Stories From The Sandbox 19 by Neil Sorens[02.14.08]
In this in-depth design article, veteran game designer Sorens examines the 'sandbox game' genre, advocating - with plenty of practical examples - that "designers can and should do more to exploit... player-generated stories".
Design, PC, Console/PC
The History of Dragon Quest4 by Kurt Kalata[02.04.08]
While Final Fantasy can grab a lot of the limelight, the Dragon Quest/Warrior games make up one of the most important RPG franchises of all time - Gamasutra goes in-depth to chart the series' more than 20-year design evolution.