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April 22, 2018
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Updates » Indie
Double Fine's indie publishing biz aims to grow and help devs 'rise above the noise'  
by Alex Wawro [02.26.18]
Double Fine's Greg Rice chats about how the studio's indie publishing venture, Double Fine Presents, has grown from an experiment to a significant, profitable business -- and how devs can get involved.
Indie, Business/Marketing

Road to the IGF: Studio MDHR's Cuphead  
by Joel Couture [02.26.18]
Players will battle colossal bosses, their styles drawn from 1930s animation, as hot jazz blares in their ears in ever-escalating run and gun game Cuphead.
Indie, Video, IGF

Designing side quests? Study these 7 games (and some Chris Avellone pointers) 2
by Richard Moss [02.26.18]
Side quests can make or break your game. Here, devs suggest some games that do side quests notably well, and Chris Avellone offers guidelines on how to design a great side quest.
Console/PC, Indie, Design

Video Game Deep Cuts: Rolling The DICE For An Oregon Trail Switch  
by Gamasutra Staff [02.25.18]
This week's longform highlights include Phil Spencer's speech at the DICE Summit, how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Alt.Ctrl.GDC Showcase: Bot Party  
by Joel Couture [02.23.18]
Bot Party lets players make beautiful music together through touch and machines, having them make physical connections while holding cute robots to produce songs.
Indie, alt ctrl gdc

Road to the IGF: Subset Games' Into the Breach 1
by Joel Couture [02.23.18]
Into the Breach is a game of tactical mech combat, one where the enemies telegraph their moves, turning each match into a kind of puzzle that needs to be studied and completed.
Indie, Video, IGF

GDC 2018 Level Design Workshop: An expert roundtable Q&A 3
by Staff [02.23.18]
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design. 
Console/PC, Indie, Design

The Legend of Zelda: Breath of the Wild big winner at DICE Awards 3
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

These are your GDC 2018 Narrative Summit poster session winners!  
by Staff [02.22.18]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Indie, Design, GDC

Alt.Ctrl.GDC Showcase: Living Orb  
by Joel Couture [02.22.18]
Living Orb, a manipulatable ball of LEDs, offers players a variety of games to play with light and rotation, as well as opportunities for other devs to make their own games from it.
Indie, Video, alt ctrl gdc

Road to the IGF: Richards Hogg & Haggett's Wilmot's Warehouse  
by Joel Couture [02.22.18]
Wilmot's Warehouse tasks players with organizing stock in a warehouse, drawing upon that a strangely compelling desire to arrange objects.
Indie, Video, IGF

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!  
by Staff [02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Here's the lineup of games you'll play when Day of the Devs comes to GDC 2018  
by Staff [02.22.18]
As the Game Developers Conference draws nigh, organizers are excited to give you an early look at the games you can play in the Day of the Devs showcase during GDC 2018 next month!
Indie, Video, GDC

How Michael Brough's love of exploring a single game mechanic beget Cinco Paus  
by Jennifer Allen [02.22.18]
"I get a lot out of cleaning up ideas to get at the heart of them," says game dev Michael Brough in this chat about his latest, a game (in Portugese) all about identifying items via trial and error.
Smartphone/Tablet, Indie, Design

Work hard, save money, stay true to vision, says Cuphead dev  
by Kris Graft [02.21.18]
Maja Moldenhauer, executive producer at Cuphead developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
Console/PC, Indie, Art, Business/Marketing

Alt.Ctrl.GDC Showcase: Wobble Garden  
by Joel Couture [02.21.18]
Wobble Garden takes the natural pleasure of flicking a door stopper and builds it into a relaxing game of exploration, lights, and sounds.
Indie, Video, alt ctrl gdc

Don't Miss: How Night in the Woods taps into a real sense of community 1
by Staff [02.21.18]
Now one year out from release, take a look back at this early interview with devs Alec Holowka and Scott Benson on the Kickstarted game's visual style and contemporary tone.
Console/PC, Indie, Design

Road to the IGF: Czech Academy of Sciences' Attentat 1942  
by Joel Couture [02.21.18]
Attentat 1942 is a look at World War II through the eyes of its survivors, using multiple perspectives and play styles to share in a personalized look at its events and horrors.
Indie, Video, IGF

Attend the Audio Bootcamp at GDC 2018 and learn from game audio wizards  
by Staff [02.21.18]
GDC 2018 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
Console/PC, Indie, Audio, GDC

How Switch's success is impacting devs in the game porting biz 1
by Alan Bradley [02.21.18]
To suss out how the Switch has shaped the business of porting games, Gamasutra speaks to "port house" devs to gauge their feelings on the Switch -- and how long they think the boom will last.
Console/PC, Indie, Production, Business/Marketing