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May 21, 2022
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Features » North America
Postmortem: Torpex Games' Schizoid 10
by Jamie Fristrom [09.24.08]
In an exclusive Gamasutra postmortem, Torpex Games co-founder Fristrom (Spider-Man 2) presents a fascinating post-release analysis of the XNA-utilizing Xbox Live Arcade co-op title.
Business/Marketing, Design, Postmortem, Production, Art, Console/PC, North America

2008's Top-Selling Games So Far: How They Stack Up 4
by Matt Matthews [09.23.08]
With access to exclusive NPD data, Gamasutra runs down the Top 5 best-selling games in the U.S. for each console thus far in 2008, analyzing the PS3, Xbox 360 and Wii software winners.
Business/Marketing, Console/PC, North America

Postmortem: Little Boy Games' Go! Go! Break Steady 3
by Ahmed Usman Khalid [09.18.08]
In this exclusive Gamasutra postmortem, the developers of XBLA title Go! Go! Break Steady pointedly detail the trials and tribulations of making an original IP console title as a two-man indie dev.
Business/Marketing, Design, Postmortem, Production, Console/PC, Indie, North America

Jonathan Blow: The Path to Braid 20
by Simon Parkin [09.12.08]
With art game Braid now a significant hit on Xbox Live Arcade, Gamasutra talks to creator Jonathan Blow on its long path to completion, challenging conventional pacing, and hopes for XBLA's future.
Design, Interview, Console/PC, Indie, North America

Postmortem: 2K Boston/2K Australia's BioShock 16
by Alyssa Finley [09.02.08]
Starting a new series debuting notable Game Developer magazine postmortems online, project lead Finley reveals the secrets behind the creation of 2K Boston/Australia's seminal BioShock.
Design, Postmortem, North America

New, Better, More: Epic's Approach to Gears of War 2 1
by Christian Nutt [08.29.08]
The mantra for Epic's Gears Of War 2 team is 'new, better, more'. But how do you actually iterate to achieve that? Gamasutra talks to senior producer Rod Fergusson on the practical steps the team is taking in developing 2008's sequel.
Business/Marketing, Design, North America

David DeMartini on the Renaissance of EA Partners  
by Chris Remo [08.22.08]
EA Partners has quickly become a publishing powerhouse -- now working with Valve, Epic, id, Crytek, Harmonix, and Grasshopper -- here, GM David DeMartini explains the state and future of EAP.
Business/Marketing, Interview, North America

Atari: The Golden Years -- A History, 1978-1981 23
by Steve Fulton [08.21.08]
Following his article on Atari's genesis, game historian Fulton returns with an amazingly detailed piece on Atari's 'golden years', from the rise of the Atari 2600 through Asteroids and Battlezone.
Business/Marketing, Design, Console/PC, North America

Building Believable Worlds: Yannis Mallat On Production At Ubisoft 10
by Christian Nutt [08.18.08]
With Ubisoft Montreal now housing 2000 employees, Gamasutra sits down with CEO Yannis Mallat to discuss managing the unique studio and its breadth of development, from Far Cry 2 through My Weight Loss Coach.
Design, Production, Interview, North America

Co-Op Creators: Resident Evil 5's Anpo and Takeuchi Tag-Team Interview 3
by Christian Nutt [08.15.08]
2009's Resident Evil 5 is perhaps Capcom's most-anticipated title - Gamasutra talks to producer Jun Takeuchi and director Yasuhiro Anpo on tech, tools, and making the game for a world market.
Design, Interview, Console/PC, North America, Asia & India