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January 20, 2018
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Features » Interview
War-torn Developers: Creating Games from the Front Lines 9
by Eric Caoili [07.25.12]
Many games are set in warzones -- but what do the developers who live through violence produce? In this feature, Gamasutra speaks to developers in regions that are tumultuous to find out what they want to create and why.
Business/Marketing, Design, Interview

The Guts of Gearbox 6
by Christian Nutt [07.23.12]
How does a developer make strong creative bets and win? How do you stand out from the crowd and blend RPG mechanics with a shooter and comic book flair? President Randy Pitchford explains.
Business/Marketing, Design, Interview

Not Really Artists: The Creative Team Behind Dishonored 8
by Christian Nutt [07.20.12]
Harvey Smith and Raf Colantonio talk to Gamasutra about the kind of game they want to make, and why; they also talk about why games such as theirs center around violence and conflict; designing for emergent gameplay.
Design, Interview

What The Witcher Taught CD Projekt About RPGs 15
by Tom Curtis [07.16.12]
The team at CD Projekt RED has made a name for itself as a top-tier RPG developer with the release of the The Witcher 2, and as it moves into Cyberpunk the joint CEO and studio head reflect.
Design, Interview

Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social 3
by Michael Thomsen [07.13.12]
In this feature, Gamasutra speaks to Insomniac's Ted Price, David Jaffe, and more, to find out how and why these developers with a lot of console experience are turning to new markets to make the best of their craft.
Business/Marketing, Interview, Indie, Social/Online, Smartphone/Tablet

Wii U and Indies: Will it Work This Time? 6
by Mike Rose [07.09.12]
You can almost count WiiWare's successful titles on one hand. Will Nintendo's expanded online focus for its next console boost the fortunes of indie developers this time around? Gamasutra speaks to several developers to find out their take.
Business/Marketing, Interview, Indie

Kaos Descends: How Homefront's Developer Met its End 35
by Leigh Alexander [07.06.12]
What contributed to the closure of Homefront developer Kaos Studios, once the shining hope for the resurrection of embattled publisher THQ? In this investigative piece, Leigh Alexander speaks to former staffers to get the inside story.
Business/Marketing, Interview

The Indie Reality in 2012 and Beyond, According to Arkedo 5
by Christian Nutt [07.02.12]
In this wide-ranging interview, Arkedo co-founder Camille Guermonprez discusses his take on the industry as he embarks on the formation of his own indie publisher Nice Guys and works with Sega on the publication of downloadable title Hell Yeah!
Business/Marketing, Interview, Indie

How Sleeping Dogs Tackles Open World Design 8
by Christian Nutt [06.29.12]
The senior creative team at United Front games explains how it hopes to shake up the open world genre with Sleeping Dogs, a Hong Kong cinema-inflected take on the formula which has an emphasis on storytelling and combat as well as exploration.
Design, Interview

Charging at the Challenges of Kinect 7
by Christian Nutt [06.25.12]
In this interview, Rare engineer David Quinn (Kinect Sports 1 and 2) discusses how the team has solved the issues that they've faced when developing for Microsoft's motion-sensing peripheral -- including approaches using skeleton tracking, speech, depth sensing, and more.
Design, Interview