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October 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Video: How to design educational games for low income students  
by Staff [10.23.18]
In this GDC 2018 talk, IDEO's Peter Slattery and Kate Schnippering discuss specific methods for tackling educational objectives in games for reaching a wide range of students.
Serious, Design, Video

Betting platform nabs license for cryptocurrency gambling on eSports  
by Emma Kidwell [10.23.18]
Live-betting esports platform Unikrn had its crypto-gambling license approved by the Isle of Man earlier today, allowing for users to legally gamble on video game competitions via crypto-currency. 
Console/PC, Business/Marketing

EA Origin Access includes more indie games in its repertoire  
by Emma Kidwell [10.23.18]
Last week EA announced its new collection of games available to Origin Access subscribers for the month of October, which includes many indie games this time around.
Indie, Business/Marketing

Get a job: MLB Advanced Media is hiring a Lead Technical Director  
by Staff [10.23.18]
NYC-based MLB Advanced Media is looking to immediately fill a Lead TD position. The TD is responsible for the entire MLB Advanced Media engineering team, in close coordination with the other leads.
VR, Production, Recruitment

Rockstar devs detail the company's long and troubled relationship with crunch  
by Alissa McAloon [10.23.18]
A long and in-depth story from Kotaku collects the experiences of over 70 Rockstar developers, 43 former and 34 current, to dig into the developer’s public and private relationship with crunch culture. 
Console/PC, Production

Submissions for the 2019 DICE Awards are now open to developers  
by Emma Kidwell [10.23.18]
Registration for the 2019 DICE summit is now open, with the annual event returning to Las Vegas from February 10 to the 13 at a new venue, the Aria Resort & Casino.
Console/PC, Business/Marketing

Don't Miss: Level design lessons from Super Mario Bros. 3  
by Gamasutra Community [10.23.18]
Today marks 30 years since Super Mario Bros. 3 first released in Japan. In this 2011 blog post, Radek Koncewicz traces some of the game's clever design tricks that made it a series mainstay.
Console/PC, Design

A Nintendo-backed initiative aims to work Labo into classrooms  
by Alissa McAloon [10.23.18]
Nintendo has joined forces with the Institute of Play to kick off an initiative that seeks to use its craftable Nintendo Labo kits as a way to introduce STEAM concepts to elementary school kids.
Console/PC

VR and AR dev Resolution Games secures $7.5 million in funding  
by Alissa McAloon [10.23.18]
The developer behind the Magic Leap game Angry Birds FPS has closed a Series B funding round that now leaves the company with an additional $7.5 million to its name.
VR

Study how VR can help raise awareness about real issues at XRDC  
by Staff [10.23.18]
Come to XRDC in San Francisco next week and meet leading VR/AR/MR innovators from around the world, including a pair speaking about how they use VR to raise environmental awareness about oil drilling!
VR

Brewing meaningful UX in the interactive visual novel Coffee Talk  
by Adlan Arvyanda Ramly [10.23.18]
Toge Productions UX and UI engineer intern Adlan Arvyanda Ramly explains how they improved the user interface, user experience, and general usability of chatty barista simulator, Coffee Talk.
Console/PC, Design, Production

Classic Tools Retrospective: The tools that built Deus Ex, with Chris Norden 1
by Gamasutra Community [10.23.18]
David Lightbown interviews Chris Norden about the history of tools development for Deus Ex. Learn how the team customized the Unreal Editor, developed dialogue and export tools, created lip-sync technology, and more.
Console/PC, Programming, Production, History

Video: Exploring helplessness in Bury Me, My Love  
by Staff [10.22.18]
In this GDC 2018 talk, The Pixel Hunt's Florent Maurin explains how he tried to confront players with a feeling of helplessness through a series of design choices in Bury Me, My Love.
Smartphone/Tablet, Indie, Design, Video

Warhammer: Vermintide devs acquire A Sweet Studio AB  
by Emma Kidwell [10.22.18]
Independent studio Fatshark, best known for Warhammer: Vermintide, announced earlier today that it has acquired neighboring Swedish game developer A Sweet Studio AB. 
Indie, Business/Marketing

Get a job: Wevr is hiring a Senior Designer/Scripter  
by Staff [10.22.18]
Wevr is hiring a Senior Designer/Scripter for an unannounced high profile project involving the creation of a location-based entertainment attraction based on a best-selling entertainment IP.
Design, Recruitment

Games @ Play Arcade puts out call for experimental game submissions  
by Emma Kidwell [10.22.18]
The University of California, Irvine announced the Games @ Play Arcade, a showcase for new and experimental games that challenge the notion of what video games can be. 
Indie, Design

Don't Miss: Finding design freedom through constraints in Michael Brough's Imbroglio 6
by Joel Couture [10.22.18]
From the 7X7 grid of Corrypt and the 6X6 of 868-HACK, Michael Brough's play spaces have continually shrunk. His game Imbrogliois even more constrained: a 4X4 grid. Constraints can be freeing.
Console/PC, Smartphone/Tablet, Design

Oculus co-founder Brendan Iribe leaves Facebook  
by Alissa McAloon [10.22.18]
Former Oculus CEO and company co-founder Brendan Iribe has left his post at Oculus parent company Facebook, following in the footsteps of fellow co-founder Palmer Luckey’s 2017 departure.
VR

Significant layoffs at Trion Worlds following acquisition by Gamigo 2
by Alissa McAloon [10.22.18]
Update According to a source close to the matter, only around 25 developers across both of Trion Worlds' two studios have been given the choice of remaining with the company.
Console/PC, Business/Marketing

Join Ubisoft and Buzzfeed in a free crash course on licensing your own IP
by Staff [10.22.18]
Do you own your own IP, but don't know where to start when it comes to licensing? Join LIMA and the Global Licensing Group as they host Ubisoft and other experts in a free presentation.
Business/Marketing