Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 25, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Humble is putting $1 million toward publishing games from Black game devs
by Alissa McAloon [06.02.20]
While many companies are voicing support during these turbulent times, a few are using their platform and resources to help Black people, communities, and organizations in both the short and long term.
Indie, Business/Marketing

Go behind the scenes of Astroneer's big crafting overhaul at GDC Summer!  
by Staff [06.01.20]
It's never been more important for game makers to understand the nuances of updating live games, and at GDC Summer the Astroneer team will offer their own lessons learned on how to do it gracefully.
Indie, Design, GDC

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Welcome to the Summer of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Game Discoverability & The Nintendo Switch: Where We're At 1
by Gamasutra Staff [05.26.20]
Game Discoverability & The Nintendo Switch: Where We're At
Indie, Design

Dreaming Spires: Dynamic narrative, layer by layer 2
by Kris Graft [05.25.20]
Jon Ingold of Inkle goes in-depth on the studio's upcoming game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game.
Console/PC, Indie, Design

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Democratizing real-time filmmaking techniques for indie devs  
by Staff [05.20.20]
In this GDC 2020 virtual talk Glassbox's Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators -- including indie devs.
Indie, Art, Production, Video, Vault

Blog: The hidden Switch demo upside & more discoverability tricks  
by Simon Carless [05.20.20]
Why having a Switch demo may have hidden advantages, even more great trending information from SteamDB, and a host of other useful info for those looking to get their game seen.
Console/PC, Indie, Design, Business/Marketing

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Q&A: Designing the gorgeous metroidvania Ori and the Will of the Wisps  
by John Harris [05.18.20]
Gamasutra speaks with Moon Studios CEO and creative director Thomas Mahler about the metroidvania-styled design decisions that made this year's Ori and the Will of the Wisps a success.
Indie, Design

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Humble's indie game publishing biz is now Humble Games  
by Alissa McAloon [05.14.20]
Humble is doing a bit of a makeover on its publishing branch, and unveiled Humble Games today as a dedicated, multiplatform game publishing division focused on working alongside indie teams.
Console/PC, Indie, Business/Marketing

Video: Understanding different specialties & approaches in game production  
by Staf [05.13.20]
In this 2017 GDC talk veteran prodcer Caryl Shaw reviews different producer-adjacent roles that exist today, deconstructs different approaches to game production, and offers practical production tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Gaining fans for your game? A marathon, not a sprint 2
by Simon Carless [05.12.20]
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Tokyo Game Show 2020 cancelled amid coronavirus pandemic  
by Kris Graft [05.08.20]
In order to prevent the spread of COVID-19, September's Tokyo Game Show 2020 has been cancelled, organizers announced Thursday.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [05.06.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

When your Steam wishlists don't convert 5
by Simon Carless [05.06.20]
So your game has a lot of Steam wishlists, but then it launches... and it doesn't sell many copies! What happened? We try to delve into it within...
Console/PC, Indie, Design

Building Enter the Gungeon's dungeon-climbing spin-off Exit the Gungeon  
by Diego Arguello [05.05.20]
Dodge Roll's Dave Crooks reveals how the studio has polished its bullet hell dungeon crawler Enter the Dungeon and revised its design to create spin-off dungeon climber Exit the Dungeon.
Console/PC, Smartphone/Tablet, Indie, Design