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January 18, 2021
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Get a job: Join Jackbox Games as a Sr. Gameplay Engineer  
by Staff [01.15.21]
Jackbox Games is looking for a Senior Gameplay Engineer to join our team in Chicago! (Though currently, we are all working from home.)
Programming, Console/PC, Smartphone/Tablet, Recruitment

Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Get a job: Join Jyamma Games as a Technical Animator  
by Staff [01.12.21]
Jyamma Games, an independent software house based in Milan, focused on video game development, is looking for a Technical Animator.
Programming, Art, Recruitment

GDC 2021's Core Concepts submissions are closing today  
by Staff [01.11.21]
Today is the last day to submit your talk for GDC 2021's Core Concepts section. Get your submissions in before time runs out!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, GDC

Making Chestnut Grove (a game set in the pandemic) during the pandemic 2
by Gamasutra Community [01.11.21]
I’m Philip, a hobby indie game dev, and this my story of how I got started with Unity, created my first game in roughly six months, and how the world-wide pandemic influenced me and my design.
Design, Programming, Production

Get a job: Airship Syndicate is hiring a junior-to-mid programmer  
by Staff [01.08.21]
Looking for work? Airship Syndicate is looking to hire a junior-to-mid programmer.
Programming, Console/PC, Recruitment

Game Dev Digest Issue #77 - Modelling and more  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #77 - Modelling and more. The latest from the free weekly #Unity3d/#gamedev newsletter.
Design, Programming, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Compilation Visualizer: Uncover These Iteration Time Killers  
by Ruben Torres Bonet [12.31.69]
Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Devlog #1 | Skyblock  
by Skyblock Game [12.31.69]
Skyblock is a freelance building and survival game created by Melody Studios. You can improve your island, build massive things, and do online multiplayer!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Roguelike "Saikyou" | Update 0.10.3 Devlog  
by Deniz Cakmaz [12.31.69]
Welcome everyone, we are working on a fast paced 2D roguelike. You fight robots in a futuristic arena as a samurai while hyping up the crowd by playing fast. In this I talk about how I reworked the boss
Design, Programming, Indie

Game Dev Digest Issue #76 - Improving  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #76 - Improving. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Console/PC, Serious, Indie, Smartphone/Tablet

Setting An Executable Icon From The Command Line in Windows  
by Mason Remaley [12.31.69]
This morning, I decided it was long overdue that Way of Rhea get its own icon. It took me quite a while to figure out how to set an exe’s icon from the command line, so I figured I’d document what I learned here.
Programming, Console/PC

Square Enix, Inc. — El Segundo, California, United States
Senior Web Developer

Sucker Punch Productions — Bellevue, Washington, United States

Jackbox Games, Inc. — Chicago, Illinois, United States
Senior Gameplay Engineer
Jackbox Games Senior Gameplay Engineer for Jackbox Party Pack Games

innogames — Hamburg, Germany
Senior Mobile Game Developer (C++) - Forge of Empires

Gameloft Australia Pty Ltd — Brisbane, Queensland, Australia
UI Developer

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Disbelief — Cambridge, Massachusetts, United States
Junior Programmer, Cambridge, MA
Junior Programmer

Disbelief — Chicago, Illinois, United States
Junior Programmer, Chicago
Junior Programmer

Crate Entertainment — Boston, Massachusetts, United States
Senior / Lead Engineer
Senior / Lead Engineer

Insomniac Games — Burbank, California, United States
Technical Artist
Technical Artist