Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Meet and learn from these industry-leading sponsors at XRDC 2019!  
by Staff [09.12.19]
Meet with representatives of DeepMotion, the XR Association, and more sponsors of XRDC when it lands in San Francisco next month!
VR, Business/Marketing, XRDC

Blog: Creating hit games in Dreams 1
by Gamasutra Community [09.12.19]
How do you make hit games in Dreams? I interviewed some of the top "dreamers" to learn from their perspectives. Here's everything I learned.
Design

Want to speak at the GDC 2020 Indie Games Summit? Pitch a talk today!  
by Staff [09.12.19]
Just a quick reminder today that the 2020 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Monday, September 30th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Scavengers dev Midwinter Entertainment acquired by Improbable 1
by Alissa McAloon [09.12.19]
SpatialOS-maker Improbable has acquired Midwinter Entertainment ahead of the release of the fledgling studio’s first game, an online team-based title called Scavengers.
Console/PC, Social/Online

Chris Bateman's journey from Discworld Noir lead to making Lords of Midnight tribute Silk  
by Jack Yarwood [09.12.19]
"Silk isn’t a commercially-motivated project," says veteran game dev Chris Bateman. "Silk is a debt of honor to Mike Singleton, one of a handful of absolutely brilliant British bedroom coders."
Console/PC, Design

EA is running a closed trial for its Project Atlas cloud gaming service this month  
by Alissa McAloon [09.11.19]
EA has expanded testing for its Project Atlas game streaming service, namely by rolling out the service to a handful of EA Origin account holders earlier this week.
Console/PC, Social/Online

Get a job: Red Lens Games is hiring a Senior Programmer  
by Staff [09.11.19]
Red Lens is a team of talented, experienced game programmers providing top-tier engineering services to the videogame industry in the Seattle area and beyond. 
Programming, Recruitment

Dreamcast devs reflect on how the industry has changed since the console's debut  
by Alissa McAloon [09.11.19]
"Up until the Dreamcast it felt like you were always fighting against limitations, be it capacity, performance, or quality before creating a game."
Console/PC

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [09.11.19]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Smartphone/Tablet, Indie, Design

Nintendo launches infringement lawsuit against ROM site RomUniverse  
by Alissa McAloon [09.11.19]
Nintendo is continuing its legal crusade against online piracy, this time by launching a lawsuit against the owners of the website RomUniverse and seeking damages in the millions.
Console/PC, Social/Online

Video: Improving cross-disciplinary communication in small teams  
by Staff [09.11.19]
In this GDC 2017 talk Harmonix's Jeff Hesser examines and explains why, as teams get smaller and more agile, their need to improve conversations across disciplinary lines increases.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [09.11.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Podcast

Capcom wins patent infringement lawsuit against Koei Tecmo 1
by Alissa McAloon [09.11.19]
A ruling has come back on a 2014 patent infringement case filed against Koei Tecmo by Capcom, alleging that the former infringed on a patents filed by Capcom as early as 2002.
Console/PC

Come to XRDC and see how Childish Gambino's Pharos AR app was made!  
by Staff [09.11.19]
At XRDC you'll see how Unity and Childish Gambino created Pharos, an ARCore-powered app that lets fans step through an illusory portal and into a glowing universe of Childish Gambino's music.
VR, Business/Marketing, XRDC

Blog: From Air to Unity - The monstrous cloud editor under our bed  
by Gamasutra Community [09.11.19]
The journey of a small team behind Svoboda 1945 into the depths of Flash development, about building their own git, creating their own cloud editor and eventually ending up loving Unity.
Programming

The GDC 2020 Free to Play Summit needs your best talk pitches!  
by Staff [09.11.19]
Got a great idea for a talk that'd fit in well as part of the Free to Play Summit at next year's Game Developers Conference? Now's the time to pitch it!
Social/Online, Design, Business/Marketing

Report: Disney plans to sell Marvel Strike Force dev FoxNext Games  
by Alissa McAloon [09.11.19]
Disney reportedly plans to sell FoxNext Games, the development studio it acquired less than a year ago as part of its $52.4 billion acquisition of many 21st Century Fox assets.
Smartphone/Tablet

Tales from discoverability land: vol. 1 1
by Simon Carless [09.11.19]
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Methods of creating invisible tutorials 7
by Gamasutra Community [09.11.19]
This is an explanation of 5 different easily applicable methods for creating your own seamless and engaging invisible tutorials.
Design

Q&A: How a part-time team turned Hamlet into the time-looping Elsinore  
by Bryant Francis [09.11.19]
Elsinore developers Connor Fallon and Eric Butler discuss the underlying simulation theory behind their Shakespeare-themed game, and how Golden Glitch Studios handled part-time development.
Console/PC, Design, Video