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October 31, 2020
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Bringing more franchises to mobile is Activision Blizzard's biggest opportunity, says COO  
by Alissa McAloon [10.30.20]
"That's by far our biggest opportunity and we're investing meaningfully to capitalize on this and to take all our franchises to mobile over time."
Smartphone/Tablet

Video: Character control with neural networks in Assassin's Creed  
by Staff [10.30.20]
In this 2018 GDC talk, Ubisoft's Daniel Holden shows how data-driven systems can vastly reduce the complexity and manpower involved in building an animation system for character control.
Console/PC, Programming, Video

Get a job: Join Gearbox as an Enemy Designer  
by Staff [10.30.20]
An Enemy Designer is responsible for taking bosses and enemies from paper design to shipping quality, and ensuring they present well throughout the game
Design, Recruitment

Some current-gen Ubisoft games are forward compatible on Xbox but not PlayStation  
by Alissa McAloon [10.30.20]
A handful of Ubisoft games have highlighted that there might be some hidden complications in the backwards compatibility process.
Console/PC

Don't Miss: Game dev advice for creating terrifying and memorable 2D monsters  
by Staff [10.30.20]
Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and more share their favorite tips and techniques for designing fantastic 2D monsters.
Console/PC, Smartphone/Tablet, Indie, Art

Everwild creative director steps down and departs developer Rare  
by Chris Kerr [10.30.20]
Everwild creative director Simon Woodroffe has departed the project and left developer Rare.
Console/PC, Business/Marketing

Lab Zero founder Mike Zaimont suspended from work on Guilty Gear update  
by Bryant Francis [10.30.20]
Arc System Works has suspended Lab Zero Games founder Mike Zaimont from work on a fan-driven GGPO rollback netcode update for Guilty Gear XX Accent Core Plus.
Console/PC, Business/Marketing

PlayStation boss suggests the 'meaningful' future of VR is still years away  
by Chris Kerr [10.30.20]
PlayStation chief Jim Ryan is bullish about the mainstream potential of VR technology, including the company's own PlayStation VR headset.
VR, Console/PC, Business/Marketing

Gears Pop! to shut down as long-term support becomes unfeasible  
by Chris Kerr [10.30.20]
Gears Pop!, a mobile RTS developed by Mediatonic that leverages the Gears of War and Funko Pop! brands, is being shut down. 
Console/PC, Business/Marketing

Blog: A study on modern mobile design 1
by Gamasutra Community [10.30.20]
Mobile games have grown dramatically over the last decade, and with the latest success of Genshin Impact, it's time to talk about how mobile game design has change in terms of its market appeal.
Smartphone/Tablet, Design

Tencent shutting down PUBG Mobile in India following government ban  
by Chris Kerr [10.30.20]
Tencent is shutting down PUBG Mobile in India after it was banned in the country due to its links with the Chinese company.
Smartphone/Tablet, Business/Marketing

Get a job: Join Question as a Level Designer  
by Staff [10.29.20]
The position is paid, remote full-time work in a highly collaborative (though virtual!) environment. Previous multiplayer level design work is required.
Design, Recruitment

Don't Miss: The six year journey to Donut County  
by Staff [10.29.20]
Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
Console/PC, Indie, Art, Design, Business/Marketing

Activision Blizzard beats forecasts with $1.95 billion in Q3 net revenue  
by Alissa McAloon [10.29.20]
Activision Blizzard closed out Q3 with $1.95 billion in revenue for the three month period ending September 30, beating its revenue target for the quarter by $154 million.
Console/PC, Smartphone/Tablet

The big boost - PlayStation Plus & Fall Guys' success?  
by Gamasutra Staff [10.29.20]
Was launching Fall Guys on PlayStation Plus a smart discoverability insurance policy, or a big waste of money? This and a whole bunch of other game discovery thoughts within...
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Ubisoft 'undertook profound actions' to address studio culture concerns, says CEO  
by Alissa McAloon [10.29.20]
Ubisoft CEO Yves Guillemot says that the company is making progress on addressing the concerns but notes that the company still has a ways to go.
Console/PC

Live games keep cash flow steady as Ubisoft readies for big launches  
by Alissa McAloon [10.29.20]
While Ubisoft’s next quarter is on track to reap the benefits of both a new Watch Dogs and new Assassin's Creed game, the French game company’s Q2 was quieter on the game release front.
Console/PC, Social/Online

Video: Designing the robot dinosaurs of Horizon Zero Dawn  
by Staff [10.29.20]
In this 2018 GDC session, Guerrilla Games' Jan-Bart Van Beek breaks down the process for creating the visual style that defines the robotic dinosaur enemies of Horizon Zero Dawn.
Console/PC, Art, Video

CD Projekt: Cyberpunk crunch 'not that bad', 'mostly' hits QA, engineers, programmers  
by Alissa McAloon [10.29.20]
Concerns over extended crunch for developers working on Cyberpunk 2077 were met with CEO Adam Kiciński's assurances that crunch isn't as widespread as everything would indicate.
Console/PC, Programming

PlayStation boss prefers organic studio growth over 'frenzied' spending  
by Chris Kerr [10.29.20]
"Very quietly, in a very PlayStation way, we've been building something quite special with these studios. You can do it with frenzied acquisition, or measured acquisition, or you can do it organically."
Console/PC, Business/Marketing