Don't Miss: Licensing music the indie way19 by
Gamasutra Community
[07.28.17]
For her game Bollywood Wannabe, Catherine Levesque needed a specific kind of music -- and in this post, she details precisely how she went about getting the right music on the cheap.
Indie, Audio, Production
Blog: The pros and cons of game music systems   by
Gamasutra Community
[07.19.17]
In the second part of her three-part series, video game composer Winifred Phillips discusses the pros and cons of these systems, while also sharing case studies from her own projects.
Audio, Design
Blog: What we learned improvising a live game soundtrack3 by
Gamasutra Community
[07.18.17]
We did a couple of live stage performances where we improvised a new soundtrack to someone playing Journey and Ori And The Blind Forest. This post explains our approach and what did and didn't work.
Audio, Design
Video: Crafting the sound of No Man's Sky  by
Staff
[07.11.17]
At GDC 2017, sound designer Paul Weir breaks down how the game makes use of innovative audio tech, including a vocal modeling synthesizer plugin and a custom-built generative music system.
Indie, Audio, Video, Vault
Blog: Discussing the secrets of SpatialOS audio design  by
Gamasutra Community
[07.04.17]
We're currently working with Improbable’s SpatialOS to create Lazarus, a top-down massively-multiplayer shooter set in a massive universe. Here's how we're creating the game audio.
Audio, Design
Blog: Getting a job in the world of game audio4 by
Gamasutra Community
[06.29.17]
How can you better prepare yourself for the marathon of getting hired in this industry? While aimed at game audio, this article includes practical techniques and tips that apply to any creative field.
Audio, Business/Marketing