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September 17, 2019
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Updates » Indie
Video: Crafting emergent tragedies in Kitfox's The Shrouded Isle  
by Staff [09.17.19]
In this 2019 GDC session, Kitfox Games' Jongwoo Kim presents a design postmortem of The Shrouded Isle and examines three techniques that designers can use to create emergent tragedies.
Indie, Design, Video, Vault

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

IGF 2020 Inspiration: Grand Prize winner Return of the Obra Dinn  
by Staff [09.13.19]
Get inspired, and then get moving: GDC organizers still accepting submissions for the 2020 Independent Games Festival, but you've gotta get your game in before September 30th!
Indie, Design, IGF

Discord cuts games from paid subscription plan after Nitro Games fails to take off  
by Alissa McAloon [09.13.19]
Discord’s monthly Nitro subscription is removing free game offerings from its list of perks, a decision the company says it made because the games offered simply weren’t being played.
Console/PC, Social/Online, Indie

Submit your quirky, offbeat controller games for Alt.Ctrl.GDC 2020!  
by Staff [09.13.19]
Got a cool game that's played with a unique, offbeat controller? Submit it now for Alt.Ctrl.GDC 2020, the seventh annual showcase of games with one-of-a-kind peripherals, contraptions, and novelties!
Indie, Design, alt ctrl gdc

The GDC 2020 UX Summit needs your smart, insightful UX talks!  
by Staff [09.13.19]
Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Design

Plumbing the depths of open-world space survival sim Empyrion's design 1
by John Harris [09.13.19]
Eleon Game Studios' Christoph Edelmann discusses some of the design and inspiration behind the studio's open-world space survival sim Empyrion, which has built a notable following on Steam.
Indie, Design

Video: Crafting the musical identity and style of your game  
by Staff [09.12.19]
In this 2017 GDC talk, composer Penka Kouneva discusses how developers can successfully present their vision and articulate their musical needs to composers.
Console/PC, Indie, Audio, Video, Vault

Want to speak at the GDC 2020 Indie Games Summit? Pitch a talk today!  
by Staff [09.12.19]
Just a quick reminder today that the 2020 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Monday, September 30th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [09.11.19]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Smartphone/Tablet, Indie, Design

Video: Improving cross-disciplinary communication in small teams  
by Staff [09.11.19]
In this GDC 2017 talk Harmonix's Jeff Hesser examines and explains why, as teams get smaller and more agile, their need to improve conversations across disciplinary lines increases.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [09.11.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Podcast

Tales from discoverability land: vol. 1 1
by Simon Carless [09.11.19]
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: How to get a job writing for games  
by Staff [09.10.19]
In this 2019 GDC talk, Zak Garriss and Tracey John demystify the application process and provide some understanding of how to break into the field for aspiring game writers and narrative designers.
Console/PC, Indie, Video, Vault

Pitch your great game writing talk for the GDC 2020 Game Narrative Summit!  
by Staff [09.10.19]
Are you an experienced game narrative expert with something to share? Pitch a talk to the GDC 2020 Game Narrative Summit, which aims to showcase game narrative innovation in all its forms!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Don't Miss: 7 great examples of foreshadowing in games that devs should study 1
by Staff [09.09.19]
Foreshadowing is a valuable tool that every game maker should have in their arsenal, so we reached out to some devs who know their stuff for tips and examples of games that do it well.
Console/PC, Indie, Design

Video: How to survive and thrive as a small studio without a big hit  
by Staff [09.09.19]
In this 2019 GDC panel, Christopher Langmuir, Theresa Duringer and Tanya X. Short give realistic examples of how to run a small game studio without a surprise runaway hit.
Indie, Business/Marketing, Video, Vault

Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast