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November 11, 2019
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Epic Games Store update brings new navigation and in-game store options  
by Alissa McAloon [11.01.19]
Epic has rolled out a new look for the Epic Games Store, along with a new checkout overlay that allows Epic’s payment platform to be used within in-game stores.
Console/PC, Social/Online

Blizzard president J. Allen Brack apologizes for bungled Hearthstone punishment 5
by Bryant Francis [11.01.19]
At the BlizzCon opening ceremony, Blizzard president J. Allen Brack has issued a formal apology for how the company handled the banning of Hearthstone pro player Blitzchung.
Console/PC, Business/Marketing

Nintendo has nearly doubled its first-party game sales in 2019  
by Bryant Francis [11.01.19]
According to Nintendo's latest financial briefing, the company has managed to sell more first-party titles during the summer of 2019 compared to the same time in 2018.
Console/PC, Business/Marketing

Alt.Ctrl.GDC Inspirations: The innovative and luminous Guitar Wizards  
by Staff [11.01.19]
Got a great idea for a game played with a unique controller? You've got just four weeks left to submit it to the 7th annual Alt.Ctrl.GDC showcase at GDC 2020, a premier place to show off your work!
Indie, alt ctrl gdc

What the Golf? is going on in this Q&A 1
by John Harris [11.01.19]
Copenhagen-based Triband is the studio behind what is easily one of the funniest, most joyful games of the year in What the Golf? The team answered...most of our questions.
Smartphone/Tablet, Indie, Design

Game sales drive strong profit growth for Sega  
by Alex Wawro [10.31.19]
The big news out of Sega this week is that its revenues and profits were up for the second half of its fiscal year, with especially strong profit growth from its video game businesses.
Console/PC, Business/Marketing

Watch Tim Cain and Leonard Boyarsky discuss the development of The Outer Worlds  
by Bryant Francis [10.31.19]
Check out this conversation with Tim Cain and Leonard Boyarsky as they share stories about the making of The Outer Worlds.
Console/PC, Design, Video

Deep Dive: Horror enemy design in Tonight it Follows  
by Jordan King [10.31.19]
Indie game dev Jordan King breaks down design of several key monsters in his uniquely unnerving pixelated horror games.
Design, Deep Dive

Video: Advice for game devs on creating believable heroes  
by Staff [10.31.19]
In this 2017 GDC talk, Infinity Ward's Brian Horton proposes some guidelines and approaches for game developers with a desire to create a hero that will feel real to the player.
Console/PC, Art, Design, Video, Vault

Chat with The Outer Worlds lead devs Tim Cain and Leonard Boyarsky at 4:30PM EST  
by Bryant Francis [10.31.19]
Catch up with the lead developers of The Outer Worlds today at 4:30PM EST on the GDC Twitch channel!
Console/PC, Design, Video

Come to GDC 2020 for an inside look at Star Wars: Jedi Fallen Order's design!  
by Staff [10.31.19]
Come out to GDC 2020 and enjoy a behind-the-scenes look at how Respawn designed the character controller (as well as navigation and combat mechanics) for its upcoming Star Wars: Jedi Fallen Order!
Console/PC, Design

Switch Lite sells strong at launch, as total Switch sales near 42M  
by Kris Graft [10.31.19]
The Switch Lite sold nearly 2 million units in the 10 days after launch, as the new hardware and big software launches like Super Mario Maker 2 drove half-year sales at Nintendo.
Console/PC, Business/Marketing

Designing Grindstone's super satisfying board-clearing gameplay 1
by Aron Garst [10.31.19]
Dan Vader, lead writer and designer on the brilliant Grindstone from Capy Games, explains the iterative process that brought about one of the most satisfying puzzle games in recent memory.
Console/PC, Smartphone/Tablet, Indie, Design

Zynga reports record Q3 revenues and weaker-than-expected profits  
by Alex Wawro [10.30.19]
Record-setting performance from games like Merge Dragons! and Empires & Puzzles is a key reason Zynga today reported better-than-expected earnings during its most recent quarter.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Mutant Arm Studios is hiring a Senior Concept Artist  
by Staff [10.30.19]
The Senior Concept Artist plays a very important role on the Mutant Arm team, as this person will take an active part in the Design and Visual Development of our projects.
Art, Recruitment

First Switch game ok'd for launch in China, though the console remains in limbo  
by Alissa McAloon [10.30.19]
Chinese regulators have given Nintendo's New Super Mario Bros U Deluxe the green light to launch in the country's strictly regulated video game market, though the Switch itself is still awaiting approval.

Don't Miss: How Red Faction: Guerrilla uses player freedom to drive open-world design  
by Staff [10.30.19]
This in-depth 2010 breakdown from Red Faction: Guerrilla's design director explores how the dev team learned to channel player freedom through design.
Console/PC, Design

Video: QAing the open world of Guerrilla Games' Horizon Zero Dawn  
by Staff [10.30.19]
In this 2018 GDC session, Guerrilla Games' Ana Barbuta provides a retrospective of the victories and challenges faced when testing an ambitious open-world title like Horizon Zero Dawn.
Console/PC, Production, Video, Vault

Watch Afterparty director Adam Hines break down the game's drink-fueled design  
by Bryant Francis [10.30.19]
Take a trip through hell and watch Afterparty game director Adam Hines discuss the making of Night School Studio's latest narrative adventure.
Console/PC, Design, Video

Net bookings decline, but still beat expectations as Ubisoft closes out Q2  
by Alissa McAloon [10.30.19]
Ubisoft is usually able to boast strong performance from its back catalog, a trend that continues at the close of Q2.
Console/PC, Business/Marketing