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August 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Get a job: Rec Room dev Against Gravity is looking for a Server Engineer  
by Staff [08.07.18]
The team is looking for someone to be responsible for the design and development of the cloud services powering its VR game, Rec Room.
VR, Console/PC, Programming, Recruitment

The battle royale boom helped Turtle Beach achieve a record quarter  
by Alissa McAloon [08.07.18]
The noted headset maker Turtle Beach has reported a 218 percent increase in its net revenue year over year, something the company says was made possible by the ongoing rise of battle royale games.
Console/PC, Business/Marketing

Blog: Designing the waypoint system in Dead Body Falls  
by Gamasutra Community [08.07.18]
A look at the waypoint system used in the story-driven virtual reality title, Dead Body Falls.
Programming, Design

Study how top car companies are using XR in cool new ways at XRDC!  
by Staff [08.07.18]
At XRDC this October ZeroLight tech director Chris O'Connor will show you how the firm's big clients have incorporated mixed-reality tech, including BMW, Porsche, Toyota, Nissan, Audi and Pagani.
VR, Design

Game sales and revenue down at Bandai Namco  
by Chris Kerr [08.07.18]
Bandai Namco has witnessed a rise in sales and profits despite a relatively flat performance from its video game division.

Blog: Tips and best practices for localizing licensed IPs  
by Gamasutra Community [08.07.18]
Learn about the best practices for localizing your licensed game so you can prepare well in advance.
Production, Business/Marketing

Firewatch art director Olly Moss has joined Valve  
by Chris Kerr [08.07.18]
Moss announced the news in a short tweet, but stopped short of revealing what he'll be doing at the Half-Life and Portal creator.
Art, Production, Business/Marketing

Fallout 76 won't be launching on Steam 8
by Chris Kerr [08.07.18]
The PC version of the post-apocalyptic multiplayer effort will only be available for purchase through the website.
Console/PC, Business/Marketing

How Doom 2016's AI reinforces its 'push forward' combat design 2
by Gamasutra Community [08.07.18]
AI expert Dr. Tommy Thompson examines the AI toolchain adopted in id's 2016 revamp of Doom, where it comes from and the secrets that reinforce the game's 'Push Forward Combat' philosophy.
Console/PC, Programming

Blog: How to do cost-effective QA for your mobile games  
by Gamasutra Community [08.07.18]
From successful planning to test execution, the blog gives exclusive insights into how to approach cost-effective QA for your mobile project.
Smartphone/Tablet, Production

Video: Developing the stylized art of Fortnite  
by Staff [08.06.18]
In this GDC 2018 session, Epic Games' Peter Ellis covers the evolution of art style used in Fortnite and best practices used to create a triple-A free-to-play game with a small art team.
Console/PC, Art, Video

SNK artist discusses discrimination in the Japanese games industry 3
by Emma Kidwell [08.06.18]
Japanese game developer Hiroko Yokoyama discusses how the climate of the games industry in the '90s pushed women away from being able to learn new technology to advance their careers.
Console/PC, Business/Marketing

Get a job: Crystal Dynamics is hiring an External Lead Designer  
by Staff [08.06.18]
Tomb Raider dev Crystal Dynamics is looking for an experienced designer to join its team in Redwood City, California.
Design, Recruitment

Don't Miss: Giving back colors to cryptic worlds in Dead Cells 5
by Staff [08.06.18]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells.
Console/PC, Indie, Art, Production

Google not at fault for clones and unsanctioned apps on Google Play, says Epic CEO 1
by Alissa McAloon [08.06.18]
...and those unofficial apps aren't to blame for Fortnite's decision to bypass the official store either, according to an interview with Polygon.
Social/Online, Smartphone/Tablet

Looking beyond League: Riot discusses the ideal qualities of its second game  
by Alissa McAloon [08.06.18]
Riot Games co-founder Marc Merrill details how the company is approaching a potential second game in an interview with Variety.
Console/PC, Social/Online, Production

Opinion: Battle for Azeroth and the death of nuance 6
by Katherine Cross [08.06.18]
Gamasutra contributor Katherine Cross examines World of Warcraft's latest expansion, Battle for Azeroth, and how it may have been too quick to set fire to one of its few truly unique ideas.
Console/PC, Social/Online, Design

Blog: How to create amazing effects with animation curves in Unity
by Gamasutra Community [08.06.18]
The main objective of this blog post is to show you some simple ways to create cool and simple animations using animation curve in the script easily.
Programming, Design

GDC 2019 organizers are looking for smart Business & Marketing talks!  
by Staff [08.06.18]
If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: An art assets guide for building your social media presence 4
by Gamasutra Community [08.06.18]
It took ages to create assets to publish our game on various online services such a Steam, Twitter, Discord, and more. Each one has different specs, so I compiled a complete list and made templates