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January 16, 2021
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Features » Smartphone/Tablet
Getting High Precision Timing on Android 2
by Sergio Giucastro [06.06.12]
An in-depth technical article in which experienced game programmer Sergio Giucastro analyzes how to get the most accurate and least processor-intensive timing calls on the Android platform.
Programming, Smartphone/Tablet

Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!)  
by Richard O'Connell [04.11.12]
Papaya Mobile VP of Marketing Richard O'Connell goes through what the company considers the keys to success on the Google Play store, offering up suggestions on how to successfully launch an Android game.
Business/Marketing, Sponsored Feature, Smartphone/Tablet

Sponsored Feature: What You Need to Know About Developing Games for BlackBerry 5
by Research In Motion [04.02.12]
An array of details on what it takes to develop games for the BlackBerry Playbook tablet, including SDK resources, statistics on popularity of the platform, and links to tools that can help.
Sponsored Feature, Smartphone/Tablet

Sponsored Feature: Life Beyond App Stores - Carrier App Stores Are Ready To Rule  
by Scott Prather [03.27.12]
Playphone senior director of business development Scott Prather discusses the "Age of Mobile", saying "there has never been a more exciting, and perhaps challenging, time to be a mobile games developer."
Sponsored Feature, Smartphone/Tablet

Making an iOS Hit: Phase 2 4
by Jeremy Alessi [03.21.12]
In the second in his series, indie developer Jeremy Alessi writes about how he and the team behind his iOS game are pushing for it to become a success on the App Store -- with changes and stats inside.
Design, Smartphone/Tablet

Sponsored Feature: Breaking Into the Game Industry 28
by Ian Schreiber, Brenda Brathwaite [03.12.12]
Breaking Into the Game Industry, Advice for a Successful Career from Those Who Have Done It, provides aspiring game developers the know-how and confidence they need to make it in the industry. The book presents a clear, overall sense of what the game industry is and how the professionals operate in it.
Business/Marketing, Sponsored Feature, Smartphone/Tablet

Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions 2
by PlaySpan [03.02.12]
This article describes several best practices for increasing conversions, compiled from the real-world experiences of some of the world’s leading purveyors of online virtual goods.
Sponsored Feature, Social/Online, Smartphone/Tablet

Postmortem: Days of Wonder's Ticket to Ride Pocket 2
by Gerald Guyomard, Yann Corno [02.22.12]
The developers of Ticket to Ride take a look at the complexities that drive the development of an iPhone title -- even one that's based on both an existing board game and successful iPad app can encounter a lot of difficulties in planning and implementation.
Business/Marketing, Design, Postmortem, Production, Indie, Smartphone/Tablet

Building an iOS Hit: Phase 1 11
by Jeremy Alessi [02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game,, which is designed to take advantage of mobile play patterns.
Design, Smartphone/Tablet

Postmortem: Appy Entertainment's SpellCraft School of Magic 6
by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
Business/Marketing, Design, Postmortem, Production, Art, Indie, Social/Online, Smartphone/Tablet