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April 14, 2021
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Updates » Audio
The IGF 2021 call for judges is now open!  
by Staff [12.21.20]
Developers, journalists, academics, now is the time to join the 2021 IGF Awards as an official Judge! Submit your application today.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Deadline for GDC Core Concepts talk submissions extended to Jan. 11th  
by Staff [12.17.20]
Good news game developers! The deadline for submitting a GDC 2021 Core Concepts talk has been extended to January 11th.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Musical approaches to timed challenges - Part 2  
by Gamasutra Community [12.17.20]
Part two of this two-part article series explores musical approaches to timed challenges in Fail Factory and Spyder.
Audio, Design

Keywords acquires PR company Indigo Pearl and recording studio Jinglebell  
by Chris Kerr [12.17.20]
Game service provider Keywords has continued its recent string of acquisitions by nabbing PR firm Indigo Pearl and recording studio Jinglebell. 
Audio, Production, Business/Marketing

Reminder: Submissions for 2021 GDC Core Concepts talks close Wednesday night  
by Bryant Francis [12.14.20]
The deadline for GDC 2021 talk submissions is December 16th at 11:59PM PST. Submit your talk before time runs out!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The Last of Us Part II dominates The Game Awards 2020  
by Chris Kerr [12.11.20]
The Last of Us Part II took home the top prize at The Game Awards 2020, which returned last night to celebrate the games industry's best and brightest.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

The 2021 Independent Games Festival submissions are now open  
by Staff [12.07.20]
Submissions are now open for the 2021 IGF Awards.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Small developers and creators can now use FMOD Studio for free  
by Chris Kerr [12.03.20]
FMOD has made its end-to-end audio solution FMOD Studio free for indie developers whose yearly revenue is less than $200,000.
Audio, Production, Business/Marketing

Aiming to curb DMCAs, CDPR builds copyrighted music toggle into Cyberpunk 2077 1
by Alissa McAloon [11.23.20]
Its soundtrack features a good amount of licensed music which unfortunately leads to complications once the game starts showing up on streaming platforms.
Console/PC, Audio

Don't Miss: Defining direction, writing, art and music on Yakuza 4  
by Staff [11.20.20]
In this 2011 interview, the developers behind Yakuza 4's art, music, and story talk with Gamasutra about crafting the acclaimed game's ensemble cast, dangerous but exciting environments, and more.
Console/PC, Art, Audio, Design

Blog: Musical approaches to timed challenges - Part 1  
by Gamasutra Community [11.19.20]
Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble.
Audio, Design

Valve adds extensive developer commentary to Half-Life: Alyx  
by Chris Kerr [11.13.20]
Valve has added a three-hour long developer commentary to Half-Life: Alyx that delves into how the acclaimed VR adventure came to be. 
VR, Console/PC, Programming, Art, Audio, Design, Production, Video

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

SAG-AFTRA extends video game voice acting contract to November 2022  
by Alissa McAloon [11.05.20]
A two-year extension of an existing agreement comes with an increase to wages for voiceover and performance capture actors, and will extend the agreement to Nov 7, 2022.
Audio

A tale of two consoles: Xbox Series X and S in review  
by Kris Graft, Chris Kerr [11.05.20]
Gamasutra takes a close look at Microsoft's next-gen dynamic duo and how they serve Microsoft's subscription-based future.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Game composers and the importance of themes - Part 5  
by Gamasutra Community [10.14.20]
This is the last installment of the five-part article series on the use of thematic content in video game music composition.
Audio, Design

Video: Best practices for accessible in-game communication  
by Staff [10.07.20]
EA Sports accessibility lead Karen Stevens uses concrete examples from games like Madden NFL and Apex Legends to demonstrate some accessibility best practices in this important area of in-game communication.
Console/PC, Audio, Design, Production, Video, Vault

Don't Miss: The real story of Torchlight's music 3
by Staff [09.29.20]
In this thoughtful, detailed interview, Matt Uelmen, composer for Runic Games' Torchlight discusses the tactics he took in creating the music for the game, and his experiences on Diablo and WoW at Blizzard.
Console/PC, Indie, Audio

Sponsored Content
Get started with Dolby Vision and Dolby Atmos on Xbox Series X 2
by Dolby [09.28.20]
Sponsored: The Xbox Series X|S will be the first consoles to support Dolby Atmos and Dolby Vision, giving game developers the power to create an unparalleled gaming experience and deliver enhanced audio and graphics.
Console/PC, Art, Audio, Sponsored Article

Designing and applying audio accessibility features for roguelikes 2
by Gamasutra Community [09.21.20]
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.
Audio, Design