftsmanship. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie

Of Mice and Men - Making a Meaningful Scent System in Redwall  
by Chris Skaggs [12.31.69]
For a game featuring animals as characters we sought to create a unique, robust, and meaningful mechanic that revolves around scent. This was far easier said than done but we think we've landed on something that really sets our Redwall themed game apart
Design, Programming, Art, Console/PC, Indie

Jungle town: how we wanted to change the world for the better by creating a children's game  
by Dmitriy Makeyev [12.31.69]
The history of our game began in 2016, I said to my wife and muse: "Honey, I want to make a game for our daughter!" She supported me.
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Game Dev Digest Issue #92 - Delving Into The Arcane  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #92 - Delving Into The Arcane. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie

What Does Accessibility Mean in Game Design  
by Josh Bycer [12.31.69]
Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.
Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How AI Helps Achieve 'Tactical Clarity' in Gears Tactics 1
by Tommy Thompson [12.31.69]
Ensuring players can follow the action is critical to turn-based strategy, and in Gears Tactics, AI helps make that happen.
Design, Programming, Console/PC


Square Enix Co., Ltd. — Tokyo, Japan
[05.06.21]
Experienced Game Developer


Sony PlayStation — San Francisco, California, United States
[05.06.21]
Sr. Product Manager, Player Engagement & Social Experiences
Sr. Product Manager, Player Engagement & Social Experiences

Yacht Club Games — Los Angeles, California, United States
[05.06.21]
Mid-Senior Gameplay Programmer


Grove Street Games — Gainesville, Florida, United States
[05.06.21]
Systems Engineer


Talofa Games — Cupertino, California, United States
[05.05.21]
Game Server Engineer


Disbelief — Chicago, Illinois, United States
[05.05.21]
Senior Programmer
Senior Programmer

Ringtail Interactive — Stockholm, Sweden
[05.05.21]
Technical Artist


SideFX — Toronto, Ontario, Canada
[05.04.21]
3D Software Developer (Maya plugin)



Pixologic, makers of ZBrush — Los Angeles, California, United States
[05.04.21]
3D Graphics Programmer