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January 20, 2018
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Updates » Indie
Thinking about HDR support? Devs say it's effective, but expensive  
by Alex Wawro [09.12.17]
A few devs talked about the costs/rewards of HDR (high dynamic range) support with PCGamer, and it's worth a read if you're curious about how folks at different studios approach this display tech.
Console/PC, Indie, Art, Production

Thatgamecompany's Sky is headed to Apple TV, iPhone and iPad first  
by Alissa McAloon [09.12.17]
The latest game from the developer behind Journey is coming to mobile phones this winter, but only for people that own an Apple device.
Smartphone/Tablet, Indie

Opinion: A look at the tabletop RPG that inspired Darkest Dungeon  
by Katherine Cross [09.12.17]
Like Darkest Dungeon, Torchbearer is a love-letter to the 1st Edition D&D dungeon crawl. But each goes a step further in emphasizing scarcity, and the grittier aspects of dungeon-delving.
Indie, Design

The GDC 2018 Game Narrative Summit needs your best talks!  
by Staff [09.12.17]
Submit your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Crafting Tooth & Tail, a gamepad RTS that aims 'to Hearthstone StarCraft'  
by Alex Wawro [09.12.17]
Using StarCraft as an emotional target, what we did is we took the genre, we boiled it down to its components, and we rebuilt it," dev Andy Schatz tells Gamasutra in a chat about Tooth & Tail.
Indie, Design, Video

Video: Writing NPCs with agency, for 80 Days and beyond  
by Staff [09.11.17]
At GDC 2016, writer and narrative designer Meg Jayanth (80 Days, Samsara) shares some best practices for writing three-dimensional, engaging NPCs that breathe life into your game narratives.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: The Chinese Room's postmortem for Amnesia: A Machine for Pigs 22
by Peter Howell [09.11.17]
Now four years out from release, take a look back at this postmortem from Machine for Pigs co-designer Peter Howell to find out what went right and wrong when developing the Amnesia sequel.
Console/PC, Indie, Design, Production

Rise of the Nindies? Indie devs discuss porting to the Switch  
by Thomas Faust [09.11.17]
"We've sold more copies of Wonder Boy on the Switch than the three other platforms we released it on combined."
Console/PC, Indie, Design, Production, Business/Marketing

Video Game Deep Cuts: The Secret World Of Dad Of Light  
by Gamasutra Staff [09.10.17]
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sonic Mania dev says good Sonic level design is all about slopes  
by Alex Wawro [09.08.17]
"It’s all about the natural interaction with the slopes," says Christian Whitehead. "You have a build-up of tension...then you have the release of the player running up high-speed slopes & loops."

Video: Running a post-apocalyptic indie studio  
by Staff [09.08.17]
At GDC 2017 Robert Zubek and Matthew Viglione tackled the question through the lens of their time running their own indie studio: Project Highrise and 1849 developer SomaSim.
Indie, Production, Business/Marketing, Video, Vault

Gamescom 2017 indie roundup, part 1
by Thomas Faust [09.08.17]
There was grumbling from some quarters about the lack of big AAA game announcements AT Gamescom 2017. But there was more than enough on display from the independent developer community to make the show worthwhile.
Console/PC, Indie, Design, Business/Marketing

Submit your pitch for a great GDC 2018 Community Management talk!  
by Staff [09.08.17]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Now's the time to submit your talks for the GDC 2018 AI Summit!  
by Staff [09.07.17]
Submit your talk pitches for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Classic Postmortem: Klei Entertainment's Mark of the Ninja  
by Jamie Cheng & Nels Anderson [09.07.17]
Five years ago today, Klei Entertainment released their well-received stealth title Mark of the Ninja on Xbox 360. In honor of the anniversary, we present an in-depth postmortem on the game's design.
Console/PC, Indie, Art, Design, Production, Video

Video: A game dev guide to rapid prototyping for fun and profit  
by Staff [09.06.17]
At GDC 2017 game dev Mark Barrett lays out the value of rapid prototyping, showcasing how devs with limited coding, design, or artistic skills can create testable game prototypes in 30 days or less.
Indie, Design, Video, Vault

Frog Fractions 2, A Normal Lost Phone among 2017 IndieCade nominees  
by Alissa McAloon [09.06.17]
This year, 36 games representing a number of different genres, themes, and platforms have been nominated for recognition.

Opinion: In praise of Tacoma's character Sareh Hasmadi  
by Katherine Cross [09.06.17]
In a game peopled by rich characters whose failings and struggles were central to the story, Sareh Hasmadi stood out as exceptionally nuanced and human.
Console/PC, Indie, Design

Opinion: GenCon and the romance of roleplaying 1
by Katherine Cross [09.05.17]
An examination of two tabletop RPGs (Green Ronin's Blue Rose and the 2nd edition of Apocalypse World) that stand out for emphasizing the theme of relationship-building and making it central to gameplay.
Indie, Design

5 key lessons from the candid game dev book, Blood, Sweat, and Pixels  
by Rich Moss [09.05.17]
The new book Blood, Sweat, and Pixels digs into the making of 10 high profile AAA and indie releases. We selected 5 insightful quotes you'll find in the book that every developer can benefit from.
Console/PC, Indie, Design, Production