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November 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Sony's PlayStation Classic is powered by the open-source emulator PCSX 8
by Alissa McAloon [11.09.18]
Sony has opted to license a long-running open-source PlayStation emulator, PCSX, to power the games on its upcoming plug-n-play PlayStation Classic system. 
Console/PC

Don't Miss: The untold story of Lumines: Electronic Symphony 4
by Staff [11.09.18]
Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video.
Console/PC, Programming, Art, Design, Production

Blog: My time at Telltale Games 3
by Gamasutra Community [11.09.18]
I worked QA at Telltale games during Tales from the Borderlands, Game of Thrones, and Minecraft. I was a regular QA tester, and it was my first job in the industry.
Business/Marketing

Lord of the Rings Online returns to its 2007 roots with official 'Legendary Server'  
by Alissa McAloon [11.09.18]
Lord of the Rings Online has opened up a 'Legendary Server' that rolls the modern version of the game back (in some ways) to match the world offered way back in 2007 when the game first launched.
Console/PC, Social/Online

Nintendo is ending video streaming support on the Wii 3
by Alissa McAloon [11.09.18]
The change sees support for all video streaming applications, including Netflix, cut from Nintendo’s 2006 console. 
Console/PC, Social/Online

Strategy guide publisher Prima Games is shutting down  
by Alissa McAloon [11.09.18]
The shutdown comes as a result of what parent company DK described as a “significant decline” in its video game business.
Business/Marketing

HTC targeting businesses as Vive Focus headset launches worldwide  
by Chris Kerr [11.09.18]
HTC's standalone Vive Focus virtual reality headset, which initially launched in China, has now been rolled out worldwide. 
VR, Business/Marketing

Blog: Designing an intelligent AI for Conflict0: Revolution  
by Gamasutra Community [11.09.18]
This post looks at how we created an engaging artificial intelligence in our last turn-based strategy title, Conflict0: Revolution.
Console/PC, Programming, Design

German government to establish $57 million games fund  
by Chris Kerr [11.09.18]
The German government will establish a €50 million ($56.7 million) games fund to help drive the country's creative industry.
Production, Business/Marketing

Blog: The making of Cinderella VR  
by Gamasutra Community [11.09.18]
A dev diary for Cinderella VR, in which we discuss choosing a concept, planning, learning VR & Unity, making mini-games, 2D art, animation, and much more.
VR, Production, Business/Marketing

Going the Distance: Building a game - and community - over six years  
by Joel Couture [11.09.18]
Gamasutra spoke with Jordan Hemenway, creative director at Distance developers Refract, about how the studio took racing in new directions, and built a community over several years.
Design

Video: AI and animation in Assassin's Creed: Brotherhood  
by Staff [11.08.18]
In this GDC 2011 session, Ubisoft's Nicolas Barbeau and Aleissia Laidacker discuss the AI and animation powering the virtual population of Rome in Assassin's Creed: Brotherhood.
Console/PC, Design, Video

Activision Blizzard's revenues falter after Destiny 2 DLC 'underperformed'  
by Emma Kidwell [11.08.18]
The company's third quarter results were better-than-expected despite a decrease in total revenue and player engagement, as well as unexpectedly weak sales of Destiny 2: Forsaken.
Console/PC, Smartphone/Tablet, Business/Marketing

Game extension platform Overwolf nabs $16M in funding 1
by Emma Kidwell [11.08.18]
Overwolf, an open platform designed to help developers create extensions for video games, has raised $16 million for its applications and services in a funding round led by Intel Capital.
Console/PC, Business/Marketing

Get a job: Wargaming Chicago-Baltimore is looking for a Senior UI Engineer  
by Staff [11.08.18]
Wargaming is after a dev to design and implement new UI tools and processes, work closely with the UX team to ensure the best possible end-user experience, more as a member of its team in Chicago.
Programming, Recruitment

Opinion: Return of the Obra Dinn is a work of art  
by Katherine Cross [11.08.18]
Katherine Cross examines Lucas Pope's Return of the Obra Dinn, "a mystery that makes a grand and intricate game out of deduction, whose minimal inputs still manage to cohere into syphonic play."
Console/PC, Indie, Art, Design

Fortnite hits 8.3M concurrent players  
by Emma Kidwell [11.08.18]
Epic Games' Fortnite has reportedly reached 8.3 million concurrent players worldwide after finally making its debut in South Korea earlier this week. 
Console/PC, Business/Marketing

Report: Tencent dials back game marketing budget to weather China’s game freeze  
by Alissa McAloon [11.08.18]
With no information as to when China's months-long freeze on issuing new game licenses will end, Tencent is reportedly shifting its budget to weather the halt.
Console/PC, Smartphone/Tablet, Business/Marketing

Don't Miss: The challenges BioWare faced designing Mass Effect 3 17
by Staff [11.08.18]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design, Production

Three Square Enix mobile games blocked in Belgium over loot box use 2
by Alissa McAloon [11.08.18]
Square Enix is the latest of many developers to be affected by loot box laws in Belgium, alongside the likes of EA, Blizzard, 2K, and Valve.
Social/Online, Smartphone/Tablet