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August 25, 2019
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Get a job: Wizards of the Coast is hiring a Lead Server Software Engineer for Arena  
by Staff [08.22.19]
The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.
Programming, Console/PC, Recruitment

Get a job: InnoGames is hiring a Senior Unity Developer  
by Staff [08.20.19]
As a Senior Unity Developer, you will be part of our agile, cross-functional and international development team working on a new mobile-only multiplayer game.
Programming, Smartphone/Tablet, Recruitment

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Alissa McAloon [08.19.19]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Sucker Punch, The Walt Disney Company, and more are hiring now!  
by Staff [08.16.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Design, Programming, Production, Art, Recruitment

Blog: Implementing data structures - Part 2  
by Gamasutra Community [08.16.19]
Veteran programmer Niklas Gray shows how we can add an index to bulk data to accelerate queries.
Programming


Creating a Procedural Mini-RPG in Godot with Memory Mechanics 1
by Night Blade [08.23.19]
I created Eman Quest, a procedurally-generated mini-RPG with memory mechanics, over nine months, in Godot. In this retro, I chronicle what went well, not so well, and some actionable take-aways (especially if you use Godot).
Programming, Production, Indie

Aesthetic-Driven Development: creating Merchant of the Skies from announcement to Early Access launch 1
by Vladimirs Slavs [08.21.19]
In October 2018, I’ve told her, Helen, to just draw whatever she wants and put it on twitter. Ten months later, we have published our game, Merchant of the Skies, our best game so far, into early access. It is a direct result of that decision.
Business/Marketing, Programming, Production, Indie

Get To Know The WeChat Mini Game Infrastructure  
by Luke Stapley [08.21.19]
Continuing our discussion on building your game for the Tencent's WeChat platform, we talk a bit about the infrastructure of games developed in WeChat, as well as a few tips and tricks you might need to know to save you time and hassle.
Programming, Production, Smartphone/Tablet

Programmer’s Life: Don’t Cut Down a Tree with a Blunt Axe  
by Jane Sefc [08.21.19]
Tools we use matter! If you ever had to cut down a tree, you may have noticed how much easier the task is if you have a sharp axe. It's just the same with other tools.
Programming

Are Video Games Glorifying Alcoholism? 1
by Jori Hamilton [08.20.19]
Over 65 percent of American adults play video games. Since this population is primarily adults, it's to be expected that many have adult themes, such as drinking, drug use, and sex. Do video games glorify substance abuse and alcoholism?
Business/Marketing, Design, Programming, Console/PC, Indie, VR

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Simon Carless [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Deep Silver Volition — Champaign, Illinois, United States
[08.23.19]
Senior Engine Programmer


HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[08.23.19]
Experienced Software Engineer


Square Enix Co., Ltd. — Tokyo, Japan
[08.23.19]
Experienced Game Developer


iGotcha Studios — Stockholm, Sweden
[08.22.19]
(Senior) Unity Developer


Wizards of the Coast — Renton, Washington, United States
[08.21.19]
Lead Client Software Engineer
Lead Client Software Engineer

Wizards of the Coast — Renton, Washington, United States
[08.21.19]
Lead Server Software Engineer - Arena
Lead Server Software Engineer

Wizards of the Coast — Renton, Washington, United States
[08.21.19]
Sr Lead Software Engineer - Arena
The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.

Wargaming Sydney — Sydney, New South Wales, Australia
[08.21.19]
UI Programmer
UI Programmer

Wargaming Sydney — Broadway, New South Wales, Australia
[08.21.19]
Gameplay Programmer, C++ - Vehicle Physics
Wargaming Sydney is seeking a physics programmer to join our studio.

Wargaming Mobile — Berlin, Germany
[08.21.19]
Senior Game Designer