January 18, 2018
Toys for Bob / Activision
Sr. Software Engineer (Animation) - Toys for Bob - Novato, CA
Island Brains LLC
Mobile Game Producer
3D Engine Developer
Senior Character Artist
January 18, 2018
The cost of games
Player Relationship types in Hades’ Star
Games software/hardware $165B+ in 2018, $230B+ in 5 years, record $2B+ investment last year
Behavioral Profiling: How to Build Useful Player Models
VR Headphones Update: Video Game Music Composers
January 18, 2018
Jesper Kyd Scores
Warhammer: Vermintide 2
The Fall Part 2: Unbound
to Launch on all...
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Sponsored Feature: The Cost of Ignorance
PapayaMobile director of marketing Justin Mauldin reviews the latest statistics on user acquisition costs and conversion rates, and offers up some helpful tips on how to make sure users get engaged with your free-to-play Android game and stick around.
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An array of details on what it takes to develop games for the BlackBerry Playbook tablet, including SDK resources, statistics on popularity of the platform, and links to tools that can help.
Sponsored Feature: Life Beyond App Stores - Carrier App Stores Are Ready To Rule
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Making an iOS Hit: Phase 2
In the second in his series, indie developer Jeremy Alessi writes about how he and the team behind his iOS game
are pushing for it to become a success on the App Store -- with changes and stats inside.
What's Happening to Kids' Games?
What happened to the big kids licensed console game market? It may be gone forever, it seems, and in this feature, Sulake's Paul LaFontaine, iWin's Laralyn McWilliams and kids' game consultant Carla Engelbrecht Fisher explain what's really going on.
Sponsored Feature: Breaking Into the Game Industry
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Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions
This article describes several best practices for increasing conversions, compiled from the real-world experiences of some of the world’s leading purveyors of online virtual goods.
Postmortem: Days of Wonder's
Ticket to Ride Pocket
The developers of Ticket to Ride take a look at the complexities that drive the development of an iPhone title -- even one that's based on both an existing board game and successful iPad app can encounter a lot of difficulties in planning and implementation.
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