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September 21, 2017
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Blizzard brings forward annual charity drive to provide disaster relief  
by Chris Kerr [09.13.17]
Due to the rising number of natural disasters around the world, Blizzard has decided to release this year's World of Warcraft charity pet ahead of time.
Console/PC, Business/Marketing

Blog: How Kingdom Hearts blends combat evolution with character evolution 2
by Gamasutra Community [09.13.17]
I discuss how Kingdom Hearts' combat evolution is not just better for the game design, but also for reflecting on the main character growth.
Design

Crunch mentality is 'misguided and old-fashioned,' says Tim Schafer 5
by Chris Kerr [09.13.17]
"You don't realize until it has happened that you’re doing all this damage to your personal life by staying at work all the time.'
Production, Business/Marketing

Kickstarter welcomes Japanese creators into the fold 1
by Chris Kerr [09.13.17]
Crowdfunding website Kickstarter has officially opened its doors to creators based in Japan, meaning game developers in the region can finally get in on the action. 
Business/Marketing

Blog: Resources for video game music composers 5
by Gamasutra Community [09.13.17]
Video game composer Winifred Phillips offers a roundup of resources available to newcomers who aspire to enter the field of game music composition.
Audio

Game Design Deep Dive: The asymmetric multiplayer of Rising Storm 2: Vietnam 2
by Jack Hackett [09.13.17]
"Whilst the first game had been asymmetric in the tools given to each soldier, Rising Storm 2’s asymmetry was tactical and strategic, reflecting the differences in how each army fought the war."
Console/PC, Indie, Art, Design, Production, Video, Deep Dive

Iron Galaxy's Adam Boyes breaks down the pros and cons of game funding deals  
by Alex Wawro [09.12.17]
At the Chicago Video Game Law Summit veteran games exec Adam Boyes and veteran game lawyer Patrick Sweeney spend over an hour breaking down the pros and cons of various ways you could fund your game.
Console/PC, Indie, Business/Marketing, Video

Apple is now in the business of making its own mobile GPUs 1
by Alex Wawro [09.12.17]
Mixed in with news out of Apple that the company will release two new iPhone models, the 8 and the X, was a confirmation that the A11 chip powering both will have its own custom, Apple-designed GPU.
Smartphone/Tablet, Business/Marketing

Video: A game professor's guide to working in academia  
by Staff [09.12.17]
Developer-turned-academic Ian Schreiber takes the stage at GDC 2017 to deliver a primer on what to expect when considered a career in academia, including a breakdown of career paths and requirements.
Serious, Student/Education, Video, Vault

Thinking about HDR support? Devs say it's effective, but expensive  
by Alex Wawro [09.12.17]
A few devs talked about the costs/rewards of HDR (high dynamic range) support with PCGamer, and it's worth a read if you're curious about how folks at different studios approach this display tech.
Console/PC, Indie, Art, Production

Bungie pulls Destiny 2 item resembling white supremacist symbol 4
by Alissa McAloon [09.12.17]
Just shy of one week after launch, Bungie has removed an in-game armor piece from Destiny 2 after being alerted that the gauntlet’s design strongly resembled that of a white supremacist flag.
Console/PC, Social/Online

Don't Miss: How Bungie forged a new artistic direction for Destiny 10
by Christian Nutt [09.12.17]
In this classic feature, senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" (as well as fun and functional).
Console/PC, Art

Apple shows off the iPhone's ARKit in action with The Machines  
by Alissa McAloon [09.12.17]
After describing the iPhone 8 as the first smartphone designed for AR, Apple demonstrated how its ARKit and Metal 2 API can open the door for devs looking to build an iOS AR game.
VR

Get a job: Respawn Entertainment is hiring a Combat/Systems Designer  
by Staff [09.12.17]
Respawn is looking for someone well-versed in hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters to join it in Chatsworth, CA.
Design, Recruitment

Thatgamecompany's Sky is headed to Apple TV, iPhone and iPad first  
by Alissa McAloon [09.12.17]
The latest game from the developer behind Journey is coming to mobile phones this winter, but only for people that own an Apple device.
Smartphone/Tablet, Indie

Worlds Adrift dev Bossa Studios secures $10M investment  
by Alissa McAloon [09.12.17]
Bossa Studios has raised an additional $10 million to further development of its ambitious MMO sandbox, Worlds Adrift.
Social/Online, Business/Marketing

Opinion: A look at the tabletop RPG that inspired Darkest Dungeon  
by Katherine Cross [09.12.17]
Like Darkest Dungeon, Torchbearer is a love-letter to the 1st Edition D&D dungeon crawl. But each goes a step further in emphasizing scarcity, and the grittier aspects of dungeon-delving.
Indie, Design

Blog: A sales breakdown of Chicken Wiggle on 3DS 3
by Gamasutra Community [09.12.17]
The sales results are in for Chicken Wiggle on Nintendo 3DS. Is it a case of sunny-side up or scrambled?
Design

The GDC 2018 Game Narrative Summit needs your best talks!  
by Staff [09.12.17]
Submit your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Speaker Q&A: Arno Hartholt discusses the use of Virtual Humans and VR/AR for clinicians  
by Emma Kidwell [09.12.17]
Arno Hartholt is Director for R&D Integration at USC Institute for Creative Technologies and will be at VRDC 2017 to present his talk 'Immersive Medical Care with VR/AR and Virtual Humans'.
VR, Design, VRDC