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October 23, 2019
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Hop on down to GDC 2020 for a Classic Game Postmortem of Q*Bert!  
by Staff [10.23.19]
GDC organizers are excited to announce that one of the creators of the iconic Q*Bert is coming to GDC 2020 in March to give you the inside story on the making of this arcade classic! 
Design, Programming, Art, Console/PC

Get a job: Bit Fry Game Studios is looking for a Gameplay Engineer  
by Staff [10.21.19]
Bit Fry Game Studios is looking for a Gameplay Engineer to join its team in Portsmouth, New Hampshire.
Programming, Recruitment

Video Game Deep Cuts: Fortnite's End In Jedi's Order 2
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
Design, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming

Downscaling, upscaling, same-scaling: Porting to Switch and under-powered consoles 2
by Andrew King [10.18.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Design, Programming, Production, Console/PC, Indie

Get a job: The Pokemon Company is hiring a Software Engineer  
by Staff [10.17.19]
The Software Development Engineer in Online Services will work with other engineers on selection, customization, and integration of a multi-tenant Content Management System (CMS) solution.
Programming, Recruitment

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.17.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet


A 3D View of How We Got Here  
by Neil Schneider [10.23.19]
Computing is heading towards an era of any place, any time, and any device user experiences with information delivered through write-once reach-many content and applications across all platforms. Neil discusses the choice the industry is facing.
Business/Marketing, Programming, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Unity UI Profiling: How dare you break my Batches?  
by Ruben Torres Bonet [10.23.19]
You spend an infinite amount of time optimizing your Unity UI. But, all it takes to really screw it up is a sneaky modification on a tiny attribute of an almost invisible Canvas UI element. When that happens, not even Unity UI Profiling will save you.
Programming, Console/PC, Indie, Smartphone/Tablet, VR

Indie Postmortem: Sydney Hunter and the Curse of the Mayan (2019)  
by John Lester [10.21.19]
Sydney Hunter was released on the Switch and Steam, and our first game released for modern platforms. As co-owner and head of marketing, I share my experience developing this game, and how it went from going from an NES game to modern platforms.
Business/Marketing, Design, Programming, Production, Console/PC, Indie

Video Game Deep Cuts: Fortnite's End In Jedi's Order 2
by Simon Carless [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Making a SEGA Mega Drive / Genesis game in 2019 1
by Doctor Ludos [10.19.19]
Nowadays people still create new games for long discontinued consoles: we call it "homebrew." In this article, I'll share my experience of making 3 games for the SEGA Mega Drive / Genesis home console, using modern tools and technology!
Design, Programming, Indie

PixelCast 7, Pixels, Bears, and Sacrilegious Santa...  
by Jeremy Alessi [10.18.19]
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Sucker Punch Productions — Bellevue, Washington, United States
[10.22.19]
Camera Designer
Camera Designer

Deep Silver Volition — Champaign, Illinois, United States
[10.22.19]
Gameplay Programmer


University of Utah — Salt Lake City, Utah, United States
[10.21.19]
Assistant Professor (Lecturer)


Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Gameplay Engineer
Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Game Network Engineer
Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Backend Engineer
Backend Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Game Client Engineer
Game Client Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Gameplay Engineer
Senior Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Game Network Engineer
Senior Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Backend Engineer
Senior Backend Engineer