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August 12, 2020
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Are platforms devaluing games to gain market share? 6
by Gamasutra Community [07.28.20]
All about 'free games' and backlogs, and the stealth rise of the subscription games service. And how perhaps the one you’re not paying attention to is the one that’s going to sneak up behind you?
Indie, Business/Marketing

Get a job: Join Impulse Gear as a Art Director  
by Staff [07.27.20]
Impulse Gear is looking for an experienced Art Director with a thorough understanding of video game development and production pipelines
VR, Art, Recruitment

A scrapped Luigi, unused Pokemon sprites & more dug up in retro Nintendo leak  
by Alissa McAloon [07.27.20]
Code, assets, and other files for a number of famous Nintendo games like Mario Kart, Star Fox, and The Legend of Zelda has leaked online in what’s being called the 'Gigaleak.'
Console/PC, Programming, Art

Analysis: Xbox Demo Fest blasts off 1
by Simon Carless [07.27.20]
So the Xbox One’s pre-release demo event is currently running, and hopefully some of you have checked it out - here's a run-down and analysis (alongside other game discovery news.)
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: StarCraft II and the art of single-player storytelling 17
by Staff [07.27.20]
Writer Tom Cross parses out the complex blend of narrative and gameplay elements in StarCraft II for Gamasutra -- how are the characters and conversation related to the gameplay, and does it work well?
Console/PC, Production

Video: Designing great interactive narratives on mobile  
by Staff [07.27.20]
In this GDC 2018 talk writers Cass Phillipps, Marisa Bell, Jon Ingold and Rachel Weber discuss and debate how to create great narratives for players of mobile games.
Smartphone/Tablet, Design, Video, Vault

Jeff Karp departs Big Fish Games to head up EA Mobile  
by Alissa McAloon [07.27.20]
The hiring is part of a bigger mobile shift within EA that ultimately sees its mobile teams and creations like Star Wars: Galaxy of Heroes, The Sims Mobile, and others collected under one, mobile-focused leader.
Smartphone/Tablet

How To GDC Summer: Some quick tips to get the most out of your virtual GDC  
by Staff [07.27.20]
We're exactly one week away from the start of GDC Summer, the first-ever entirely online Game Developers Conference, and there's a few things you can do to get the most out of your time at the event.
Console/PC, GDC

Report: Valve is quietly testing a Playtest button on Steam  
by Chris Kerr [07.27.20]
It looks like Valve has been quietly testing a 'Playtest' feature on Steam that would make life much easier for players and developers.
Console/PC, Business/Marketing

Huuuge Games has acquired Bow Land developer Double Star  
by Chris Kerr [07.27.20]
Huuuge Games has acquired Finnish games studio Double Star for an undisclosed fee, according to GamesIndustry.biz.
Smartphone/Tablet, Production, Business/Marketing

Sponsored: Does the video game industry have a $29 billion cheating problem?  
by Irdeto [07.27.20]
Whether it's prize money or pride at stake, one player's cheating can now have a direct impact on the gaming experience of millions.
Console/PC, Social/Online, Business/Marketing, Whitepaper

Deep Dive: The powerful debugging features of Yacht Club Games' Shovel Knight 5
by Gamasutra Community [07.27.20]
Yacht Club Games' David D'Angelo dives deep into the development tools and tricks that rapidly bring their games from concept to reality.
Indie, Programming, Production

Get a job: Wizards of the Coast is hiring a Lead Client Engineer  
by Staff [07.24.20]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and direct the engineering team who builds and maintains our game client in Unity
Console/PC, Programming, Recruitment

Blog: The Rapid Prototyping Game 1
by Gamasutra Community [07.24.20]
Being a game designer and teaching game design to others are two very different skills. In this article we examine The Rapid Prototyping game, a game-based learning strategy geared towards teaching game design in the classroom.
Design

Don't Miss: Inside the campaign design of Halo 5: Guardians  
by Bryant Francis [07.24.20]
Take a look back at the design pillars behind the campaign of Halo 5: Guardians.
Console/PC, Design

Video: Expanding animation & design capabilities in Battlefield 1 post-launch  
by Staff [07.24.20]
In this GDC 2018 session EA Dice's Ryan Duffin reveals how the Battlefield 1 devs built upon content and gameplay systems post-launch in ways that liberated animators and designers' creativity.
Console/PC, Social/Online, Art, Design, Video, Vault

Tell Me Why FAQ clarifies game's depiction of trans and Indigenous characters  
by Bryant Francis [07.24.20]
An FAQ about Dontnod's new narrative adventure Tell Me Why explains how the game intends to depict its transgender & Indigenous characters and clarify early-game plot points.
Console/PC, Design

Ubisoft Québec boss departs 'independently' of emerging allegations  
by Bryant Francis [07.24.20]
Ubisoft Québec managing director Andrée Cossette has announced her departure from the company, which is allegedly independent of the emerging allegations of abuse dogging the studio.
Console/PC, Business/Marketing

Sessions are now live on the GDC Summer platform; start planning your schedule today  
by Staff [07.24.20]
The online platform GDC organizers are using to host next month's GDC Summer has been updated with full scheduling details for all announced talks, so log in now to start building your schedule!
Console/PC, Indie, GDC

GDC Summer offers lots of learning opportunities for game dev students  
by Staff [07.24.20]
Anyone looking to advance their game dev career or quickly learn new skills is invited to check out some of the cool content you'll find in the GDC Summer Student Channel!
Console/PC, Indie, GDC