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January 17, 2018
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Updates » Indie
7 notable puzzle-platformers every dev should study  
by Richard Moss [01.17.18]
The puzzle-platformer (a popular contradiction!) remains a difficult genre to do well, an important one to explore, and a crowded one to enter. Here are 7 examples of games that do all three well.
Console/PC, Indie, Design

Don't skip the smorgasbord of great talks at GDC 2018's Indie Games Summit!  
by Staff [01.16.18]
It's 2 months 'til GDC 2018, so organizers want to highlight some great Indie Games Summit talks on everything from portraying death in games to what's involved with porting your game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Adding depth to 2D with hand-drawn normal maps in The Siege and the Sandfox 4
by Jay Allen [01.16.18]
Gamasutra speaks with Cardboard Sword artist Keith Duke-Cox about hand-drawing normal maps to add a sense of visual depth to their 2D platformer, The Siege and the Sandfox.
Indie, Art

Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours 3
by Rob Yescombe [01.15.18]
"VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR."
VR, Console/PC, Indie, Design, Production, Deep Dive

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The state of game development in Africa 4
by Richard Moss [01.12.18]
In this timeless feature, local devs dream of African heroes and mythical beings embraced by people around the world ó whatever their ethnicity ó in the same way they've embraced the likes of Thor.
Console/PC, Indie, Art, Design, Business/Marketing

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms  
by Alissa McAloon [01.12.18]
All in all, 68 games have been nominated for this yearís event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!  
by Staff [01.12.18]
Writer Justin Bortnick†played a key role in orchestrating the†Frog Fractions 2†ARG, and at GDC 2018 he plans to reveal the mysteries behind the beloved (and notorious) alternate-reality experience.
Console/PC, Indie, Design, Business/Marketing, GDC

Devs answer: What were the overlooked gems of 2017? 11
by Alan Bradley [01.12.18]
2017 was a remarkable year for the game industry, and so we wanted to check in with devs (who worked on everything from Spelunky to Tacoma) and ask: what game was overlooked last year?
Console/PC, Indie, Design

Developers share their favorite indie games of 2017  
by Thomas Faust [01.11.18]
A smorgasbord of great games were released last year; here, a group of game developers from around the industry weigh in on what their favorite indie game of 2017 was, and why.
Console/PC, Indie, Business/Marketing

Opinion: Rethinking 'the cost of doing business' for game devs 3
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC 2018 is proud to welcome back the Train Jam game showcase!  
by Staff [01.11.18]
The games made during the sixth annual Train Jam game jam will once again be playable in a special interactive space on-site at GDC 2018,†so†don't miss your chance to stop by and check it out!
Indie, Business/Marketing, GDC

Attend GDC 2018 and see how neural networks can help you build better games  
by Staff [01.11.18]
Come to GDC 2018 to see Temple Gate chief Theresa Duringer†explain how the studio's game†Race for the Galaxy†(a digital adaptation of a board game)†uses temporal difference learning to power its AI.
Console/PC, Indie, Programming, Production, GDC

Game submissions are now open for Day of the Devs at GDC 2018!  
by Staff [01.10.18]
Day of the Devs, that popular indie video game showcase from Double Fine and†iam8bit, is coming back to GDC 2018 -- and organizers are now accepting submissions from devs who want to take part!
Console/PC, Indie, Business/Marketing, GDC

At GDC 2018's new Tools Tutorial Day, study the tools top devs use to ship games  
by Staff [01.10.18]
Featuring talks from devs like Bungie, Infinity Ward, and Blizzard, the Tools Tutorial Day at GDC 2018 is designed to offer you a deep dive on building tools that enable teams to ship awesome games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Amid a rising tide of games, devs reflect on state of the Switch market 5
by Joel Couture [01.10.18]
"Iím sure the market will be flooded soon, if itís not already," says one Switch dev. "I donít see it being a problem. Itíll just make that marketplace as hard to be found on and succeed on as Steam and others."
Indie, Business/Marketing

Pixel Art Academy dev on what to do with a late Kickstarter  
by Emma Kidwell [01.09.18]
Developer of the successfully funded†Pixel Art Academy Matej Jan took to Medium†offering†advice on what to do after a Kickstarter campaign runs late.†
Indie, Production

Improve your storytelling chops at the GDC 2018 Narrative Summit!  
by Staff [01.09.18]
With GDC 2018 months away, organizers highlight great Game Narrative Summit talks on everything from writing sex in games to what Mike Laidlaw learned about storytelling 14 years at BioWare.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Classic Tools Retrospective: Tim Sweeney on the first version of UnrealEd 8
by Gamasutra Community [01.09.18]
Epic founder Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the game industry, used to build levels for Unreal, Deus Ex, Gears of War, BioShock and more.
Console/PC, Indie, Programming, Design, Production, History