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July 15, 2018
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  • Editor-In-Chief:
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  • Editor:
    Alex Wawro
  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Indie
Developers share their favorite indie games of 2017  
by Thomas Faust [01.11.18]
A smorgasbord of great games were released last year; here, a group of game developers from around the industry weigh in on what their favorite indie game of 2017 was, and why.
Console/PC, Indie, Business/Marketing

Opinion: Rethinking 'the cost of doing business' for game devs 3
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC 2018 is proud to welcome back the Train Jam game showcase!  
by Staff [01.11.18]
The games made during the sixth annual Train Jam game jam will once again be playable in a special interactive space on-site at GDC 2018, so don't miss your chance to stop by and check it out!
Indie, Business/Marketing, GDC

Attend GDC 2018 and see how neural networks can help you build better games  
by Staff [01.11.18]
Come to GDC 2018 to see Temple Gate chief Theresa Duringer explain how the studio's game Race for the Galaxy (a digital adaptation of a board game) uses temporal difference learning to power its AI.
Console/PC, Indie, Programming, Production, GDC

Game submissions are now open for Day of the Devs at GDC 2018!  
by Staff [01.10.18]
Day of the Devs, that popular indie video game showcase from Double Fine and iam8bit, is coming back to GDC 2018 -- and organizers are now accepting submissions from devs who want to take part!
Console/PC, Indie, Business/Marketing, GDC

At GDC 2018's new Tools Tutorial Day, study the tools top devs use to ship games  
by Staff [01.10.18]
Featuring talks from devs like Bungie, Infinity Ward, and Blizzard, the Tools Tutorial Day at GDC 2018 is designed to offer you a deep dive on building tools that enable teams to ship awesome games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Amid a rising tide of games, devs reflect on state of the Switch market 6
by Joel Couture [01.10.18]
"I’m sure the market will be flooded soon, if it’s not already," says one Switch dev. "I don’t see it being a problem. It’ll just make that marketplace as hard to be found on and succeed on as Steam and others."
Indie, Business/Marketing

Pixel Art Academy dev on what to do with a late Kickstarter  
by Emma Kidwell [01.09.18]
Developer of the successfully funded Pixel Art Academy Matej Jan took to Medium offering advice on what to do after a Kickstarter campaign runs late. 
Indie, Production

Improve your storytelling chops at the GDC 2018 Narrative Summit!  
by Staff [01.09.18]
With GDC 2018 months away, organizers highlight great Game Narrative Summit talks on everything from writing sex in games to what Mike Laidlaw learned about storytelling 14 years at BioWare.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Classic Tools Retrospective: Tim Sweeney on the first version of UnrealEd 8
by Gamasutra Community [01.09.18]
Epic founder Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the game industry, used to build levels for Unreal, Deus Ex, Gears of War, BioShock and more.
Console/PC, Indie, Programming, Design, Production, History

Ukie publishes funding and tax relief guide for UK game devs  
by Alissa McAloon [01.08.18]
The UK trade body has released an online guide that aims to help UK-based developers foster a better understanding of game financing, tax relief opportunities, and more.
Indie, Business/Marketing

Video Game Deep Cuts: A Warframe In The Arizona Sunshine  
by Gamasutra Staff [01.07.18]
This week's longform article/video highlights include why Warframe is a (somewhat more) ethical approach to free-to-play, bringing Arizona Sunshine to PlayStation VR, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Sunless Sea devs found success through open production  
by Emma Kidwell [01.05.18]
In this GDC 2016 session, former Failbetter Games staffer Alexis Kennedy goes over how the company used open publishing techniques to steer themselves away from bankruptcy and toward being financially stable with their game, Sunless Sea
Indie, Production, Video

Don't Miss: How One Night Stand creates intimacy with a character 12
by Emma Kidwell [01.05.18]
Creator of One Night Stand Lucy Blundell discussed how she created intimacy between player and character through unique visuals, investigative gameplay, and featuring a personal environment.
Indie, Design

Composers and devs discuss how video game music plays into larger experiences  
by Alissa McAloon [01.05.18]
"[Musical scores are] the one part of the game where one vision can come to fruition without too many other things breaking it," explains Night School co-founder Sean Krankel.
Indie, Audio

Humble-hosted Jingle Jam raises $5.2 million for charity  
by Alissa McAloon [01.05.18]
Game developers pitched in to donate titles to the 60 plus game bundle, allowing the total proceeds to be distributed to charity.
Console/PC, Indie, Business/Marketing

Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees! 3
by Staff [01.05.18]
The 18th annual Game Developers Choice Awards nominees also include Cuphead, Nier: Automata and Hellblade: Senua's Sacrifice - with the winners to be revealed at GDC 2018 in March!
Console/PC, Indie, GDC

Designer Interview: The aesthetics of frustration in Getting Over It 1
by Alex Wiltshire [01.05.18]
“This is one of the things I’m most interested in," says Foddy. "As a game designer, the most fundamental problem you’re up against is that games don’t matter, they’re fake.”
Indie, Design

Don't Miss: Devs recount their first game design experiences 4
by Joel Couture [01.04.18]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Art, Design

Itch.io saw 100k projects created and 68k completed in 2017 2
by Alissa McAloon [01.04.18]
Itch.io's year-end breakdown offers a look at how the many projects and game jams hosted on the platform fared in 2017.
Console/PC, Indie