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February 18, 2020
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Get a job: AfterThought is hiring an Unreal Engine 4 Programmer  
by Staff [02.18.20]
AfterThought is looking for a dev familiar with Unreal Engine 4 to join its team in Nevada.
Programming, Recruitment

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Double Fine, Insomniac, and more are hiring now!  
by Staff [02.14.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Design, Programming, Production, Art, Recruitment

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Attend GDC to see how Call of Duty: Modern Warfare balances looks with performance!  
by Staff [02.14.20]
Infinity Ward's Rulon Raymond is coming to GDC 2020 to reveal how a well-curated toolbox of content scaling techniques work in harmony to strike a great balance between visuals and performance.
Design, Programming, Console/PC, GDC

Blog: How AlphaStar became a StarCraft grandmaster  
by Gamasutra Community [02.14.20]
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work? Let's find out.
Design, Programming, Console/PC


Point Clouds Morphing FX with Unreal Engine 4.  
by Andrey Kharchenko [02.18.20]
I’ll tell you about the algorithm and creation process of my version Point Clouds Morphing FX for Unreal Engine 4.
Programming

Ragdoll Physics à la Goonya Fighter  
by Tommy Pengelly [02.18.20]
An example of how it is possible to construct ragdoll physics with unity
Design, Programming, Indie

The Little-Known Secrets of Unity Oculus CPU/GPU Performance Levels  
by Ruben Torres Bonet [02.18.20]
Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.
Programming, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Video Game Deep Cuts: You Got Politics In My Dreams  
by Simon Carless [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Use code generation to generate a localization system 1
by Thomas Viktil [02.14.20]
By using code generation, you can fully automate the generation of a complete localization system.
Programming, Indie

Game Dev Digest Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More  
by Mike Marrone [02.14.20]
Game Dev Digest — Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More. The latest from the free weekly Unity3d/gamedev newsletter.
Programming, Art, Console/PC, Indie, Smartphone/Tablet, VR


Insomniac Games — Burbank CA or Durham NC, California, United States
[02.18.20]
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

AfterThought — Henderson, Nevada, United States
[02.18.20]
Unreal Engine 4 Programmer
Use C++ and Unreal Gamplay framework, create new and modify pre-existing gameplay systems for a multiplayer environment.

Square Enix Co., Ltd. — Tokyo, Japan
[02.18.20]
Experienced Game Developer


Yacht Club Games — Los Angeles, California, United States
[02.17.20]
Senior Tools & Engine Programmer


Purdue University — West Lafayette, Indiana, United States
[02.14.20]
Assistant Professor in Game Development and Design
Assistant Professor in Game Development and Design at Purdue University

Vicarious Visions / Activision — Albany, New York, United States
[02.14.20]
Senior Software Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[02.14.20]
Gameplay Programmer
Gameplay Programmer

Airship Syndicate — Austin, Texas, United States
[02.14.20]
Mid to Senior Programmer
Mid to Senior Programmer

Insomniac Games — BURBANK, California, United States
[02.13.20]
Sr Character TD
Insomniac Games is looking for a Senior Lever Character TD

Shiver Entertainment — Miami, Florida, United States
[02.12.20]
Game Programmer/Software Engineer