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Get a job: Join the Wooga team as a Unity Game Engineer  
by Staff [08.14.20]
Our ideal candidate is a team player who looks forward to working together with other engineers, product, and art team members to raise the bar in terms of quality.
Programming, Recruitment

GDC reveals upcoming virtual program, 2021 event lineup  
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Three nasty netcode bugs we fixed around Blightbound's launch 5
by Gamasutra Community [08.12.20]
This post discusses three of the more interesting net code bugs I've seen in the past few years, explaining some important netcode principles along the way.
Design, Programming

Video: Optimizing collision detection in Titanfall  
by Staff [08.11.20]
In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast.
Programming, Console/PC, Social/Online, Video, Vault

Leveraging physical animation to sell Force powers in Jedi: Fallen Order  
by Chris Kerr [08.07.20]
Every Star Wars fan has dreamed of being a Jedi. But what is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Programming, Production, Console/PC, GDC

Get a job: Insomniac Games is hiring a Senior Character TD  
by Staff [08.05.20]
Character TDs at Insomniac are responsible for working with the talented team to design, implement and maintain the animation and rigging pipeline.
Programming, Recruitment

Game Dev Digest Issue #57 - Cutscenes, Grids, VFX and more  
by Mike Marrone [08.14.20]
Game Dev Digest Issue #57 - Cutscenes, Grids, VFX and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

DUNGEONS AND UNDEAD.Indie local multiplayer Hack&Slash  
by Alejandro Munilla [08.12.20]
Dungeons and Undead first short level ready.You may connect locally in the same screen to up to 4 players through Android(local Wifi),Xbox One controllers,Keyboard&Mouse. Play with friends and family!
Business/Marketing, Programming, Production, Console/PC, Indie

Pandemic Impacts: How are you feeling today?  
by Andre Faure [08.12.20]
I’m feeling so-so. Yesterday was better than today, and I have no idea how I’m going to feel tomorrow. I’m self-quarantined for almost 6 months, since March 17th. I have the privilege, like many of us in the games industry, to function 100% at home.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Oops... Are Your Unity Sprites Too Tight? 2
by Ruben Torres Bonet [08.11.20]
Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types. And when to use each.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Why do you hire a game tester?  
by Johan Hoberg [08.11.20]
When hiring game testers, we should look beyond specific tasks, such as finding bugs, and hire for a competence and skillset, which we then allow to create value in the best possible way.
Programming, Production, Console/PC, Smartphone/Tablet

Three nasty netcode bugs we fixed around Blightbound's launch 5
by Joost van Dongen [08.11.20]
Netcode bugs can be very hard to find, but they can also be quite intriguing once you've figured them out. This post discusses 3 of the more interesting bugs I've seen in the past few years, explaining some important netcode principles along the way.
Programming, Console/PC

innogames — Hamburg, Germany
Java Software Developer

Wooga GmbH — Berlin, Germany
Unity Game Engineer
Unity Game Engineer

innogames — Hamburg, Germany
Expert / Senior Java Software Developer - New Mobile Game

Disbelief — Cambridge, Massachusetts, United States
Programmer - Cambridge, MA

Wizards of the Coast — Renton, Washington, United States
Lead Client Engineer
Lead Client Software Engineer

PuzzleNation — Remote, Remote, Remote
Senior Mobile Game Engineer

Insomniac Games — Burbank, California, United States
Senior Character TD
Insomniac Games looking for a Senior Character TD

Remedy Entertainment — Espoo, Finland
Senior Gameplay Programmer

Remedy Entertainment — Espoo, Finland
Senior Programmer (Character Technology team)

Remedy Entertainment — Espoo, Finland
Programmer (Character Technology team)