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January 20, 2018
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Pixel Art Academy dev on what to do with a late Kickstarter  
by Emma Kidwell [01.09.18]
Developer of the successfully funded Pixel Art Academy Matej Jan took to Medium offering advice on what to do after a Kickstarter campaign runs late. 
Indie, Production

Microsoft is working on a new Xbox career system 2
by Emma Kidwell [01.09.18]
Microsoft is working on a new "career" system for Xbox achievements, which will feature levels, prestige ranks, and rewards such as loot crates with cosmetic items for avatars.
Console/PC, Design

Steam sets new concurrent user record at 18.5M  
by Alissa McAloon [01.09.18]
Steam has shattered last January's numbers by reaching as many as 18.5 million simultaneously logged in users this past Saturday.
Console/PC, Business/Marketing

Weekly Jobs Roundup: Wargaming, Naughty Dog, and more are hiring now!  
by Staff [01.09.18]
Companies like Wargaming, PlayQ, Gunfire Games, and Naughty Dog are hiring engineers, designers, producers, and more on the Gamasutra job board.
Programming, Design, Production, Recruitment

Lenovo debuts the Mirage Solo, its standalone Daydream VR headset  
by Alissa McAloon [01.09.18]
Lenovo officially revealed its Daydream VR headset, the Mirage Solo, at CES today. The HMD stands to be the first standalone headset running Google’s Worldsense positional tech.
VR

Don't Miss: Deconstructing Heavy Rain and its billing as an interactive film 21
by Gamasutra Community [01.09.18]
Ian Bogost looks at Quantic Dream's Heavy Rain in the context of film and cinematography's history to explain why he feels the game, billed as an "interactive film," is not quite that.
Console/PC, Design

FTC lawsuit over 2015 VTech data breach ends in settlement  
by Alissa McAloon [01.09.18]
VTech has agreed to pay a $650,000 fine following the 2015 data breach that saw the theft of personal information belonging to 5 million customers, including over 200,000 children.
Smartphone/Tablet, Business/Marketing

Improve your storytelling chops at the GDC 2018 Narrative Summit!  
by Staff [01.09.18]
With GDC 2018 months away, organizers highlight great Game Narrative Summit talks on everything from writing sex in games to what Mike Laidlaw learned about storytelling 14 years at BioWare.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Blog: Breaking down 2017's $3B AR and VR investment  
by Gamasutra Community [01.09.18]
AR and VR saw a record-breaking $3 billion in investment during 2017. Here, Digi-Capital CEO and Founder Tim Merel breaks down how that cash was spilt between 28 VR/AR categories.
VR, Business/Marketing

Prey devs explore the tenets of immersive sim design  
by Chris Kerr [01.09.18]
Video game documentary maker NoClip has uploaded an interview with Prey designer Ricardo Bare and game director Raphael Colantonio that explores what goes into creating immersive sims. 
Console/PC, Design, Video

Come on and slam at the GDC 2018 NBA Jam Classic Game Postmortem!  
by Staff [01.09.18]
Mark Turmell, a longtime game designer and programmer who's been making games since the '80s, will be at GDC 2018 in March to present a fascinating Classic Game Postmortem of NBA Jam
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The successes and failures of my debut game 2
by Gamasutra Community [01.09.18]
Can you talk about your game, is the pricing right and how does the game feel? These are just some of the points I am going to look at in this blog post.
Design, Production

Virtual reality studio XR Games secures $2.6M investment  
by Chris Kerr [01.09.18]
The Leeds-based studio was founded last year, and intends to create mobile and arcade virtual reality titles based on established properties. 
VR, Business/Marketing

Blog: A UI system architechture and workflow for Unity 18
by Gamasutra Community [01.09.18]
In this post, I talk about the UI system I built for Blood Runs Cold which is by no means a silver bullet, but contains some ideas that were battle tested in released mobile games.
Design

Oculus sets sights on Chinese market with Xiaomi partnership  
by Chris Kerr [01.09.18]
As part of the deal, Xiaomi will also work with Oculus to create the Mi VR Standalone -- a VR headset based on Oculus tech that'll launch exclusively in China. 
VR, Business/Marketing

Classic Tools Retrospective: Tim Sweeney on the first version of UnrealEd 9
by Gamasutra Community [01.09.18]
Epic founder Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the game industry, used to build levels for Unreal, Deus Ex, Gears of War, BioShock and more.
Console/PC, Indie, Programming, Design, Production, History

Fortnite takes performance hit from 'Meltdown,' says Epic 2
by Kris Graft [01.08.18]
We're seeing the first signs of "Meltdown's" impact on game developers and their games.
Social/Online, Business/Marketing

With ~3M units sold last month, PS4 surpasses 73M sales worldwide  
by Alex Wawro [01.08.18]
Devs may appreciate that sizable install base for the console, which also celebrated its fourth birthday during the 2017 holiday season.
Console/PC, Business/Marketing

Video: Shenmue director Yu Suzuki's classic GDC 2000 interview  
by Staff [01.08.18]
In this classic video, Shenmue director and designer Yu Suzuki appears onstage at GDC 2000 to talk frankly (with the help of an interpreter) about his unique approach to game design.
Console/PC, Design, Production, Video, Vault

Higher-res HTC Vive Pro, wireless adaptor announced  
by Kris Graft [01.08.18]
The high-end virtual reality platform HTC Vive is getting an upgrade with the higher-resolution, revamped HTC Vive Pro.
VR, Business/Marketing, Video