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August 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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How EVO helps devs tune and test their fighting games  
by Aron Garst [08.16.18]
“Evo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn."
Console/PC, Indie, Design

Watch The Messenger's director share tips on designing fluid gameplay  
by Bryant Francis [08.15.18]
We discussed the design and the development of the soon-to-be-released retro platformer The Messenger with developer Thierry Boulanger.
Console/PC, Design, Video

Video: Teaching rapid prototyping through creating a game a week  
by Staff [08.15.18]
In this GDC 2018 talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the "Game a Week" model of game education.
Console/PC, Indie, Design, Video

Treasure Hunters Fanclub is funding five new indie games  
by Emma Kidwell [08.15.18]
Treasure Hunters Fanclub announces its investment in five new indie games, brining its overall total committed funding to $500,00.
Console/PC, Indie, Business/Marketing

Get a job: Capcom Vancouver is looking for a VFX Artist  
by Staff [08.15.18]
Capcom Vancouver is looking for an experienced VFX artist to collaborate in the creation of visual effects like modeling, texturing, and simulation.
Art, Recruitment

Publisher Tilting Point sets up Barcelona studio to support live mobile games  
by Alissa McAloon [08.15.18]
Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe. 
Social/Online, Smartphone/Tablet, Business/Marketing

Tencent reports decrease in PC and mobile revenue despite rising DAUs  
by Emma Kidwell [08.15.18]
Tencent has released its financial report for the second quarter ended June 30, which shows an overall increase in revenue across the board despite a drop in PC and mobile game revenue.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: How Gone Home's design constraints lead to a powerful story 12
by Staff [08.15.18]
The Fullbright Company's Gone Home is elegant narrative, but as a work of design, it's equally so. Steve Gaynor explains the human story born from a history of environmental design.
Console/PC, Art, Design

RuneScape dev forms Jagex Partners to take on publishing live games  
by Alissa McAloon [08.15.18]
The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

We're talking to the director of The Messenger at 5:30 PM EDT  
by Bryant Francis [08.15.18]
We're talking to the director ofThe Messenger at 5:30 PM EDT on the Gamasutra Twitch channel.
Console/PC, Design, Video

Blog: What can game composers learn from VR arcades?  
by Chris Kerr [08.15.18]
Video game composer Winifred Phillips explores how composers can learn about virtual reality through VR arcades.
VR, Audio

China has quietly stopped approving new games for release  
by Alissa McAloon [08.15.18]
The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts.
Console/PC, Social/Online, Smartphone/Tablet

Blog: What's wrong with point and click adventures? 13
by Gamasutra Community [08.15.18]
We asked Twitter about the flaws of point and click adventures. Here's a summary of what people had to say.
Design

Nordisk Film Games invests $5.5M in indie publisher Raw Fury  
by Chris Kerr [08.15.18]
Nordisk Film Games is an offshoot of Nordisk Film, which has made a number of moves into the games business of late, including the purchase of Just Cause developer Avalanche Studios for over $100 million. 
Production, Business/Marketing

Blog: The design is the implementation  
by Gamasutra Community [08.15.18]
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.
Design

Future perfect: THQ Nordic has acquired the rights to Timesplitters 1
by Chris Kerr [08.15.18]
A Timesplitters revival could be on the cards, with THQ confirming it's secured the rights to develop new titles and re-release the originals.
Console/PC, Production, Business/Marketing

How Neopets has influenced a generation of game developers  
by Emma Kidwell [08.15.18]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Video: The double-edged sword of developing Darkest Dungeon as partners  
by Staff [08.14.18]
Red Hook Studios' Tyler Sigman and Chris Bourassa share crucial lessons learned throughout the development of Darkest Dungeon.
Console/PC, Production, Business/Marketing, Video

Ready at Dawn shuts down Deformers servers 1
by Emma Kidwell [08.14.18]
Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game. 
Console/PC, Social/Online, Business/Marketing

Epic Games launches new learning platform providing free video tutorials 2
by Emma Kidwell [08.14.18]
Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4.
Console/PC, Social/Online, Business/Marketing