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March 2, 2021
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The Last of Us Part II breaks record for most BAFTA Games Award nominations  
by Chris Kerr [03.02.21]
Naughty Dog's acclaimed sequel is up for 13 awards at the 2021 British Academy Games Awards, beating the previous record of 11 nominations.
Audio, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Sponsored: 5 games that make you think like a programmer 2
by DigiPen Institute of Technology [03.01.21]
Former Bethesda Softworks developer Matthew Picioccio recommends five video games that will hone your computer science skills and get you thinking like a programmer.
Programming, Console/PC

Get a job: Square Enix is hiring artists, programmers, and technical artists  
by Staff [02.26.21]
Square Enix is seeking motivated and experienced artists, programmers and technical artists to work with it in Tokyo on its next projects and push the boundaries in content creation.
Programming, Art, Recruitment

Don't Miss: How classic games like Pokemon make smart use of random number generation 2
by Staff [02.26.21]
Curious about the best way to put a bit of randomness in your game? With the help of speedrunner research, Gamasutra examines how three classic games (Final Fantasy, Super Mario 64, and Pokemon) handle RNG.
Programming, Console/PC

Don't Miss: Akihiro Imamura & Akira Yamaoka's Silent Hill 4: The Room postmortem 2
by Staff [02.25.21]
In this Game Developer magazine postmortem, Akihiro Imamura and Akira Yamaoka describe the making of their claustrophobic 2004 horror classic in grisly detail.
Audio, Design, Programming, Art, Console/PC

ink, Inkle's open-source IF scripting language, hits version 1.0  
by Alissa McAloon [02.22.21]
After nearly five years of open-source beta development, Inkle's IF-centric scripting tool ink has reached version 1.0.
Design, Programming, Console/PC

Open Sourcing 9 Game Jam Projects  
by Benjamin Justice [12.31.69]
Today we are releasing the source code to all of our game jam projects on github. All projects are implemented in Unity and are developed cross-platform, following our Cross-Platform Guidelines.
Programming, Console/PC, Indie, Smartphone/Tablet

UE4Cookery CPP001: Injecting subobjects with FObjectInitializer  
by Artur Kh [12.31.69]
Topic: Injecting subobjects with FObjectInitializer Source for UE4.23:
Programming, Indie

How Minecraft Generates Massive Virtual Worlds from Scratch  
by Caleb Compton [12.31.69]
You've probably played in a Minecraft world before, but have you ever wondered how that terrain was generated? In this video I go step by step to show you how chunks and biomes are formed, and modify the source code to show you every part of the process!
Design, Programming, Console/PC

Game Dev Digest Issue #83 - How and Why  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #83 - How and Why. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Using Unity's New 2D Animation Package for Traditional Sprite Animation  
by Kyle Kukshtel [12.31.69]
Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.
Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Writing Slapstick And Narrative As One  
by Pietro Polsinelli [12.31.69]
How to define "slapstick" dynamic scenes in a way that they are configurable, expandable and integrated with their narrative contents? A practical solution using dialogue flows.
Design, Programming

Iridium Studios — Los Angeles, California, United States
Technical Animator

Bit Fry Game Studios — Portsmouth, New Hampshire, United States
Senior Technical Artist
As a senior technical artist, you will work with the technical art team to provide support to artists while expanding the content pipeline and processes

Phaser Lock Interactive — Austin, Texas, United States
Phaser Lock Interactive is seeking a full-time Senior Software Engineer. We want to talk to you if you are passionate about not only video games, but the future of Virtual Reality! Join our experienced team, working closely with designers, artists and other engineers in defining the landscape of what is possible in Virtual Reality!

Crate Entertainment — Boston (Work Remotely), Massachusetts, United States
Senior Gameplay / Engine Programmer
Senior Gameplay / Engine Programmer

Bitwise Alchemy — Austin, Remote, Remote
Senior Software Engineer (Remote)

Sucker Punch Productions — Bellevue, Washington, United States
Audio Programmer

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

AW Studios — Any US City, Remote, Remote
Technical Artist

Disbelief — Cambridge, Massachusetts, United States
Programmer - Cambridge, MA

Disbelief — Chicago, Illinois, United States
Junior Programmer, Chicago
Junior Programmer