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March 24, 2018
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Updates » Indie
Humble Bundle has been acquired by media giant IGN 11
by Alex Wawro [10.13.17]
Media giant IGN announced today that it has acquired Humble Bundle, the company best known for selling packs of indie games at pay-what-you-want prices. Terms of the deal were not disclosed.
Console/PC, Indie, Business/Marketing

Don't Miss: Animating pups, boars & other quadrupeds in The Flame in the Flood  
by Alissa McAloon [10.13.17]
At GDC 2017 The Molasses Flood's Gwen Frey, sole animator onThe Flame in The Flood, discusseshow to rapidly generate triple-Aquadruped locomotion as an indie dev.
Indie, Art

Join us as we play Observer with Bloober Team at 3 PM ET!  
by Staff [10.13.17]
Today we'll be welcoming Bloober's Rafal Basaj onto the Gamasutra Twitch channel at 3 PM Eastern (12 PM Pacific) to chat a bit about the game's development as we play through it.
Indie, Video

Don't Miss: Here are 7 games with great learning curves that devs should study 14
by Staff [10.12.17]
Which games offer a masterclass in how to design a well-shaped learning curve? Corey Davis of Psyonix,Chris Bourassa of Red Hook, andGlobal Game Jame co-founder Ian Schreiber weigh in.
Console/PC, Indie, Design

IGF 2018 celebrates a bumper crop of diverse and exciting entries!  
by Staff [10.12.17]
The Independent Games Festival -- the longest-running and largest showcase for independent developers -- welcomes nearly 600 entries for its 20th annual competition!
Indie, Business/Marketing, IGF

Inside the ever-shifting levels of Runic Games' Hob 2
by John Harris [10.12.17]
"It's never 'do we want to make a $20 game or a $60 game?' We always make the best game we can. But there's something magic about the twenty-dollar price tag."
Console/PC, Indie, Design, Video

Finji chief reminds devs to divorce self-worth from financial success  
by Alex Wawro [10.11.17]
"We measure personal failure personally," Finji CEO Rebekah Saltsman explained in a chat with fellow indie devs about failure. "Financial failure is completely divorced from our own self worth."
Indie, Business/Marketing

Star Control II devs unite for a 'passion project' sequel  
by Alex Wawro [10.11.17]
Toys for Bob cofounders Fred Ford and Paul Reiche III announced this week that they've begun working (in their personal time) ona sequel to the 1992 space adventure gameStar Control II.
Console/PC, Indie

Video: Learning from trance and meditation to make better games  
by Staff [10.11.17]
At GDC 2017, indie game designer Robin Arnott dug into the value of trance states, and offered fellow devs insight into how to induce such experiences by studying the manycauses and types of trance.
Indie, Design, Video, Vault

What are Japanese devs saying about the recent Tokyo Game Show? 2
by Brandon Sheffield [10.11.17]
I feel theres nothing new and challenging being made in Japan. I got the feeling that only games with strong existing IP and characters were being shown.
Console/PC, Indie, Design, Business/Marketing

Video: How to cut the tether and make games from anywhere  
by Staff [10.10.17]
At GDC 2017, remote dev Jon Jones detailswhat skills and disciplines are necessary to transition from a full-time office worker into someone that works from home, a coffee shop, or the road.
Console/PC, Indie, Programming, Production, Video, Vault

Video Game Deep Cuts: XXX Loot On Your Steam Death  
by Gamasutra Staff [10.08.17]
Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Game devs help raise nearly $400k during One Special Day charity event  
by Alex Wawro [10.06.17]
UPDATE The charity helps people with disabilities play video games, and it has raised over300k (~$392k USD) to fund its charitable workduring its recent One Special Day fundraising event.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Video: Game career advice from women who have been there and done that  
by Staff [10.06.17]
This fantastic series of microtalks (delivered at GDC 2017's Game Career Seminar) offers would-be game devs (especially women) some career advice gleaned from notable devs' own industry experiences.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

What's up with all these niche 'hardcore realism' games from Eastern Europe? 5
by Jessica Famularo [10.06.17]
Many hardcore survival sims from Eastern European davs have found passionate niche audiences. We spoke to the makers of Life is Feudal, Escape from Tarkov, and Legends of Eisenwald about this trend.
Console/PC, Indie, Design, Business/Marketing

Sirvo's Asher Vollmer reminds devs: know your audience, and be kind  
by Alex Wawro [10.05.17]
"Flappy Bird knows what it is," says Vollmer in a new episode of Designer Notes. "The problem with Semi-Automatic is we didn't know who this was for. We were just making it for, like, the world."
Indie, Production

Faithfully adapting the tabletop classic Ogre  
by Jennifer Allen [10.05.17]
Auroch Digital talks about the challenges of faithfully adapting Steve Jackson Games' classic 1977 tabletop title Ogre.
Console/PC, Indie, Design, History, Video

Devs swap fun stories of how they named their game  
by Alex Wawro [10.04.17]
How does a game get its name? That's the question No More Robots founder Mike Rose posed on Twitter today, and the responses he got (from 80 Days to Rock Band) are worth reading.
Console/PC, Indie, Design

New time-lapse videos showcase Thirty Flights of Loving's development  
by Alex Wawro [10.04.17]
Now, many years later, developer Brendon Chung has uploaded a playlist that showcases how different facets of the IGF award-nominated game were developed using a modifiedQuake 2engine.
Indie, Production, Video

Tracing PlayStation's brief 'indie heaven' back to the humble PSP Go  
by Alex Wawro [10.04.17]
"The initial plan was to get us involved in doing something that was a little bit more fluid," ex-Sony exec Neil Soane tells Zam in a tale about how PlayStation's big indie push started on the PSP Go.
Console/PC, Indie, Business/Marketing