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April 26, 2019
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In-depth: Portfolio-scale machine learning at Zynga  
by Gamasutra Community [04.26.19]
Ben Weber, distinguished data scientist at Zynga, lifts the lid on how his company automates predictive modeling across dozens of games including Words with Friends, Farmville, and CSR.
Programming, Social/Online

Get a job: Wizards of the Coast is hiring a Lead Software Engineer  
by Staff [04.25.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and lead a team of engineers who build and maintain scalable cloud services that will support vast legions of players. 
Programming, Console/PC, Recruitment

Overwatch lets players create custom modes with in-game scripting tools  
by Alissa McAloon [04.24.19]
Blizzard is launching what it calls the Overwatch Workshop, a way to make custom game modes for Overwatch by messing with some of the scripting tools the dev team uses to create the game itself.
Programming, Console/PC, Social/Online, Video

Video: Building God of War's Atreus to fit with both gameplay and narrative  
by Staff [04.23.19]
Working Kratos' son Atreus into God of War complicated many aspects of development but, in the end, including him as a fully realized companion AI paid off.
Design, Programming, Console/PC, Video, Vault

Get a job: Into the Breach dev Subset Games is hiring a Platform Engineer  
by Staff [04.23.19]
Subset Games, the game studio behind FTL and Into the Breach, is looking for an experienced C++ programmer to work remotely and help manage its growing library of games.
Programming, Recruitment

Keywords nabs Japanese HTML5 developer Wizcorp for $1.1 million  
by Chris Kerr [04.23.19]
Irish game service provider Keywords has acquired Japanese work-for-hire studio Wizcorp for $1.1 million in cash. 
Business/Marketing, Programming, Smartphone/Tablet

Portfolio-Scale Machine Learning at Zynga  
by Ben Weber [04.26.19]
Automating predictive modeling across dozens of Zynga games with PySpark.
Programming, Smartphone/Tablet

The Fun of Inaccessibility  
by Michael Heron [04.24.19]
You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.
Business/Marketing, Design, Programming, Production, Serious, Indie

Unboxing BOXBOY! - A Character Controller Cover  
by Chad Cable [04.24.19]
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "Covering" the game - a terrific game development exercise for finding hidden design, honing you craft, and expanding your toolset.
Design, Programming, Console/PC

Xengris and Escaping the Corporate Titan  
by James Derek [04.23.19]
Knowing what career in life to follow is not easy for some. I found out a little later in life where I needed to be, how games shaped my early years and how game development is now calling me back.
Design, Programming, Console/PC, Indie

Postmortem: Skirmish Line 1
by Tony Hua [04.21.19]
Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Simon Carless [04.21.19]
This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Paradox Tectonic — Berkeley, California, United States
Senior PC/Console Graphics Programmer
Senior PC/Console Graphics Programmer

Sanzaru Games Inc. — Foster City , California, United States
Junior Gameplay Engineer

Embodied Inc. — Pasadena, California, United States
Junior Scripter

Crystal Dynamics — Redwood City, California, United States
FX Artist
Crystal Dynamics is seeking an experienced Real-time FX Artist!

Wizards of the Coast — Renton, Washington, United States
Sr Lead Software Engineer - Arena
Sr Lead Software Engineer - Arena

Wizards of the Coast — Renton, Washington, United States
Lead Software Engineer - Arena
Lead Software Engineer - Arena

FoxNExt Games — San Jose, California, United States
Infrastructure Engineer

FoxNExt Games — San Jose, California, United States
Console Gameplay Engineer

Subset Games — Seattle, Washington, United States
Platform Engineer
Looking for remote C/C++ programmer to help manage Subset Games' growing library, including FTL and Into the Breach.

Disbelief — Cambridge, Massachusetts, United States
Junior Programmer, Cambridge, MA
Junior Programmer