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June 21, 2021
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Blog: A quick LOD (level of detail) tutorial for Unity 1
by Gamasutra Community [06.21.21]
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
Design, Programming, Production

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, GDC

Andrew Day stepping down as CEO of game service provider Keywords  
by Chris Kerr [06.16.21]
Keywords CEO Andrew Day is stepping down with immediate effect following a health scare earlier this year.
Business/Marketing, Design, Programming, Production

BAFTA YGD 2021 to honor young devs working in Unity, Unreal, Dreams, and more  
by Chris Kerr [06.15.21]
The YGD Awards are organised by BAFTA to celebrate and spotlight some of the best and brightest emerging talent in the UK games industry.
Design, Programming, Production, Art

Get a job: Join Sucker Punch as a Multiplayer/Network Programmer  
by Staff [06.14.21]
Sucker Punch, the studio that created Ghost of Tsushima and the multiplayer Legends Mode, is looking for a Multiplayer/Network Programmer to join our studio in Bellevue, WA.
Programming, Social/Online, Recruitment

Get a job: Treyarch is hiring a Senior Test Automation Engineer  
by Staff [06.10.21]
Treyarch, the studio behind the best-selling Call of Duty – Black Ops franchise is seeking a passionate Senior Test Automation Engineer to help us take our cutting-edge games to the next level.
Programming, Console/PC, Recruitment


How to Start Writing Interactive Fiction  
by Giannis Georgiou [12.31.69]
An introduction to finding resources and designing your first piece of interactive fiction (or text adventure).
Programming, Indie

UE4Cookery CPP009: Referencing assets for C++ lovers  
by Artur Kh [12.31.69]
Topic: Referencing assets for C++ lovers Source for UE4.26: https://github.com/klauth86/UE4Cookery/tree/main/CPP008
Programming, Indie

Game Dev Digest Issue #99 - A Peek Behind The Curtains  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #99 - A Peek Behind The Curtains. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR

7 Game Development Tools That I Actually Prefer To Use Often  
by Nimisha Agarwal [12.31.69]
With game making apps, for instance, all you need is a computer or a smart phone and an idea of the kind of game you want to develop. If you are a gaming enthusiast, coming up with an idea for a game shouldn’t be a problem.
Design, Programming, Console/PC, Social/Online

Level of Detail (LOD): Quick Tutorial 1
by Ruben Torres Bonet [12.31.69]
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Enums in C# and how to cook them  
by Tymur Koshel [12.31.69]
It’s hard to find a developer who has never heard about enums. But do you use them correctly? Let’s find out.
Programming, Serious


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Audio Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Multiplayer/Network Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Gameplay Programmers


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Graphics Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Tools and Engine Programmers


Insomniac Games — Burbank, California, United States
[06.18.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[06.18.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[06.18.21]
Technical Artist
Insomniac Games is looking for a Technical Artist

Insomniac Games — Burbank, California, United States
[06.18.21]
Engine Programmer
Insomniac Games is looking for an Engine Programmer

Square Enix Co., Ltd. — Tokyo, Japan
[06.18.21]
Experienced Game Developer