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September 29, 2020
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Don't Miss: The challenges BioWare faced designing Mass Effect 3 17
by Kris Graft [09.16.20]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Design

Facebook to discontinue Oculus Rift S, will no longer develop PC-only VR hardware  
by Alissa McAloon [09.16.20]
Facebook's VR plans lie in the standalone headset market as the company announces that it is exiting the world of PC-tethered VR hardware.
VR

Oculus Quest 2 launches in October for $299  
by Alissa McAloon [09.16.20]
Facebook's next take on the standalone VR headset is due out next month, and promises new features like built-in hand tracking alongside improvements to core Oculus Quest tech.
VR

Blog: Xbox goes for lock-in with All Access 1
by Gamasutra Community [09.16.20]
Microsoft thinks differentiating new platforms on better-looking and playing experiences is getting trickier. So now we have Xbox Game Pass and All Access. Is it going to work?
Console/PC, Business/Marketing

Apple claims Epic started legal battle to 'reinvigorate interest' in Fortnite  
by Chris Kerr [09.16.20]
Apple has launched a scathing counterattack against Epic after the Fortnite maker filed a preliminary injunction in a bid to get its popular battle royale title reinstated on the App Store.
Smartphone/Tablet, Business/Marketing

Slime Rancher tops 3 million sales in just over three years  
by Chris Kerr [09.16.20]
Slime Rancher has sold over 3 million copies in just over three years, according to developer Monomi Park.
Console/PC, Business/Marketing

Embracer Group enters VR market with purchase of Arizona Sunshine dev Vertigo  
by Chris Kerr [09.16.20]
Embracer Group has entered the virtual reality market with the purchase of Arizona Sunshine developer Vertigo Games for an initial €50 million.
VR, Business/Marketing

Blog: The hidden art of pacing - Part 3  
by Gamasutra Community [09.16.20]
How narrative systems bridge the gap between writers and designers, assisting in translating movies to games and merging story and gameplay structures.
Console/PC, Design

Get a job: Join Sony PlayStation as a Lead FX Artist  
by Staff [09.15.20]
Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.
Art, Recruitment

Rocket League's life as a free to play game starts September 23  
by Alissa McAloon [09.15.20]
Rocket League developer Psyonix finally cemented the launch date for the game's big free-to-play shift, announcing via a trailer that the now five year old game will go F2P on September 23.
Console/PC, Social/Online

Don't Miss: Spelunky and why it's okay for game designers to be mean 13
by Staff [09.15.20]
"Spelunky may be another example of why imminently-attainable and generous rewards aren't always the ideal recipe for design success."
Console/PC, Indie, Design

Apple One subscription bundles Apple Arcade with other Apple services  
by Alissa McAloon [09.15.20]
Apple is streamlining its suite of subscription services by solidifying previously-rumored plans to bundle services like Apple Arcade and Apple Music together under a single monthly fee.
Console/PC, Smartphone/Tablet

EA to replace Origin with EA Desktop as services rebrand continues  
by Alissa McAloon [09.15.20]
EA is testing a new desktop client that will, once out of beta, replace its current Origin app and take another step toward retiring the Origin branding in full.
Console/PC, Social/Online

Video: Designing social play for Sky: Children of Light  
by Staff [09.15.20]
In this 2020 GDC talk, thatgamecompany's John Hughes shares social design lessons from Sky: Children of the Light.
Console/PC, Design, Video

Blog: A deep dive into Dwerve's dynamic 2D lighting 1
by Gamasutra Community [09.15.20]
In this article, I explain how we added 2D dynamic lighting to our 2D Unity game called Dwerve.
Art, Design

Asobu launches support initiative to help Japan's indie scene flourish  
by Chris Kerr [09.15.20]
Japanese independent game developer community Asobu has launched a new initiative to nurture and support the country's indie scene.
Design, Production, Business/Marketing

Take-Two CEO questions cloud gaming hype, claims tech won't be transformative 2
by Chris Kerr [09.15.20]
"So I suspect it will not be transformative. I'm speaking against my own interests, right? We're supposed to paint this picture of nirvana; however, I just don't think it's nirvana."
Console/PC, Business/Marketing

Sony denies rumors that PS5 production has been cut over chip manufacturing issues  
by Chris Kerr [09.15.20]
Sony has lowered its PlayStation 5 production estimates by 4 million units to 11 million, according to a report from Bloomberg. 
Console/PC, Business/Marketing

Blog: A King of Cards: Joustus deep dive - Part 1  
by Gamasutra Community [09.15.20]
What’s up, design devotees? With King of Cards' one-year anniversary right around the corner, we thought it would be festive to finally tell the tale of how Joustus came to be.
Design

Building AI to fight to the beat in roguelike shooter BPM: Bullets Per Minute  
by Gamasutra Community [09.15.20]
As the game launches on PC, we sit down with developers Awe Interactive find out how AI design and level generation are built to support this rhythm-focused first-person shooter.
Programming, Design