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August 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Tired of legal threats, emulation hub EmuParadise drops its ROM library 6
by Emma Kidwell [08.08.18]
ROMs and ISOs are no longer available on the retro games site EmuParadise.
Console/PC, Social/Online, Business/Marketing

Devs recall the emotional highs and lows of launching their 'dream games'  
by Alissa McAloon [08.08.18]
Devs explore the emotional side of bringing a dream project to fruition and offer advice on how to deal with those often stressful situations.
Console/PC, Indie

PUBG dev launches 'Fix PUBG' website to address longstanding bug complaints 1
by Alissa McAloon [08.08.18]
PUBG Corp’s new site seeks to address longstanding quality of life issues that plague its popular battle royale game with significant transparency along the way.
Console/PC, Social/Online

Don't Miss: How games like Braid and Diablo II handle death and failure 23
by Staff [08.08.18]
Dan Andrei Carp explores whether devs can find a way around the notorious "Game Over" screen, while presenting some practical examples used in popular games over the years.
Indie, Design

Chat with the brothers behind Star Traders: Frontiers at 3PM EDT  
by Bryant Francis [08.08.18]
We're talking to the indie dev duo behind Star Traders: Frontiers starting at 3PM EDT.
Console/PC, Design, Video

Devs, pitch your great and clever Design talks for GDC 2019!  
by Staff [08.08.18]
If you've been sitting on a great idea for a talk on game design at Game Developers Conference 2019, organizers want to hear it -- before next Thursday, August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Facebook introduces AR games to Messenger  
by Alissa McAloon [08.08.18]
Facebook has launched a handful of internally developed augmented reality games that can be played during Messenger video chats.
VR, Social/Online, Smartphone/Tablet

Developing a Kickstarter game over four years - Part 1
by Gamasutra Community [08.08.18]
This is a transcript of a video series I'm making on the overall experience of developing a Kickstarter game over the last four years.
Production, Business/Marketing

Blog: Working with the Bezier curve in games with Unity  
by Gamasutra Community [08.08.18]
The main objective of this blog post is to give you a basic idea about how to work with Bezier curve in games made using Unity.
Programming, Design

Fallout Shelter surpasses $90M in lifetime mobile revenue 3
by Chris Kerr [08.08.18]
The free-to-play title launched on iOS devices back in June 2015, before eventually making its way to Android in August 2015.
Smartphone/Tablet, Business/Marketing

Blog: How to make a Discord RPG - Part 1 1
by Gamasutra Community [08.08.18]
The first in a series about the making of the Torn Tales Discord RPG: a game playable inside the Discord messenger client using a react based combat and exploration system.
Design, Production

Inside Magic Leap: How it works and what it means for game devs 10
by Alex Wawro [08.08.18]
Gamasutra returns from interviewing Magic Leap founder Rony Abovitz at the company's HQ to talk about how the much-hyped headset works and what it means for developers.
VR, Design, Business/Marketing

Magic Leap One's 'Creator' edition headset debuts today for $2,300 1
by Alex Wawro [08.08.18]
After years of speculation, mixed-reality startup Magic Leap today released its first product: the "Creator" edition of the Magic Leap One headset, which is aimed at devs and costs at least $2,300.
VR, Business/Marketing

Blog: How a Twitter campaign brought in 95 new game reviews  
by Gamasutra Community [08.08.18]
Failbetter Games created #loveindies as a way to celebrate indie games and drive players to leave valuable reviews and ratings. Here Hannah Flynn, communications director, shares what they learned!
Indie, Business/Marketing

Video: Character development in Uncharted's open-world areas  
by Staff [08.07.18]
Naughty Dog's Josh Scherr provides an overview of Naughty Dog's story development techniques, followed by a detailed look at the writing process for Uncharted: The Lost Legacy's open-world area.
Console/PC, Design, Video

How co-op was introduced in Captain Toad: Treasure Tracker  
by Emma Kidwell [08.07.18]
In an interview with Polygon, Captain Toad: Treasure Tracker game director Shinya Hiratake discusses how Super Mario Odyssey influenced the decision to bring co-op to the Switch port.  
Console/PC, Design

Current and former Riot employees discuss the toxic feedback culture of the studio 6
by Emma Kidwell [08.07.18]
Update In an interview with Kotaku, several current and former Riot employees discuss the toxic workplace environment which ultimately drives women out of the studio. 
Console/PC, Social/Online

Former 2K Games president joins Amazon Game Studios  
by Emma Kidwell [08.07.18]
Update Former 2K Games president Christoph Hartmann has joined Amazon Games as vice president of Game Studios.
Console/PC, Business/Marketing

Mobile revenue failed to meet Square Enix's expectations this quarter  
by Alissa McAloon [08.07.18]
The first quarter of Square Enix's 2018-2019 fiscal year passed rather quietly this time around, thanks to both a lack of new releases and lackluster mobile performance.
Console/PC, Smartphone/Tablet

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Staff [08.07.18]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Console/PC, Social/Online, Indie, Design