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September 21, 2017
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Updates » Indie
Video: How (and when) to not give up on your game  
by Staff [09.20.17]
At GDC 207, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Indie, Design, Production

ID@Xbox's Chris Charla offers devs tips on selling their Creators Program games  
by Alex Wawro [09.20.17]
Now that the Xbox Live Creators Program is live, ID@Xbox director Chris Charla shares some tips on how to make sure your self-published game stands out -- in the Xbox Store or anywhere else.
Indie, Business/Marketing

Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Console/PC, Indie, Programming, Video

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
VR, Console/PC, Indie, Programming, Production, Video, Vault

Blog: Exploring the mysterious world of DIY indie marketing 12
by Gamasutra Community [09.19.17]
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Indie, Business/Marketing

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Emerging scene on display at Brazilian Independent Game Festival  
by Jason Johnson [09.15.17]
We have a responsibility to foster indie games, because were never going to have triple-A development in Brazil. If games are going to be strong here, its going to be an indie industry.
Console/PC, Indie, Design, Business/Marketing

How one man turns Garry's Mod scenes into art  
by Alex Wawro [09.14.17]
"In short: it was the perfect canvas I could project myself onto," says 10-year Garry's Mod player and artist Michael "Vioxtar" Efraim. "Today, posing in Gmod is my number one creative outlet."
Indie, Art

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit!Make sure to pitch your talks for the Summit now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Ooblets dev: Know it or not, 'your role in making a game is that of a marketer' 3
by Alex Wawro [09.13.17]
"Your game design, aesthetic, name, and every element of your process should be designed to appeal to people, and it needs to be from day one," writes Ooblets dev Ben Wasser in a recent Patreon post.
Indie, Business/Marketing

For No More Heroes dev Goichi Suda, 'the Switch is a punk console'  
by Alex Wawro [09.13.17]
"I was shocked by it," Goichi "Suda51" Suda tells Kotaku. ""Its kind of like a challenge from Nintendo. 'This is what we've got now--what are you gonna do with it?'"
Indie, Business/Marketing

Video: Porting a real-life castle into your game when you're broke  
by Staff [09.13.17]
Lacking funding, indie dev Joseph Azzamdecided to scan an entire castle (Byblos Castle in Lebanon)with whatever equipment he could find.Surprisingly, it worked! In this GDC talk, he explains how.
Indie, Production, Business/Marketing, Video, Vault

Game Design Deep Dive: The asymmetric multiplayer of Rising Storm 2: Vietnam 2
by Jack Hackett [09.13.17]
"Whilst the first game had been asymmetric in the tools given to each soldier, Rising Storm 2s asymmetry was tactical and strategic, reflecting the differences in how each army fought the war."
Console/PC, Indie, Art, Design, Production, Video, Deep Dive

Iron Galaxy's Adam Boyes breaks down the pros and cons of game funding deals  
by Alex Wawro [09.12.17]
At the Chicago Video Game Law Summit veteran games exec Adam Boyes and veteran game lawyer Patrick Sweeney spend over an hour breaking down the pros and cons of various ways you could fund your game.
Console/PC, Indie, Business/Marketing, Video

Thinking about HDR support? Devs say it's effective, but expensive  
by Alex Wawro [09.12.17]
A few devs talked about the costs/rewards of HDR (high dynamic range) support with PCGamer, and it's worth a read if you're curious about how folks at different studios approach this display tech.
Console/PC, Indie, Art, Production

Thatgamecompany's Sky is headed to Apple TV, iPhone and iPad first  
by Alissa McAloon [09.12.17]
The latest game from the developer behind Journey is coming to mobile phones this winter, but only for people that own an Apple device.
Smartphone/Tablet, Indie

Opinion: A look at the tabletop RPG that inspired Darkest Dungeon  
by Katherine Cross [09.12.17]
Like Darkest Dungeon, Torchbearer is a love-letter to the 1st Edition D&D dungeon crawl. But each goes a step further in emphasizing scarcity, and the grittier aspects of dungeon-delving.
Indie, Design

The GDC 2018 Game Narrative Summit needs your best talks!  
by Staff [09.12.17]
Submit your talks for next year's GDC Game Narrative Summit, which addressesinteractive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Crafting Tooth & Tail, a gamepad RTS that aims 'to Hearthstone StarCraft'  
by Alex Wawro [09.12.17]
Using StarCraft as an emotional target, what we did is we took the genre, we boiled it down to its components, and we rebuilt it," dev Andy Schatz tells Gamasutra in a chat about Tooth & Tail.
Indie, Design, Video

Video: Writing NPCs with agency, for 80 Days and beyond  
by Staff [09.11.17]
At GDC 2016, writer and narrative designer Meg Jayanth (80 Days,Samsara) shares somebest practices forwriting three-dimensional, engaging NPCs thatbreathe life into yourgame narratives.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault