Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Programming, Console/PC, Indie, Video

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
Programming, Production, Console/PC, Indie, Video, Vault

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizersarestillaccepting pitches for Summit sessionsatGame Developers Conference 2018, whichis coming back tothe Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
Audio, Business/Marketing, Design, Programming, Production, Art

Video: Designing competitive game AI the Killer Instinct way  
by Staff [09.18.17]
At GDC 2016, two of the key devs behind fighting gameKiller Instinct'sintriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
Design, Programming, Console/PC, Video, Vault

Blog: Bringing Cursed Castilla to the Nintendo 3DS 1
by Gamasutra Community [09.18.17]
When we started working on Cursed Castilla, the 3DS was the platform we were targeting, but getting it there wouldn't be exactly straightforward.
Programming, Production, Console/PC


Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Breaking Eggs - Making Omelettes 3
by Jools Watsham [09.11.17]
The sales results are in for Chicken Wiggle on Nintendo 3DS! Sunny-side up or scrambled?
Business/Marketing, Design, Programming, Production, Art, Indie

Video Game Deep Cuts: The Secret World Of Dad Of Light  
by Simon Carless [09.10.17]
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The requirements of good matchmaking 2
by Joost van Dongen [09.05.17]
Good matchmaking requires thinking about what your game really needs, and maybe even redesigning some aspects to make matchmaking work. This post explores which things to consider and why you need to limit requirements to avoid endless waiting time.
Design, Programming

Video Game Deep Cuts: Maybe Tomorrow, Everybody's Golf?  
by Simon Carless [09.03.17]
This week's highlights include a piece on what happens when The Tomorrow Children goes away, a silly Everybody's Golf video, & a host of other neat articles/videos.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Making Portal Painter inARCore 2
by Jane Friedhoff [08.30.17]
Some tips and tricks learned from developing an AR Experiment with Google and ARCore.
Programming, Smartphone/Tablet


Infinity Ward / Activision — Woodland Hills, California, United States
[09.21.17]
Sr. Core Systems Engineer
The ideal candidate will have functioned as a generalist with industry experience in core engine architecture. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with other members of the team (including Designers, Animators, Artists and other Engineers) to achieve phenomenal results

Infinity Ward / Activision — Woodland Hills, California, United States
[09.21.17]
Senior AI Engineer
Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area. The ideal candidate will have five or more years of experience in a similar role. This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise. We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.

2K — Novato, California, United States
[09.20.17]
SENIOR SERVER ENGINEER
We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.

Sony PlayStation — Bend, Oregon, United States
[09.20.17]
Senior Animation Programmer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[09.20.17]
Senior Staff Gameplay Programmer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Remedy Entertainment — Capital Area (Espoo), Finland
[09.20.17]
Tools Programmer


Remedy Entertainment — Capital Area (Espoo), Finland
[09.20.17]
Gameplay Programmer


Remedy Entertainment — Capital Area (Espoo), Finland
[09.20.17]
Animation Programmer


Bohemia Interactive Simulations - US — Orlando, Florida, United States
[09.20.17]
Producer


Square Enix Co., Ltd. — Tokyo, Japan
[09.20.17]
Experienced Game Developer