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September 19, 2019
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Updates » Indie
Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Opinion: Observation's AI is a brilliant narrative device 1
by Katherine Cross [06.07.19]
"There are so many ways to describe the brilliance of No Code's Observation, but the strangest may be the most apposite: it turns everything inside out."
Indie, Design

How Darkwood's visibility mechanics create a new kind of horror 1
by Cian Maher [06.06.19]
"Darkwood was made by three people, and we're all scaredy-cats,” dev Gustaw Stachaszewski. "“We find it much more engaging to experience horror that stimulates our imagination."
Indie, Design

PSA: Tomorrow's your last day to save by registering early for XRDC!  
by Staff [06.04.19]
Heads up: The deadline to register for premier AR/VR/MR dev event XRDC at a discount is tomorrow, Wednesday June 5th, at 11:59 PM PT!
VR, Console/PC, Social/Online, Indie, Business/Marketing, XRDC

Don't Miss: Why are so many devs employing a retro '90s aesthetic? 27
by Alissa McAloon [06.04.19]
In this 2016 story, Gamasutra speaks with the developers of games that are designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art

Cuphead is launching for Tesla cars 3
by Alissa McAloon [06.03.19]
Studio MDHR has created a version of its cartoony platformer Cuphead that is playable on a Tesla’s built-in touchscreen and expects the game to launch for Model 3, Model S, and Model X cars later this summer.
Indie

Don't Miss: How Dicey Dungeons balances chance and predictability 1
by Staff [06.03.19]
Veteran game dev Terry Cavanagh (VVVVVV, Super Hexagon) opens up about the design process of his latest game, Dicey Dungeons, and explains how he created and playtested a specific class: the Witch.
Indie, Design

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Gamasutra Staff [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The things I wish I knew before becoming an art director  
by Staff [05.31.19]
In this 2017 GDC talk, veteran dev Denis Rogic presents nine major lessons drawn from the missteps he made as an art director so that you can learn from them (and hopefully avoid the same mistakes!)
Console/PC, Indie, Art, Production, Video, Vault

Don't Miss: A Cultist Simulator retrospective 5
by Alissa McAloon [05.31.19]
The postmortem for Weather Factory's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Indie, Production, Business/Marketing

Video: Using empathy as a game mechanic in Unravel  
by Staff [05.30.19]
In this 2017 GDC talk, Coldwood's Martin Sahlin explores how the Swedish studio used empathy as a game mechanic in its striking 2016 puzzle-platformer Unravel
Indie, Design, Video, Vault

Detroit: Become Human, Nintendo Labo among Games for Change Awards finalists  
by Alissa McAloon [05.30.19]
Games for Change has listed the games up for honors in its 2019 Games for Change Awards and introduced a pair of new awards coming to this year’s show.
Console/PC, Social/Online, Indie

Video: A Dream Daddy dev's survival guide for terminally online indies  
by Staff [05.29.19]
At GDC 2019 indie dev Leighton Gray talks about how to weather success (and failure) by cultivating a healthier relationship with the internet, based on her experience releasing Dream Daddy.
Indie, Business/Marketing, Video, Vault

Don't Miss: How Digital Sun funded and launched Moonlighter  
by Staff [05.29.19]
Javier Gimenez, CEO of Moonlighter dev Digital Sun, speaks to Gamasutra about how the studio funded and launched its first original game after years of being a contractor for other companies.
Indie, Design

Innovators, apply now for affordable access to XRDC via the new Startup Pass!  
by Staff [05.29.19]
Now that registration is open for XRDC, the premier event for AR/VR/MR devs and creators, make sure you take a look at the all-new Startup Pass to see if it's the right fit for you and your team!
VR, Indie, XRDC

Opinion: How Draugen lets down its characters  
by Katherine Cross [05.28.19]
'At its best, this is a story that mints beautiful phrases in a heroically gorgeous setting,' opines writer Katherine Cross. 'But in the end Draugen shyly reaches for something well beyond its grasp.'
Indie, Design

Get a job: Roundabout dev No Goblin is hiring a remote Gameplay Programmer  
by Staff [05.28.19]
No Goblin is looking for a self-starter who loves making fun gameplay systems in C++ while also keeping an eye out for great overall system and code architecture.
Indie, Programming, Recruitment

Video: The grind behind Boyfriend Dungeon's $272K funding success  
by Staff [05.28.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran  lifts the veil on the numbers and technical aspects behind the indie discoverability grind that drove Boyfriend Dungeon to Kickstarter success. 
Indie, Business/Marketing, Video, Vault

Blending Zelda with pinball mechanics in Creature in the Well  
by Steven T. Wright [05.28.19]
Creature in the Well hearkens back to the simple joy of controlling a ball as it caroms around a room, layering a top-down Zelda-like hack-and-slash schema onto one of the medium's most fundamental forms of play.
Console/PC, Indie, Design

Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts  
by Gamasutra Staff [05.24.19]
This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie