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September 21, 2017
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Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.21.17]
VRDC 2017 begins today in San Francisco. Follow our ongoing, on-site coverage on our special event page!

Blog: How we created a 2D isometric platformer in Unity 2
by Gamasutra Community [09.21.17]
A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach with Unity.
Design, Production

Former Twitch exec to lead Madison Square Garden Company's eSports charge  
by Chris Kerr [09.21.17]
The Madison Square Garden Company, the holding company and owner of the famous Madison Square Garden arena in New York,has appointed formerTwitch exec Nick Allen as its new vice president of eSports.

HTC promises more VR innovation following $1.1B Google deal  
by Chris Kerr [09.21.17]
HTC is lettingsome of its talent join Google as part of a $1.1 billion "cooperation agreement" in an effort to expand its smartphone and Vive virtual reality businesses.

Blog: How much does it cost to develop a video game? 3
by Gamasutra Community [09.21.17]
A recent Kotaku article sparked a discussion about how much it costs to create a game. In this post, I'd like to share my own thoughts and clarify a few things.
Production, Business/Marketing

Classic Postmortem: Firaxis' Civilization V  
by Dennis Shirk [09.21.17]
Civ V, released 7 years ago today, has a fascinating backstory. Its design and engineering teams were on separate but simultaneous tracks for the first three years of the four year development process.
Console/PC, Design, Production, History, Video

Report: Buried in the Switch is code to run NES Golf on the date Iwata died  
by Alex Wawro [09.20.17]
Reports and videos suggest there's a version of NESGolfcoded into Nintendo's new Switch console, modified to be played with motion controls -- but only on the anniversary of Iwata's passing.
Console/PC, Design, Video

In the wake of CSGO Lotto, FTC takes to Twitter to clarify its disclosure policy  
by Alex Wawro [09.20.17]
In a live Twitter Q&A inspired by its recent case against YouTubers who stealthily promoted their own CS:GO gambling site, the FTC lays out how devs and influencers should handle disclosure.
Serious, Business/Marketing

Tips for surviving Early Access from Ark: Survival Evolved's lead designer 1
by Bryant Francis [09.20.17]
Now that Ark: Survival Evolved has left Early Access, we talked with Studio Wildcard co-founder Jeremy Stieglitz about what he's learned about this new field of game development.
Console/PC, Design, Production, Video

Video: How (and when) to not give up on your game  
by Staff [09.20.17]
At GDC 207, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Indie, Design, Production

To tackle toxicity, Overwatch now mutes Xbox One players with bad Live rep 2
by Alissa McAloon [09.20.17]
Shortly after bringing an in-game report feature to console versions of Overwatch, Blizzard is making use of Xbox Lives built-in reputation future to combat bad behavior.
Console/PC, Social/Online

VRDC Speaker Q&A: Adam Orth discusses the importance of creating believable VR spaces  
by Emma Kidwell [09.20.17]
Adam Orth discusses the importance of creating believable and immersive VR worlds through 4 unique experiences lenses, products and platforms.
VR, Design, VRDC

Get a job: Be a Design Director at Iron Galaxy Studios  
by Staff [09.20.17]
The developer behind the Killer Instinct series is looking for an experienced and creative leader to join its studio in the role of Design Director.
Design, Recruitment

Crowdfunding platform Patreon secures $60M investment  
by Alissa McAloon [09.20.17]
With this additional $60 million under its belt, Patreon has now raised a total of $107 million since first setting up shop in 2013.

The iOS 11 App Store update shines the spotlight on games  
by Alissa McAloon [09.20.17]
The new store update launched alongside iOS 11 and aims to help developers overcome discoverability issues through the addition of a curated and game-centric storefront.
Smartphone/Tablet, Business/Marketing

ID@Xbox's Chris Charla offers devs tips on selling their Creators Program games  
by Alex Wawro [09.20.17]
Now that the Xbox Live Creators Program is live, ID@Xbox director Chris Charla shares some tips on how to make sure your self-published game stands out -- in the Xbox Store or anywhere else.
Indie, Business/Marketing

Blog: Understanding the grammar of multiplayer games 3
by Gamasutra Community [09.20.17]
Multiplayer games that model humans in 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games?
Art, Design

Chat with Ark: Survival Evolved lead designer Jeremy Stieglitz at 3PM EDT  
by Bryant Francis [09.20.17]
We're chatting with one of the lead designers behind Ark: Survival Evolved today at 3PM EDT.
Console/PC, Design, Production, Video

Blog: Prototyping a dynamic camera system 1
by Gamasutra Community [09.20.17]
A brief overview of the prototyping process we used to create a dynamic camera in Unity that supports player control, camera physics, and cutscene animation.

Blog: The differences between 2D and 3D design  
by Gamasutra Community [09.20.17]
There is a pretty big jump between creating work for a 2D composition for a once-off design brief and creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
VR, Art, Design