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September 27, 2020
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Features » Console Digital
The Core Of From Dust 9
by Brandon Sheffield [12.10.10]
Eric Chahi (Another World/Out Of This World) has returned to development, creating the ambitious From Dust for Ubisoft, and Brandon Sheffield sits down with him to find out the development concepts and behind the impressive simulation that it offers.
Design, Art, Interview, Indie, Console Digital

Catching Up With Jonathan Blow 17
by Simon Parkin [12.06.10]
The Braid developer has recently revealed his next title, The Witness, and talks to us about the design of this game in detail, also diving into the ethics of game design and other issues indie and mainstream developers face.
Design, Interview, Indie, Console Digital

Postmortem: Pipeworks Software's Deadliest Warrior 11
by prithvi virasinghe, Jeremy Mahler [11.11.10]
The developer and publisher of the Spike TV-licensed fighting game discuss making an XBLA/PSN game on a tight budget, at an unusual angle for the established, competitive genre, and for an audience of skeptics.
Audio, Design, Postmortem, Production, Console Digital

Sense of Wonder: Indie-fying Japan 2
by Jeriaska [11.02.10]
Creators from Sony, indie developer Nigoro, and Q-Games discuss the rise of digital download content and the indie aesthetic in Japan -- a country that still focuses almost entirely on retail and publisher control of the marketplace.
Business/Marketing, Design, Interview, Indie, Console Digital

Postmortem: Vector Unit's Hydro Thunder Hurricane 7
by Matt Small [10.27.10]
EA and Stormfront Studios veteran Matt Small shares successes and defeats in his small team's transition from large studio to small startup while developing Hydro Thunder Hurricane for Xbox Live Arcade.
Design, Postmortem, Programming, Production, Art, Console Digital

Flying With Four Engines: Tim Schafer On Double Fine's New Mission 8
by Christian Nutt [10.15.10]
The head of the idiosyncratic development studio Double Fine on post-Brutal Legend life, and how splitting the company into four teams might just be the best decision he's ever made -- for both business and creative.
Business/Marketing, Design, Production, Interview, Console Digital

The Unity 3 Interview 14
by Christian Nutt [10.11.10]
Gamasutra sits down with Unity CEO David Helgason and product evangelist Tom Higgins to discuss the engine's recent major release and the driving forces behind its development -- plus a peek into future iterations.
Business/Marketing, Programming, Interview, Smartphone/Tablet, Console Digital

Monaco And SpyParty, On The Road To PAX 24
by Chris Hecker, Andy Schatz [08.20.10]
Chris Hecker and IGF winner Andy Schatz discuss their plans to take their games, SpyParty and Monaco, to PAX together -- the decision-making process, logistics, and what they hope to accomplish.
Business/Marketing, Indie, Console Digital