Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [06.08.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Tackling real-world problems through game design in Life is Strange  
by Staff [06.08.18]
When is it appropriate to tackle real-world issues in games? How can game designers do so effectively, and respectfully?
Console/PC, Social/Online, Indie, Design

Trendy Entertainment eyeing blockchain-based rewards for Dungeon Defenders II 2
by Alissa McAloon [06.08.18]
Trendy plans to implement a blockchain protocol, specifically Loot, into Dungeon Defenders II by early 2019 and, if so, will be the first dev to pick up that specific protocol.
Social/Online, Business/Marketing

Valve clarifies what games count as 'straight up trolling,' sort of 10
by Alissa McAloon [06.08.18]
Actions speak louder than 1,169 words as Valve's removal of more games from Steam offer a bit more explanation of what the company means when it says “trolling” games aren’t welcome on the platform.
Console/PC, Social/Online, Business/Marketing

Blog: Building the boss fights of X-Morph: Defense - Part 2  
by Gamasutra Community [06.08.18]
In the next article of the series we describe the creative process behind one of the bosses from X-Morph: Defense, the Tarantula Mk V.

Creating a sense of magical realism through in-game lighting
by Jack Yarwood [06.08.18]
"You never want to just place a light somewhere [randomly]," says Lake Ridden art director Erik Nilsson. "You want to [say] 'What can we do to make this area interesting with this light?'"
Indie, Art

With Tencent's help, J.J. Abrams' Bad Robot opens new game studio 2
by Alex Wawro [06.07.18]
Veteran indie Tim Keenan (Duskers) has been tapped to be Bad Robot Games' new creative director, with longtime Bad Robot Interactive chief Dave Baronoff now serving as Bad Robot Games division chief. 
Smartphone/Tablet, Business/Marketing, E3

Video: How Bungie's technical designers helped animate Destiny  
by Staff [06.07.18]
In this GDC 2015 session, Bungie's Jami Jeffcoat goes over what technical designers in animation mean to Bungie.
Console/PC, Art, Design, Video

Battletech developer let go after sexual harassment allegations 2
by Emma Kidwell [06.07.18]
Harebrained Schemes, the studio behind Battletech, has dismissed one of its designers after sexual harassment accusations were brought to light.
Console/PC, Business/Marketing

Facebook launches new program for gaming streamers just starting out  
by Emma Kidwell [06.07.18]
Facebook announced the launch of its Level Up program today, designed to help new and aspiring streamers foster a community using its platform.
Social/Online, Business/Marketing, E3

Weekly Jobs Roundup: Telltale Games, Disbelief, and more are hiring now!  
by Staff [06.07.18]
Companies like Insomniac Games and Outfit7 are looking for designers, programmers, data scientists, artists, and more on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Valve's new policy on Steam games splits opinions among devs 15
by Emma Kidwell [06.07.18]
Game developers express their mixed opinions over Valve's new policy over what is and isn't allowed on the Steam Marketplace.
Console/PC, Business/Marketing

Austrian court ruling could hold YouTube liable for copyright infringing content 1
by Alissa McAloon [06.07.18]
The preliminary decision means that, if upheld, YouTube, and potentially other major platforms, are legally accountable for the content posted by users on its platform.
Social/Online, Business/Marketing

Mail.Ru and Unity partner up to fund devs creating games with Unity  
by Alissa McAloon [06.07.18]
The European tech company Mail.Ru has partnered with Unity Technologies with the specific goal of investing in developers working on projects made with the Unity game development engine. 
Console/PC, Business/Marketing

Supercell invests $5M in Redemption Games, marking its first US investment  
by Alissa McAloon [06.07.18]
Supercell has picked up a minority stake in California-based Redemption Games for $5 million, marking the Finnish company’s first investment in a US-based studio.
Smartphone/Tablet, Business/Marketing

Print ain't dead: UK retailer Game to launch free in-store magazine  
by Chris Kerr [06.07.18]
There's a new mag hitting the printing presses in 2018, an age where digital media reigns supreme, and print is supposedly on life-support. 
Console/PC, Business/Marketing

Blog: Making video game worlds in Yellowknife 2
by Gamasutra Community [06.07.18]
In May this year Rilla Khaled and Pippin Barr ran a Unity world-building workshop with participants in Yellowknife, Canada. This post is a summary of the workshop and its outcomes.
Design, Production founder brands Valve's open-door Steam policy 'ridiculous' 9
by Chris Kerr [06.07.18] founder Leaf Corcoran has branded Valve's lackadaisical open-door Steam content policy "out of touch" and "ridiculous." 
Console/PC, Business/Marketing

Evolve dev: 4v1 gameplay caused 'more problems that we ever imagined' 4
by Chris Kerr [06.07.18]
"We never really solved 4v1, it causes more problems that we ever imagined, and we didn't really have a team to make a competitive shooter. We had a team to build a world."
Console/PC, Design

Blog: 11 tips for showing your game at public events 2
by Gamasutra Community [06.07.18]
Some things that worked in my favour when I showed my game Switch 'N' Shoot at a public event.