Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Blog: Building a better Steam competitor 6
by Gamasutra Community [01.23.18]
"You've done all the minimum things you need to do to Not Fail Immediately," writes experienced dev Lars Doucet. "You are now worthy of the secret. Here's what you really need to compete with Steam."
Console/PC, Indie, Business/Marketing

Video: How Slime Rancher devs used constraints to aid in design  
by Emma Kidwell [01.22.18]
In this 2017 GDC postmortem, Monomi Park's Nick Popovich discusses the development history of Slime Rancher and how it was managed during its first year of early access.
Indie, Design, Video

Guild Wars 2 devs donate thousands to help fan rebuild after house fire  
by Emma Kidwell [01.22.18]
Guild Wars 2 developers donated $3,500 to a fan's crowdfunding page after a fire consumed everything but a copy of her collectors edition of Nightfall from Guild Wars

Minecraft: Education Edition introduces chemistry update  
by Emma Kidwell [01.22.18]
Microsoft announces the introduction of chemistry into Minecraft: Education Edition, featuring new crafting tools designed to explain different chemistry concepts to students.

Get a job: Remedy Entertainment is looking for a Lead Game Designer  
by Staff [01.22.18]
Remedy Entertainment is looking for an experienced designer to take a hands-on approach driving the future of the story-driven campaign mode set in the Crossfire 2 universe.
Design, Recruitment

Minecraft sets new monthly active users record at 74M  
by Alissa McAloon [01.22.18]
Almost 9 years after its debut, Minecraft saw a record amount of monthly active users this past December.
Console/PC, Business/Marketing

Don't Miss: 8 tips to help manage your indie community  
by Gamasutra Community [01.22.18]
What better way to appreciate the hard work community managers put in than learn about the kinds of tools that can help streamline indie community management?

EVE Online community raises $119k in memory of departed dev 1
by Alissa McAloon [01.22.18]
A one week fundraiser within EVE Online raised over $119k for the developer’s fiancée and daughter after his sudden passing late last year.

Parents, don't forget to register for childcare at GDC 2018!  
by Staff [01.22.18]
Reminder: If you're planning to bring kids with you when you attend GDC 2018, the advance deadline to register for the KiddieCorp on-site childcare program is February 20th -- less than a month away!
Serious, Business/Marketing

Blog: Call of Duty: WWII and historical memory 1
by Gamasutra Community [01.22.18]
Historian Bob Whitaker discusses the media coverage surrounding Call of Duty: WWII, and considers problems related to public memory of famous historical events.

Enjoy a Classic Game Postmortem of Sonic the Hedgehog at GDC 2018!  
by Staff [01.22.18]
If you're coming to the Game Developers Conference this year you've gotta go (fast!) to the Classic Game Postmortem of Sonic the Hedgehog, presented by original devs Hirokazu Yasuhara and Naoto Oshima!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Visions of a QA degree in video games 2
by Gamasutra Community [01.22.18]
In education, we've seen a rise in dedicated design, art, programming, audio and production courses, but none for QA'ers. This post explores and invites comment on what such a course may look like.

Epic Games acquires cloud processing tech provider Cloudgine  
by Chris Kerr [01.22.18]
Based in Edinburgh, Cloudgine mainly focuses on delivering cloud processing technologies and solutions for use in the entertainment and games industries. 
Production, Business/Marketing

Obituary: Iconic video game cover artist Bob Wakelin
by Chris Kerr [01.22.18]
He was responsible for creating the covers to a number of classics including Contra, Operation Wolf, Rainbow Islands, and Ocean Software's Batman

Sonic co-creator Yuji Naka has joined Square Enix  
by Chris Kerr [01.22.18]
Celebrated game designer Yuji Naka has joined Square Enix, and will be returning to the frontlines of game development. 
Programming, Design, Production

Blog: How to make booth art as an indie developer 2
by Gamasutra Community [01.22.18]
From concept to realization, here's the booth art we produced for our upcoming indie game Lake Ridden, which was displayed at EGX in Birmingham, in front of 80 000 visitors.
Art, Business/Marketing

Mail.Ru Group acquires Russian eSports leader ESforce for $100M  
by Chris Kerr [01.22.18]
ESForce is one of the biggest eSports companies in the world, and is the largest in Russia and Eastern Europe.

Gamasutra Asks: What to make of Nintendo Labo? 1
by Alex Wawro [01.22.18]
Real talk: What's Nintendo trying to achieve by releasing DIY cardboard accessories for the Switch? How might it shape the course of game dev? What does this mean for Switch devs outside Nintendo?
Console/PC, Indie, Design, Business/Marketing, Video

Video Game Deep Cuts: Labo On A Police Quest? 1
by Gamasutra Staff [01.21.18]
This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra talks to Arena of Valor audio designer Richard Ludlow  
by Bryant Francis [01.19.18]
Interested in audio workflow solutions, or how procedural audio generation might impact game development? Check out this conversation with GDC 2018 speaker Richard Ludlow.
Console/PC, Audio, Video