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September 21, 2019
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Up to 200 more GameStop stores set to close, with more to follow  
by Alex Wawro [09.10.19]
In a conference call with investors today the team at game and knick-knack retailer GameStop confirmed plans to close 180-200 "underperforming" stores this year, with more to come in the years ahead. 
Console/PC, Business/Marketing

Get a job: Join PlayStation as a Senior Sound Designer  
by Staff [09.10.19]
We are looking for a Senior Sound Designer to join our award-winning team to craft high quality audio content for 1st party product development projects.
Console/PC, Audio, Recruitment

Sales continue to slide downhill as GameStop continues its reboot  
by Alissa McAloon [09.10.19]
For the quarter ending August 3, GameStop saw a 21.2 percent increase in collectibles year over year, but nearly every other source of income saw a year-over-year decrease in sales.
Console/PC

Don't Miss: How Maxis avoided sequel-itis on The Sims 2 1
by Staff [09.10.19]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Art, Design, Production, Business/Marketing

BAFTA shuffles categories for 2020 Games Awards as submissions open  
by Alissa McAloon [09.10.19]
BAFTA has removed the mobile game category from the running for the 2020 award show, and added several technical categories to the next iteration of the long-running event.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Video: How to get a job writing for games  
by Staff [09.10.19]
In this 2019 GDC talk, Zak Garriss and Tracey John demystify the application process and provide some understanding of how to break into the field for aspiring game writers and narrative designers.
Console/PC, Indie, Video, Vault

Apple Arcade offers up 100+ exclusive(-ish) mobile games for $4.99 a month 2
by Alissa McAloon [09.10.19]
In short, the subscription library opens up to iPhone, Mac, and iPad users on September 19 in 150 countries and brings subscribers access to 100+ semi-exclusive titles.
Social/Online, Smartphone/Tablet

From XR in architecture to VR movies, here's what to see at XRDC 2019  
by Staff [09.10.19]
If you're coming out to XRDC in San Francisco next month, take a moment to look over some of the program highlights of this premier AR/VR/MR innovation conference before you arrive!
VR, Business/Marketing, XRDC

Nintendo wins UK court case over Nintendo Switch piracy and modification  
by Alissa McAloon [09.10.19]
A UK court has ruled that five of the country’s major ISPs are now required to "block or at least impede access" to certain websites that facilitate Switch piracy.
Console/PC, Social/Online

Pitch your great game writing talk for the GDC 2020 Game Narrative Summit!  
by Staff [09.10.19]
Are you an experienced game narrative expert with something to share? Pitch a talk to the GDC 2020 Game Narrative Summit, which aims to showcase game narrative innovation in all its forms!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Blog: How music enhances virtual presence - Part 3  
by Gamasutra Community [09.10.19]
Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.
Audio

Designing the satisfying space combat of Rebel Galaxy Outlaw 1
by Nic Reuben [09.10.19]
Travis Baldree, co-founder at Double Damage, digs into the design that makes Rebel Galaxy Outlaw's combat some of the must fun, accessible space encounters in recent memory.
Console/PC, Design

Get a job: Bending Spoons is hiring a Game Lead  
by Staff [09.09.19]
Bending Spoons is looking for a Game Lead to join its team in Milan, Italy.
Production, Recruitment

Camera hack reveals PT's ghost is legitimately always just offscreen 1
by Alissa McAloon [09.09.19]
The ghost stalking players in PT is actually trailing behind them all the way through the short game, unbeknownst to players until now.
Console/PC

RetroArch brings real-time translation to emulated games 1
by Alissa McAloon [09.09.19]
The team behind the emulator frontend RetroArch has rolled out a feature that translates emulated games on the fly.
Console/PC, Video

Don't Miss: 7 great examples of foreshadowing in games that devs should study 1
by Staff [09.09.19]
Foreshadowing is a valuable tool that every game maker should have in their arsenal, so we reached out to some devs who know their stuff for tips and examples of games that do it well.
Console/PC, Indie, Design

Video: How to survive and thrive as a small studio without a big hit  
by Staff [09.09.19]
In this 2019 GDC panel, Christopher Langmuir, Theresa Duringer and Tanya X. Short give realistic examples of how to run a small game studio without a surprise runaway hit.
Indie, Business/Marketing, Video, Vault

Drivetime grabs $11 million in funding for voice-powered games for drivers 1
by Alissa McAloon [09.09.19]
Drivetime has raised $11 million in additional funding to further its handsfree iOS and Android game platform of the same name. To date, Drivetime has raised a total of $15 million.
Smartphone/Tablet

Blizzard's World of Warcraft Classic hit with weekend DDoS attacks 2
by Alissa McAloon [09.09.19]
Blizzard’s recently released MMORPG revival World of Warcraft Classic was taken offline over the weekend by a series of DDoS attacks against the game’s servers.
Console/PC, Social/Online

Blog: How I discovered the world of user acquisition and advertising 6
by Gamasutra Community [09.09.19]
My latest game Tents and Trees had many organic downloads, making it quite successful. I wanted to try user acquisition, as the big guys do, and thought I'd share my results with you!
Design, Business/Marketing