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January 16, 2021
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Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Bryant Francis [01.05.21]
Take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Indie, Design

Video: Improving your odds in programming job interviews  
by Staff [01.05.21]
In this 2017 GDC talk, Rez Graham and Brian Schwab share interviewing insights from a combined 30 years in the industry and dozens of companies, both as job seekers and hiring interviewers.
Console/PC, Business/Marketing, Video

Minecraft Earth is going dark at the end of June  
by Alissa McAloon [01.05.21]
Microsoft-owned Mojang has made the call to close down its Minecraft AR game Minecraft Earth, ending the location-based game's run less than two years after first launch.
VR, Social/Online, Smartphone/Tablet

Blog: Historians discuss Call of Duty: Black Ops Cold War  
by Gamasutra Community [01.05.21]
Historians Bob Whitaker, Chris Dietrich, and Joe Parrott discuss Call of Duty: Black Ops Cold War. Topics include the Cold War in the 1980s, Operation Fracture Jaw, and the game's depiction of Ronald Reagan.

Sony discontinues all but one PS4 model in Japan  
by Alissa McAloon [01.05.21]
Sony Interactive Entertainment has slimmed down its line of last-generation consoles, at least in Japan.

Blog: How I wasted time and money developing a game that earned $30 5
by Gamasutra Community [01.05.21]
My postmortem analysis of Drunk Shotgun, a hardcore indie game you've probably never heard of.
Production, Business/Marketing

Football Manager 2021 has sold over 1 million copies in record time  
by Chris Kerr [01.05.21]
Football Manager 2021 has topped 1 million sales in under two months to become the fastest-selling entry in the franchise.
Console/PC, Business/Marketing

Pokemon Go maker Niantic acquires community platform Mayhem  
by Chris Kerr [01.05.21]
Pokemon Go maker Niantic has acquired game community platform Mayhem for an undisclosed fee. 
Smartphone/Tablet, Business/Marketing

Blog: A Survive Another Night development postmortem  
by Gamasutra Community [01.05.21]
A postmortem about developing my game Survive Another Night for the 2020 Epic MegaJam.
Production, Business/Marketing

Nintendo acquires Luigi's Mansion 3 developer Next Level Games 1
by Chris Kerr [01.05.21]
The Canadian studio has previously collaborated with Nintendo on a number of high-profile franchises including Luigi's Mansion, Super Mario Strikers, and Punch-Out
Console/PC, Production, Business/Marketing

Gamasutra's Best of 2020: The top 10 game developers of the year 3
by Staff [01.05.21]
Selecting 10 studios for our top game developers list is difficult every year, but this year was one of the toughest to narrow down.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Quantifying the Xmas day video game sales bump  
by Gamasutra Staff [01.04.21]
What does Xmas Day mean for game sales nowadays? Does unwrapping game consoles under the Christmas tree mean that digital game sales shoot up over the holidays? We examine the evidence.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

CD Projekt gearing up for 'vigorous action' against investor lawsuit 1
by Bryant Francis [01.04.21]
CD Projekt, parent company of CD Projekt Red, has announced it will take 'vigorous action' to defend itself from a December class action lawsuit filed by Rosen Law Firm.
Console/PC, Business/Marketing

Get a job: Join Remedy Entertainment as a Sr. Technical Artist  
by Staff [01.04.21]
As a Senior Technical Artist at Remedy, you will have the opportunity to design, prototype, and implement pipeline solutions with our internal and external content teams.
Programming, Art, Recruitment

Video: Behind Uncharted 4's environment production pipeline  
by Staff [01.04.21]
In this 2017 GDC session, Naughty Dog's Christian Nakata and Erick Pangilinan walk you through their entire environment production pipeline of.Uncharted 4.
Console/PC, Art, Video

Don't Miss: Crafting mobile-friendly atmospheric storytelling in Sky: Children of the Light  
by Staff [01.04.21]
thatgamecompany's Eileen Hollinger and Tim Nixon sat down with Gamasutra to explain how the studio's visual storytelling style plays out in Sky and how it molds meaningful multiplayer moments.
Console/PC, Smartphone/Tablet, Indie, Design

Apple removes 39,000 games from the App Store in China  
by Chris Kerr [01.04.21]
Apple pulled 39,000 games from its App Store in China on December 31, 2020 including NBA 2K20 and Assassin's Creed Identity.
Smartphone/Tablet, Business/Marketing

Bloodborne producer Teruyuki Toriyama departs SIE Japan Studio  
by Chris Kerr [01.04.21]
The veteran producer announced his departure on Twitter over the holidays, and left the Tokyo-based first-party studio at the end of December 2020.
Console/PC, Production, Business/Marketing

Steam's end of year bonanza gets 'experimental'  
by Gamasutra Staff [12.30.20]
It’s good to see that Valve is trying new things to deepen discovery. Alongside the Winter Sale this year, they’ve unveiled faceted browsing, a new way to explore sales on Steam.
Console/PC, Indie, Design, Production, Business/Marketing

Gamasutra's Best of 2020: The top 10 games of the year  
by Staff [12.28.20]
Here are 10 games that offered some escapism, some human connection, a joyful retreat from the turmoil we faced and continue to face.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing