December 16, 2018
Digital Extremes Ltd.
Senior Lighting Artist
Sucker Punch Productions
Senior Game Designer
Columbia College Chicago
Assistant Professor, Immersive and Interactive Media
December 16, 2018
Human values in game design - an approach for designing emergent storytelling
Kliuless #15: Winner Winner, Epic Dinner
The Game Designerâ€™s Toolbox: User stories, or how to help a player get a grasp of new content
Resources for Video Game Music Composers: The Big List
Quantitative design - How to define XP thresholds?
December 16, 2018
KNIGHTS CHRONICLE RINGS
IN THE HOLIDAYS WITH
Face Your Demons in VR
Adventure Game A
Prosperous Universe First
Access has begun!
Fairy Fencer F: Advent
Dark Force hits the...
BLAST Pro Series Lisbon:
Why Portugal deserves...
Report a Problem
How We Work
If you enjoy reading this site, you might also want to check out these UBM Tech sites:
Game Career Guide
Sponsored Feature: The Cost of Ignorance
PapayaMobile director of marketing Justin Mauldin reviews the latest statistics on user acquisition costs and conversion rates, and offers up some helpful tips on how to make sure users get engaged with your free-to-play Android game and stick around.
Getting High Precision Timing on Android
An in-depth technical article in which experienced game programmer Sergio Giucastro analyzes how to get the most accurate and least processor-intensive timing calls on the Android platform.
Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!)
Papaya Mobile VP of Marketing Richard O'Connell goes through what the company considers the keys to success on the Google Play store, offering up suggestions on how to successfully launch an Android game.
Sponsored Feature: What You Need to Know About Developing Games for BlackBerry
Research In Motion
An array of details on what it takes to develop games for the BlackBerry Playbook tablet, including SDK resources, statistics on popularity of the platform, and links to tools that can help.
Sponsored Feature: Life Beyond App Stores - Carrier App Stores Are Ready To Rule
Playphone senior director of business development Scott Prather discusses the "Age of Mobile", saying "there has never been a more exciting, and perhaps challenging, time to be a mobile games developer."
Making an iOS Hit: Phase 2
In the second in his series, indie developer Jeremy Alessi writes about how he and the team behind his iOS game
are pushing for it to become a success on the App Store -- with changes and stats inside.
What's Happening to Kids' Games?
What happened to the big kids licensed console game market? It may be gone forever, it seems, and in this feature, Sulake's Paul LaFontaine, iWin's Laralyn McWilliams and kids' game consultant Carla Engelbrecht Fisher explain what's really going on.
Sponsored Feature: Breaking Into the Game Industry
Breaking Into the Game Industry, Advice for a Successful Career from Those Who Have Done It, provides aspiring game developers the know-how and confidence they need to make it in the industry. The book presents a clear, overall sense of what the game industry is and how the professionals operate in it.
Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions
This article describes several best practices for increasing conversions, compiled from the real-world experiences of some of the world’s leading purveyors of online virtual goods.
Postmortem: Days of Wonder's
Ticket to Ride Pocket
The developers of Ticket to Ride take a look at the complexities that drive the development of an iPhone title -- even one that's based on both an existing board game and successful iPad app can encounter a lot of difficulties in planning and implementation.
Next 10 > >
Content Marketing Institute
Content Marketing World
Service Management World
Game & VR Development
IT Services & Support/
WORKING WITH US
Tech Marketing Solutions
Terms of Service
Copyright © 2018 UBM, All rights reserved