Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [11.23.20]
Treyarch is looking for a talented engineer with a passion for gameplay and a critical eye for game design.
Programming, Console/PC, Recruitment

Don't Miss: How GoldenEye 007 set a new standard for video game AI 1
by Staff [11.19.20]
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
Design, Programming

Get a job: Petroglyph Games is hiring a Graphics Engineer  
by Staff [11.17.20]
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine.
Programming, Recruitment

Video: Lessons in developing functional artificial intelligence using VR  
by Staff [11.17.20]
In this 2019 XRDC session, NVIDIA's Omer Shapira discusses lessons learned in three years of developing human-robot collaboration using virtual reality.
Programming, Console/PC, Video

Submissions are now open for GDC 2021 Core Concepts talks  
by Staff [11.17.20]
Talk submissions for GDC 2021 have begun! Submit your talk now to be considered for GDC's Core Concepts presentations.
Business/Marketing, Design, Programming, Production, Console/PC, GDC

Get a job: Join thatgamecompany as a Gameplay Engineer  
by Staff [11.16.20]
That’s why we’re looking for an exceptional gameplay engineer to join our live team to help craft the most advanced social game on earth
Programming, Indie, Recruitment


6 Mistakes That’ll Drain the “Juice” Out Of Your Game  
by Mike Salyh [11.24.20]
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.
Design, Programming, Art, Indie

Beast Master - Dev Update 15 - Combat Improvements  
by Luca Russo [11.20.20]
Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons.
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders  
by Mike Marrone [11.20.20]
Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Level Design - additional skills?  
by Christopher Powell [11.16.20]
For level designers, would expanding scripting and programming skills or art asset creation skills be more desirable in the marketplace?
Design, Programming, Art

Unity Visual Effect Graph - How to use the Point Cache Property Binder Component  
by Jacob Jameson [11.16.20]
Unity’s Visual Effect Graph system can be a powerful tool. But for spawning a large number of effects, performance quickly becomes an issue. Visual Effect graph DOES allow input of 2d texture maps so we can use that to transfer positional data for spawn
Design, Programming, Production, Art, Serious, Indie

Suicide Guy VR Post-Mortem development blog  
by Fabio Ferrara [11.16.20]
the difficulties and hopes of developing game for VR devices
Business/Marketing, Design, Programming, Production, Console/PC, Indie, VR


Square Enix Co., Ltd. — Tokyo, Japan
[11.24.20]
Experienced Game Developer


Deep Silver Volition — Champaign, Illinois, United States
[11.24.20]
Senior Technical Designer


Purdue University — West Lafayette, Indiana, United States
[11.24.20]
Assistant Professor in Game Design and Development


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Senior Camera Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[11.23.20]
Programmer


Treyarch / Activision — Santa Monica, California, United States
[11.23.20]
Senior Gameplay Engineer - Treyarch
Senior Gameplay Engineer - Treyarch

Petroglyph Games — Las Vegas, Nevada, United States
[11.23.20]
Graphics Engineer
Graphics Engineer

Heart Machine — Culver City, California, United States
[11.23.20]
Game Network Engineer


Disbelief — Cambridge, Massachusetts, United States
[11.23.20]
Junior Programmer, Cambridge, MA
Junior Programmer

innogames — Hamburg, Germany
[11.23.20]
Frontend Developer (Haxe) - Video Game: Forge of Empires