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Distant Kingdoms dev Orthrus Studios shuts down after entire team is laid off  
by Chris Kerr [08.17.21]
The entire team at Dundee-based developer Orthrus Studios has been made redundant following the launch of its most recent title, Distant Kingdoms, in May this year.
Production, Business/Marketing

Designing dual-perspective puzzles for 2D-3D platformer Toodee and Topdee  
by Joel Couture [08.17.21]
Puzzle platformer Toodee and Topdee offers an interesting perspective on a classic genre. Here's how developers Dietzribi turned a Ludum Dare prompt into this perspective-swapping puzzler.
Console/PC, Indie, Design, Video

Data dive: inside a successful sequel launch  
by Gamasutra Staff [08.16.21]
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!
Console/PC, Indie, Design

Don't Miss: Making XCOM tighter and more focused with Chimera Squad 1
by Alex Wawro [08.16.21]
What made XCOM: Chimera Squad so dang compelling? Lead designer Mark Nauta told us how Firaxis broke the strategy series down to its juiciest bits in this 2020 interview.
Console/PC, Design

Dead by Daylight's Stranger Things DLC will be delisted from sale in November  
by Bryant Francis [08.16.21]
Behaviour Interactive has announced that Dead by Daylight's Stranger Things-branded DLC will no longer be purchasable after November 17, 2021.
Console/PC, Business/Marketing

California regulators to Riot Games: 'let your employees know they can speak to us'  
by Bryant Francis [08.16.21]
The California DFEH has filed a request asking a court to compel Riot Games to inform employees they are legally able to discuss their experiences with state regulators.
Console/PC, Business/Marketing

How StackPath's edge computing can help game devs succeed (sponsored)  
by StackPath [08.16.21]
Sponsored: Gamasutra speaks with StackPath CMO Nathan Huey who explains how StackPath's edge computing can help game studios, publishers, and tech providers the means to deliver top-tier network performance to their customers.
Business/Marketing, Video, Whitepaper

Get a job: Insomniac Games is hiring a Combat Designer  
by Staff [08.16.21]
Insomniac Games is looking to hire a combat designer who can tackle a number of different game design challenges.
Console/PC, Design, Recruitment

Roblox now owns online communications platform Guilded  
by Bryant Francis [08.16.21]
Roblox has announced that it's acquired Guilded, an online communications platform similar to Discord, with features tuned for organizing online game communities.
Console/PC, Business/Marketing

Judge orders ROM site to permanently destroy its pirated Nintendo Games 1
by Bryant Francis [08.16.21]
Nintendo has won an injunction against the operator of ROM site RomUniverse, and now a judge is ordering the site operator to 'permanently destroy' all of its pirated games.
Console/PC, Business/Marketing

Blog: Some game economy design essentials  
by Gamasutra Community [08.16.21]
Today we're looking at best practices for creating a framework for crafting a game economy that keeps your audience persistently enthralled and coming back for more.
Smartphone/Tablet, Design, Business/Marketing

Altor investment fund grabs majority stake in Swedish publisher Raw Fury  
by Chris Kerr [08.16.21]
Global investment fund Altor has purchased a majority stake in Swedish publisher Raw Rury for an undisclosed fee.
Production, Business/Marketing

Blog: How social interaction influences players in MMORPGs  
by Gamasutra Community [08.16.21]
Games have strong interaction with all the users. How to retain players is a problem we want to explore more.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

VR dev XR Games nets $2.1 million to expand team and create new franchises  
by Chris Kerr [08.16.21]
UK-based augmented and virtual reality game studio XR Games has secured $2.1 million in funding to expand its development team.
VR, Console/PC, Business/Marketing

Embodying coziness in Here Comes Niko!, a '3D platformer for tired people' 2
by Joel Couture [08.16.21]
"We noticed that we regularly were too exhausted to play the kind of games we used to like. So, we started working on a game that we could play even when we didn't have energy for anything else."
Console/PC, Indie, Art, Design, Video

Don't Miss: The real buildings that inspired Control's Oldest House 2
by Ewan Wilson [08.13.21]
If you love Control, you'll love this look at the Brutalist architecture that inspired The Oldest House.
Console/PC, Design

Blog: Historians discuss Old World 1
by Gamasutra Community [08.13.21]
Historians Bob Whitaker and John Harney play Old World. Topics include the game's perspective on the ancient world, Old World's layers of decisions, and comparisons to Sid Meier's Civilization and Paradox games.
Social/Online, Indie, Design, Production

Get a job: Sony PlayStation is hiring a Live Ops Analytics Director  
by Staff [08.13.21]
Sony PlayStation is hiring a Live Ops Analytics director to manage the data that drives games like God of War, Horizon Zero Dawn, and more!
Console/PC, Design, Recruitment

Over 10 million players have checked out Control 1
by Bryant Francis [08.13.21]
Remedy announced today during its quarterly financial report that over 10 million players have played Control.
Console/PC, Business/Marketing

From Mafia to Among Us - can social deduction evolve as online multiplayer?  
by Gamasutra Community [08.13.21]
As a veteran Mafia player and as an aspiring game designer launching my first game on Kickstarter, I will share my two cents on the emergence of online multiplayer social deduction games.
Social/Online, Indie, Design, Production