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October 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Blog: Designing for exploration - and terror - in Sunless Skies' Reach update 1
by Gamasutra Community [10.12.18]
Paul Arendt, CEO of Failbetter Games and creative director of Sunless Skies, talks about reconstructing the first region of the game to make exploration more meaningful and terrifying.
Console/PC, Indie, Design

Making cars and writing code: Production Line's refreshing dev approach 1
by Joel Couture [10.12.18]
Gamasutra chats with veteran indie Cliff Harris (aka Cliffski) about the work that went into turning car manufacturing into an engrossing game in his Early Access puzzler Production Line.
Console/PC, Indie, Design, Production, Business/Marketing

Sponsored Content
Q&A: A chat with Magic Leap's interaction experts  
by John-Michael Bond [10.11.18]
During Magic Leap's inaugural L.E.A.P. Conference in Los Angeles, we sat down with Brian Schwab, director of the company's Interaction Lab, and Aleissia Laidacker, interaction director, to talk about the future of mixed reality.
VR, Design, Sponsored Article, Magic Leap

Conde Nast owner Advance buys majority stake in market researcher Newzoo  
by Alex Wawro [10.11.18]
Game market research firm Newzoo has accepted an undisclosed investment from Advance Publications, the venerable media company that owns outlets like Reddit, Wired, and The New Yorker.
Business/Marketing

Video: A design-centric approach to developing characters & stories  
by Staff [10.11.18]
At GDC 2011, veteran game designer Matthias Worch delivers a great talk that examines how game makers can more effectively reconcile developer-defined and player-derived character identities.
Console/PC, Design, Video, Vault

Blog: Marketing and session data for Summoners Fate at PAX West 2
by Gamasutra Community [10.11.18]
Indie developer Ross Przybylski of D20 Studios offers crucial marketing and player data on his early access tactical CCG Summoners Fate following a showing at PAX West.
Indie, Business/Marketing

Microsoft has pulled the plug on Minecraft’s Apple TV version  
by Alissa McAloon [10.11.18]
Microsoft has ended support for Minecraft on Apple TV, a change that rolled out late last month but wasn’t really noticed online until just this week. 
Smartphone/Tablet

Get a job: Heart Machine is hiring a Gameplay Engineer  
by Staff [10.11.18]
Heart Machine is after someone to craft code for character interactions, NPC interactions, scripted sequences, combat, environmental interactions, and much more.
Indie, Programming, Recruitment

Don't Miss: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [10.11.18]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PS4 involves an engine overhaul, a port house, and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Digging into the creation of one pick-ticular WarioWare minigame 1
by Alissa McAloon [10.11.18]
Kotaku has shared an interesting conversation with longtime Nintendo game developer Goro Abe that explores the origins of one particularly memorable 3 second long WarioWare minigame: Gold Digger.
Console/PC, Design

Fortnite's Android version is no longer invite-only  
by Alissa McAloon [10.11.18]
While the Android release of Fortnite is still in beta, Epic Games has made the mobile battle royale game available to the masses.
Smartphone/Tablet

Learn new ways of thinking about immersive experience design at XRDC!  
by Staff [10.11.18]
At XRDC in San Francisco this month you can see a panel of AR/VR experts digging into how their design process works, how they work with users during testing, and how they iterate on prototypes!
VR, Design

Ubisoft has a free-to-play mobile Assassin's Creed game on the way 1
by Alissa McAloon [10.11.18]
Ubisoft is teaming up with Fallout Shelter dev Behaviour Interactive for a free-to-play take on the Assassin's Creed series.
Smartphone/Tablet

IGF 2019 welcomes a remarkable array of intriguing and exciting entries!  
by Staff [10.11.18]
The 21st annual Independent Games Festival has closed its call for game submissions with over 500 fantastic entries, from Return of the Obra Dinn to Speed Dating for Ghosts!
Indie, IGF

Blog: Self-determination theory and player affect  
by Gamasutra Community [10.11.18]
Why do we develop such strong attachments to in-game objects? This post examines how self-determination theory can be used to explain player affect.
Design

Blog: Key data and conclusions from a Mixer-based marketing campaign  
by Gamasutra Community [10.11.18]
When we launched Hyper Sentinel back in May, we promoted it as "the world's first interactive live-stream arcade game" thanks to its unique Mixer integration. Here's how everything turned out.
Business/Marketing

Snap, Crackle, Pop: Crunch & self-mutilation in Swery's new puzzler The Missing  
by Alex Wawro [10.11.18]
Hidetaka "Swery" Suehiro talks Gamasutra through the design of his new studio's first game, The Missing, and how he hopes it will prove him a good game designer -- not just an interesting storyteller.
Console/PC, Indie, Design, Video

Tracking the evolution of Path of Exile’s troublesome Delve mode  
by Alissa McAloon [10.10.18]
Rock Paper Shotgun has shared an insightful interview that digs into the design and post-launch balancing struggles of the Delve game mode introduced to Path of Exile a few months back.
Console/PC, Social/Online, Design

Sponsored Content
Magic Leap touts diversity, makes case for game devs to come aboard 1
by John-Michael Bond [10.10.18]
During Magic Leap's first keynote presentation ever, the mixed reality startup plead its case for developers to join in on the ground floor of something special.
VR, Design, Business/Marketing, Video, Sponsored Article, Magic Leap

Mojang is making some Minecraft libraries open source 1
by Alissa McAloon [10.10.18]
Minecraft developer Mojang plans to release a handful of libraries from the game for developers to explore or use for their own projects. Two such libraries have already hit Github.
Console/PC, Programming