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August 4, 2021
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Updates » Audio
Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The Last of Us Part II breaks record for most BAFTA Games Award nominations  
by Chris Kerr [03.02.21]
Naughty Dog's acclaimed sequel is up for 13 awards at the 2021 British Academy Games Awards, beating the previous record of 11 nominations.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Don't Miss: Akihiro Imamura & Akira Yamaoka's Silent Hill 4: The Room postmortem 2
by Staff [02.25.21]
In this Game Developer magazine postmortem, Akihiro Imamura and Akira Yamaoka describe the making of their claustrophobic 2004 horror classic in grisly detail.
Console/PC, Programming, Art, Audio, Design

Introducing GDC Showcase's Platinum Sponsors: Bring your vision to life with Unity  
by Staff [02.19.21]
Check out what GDC Showcase Platinum Sponsor Unity has to offer at GDC Showcase!
Console/PC, Programming, Art, Audio, Design, Production, GDC

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Video game music concerts in 2021  
by Gamasutra Community [02.17.21]
In this article, game composer Winifred Phillips discusses how video game concert tours and other video game music events have coped with COVID-19.
Audio, Business/Marketing

Go behind the scenes of The Walking Dead: Saints and Sinners at GDC Showcase  
by Staff [02.16.21]
Check out a postmortem of The Walking Dead: Saints and Sinners at GDC Showcase next month!
VR, Programming, Art, Audio, Design, Production

Sponsored Content
5 reasons to join the games industry in Germany
by Staff [02.15.21]
Sponsored: Moving a game studio is a monumental change. All the information about Germany may seem daunting, but Games Germany can guide you through it and make the process much easier.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

IGF 2021 accepts over 500 excellent entries!  
by Staff [02.10.21]
The organizers are pleased to announce that over 500 truly excellent games are up for consideration at the 2021 Independent Games Festival.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Behind the audio of Star Wars Battlefront II's heroes  
by Staff [02.03.21]
In this 2018 GDC talk, EA Dice's Philip Eriksson shows how the audio team at DICE unified the sound experiences from all eras of Star Wars into one unified soundscape for Star Wars Battlefront II.
Console/PC, Audio, Video

The IGF 2021 deadline for submissions is today!  
by Staff [02.01.21]
Today is the last day to submit your game to the 2021 Independent Games Festival!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The Last of Us Part II leads the 2021 DICE Awards nominations  
by Chris Kerr [01.27.21]
The nominations for the 24th Annual D.I.C.E. Awards have been announced by the Academy of Interactive Arts & Sciences, and The Last of Us Part II is leading the charge. 
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Pitch your talks for GDC 2021’s Summits, VRDC, and Game Career Seminar!  
by Staff [01.25.21]
Submissions are now open for GDC 2021's Summits, VRDC, and Game Career Seminar!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: The Sounds of Year Walk and DEVICE 6  
by Staff [01.22.21]
In this 2015 GDC session, Daniel Olsen breaks down the haunting melodies that make up Simogo's signature games Year Walk and Device 6.
Console/PC, Audio, Video

Here's what to expect from GDC Showcase  
by Staff [01.21.21]
Here's a quick breakdown of what kind of talks and sessions you can expect at GDC Showcase in March.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Unscoring the world of Kenshi  
by Staff [01.19.21]
In this 2017 GDC talk, Kole Hicks & Chris Hunt share the details behind crafting the music and sound for the gritty, unforgiving, and indifferent world of Kenshi.
Console/PC, Audio, Video

Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Next-level creature sound design  
by Staff [01.14.21]
In this 2017 GDC session, Noiseworks' David Philipp and Byron Bullock provide a detailed approach for how to create creature sound design for games like Alien Isolation and beyond.
Console/PC, Audio, Video

Blog: Getting your big break as a game composer - 2021 edition 1
by Gamasutra Community [01.14.21]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, and cultivating a network of contacts.
Audio, Business/Marketing