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October 19, 2018
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  • Editor-In-Chief:
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    Alissa McAloon
    Emma Kidwell
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Updates » Indie
How Diablo's David Brevik is rediscovering his action RPG roots 3
by Joel Couture [03.15.18]
Diablo designer David Brevik chats with Gamasutra about his transition to being a solo indie dev making It Lurks Below, a Stygian action-RPG that's taking him back to his roots as a game maker.
Indie, Design, Video

Video: Environmental storytelling in Spider: Rite of the Shrouded Moon  
by Emma Kidwell [03.14.18]
In this 2016 GDC session, Tiger Style's Randy Smith discusses how the story of Spider: Rite of the Shrouded Moon supports solvable mysteries all without text or a single line of dialogue.
Indie, Design, Video

Designing great minigames and sidequests for indie JRPG Legrand Legacy  
by Joel Couture [03.14.18]
Legrand Legacy lead designer Henry William 'Uwil' Winat chats about the value minigames and sidequests bring to games, and how to design them effectively.
Indie, Design

Dotemu opens new publishing label to support small creative devs  
by Alissa McAloon [03.14.18]
The new Dotemu division is potentially good news for small studios looking for publisher support, though The Arcade Crew plans to keep its portfolio somewhat selective moving forward.
Console/PC, Indie

Road to the IGF: Cosmic Top Secret  
by Joel Couture [03.14.18]
Cosmic Top Secret tells a papercraft story of Cold War secrets and family connections, taking the player on an autobiographical journey through the stories of a developer's parents.
Indie, Video, IGF

Don't Miss: Making Her Story and using the player's imagination as a narrative tool  
by Staff [03.14.18]
In this GDC 2016 talk game designer Sam Barlow shares lessons learned from making Her Story and explores why the most powerful game engine in the world is your player's brain.
Indie, Design

Hone your game design skills at the GDC 2018 Game Design Workshop  
by Staff [03.14.18]
GDC 2018 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique of the art and science of game design!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: Cactus Curse Games' Penny Blue Finds A Clue  
by Joel Couture [03.13.18]
Penny Blue Finds A Clue will have players following an incorrigible tween sleuth, one who seems awfully content to let the player do all the work in this animated mystery.
Indie, Video, IGF

Supercell, Pixar, and top devs share insights at the GDC 2018 Vision track!  
by Staff [03.13.18]
GDC 2018 marks the return of the Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies discussing the future of the game industry!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

See these 10 devs compete to make the best game pitch at GDC 2018  
by Staff [03.13.18]
10 selected dev teams will each be offered pitch prep and training, then get 5 minutes to pitch (in front of a live audience!) at GDC 2018, followed by questions, advice, and feedback from the judges.
Console/PC, Indie, Business/Marketing, GDC

Q&A: An indie dev's guide to hiring, casting, and directing voice actors  
by Jay Allen [03.13.18]
Voice actor and indie dev Ashe Thurman chats with Gamasutra about casting and directing voice actors for small-budget indie games.
Indie, Audio

Don't Miss: Postmortem: Fatshark's Warhammer: End Times - Vermintide 4
by Staff [03.12.18]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Road to the IGF: Asymmetric's West of Loathing  
by Joel Couture [03.12.18]
RPG West of Loathing takes players to a ridiculous stick figure old West, having players duke it out as Snake Oilers, Beanslingers, and Cow Punchers.
Indie, Video, IGF

Sponsored Content
Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Devs weigh in on the best ways to use (but not abuse) procedural generation 3
by Alan Bradley [03.12.18]
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know.
Console/PC, Indie, Programming, Design, Production

Video Game Deep Cuts: A Jump Scare Soda Machine  
by Gamasutra Staff [03.11.18]
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Writer Drew Karpyshyn leaves Bioware a second time to pursue freelancing  
by Emma Kidwell [03.09.18]
Drew Karpyshyn announces his departure from Bioware today, marking this as the second time he has left the studio.
Indie, Business/Marketing

Indie devs weigh the pros and cons of forgoing a Steam release 14
by Alissa McAloon [03.09.18]
'When you're a small, focused game with a small, focused team, getting to put an extra 10-20 percent of your revenue back into development has the potential to produce a much better game later on.'
Console/PC, Indie, Business/Marketing

Road to the IGF: Karina Popp's 10 Mississippi  
by Joel Couture [03.09.18]
10 Mississippi explores a life through interactive photographs of mundane parts of their day, having players get to know someone through the bits and pieces of their everyday life.
Indie, Video, IGF

Check out the winners of GDC Play 2018!  
by Staff [03.09.18]
GDC organizers have revealed the 'Best in Play' awards for exhibitors in the on-site GDC Play 2018 event, honoring remarkable games like Furious Seas and A Fold Apart!
Indie, GDC