Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 20, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Adding and computing online skill rankings for Inversus Deluxe  
by Gamasutra Community [05.18.18]
Game dev Ryan Juckett offers a fascinating deep dive the online skill ranking system of Inversus Deluxe, covering everything from the low-level math up to the user presentation.
Social/Online, Indie, Programming, Design

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

7 games worth studying for their excellent sound design 3
by Richard Moss [05.16.18]
From Battlefield to Her Story to That Dragon, Cancer, devs and game audio experts share the games they think do the best job of providing a rich, nuanced aural experience.
Console/PC, Indie, Audio

Don't Miss: More dirty coding tricks from game developers 7
by Staff [05.15.18]
This 2010 feature from Game Developer Magazine revisits the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.
Indie, Programming, Design, Production

Devs share the most memorable things they've had to cut from games 3
by Alan Bradley [05.15.18]
Sometimes the things you have to kill stay with you, as we discover in talking with devs on everything from Wizardry to Prototype to Shadowrun about their most memorable cut content and features.
Console/PC, Indie, Design, Production

Video: A lawyer's guide to practical IP law for indies  
by Staff [05.14.18]
Games lawyer Chris Reid returns to the stage at GDC 2018 to try and break down everything indies should know about intellectual property law (esp. copyrights and trademarks) in the game industry.
Indie, Business/Marketing, Video, Vault

Pixel Game Maker MV to be released in the US this summer  
by Emma Kidwell [05.14.18]
Kadokawa, the Japanese company behind the RPG Maker engine, recently announced Pixel Game Maker MV as the newestentry to itsMaker software series.
Console/PC, Indie, Design

LawBreakers dev Boss Key Productions shuts down 7
by Alissa McAloon [05.14.18]
Boss Key Productions founder Cliff Bleszinski has announced that the studio is effectively no more, noting that the studios efforts to recover after the decline of LawBreakers was too little too late.
Console/PC, Indie

Sponsored: How one Korean studio brought its hit mobile game to VR  
by Nanali Studios [05.14.18]
Nanali Studios from Seoul, South Korea explains the process of bringing its mobile game with over 500K downloads to VR.
VR, Console/PC, Indie, Design, Business/Marketing, Video, Sponsored Article

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Japanese devs reflect on the recent renaissance of Japanese games  
by Alex Wawro [05.11.18]
Notable Japanese game devs speak to the state of the Japanese game industry, and the factors behind its recent renaissance of flashy, well-received games, in a fascinating new Archipel documentary.
Console/PC, Indie, Design, Business/Marketing, Video

Opinion: Neo Cab and the effort to make an empathetic game about gamification 1
by Katherine Cross [05.11.18]
"Were less interested in creating a character that players will empathize with than we are in creating a character whose empathy is core to her strength," says Neo Cab dev Patrick Ewing.
Indie, Design

Q&A: Building and balancing Battletech's procedural missions 2
by Alan Bradley [05.11.18]
Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' new giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging.
Console/PC, Indie, Design

How the QUBE 2 devs built a better massive 3D puzzle labyrinth  
by Jack Yarwood [05.10.18]
Q.U.B.E. 2 creative director Dave Hall opens up about how the team at Toxic Games made it, why they switched from Kismet to Blueprint, and what works when you're making a 3D puzzle game with a story.
Indie, Design, Video

Video: The potential of interactive fiction  
by Staff [05.09.18]
In this GDC 2015 session, Choice of Games' Heather Albano provides some examples ofimportant interactive fiction games released over the last few years.
Indie, Design, Video

Don't Miss: Boosting complexity (and absurdity) of prison breaks in The Escapists 2  
by Staff [05.09.18]
"Fans really responded well to the humor of the first game. That tone really allowed us to add some more unorthodox escape ideas to the sequel."
Console/PC, Indie, Design

Why the Campo Santo team hung up their indie spurs and joined Valve 1
by Alissa McAloon [05.09.18]
The co-founders of Firewatch dev Campo Santo sat down with Rock Paper Shotgun to dig into the decisions that led the studio to leave indie game development and instead join up with Valve.
Indie

7 great examples of foreshadowing in games that devs should study 1
by Richard Moss [05.09.18]
Foreshadowing is a valuable tool that every game maker should have in their arsenal, so we reached out to some devs who know their stuff for tips and examples of games that do it well.
Console/PC, Indie, Design

Outpost's SOS shifts focus away from survival, includes battle royale mode  
by Emma Kidwell [05.07.18]
Outpost Games SOS shifts development focus and adds a battle royale mode.
Indie, Design

Steam reviews study suggests 'bad design,' not bugs, irks players most 7
by Emma Kidwell [05.07.18]
A recent study published bythe EmpiricalSoftware Engineering journal examines negative and positive reviews for over6,224 games left onthe Steam platform
Console/PC, Indie, Business/Marketing