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February 20, 2019
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Ubisoft aims to help machine learning find a place in every stage of game dev  
by Alissa McAloon [02.12.19]
The role AI and machine learning play in game development is changing, and Ubisoft is eager to explore the possibilities that evolving tech introduces. 
Console/PC, Programming, Art

Layden recalls PS3 'Icarus moment,' looks ahead to expanding PlayStation's audience  
by Kris Graft [02.12.19]
At DICE Summit 2019, Shawn Layden offered a brief survey of PlayStation's past, present, and future, and touted a "quality above all" approach to shipping video games.
Console/PC, Social/Online, Business/Marketing

Konami ends sale of in-game currency for PES 2019 in Belgium  
by Alissa McAloon [02.12.19]
The decision aims to make Pro Evolution Soccer 2019 compliant with the Belgian Gaming Commission’s laws against loot boxes.
Social/Online, Business/Marketing

Road to the IGF: Wadjet Eye Games' Unavowed  
by Joel Couture [02.12.19]
Unavowed sees the player returning to their life after being possessed by a demon, and follows their decisions as they face a greater imminent darkness.
Indie, Video, IGF

Get a Dream Daddy dev's guide to surviving while terminally online at GDC 2019  
by Staff [02.12.19]
At GDC 2019 Fullbright's Leighton Gray will present a talk, based on her own experiences of Dream Daddy's success, aimed at helping you establish a healthier relationship with the internet. 
Indie, Business/Marketing, GDC

Blog: Being gay in the games industry - Research from the field 12
by Gamasutra Community [02.12.19]
In this blog post, I share my preliminary results regarding the experiences of LGBTQ employees working in the video game industry.
Production

Sony 'open for business' on cross-play, but Wargroove dev claims otherwise  
by Chris Kerr [02.12.19]
"We made many requests for cross-play all the way up until release month. We were told in no uncertain terms that it was not going to happen."
Console/PC, Production, Business/Marketing

Mobile games continue to drive App Store spending in the U.S.  
by Chris Kerr [02.12.19]
App Store revenue generated per active U.S. iPhone rose by 36 percent to $79 in 2018, with mobile games accounting for over half of that per-device average.
Smartphone/Tablet, Business/Marketing

Blog: Getting your big break as a game composer  
by Gamasutra Community [02.12.19]
Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig.
Audio, Business/Marketing

Sonic Mania developers establish new 'boutique' studio Evening Star  
by Chris Kerr [02.12.19]
"Being a 'boutique' game studio has a specific meaning. Every member pursues a goal to make their own great games."
Production, Business/Marketing

Turning painting into a game mechanic in the gorgeous Eastshade 2
by Jack Yarwood [02.12.19]
We speak with game developer Danny Weinbaum about Eastshade, a beautifully-realized game that puts players in the shoes of a painter.
Indie, Art, Design, Video

Longtime exec Jim Ryan tapped to be Sony Interactive's new CEO  
by Alex Wawro [02.11.19]
Sony Interactive Entertainment deputy president is to drop the "deputy" and become president and CEO of SIE as of April 1st, effectively swapping roles with current president and CEO John Kodera.
Console/PC, Business/Marketing

Starbreeze sells back publishing rights to System Shock 3 1
by Emma Kidwell [02.11.19]
Starbreeze announced today that it has sold the publishing rights for System Shock 3 back to developers OtherSide Entertainment.
Console/PC, Business/Marketing

Video: The production behind Shadow Tactics  
by Staff [02.11.19]
In this GDC 2018 talk, Mimimi Productions' Moritz Wagner goes over the design challenges he and his team faced creating Shadow Tactics
Console/PC, Design, Production, Video

Report: Unity is looking to go public in 2020 6
by Emma Kidwell [02.11.19]
Unity Technologies is planning to go public with an IPO during the first half of 2020, so long as market conditions are favorable.
Console/PC, Indie, Business/Marketing

Sony's Shawn Layden on making fewer PlayStation games: 'We're spending more energy on them'  
by Emma Kidwell [02.11.19]
SIE Worldwide Studios chairman and former SIE president and CEO Shawn Layden discusses Sony's future regarding acquiring studios as it looks to expand the types of games it produces.
Console/PC, Business/Marketing

Get a job: Slime Rancher dev Monomi Park is hiring a Senior Game Designer  
by Staff [02.11.19]
Monomi Park is looking for an experienced Senior Game Designer to work on Slime Rancher and more projects down the line.
Design, Recruitment

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

E3 has lost its impact in a changing industry, says Sony's Shawn Layden 2
by Alissa McAloon [02.11.19]
Shawn Layden, SIE Worldwide Studios chairman and former SIE president and CEO, touches on Sony’s decision to skip E3 this year.
Console/PC, Business/Marketing

PSA: 1 week left to register for childcare services at GDC 2019!  
by Staff [02.11.19]
Hey devs, just a quick heads-up today that if you're thinking of bringing children with you while you attend GDC 2019, the advance deadline to register for the program is next Monday, February 18th!
Serious, GDC