by Jason Della Rocca [08.04.11]
Canada is famous for tax breaks and other forms of support for the major publishers -- with Montreal being home to huge studios from Ubisoft, EA, Square Enix and more -- but can and should the country do more to build up the indie movement? Jason Della Rocca speaks to developers.
by Tom Curtis [07.29.11]
PopCap's Matt Johnston, senior producer of core IP, and Jeff Green, director of editorial and social media talk about the formation of PopCap's 4th & Battery sub-label, why it's a good idea for the studio, and how they got involved with the Make-A-Wish Foundation for Allied Star Police.
by Christian Nutt [07.01.11]
An extensive interview with Cave Story developer Daisuke "Pixel" Amaya, in which he expounds on his inspirations, creative philosophy, and the thoughts and feelings which lead him to develop the 2004 indie game and, later, to work to have it ported to multiple platforms.
by Luke Schneider [06.15.11]
In this comprehensive postmortem, former Volition developer Luke Schneider talks about how he went indie and assaulted the Xbox Live Indie Games market with an array of games built on the same ideal -- and how each worked, as well as the fate of the overall project.
by Simon Parkin [06.01.11]
How do two teens briefly become some of the best known independent developers in their country? This is the story of ANMA, a fruitful collaboration between two Dutch students, creating memorable games for the MSX computer in the '90s.
by Jeremy Alessi [05.20.11]
Can games be used to report on the news -- and if so, what do we gain from it? In this article, Bin Laden Raid developer Jeremy Alessi discusses the creative process, final game, public and press reaction, and potential of the newsgame form.
by Ray Barnholt [05.12.11]
Sega's final console may have been discontinued in 2001 and had its very last official release in 2007 -- many years after software from big publishers dried up -- but dedicated developers are still supporting the system with unofficial releases. Gamasutra finds out how and why.
by Rob Jagnow [05.06.11]
In this complete and comprehensive article, Rob Jagnow of Lazy 8 Studios (developers of Cogs) take you behind the scenes of the Portal 2 ARG which lead up to the early release of Valve's highly-anticipated sequel.
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
by Andrew Webster [04.21.11]
In this, the first part of a two-part series, Gamasutra takes a look at whether indie developers can get the money they need from crowdfunding, speaking to successful and unsuccessful developers, as well as investigating whether popular site Kickstarter is the only viable option.