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June 17, 2021
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Updates » Indie
Crafting the life-altering, divergent narrative of Across the Grooves  
by Joel Couture [06.17.21]
"...instead of a “blank state” character which is the preferred option for a lot of games, I like to create fully-formed characters, and let the players guide them through life-altering experiences," says Geoffroy Vincens, writer of Across the Grooves.
Indie, Audio, Design, Video, IGF

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't buy (Steam games) for me, Argentina...  
by Gamasutra Staff [06.16.21]
So, this mini-investigation started after a developer GameDiscoverCo knows started asking questions about his Steam game’s sales in Argentina. The results? Intriguing...
Indie, Design, Production, Business/Marketing

Steam's Next Fest offers up 500+ game demos for a single week 1
by Alissa McAloon [06.16.21]
Steam's latest game festival takes a break from the seasonal branding, and brings over 500 game demos to Steam for a limited time.
Console/PC, Indie, Business/Marketing

Don't Miss: Starting a new game project? Ask the hard questions first 4
by Raul Aliaga Diaz [06.14.21]
In this reprinted #altdevblogaday opinion piece, Mylodon producer Raul Aliaga Diaz discusses why and how game developers should ask themselves the right tough questions before starting a new project.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

E3 showcases - what discovery boost do they really give? 1
by Gamasutra Staff [06.14.21]
If your game does get in one of the E3 showcases with your game, how does the extra visibility help? And how can we quantify that? Let's check it out...
Console/PC, Indie, Design, Production, Business/Marketing

Here's what debuted at Geoff Keighley's Summer Game Fest kickoff  
by Bryant Francis [06.10.21]
Here's a brief rundown of all the new titles that debuted at Geoff Keighley's Summer Games Fest kickoff, including Elden Ring. Chet FaliszekChet Faliszek
Console/PC, Indie, Video, E3

Data dive: anatomy of a Steam game launch  
by Gamasutra Staff [06.10.21]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Console/PC, Smartphone/Tablet, Indie, Design

Enjoy musical performances from these remarkable artists during GDC 2021  
by Staff [06.10.21]
Live concerts are returning to GDC 2021! You can see MEga Ran, Mariachi Entertainment System, and Matt TheBanjoPlayer at this year's show.
Console/PC, Indie, Audio, GDC

Panic unveils Pulp: a free, no-code tool for creating Playdate games  
by Alissa McAloon [06.08.21]
Panic's much-awaited handheld Playdate has returned to the spotlight as the company shares details on its debut and game-making tools.
Indie, Video

Here's how closed captioning will work at GDC 2021  
by Staff [06.08.21]
Find out how closed captioning will work at the all-digital GDC 2021.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC

Chat live with GDC speakers after their sessions wrap up at GDC 2021  
by Staff [06.07.21]
Get your questions answered in a new set of live Q&A sessions new for GDC 2021.
Console/PC, Indie, GDC

Can paid ads for PC/console games give you positive ROI?  
by Gamasutra Staff [06.07.21]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Video game charts: a series of lenses  
by Gamasutra Staff [06.03.21]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Analysis: Sony's PlayStation strategy - exposed!  
by Gamasutra Staff [06.01.21]
Let's take a deeper look into Sony’s platform and content strategy, as the company orients itself even more singlemindedly around its video game IP and subscriptions.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: 8 tips For animating active ragdolls  
by Gamasutra Community [05.28.21]
I've been working with and experimenting with Active Ragdolls for over a year now, and have taken the time to note down some of the tips and techniques I have discovered while trying to animate them.
Indie, Programming, Design, Production

Video games & TikTok: how to get discovery right  
by Gamasutra Staff [05.26.21]
TikTok, the shortform/mobile video social app which sports hundreds of millions of MAUs worldwide, is great for game discovery. But how? We talk to Jenny Windom about it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Early registration for GDC 2021 ends tonight  
by Staff [05.26.21]
Today’s the last day to get the best price on your pass for the all-digital GDC 2021. Early registration will end at 11:59PM PST
Console/PC, Indie, Business/Marketing, GDC

The 'combo' era: how GaaS, subscriptions, and IAP mesh  
by Gamasutra Staff [05.24.21]
What do you get when Games As A Service, in-game purchases/DLC, and Game Pass-like subscriptions combine? A disruptive situation for the premium PC & console game market.
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: A dev's guide to sustainably supporting live games without crunching  
by Staff [05.20.21]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Smartphone/Tablet, Indie, Production