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October 17, 2017
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Get a job: PUBG Corporation is hiring an Engine Programmer  
by Staff [10.16.17]
Bluehole's PUBG Corporation is looking for an Engine programmer to optimize content and improve tools and pipelines as a member of its Wisconsin-based team.
Programming, Console/PC, Recruitment

Blog: Breaking down Killer Instinct's 'Shadow AI' system  
by Gamasutra Community [10.16.17]
Season 2 of the 2013 reboot of Killer Instinct brought with it the Shadow AI system: a method of replicating human performance in-game to control AI opponents. We take a look at how it works.
Design, Programming

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Blog: Analyzing the systemic AI of Far Cry 1
by Gamasutra Community [10.13.17]
Far Cry is a triple-A video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both Far Cry 3 and its sequel.
Design, Programming

John Carmack encourages VR devs to 'embrace the grind' 2
by Alex Wawro [10.12.17]
"It takes more than just 'be bold'," the Oculus CTO said today during a 2-hour presentation at Oculus Connect in which he encouraged VR devs to iterate on, optimize, and polish up their games.
Programming, Video

Blog: Scaling dedicated game servers with Kubernetes - Part 3  
by Gamasutra Community [10.12.17]
In this post we look at how to use game server CPU information to increase the nodes in our Kubernetes cluster as our player base increases.
Programming, Production


Why It's So Hard To Make a Video Game  
by Dylan Moran [10.16.17]
To get into video games development, it is best to find your passion, focus on it, and learn the needed skills.
Programming, Console/PC

'Unintuitive action at a distance' in video games and explorable explanations  
by Hamish Todd [10.16.17]
Mechanics in video games rarely have "action at a distance" - two objects in view affecting one another without somehow colliding. Yet this happens a lot in science - and in educational games!
Design, Programming, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Bringing Galaxy on Fire 3 to Vulkan: Vulkan on Android  
by Johannes Kuhlmann [10.16.17]
Blog series on how we brought our game to Vulkan. This is post 4 of 5 where we cover a few Android-specific peculiarities.
Programming, Console/PC, Smartphone/Tablet

New Music (Obscurity), Hurrah! Milestone #1 Reached, Squishing Magical Bugs, What's Next, Name Change  
by Jake Jollimore [10.16.17]
Some new music from Mika, and an exciting update (for me at least) on the game's first milestone!
Audio, Business/Marketing, Design, Programming, Console/PC, Serious, Indie

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Simon Carless [10.15.17]
Some of the highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Killer Groove: The Shadow AI of Killer Instinct  
by Tommy Thompson [10.13.17]
Season 2 of the 2013 reboot of Killer Instinct brought with it the Shadow AI system: a method of replicating human performance in-game to control AI opponents. We take a look at how it works.
Programming, Console/PC


Deck Nine Games — Westminster, Colorado, United States
[10.16.17]
Mobile Programmer
Deck Nine is hiring an experienced Mobile Programmer to join our diverse team and work on single and multiplayer cinematic adventure games. If you're tired of commuting and paying astronomical rent in SF, consider moving to gorgeous Colorado and join our team.

Deck Nine Games — Westminster, Colorado, United States
[10.16.17]
Senior Console Programmer
Deck Nine is looking for senior console programmers to join our team in Westminster, Colorado. We're focused on making amazing story-based games with deeply moving characters and stories. The first episode of our latest game, Life is Strange: Before the Storm has received a 96% approval rating from Steam. As a senior member of the team, you'll be involved in gameplay, engine, tool and graphics work on all of our key games.

DigitalFish, Inc. — San Mateo, California, United States
[10.16.17]
Software Engineer - Machine Learning
Immediate need for a Software Engineer - Machine Learning

DigitalFish, Inc. — Mountain View, California, United States
[10.16.17]
Software Engineer - AR/VR
Immediate need for a Software Engineer - AR/VR with professional 3D film or games production experience

DigitalFish, Inc. — Mountain View, California, United States
[10.16.17]
Senior Software Engineer - Unity/VR
Immediate need for a Senior Software Engineer - Unity/VR with professional 3D film or games production experience

Naughty Dog — Santa Monica, California, United States
[10.16.17]
Graphics Programmer (ICE Team)
As a Graphics Programmer on the ICE Team, you will be working on core graphics technologies for the PS4 that will be used in every shipped title.

Naughty Dog — Santa Monica, California, United States
[10.16.17]
Tools Programmer (ICE Team)
As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues.

Naughty Dog — Santa Monica, California, United States
[10.16.17]
Gameplay Programmer (Game Team)
The Gameplay Programmer role is a creative position that will allow you to work closely across disciplines and collaborate with some of the best developers in the world.

PUBG Corporation — Madison, Wisconsin, United States
[10.16.17]
Software Engineer


Bohemia Interactive Simulations — Prague, Czech Republic
[10.16.17]
Product Owner / Team Leader