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September 23, 2020
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Updates » Art
Don't Miss: The evolutionary process of building Rayman Origins 4
by Staff [09.18.20]
Rayman and Beyond Good & Evil creator Michel Ancel talks about how the 2011 2D Rayman Origins got its start and why he just can't get enthusiastic about the Mario series.
Console/PC, Art, Design

Blog: Rules for a future-proof 2D render order 1
by Gamasutra Community [09.18.20]
This guide explains how to set up the render order of your 2D (side-scrolling) game in a future-proof way. Some of it is specific to Unity, but most tips should be helpful regardless of engine.
Art, Design

Get a job: Join Insomniac Games as a Character Artist  
by Staff [09.17.20]
This role is responsible for creating blendshapes, models, textures, and materials for characters and other key assets.
Art, Recruitment

Get a job: Join Sony PlayStation as a Lead FX Artist  
by Staff [09.15.20]
Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.
Art, Recruitment

Blog: A deep dive into Dwerve's dynamic 2D lighting 1
by Gamasutra Community [09.15.20]
In this article, I explain how we added 2D dynamic lighting to our 2D Unity game called Dwerve.
Art, Design

Don't Miss: The making of Prince of Persia: The Sands of Time  
by Staff [09.10.20]
In this classic postmortem, learn what worked and what didn't during the development of Ubisoft's Prince of Persia: The Sands of Time.
Console/PC, Programming, Art, Design, Production

Don't Miss: What was it like developing for the Dreamcast? 2
by Brandon Sheffield [09.09.20]
For the Dreamcast's birthday, we spoke to developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Video: Inside the physical animation of Star Wars Jedi: Fallen Order 1
by Staff [09.08.20]
In this 2020 GDC Summer session Respawn's Bartlomiej Waszak explains how Star Wars Jedi: Fallen Order blends physical simulation with authored animations to create high-fidelity character motion.
Console/PC, Programming, Art, Video, Vault

Get a job: The Savannah College of Art & Design is hiring a Chair of Visual Effects  
by Staff [09.03.20]
In this role, you will direct the SCAD Savannah visual effects department, develop curriculum, and teach classes annually as assigned
Art, Recruitment

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [08.27.20]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

Get a job: Become a Senior VFX Artist at Robot Entertainment  
by Staff [08.26.20]
Robot Entertainment, the independent developer of the Orcs Must Die! franchise, is looking for a Senior VFX Artist to join the team in Plano, Texas -- though remote applicants are also welcome!
Indie, Art, Recruitment

Get a job: Windwalk Games is looking for a Lead Artist  
by Staff [08.25.20]
We are currently on the hunt for a lead artist: someone who can work closely with our team and own the visual direction of Enemy on Board and our future games. 
Art, Recruitment

Get a job: Join Disbelief as a Senior Technical Artist  
by Staff [08.17.20]
Senior Technical Artists at Disbelief act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own.
Programming, Art, Recruitment

Don't Miss: Advice on studio culture, game design, and much more from GDC Summer  
by Alissa McAloon [08.14.20]
Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Get a job: Join the Savannah College of Art & Design as its Chair of Visual Effects  
by Staff [08.13.20]
Join SCAD as chair of visual effects and help students become fluent in digital film and entertainment production as they prepare for creative careers in Hollywood and beyond.
Art, Recruitment

Video: Speedrunning Skyrim with Skyrim dev Jonah Lobe  
by Staff [08.12.20]
See how runners find the tricks that developers use to make the game functional in order to beat the game at top speeds in this GDC Summer session, now up for free on the official GDC YouTube channel!
Console/PC, Art, Design, Video, Vault

GDC reveals upcoming virtual program, 2021 event lineup 1
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Join Robot Entertainment as a Senior VFX Artist  
by Staff [08.11.20]
Robot Entertainment, the independent developer of the Orcs Must Die! franchise, is looking for a Senior VFX Artist to join our team.
Art, Recruitment

Blog: Five secrets of game art direction  
by Chris Kerr [08.07.20]
Getting the art of your game right is a big part of creating something successful, but it isn't easy. In this post, I reveal five lessons I've learned from managing art teams over the past decade.
Art, Design

King London art director on creating an aesthetic for a global audience  
by Chris Kerr [08.05.20]
If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, GDC