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February 19, 2019
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Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Watch System Era's Brendan Wilson break down the making of Astroneer  
by Bryant Francis [02.15.19]
System Era co-founder Brendan Wilson dropped by the GDC Twitch channel to discuss the making of Astroneer.
Design, Programming, Console/PC, Video

Get a job: Nintendo, Wizards of the Coast, and more are hiring now!  
by Staff [02.15.19]
Here are just some of the companies looking to fill positions in programming, marketing, and more on the Gamasutra Job Board.
Business/Marketing, Programming, Recruitment

Blog: Rendering process in Shadow Fight 3 2
by Gamasutra Community [02.15.19]
Here's an explanation of the rendering process and the materials we used for our character equipment in the mobile game Shadow Fight 3.
Design, Programming

Peek under the hood of Ubisoft's AI assistant for players at GDC 2019  
by Staff [02.15.19]
Ubisoft has designed its own AI-driven assistant specifically for video game players, and you can get a firsthand look at how it works when you come to GDC 2019 in San Francisco next month!
Design, Programming, Console/PC, GDC

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet


Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Behind The AI of Horizon Zero Dawn (Part 2) 2
by Tommy Thompson [02.06.19]
In this second and final entry on the AI of Horizon Zero Dawn, I explore the sensor systems used by individual machines, the animation tools and the two distinct navigation systems on land and in the air.
Design, Programming, Console/PC

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Simon Carless [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello, among a bumper crop of links.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Behind The AI of Horizon Zero Dawn (Part 1) 6
by Tommy Thompson [01.30.19]
In this first of two blogs I explore the AI decision making framework that enables the machine-animals of Horizon Zero Dawn to behave independently and as part of a herd.
Design, Programming, Console/PC, Indie

Video Game Deep Cuts: The Tiny House Anthem Metro Exodus  
by Simon Carless [01.27.19]
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Why Friendly AI Cheat in Ghost Recon Wildlands 1
by Tommy Thompson [01.24.19]
Sometimes if you want to make your game work as intended, you need to cheat a little bit. In this video I examine one of the best 'cheating' AI systems in recent years: the companion AI of 2017's Ghost Recon Wildlands.
Design, Programming, Console/PC


Boston Dynamics — Waltham, Massachusetts, United States
[02.15.19]
Software Engineer


Skydance Interactive — Marina Del Rey, California, United States
[02.14.19]
Lead Engineer
Skydance Interactive is looking for a Lead Engineer for our game series based on The Walking Dead

The Behemoth — San Diego, California, United States
[02.14.19]
Experienced Network Programmer
Experienced Network Programmer

Funcom — Oslo, Norway
[02.14.19]
Tools Programmer


Funcom — Oslo, Norway
[02.14.19]
Technical Animator


Funcom — Oslo, Norway
[02.14.19]
Gameplay Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[02.13.19]
Visual Effects (VFX) Artist


Wizards of the Coast — Renton, Washington, United States
[02.13.19]
Sr Software Engineer
Sr Software Engineer

Wizards of the Coast — Renton, Washington, United States
[02.13.19]
Lead Software Engineer
Lead Software Engineer

Wizards of the Coast — Renton, Washington, United States
[02.13.19]
Senior Software Engineering Lead
Senior Software Engineering Lead