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April 9, 2020
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Develop: Brighton moved to November due to COVID-19 pandemic  
by Chris Kerr [03.26.20]
UK game dev conference Develop: Brighton has been postponed until November 2020 due to the coronavirus pandemic.
Programming, Design, Production, Business/Marketing

Epic signs Playdead, Remedy, and genDesign to new publishing label 1
by Chris Kerr [03.26.20]
Epic Games has formed a new multi-platform publishing label and signed deals with The Last Guardian developer genDesign, Limbo creator PlayDead, and Control maker Remedy.
Console/PC, Production, Business/Marketing, Video

Obituary: Gearbox co-founder Landon Montgomery has passed away  
by Chris Kerr [03.26.20]
Landon Montgomery, one of the co-founders of Brothers in Arms and Borderlands developer Gearbox Software, has passed away.

Get a job: Health Scholars is hiring a Technical Artist in Colorado  
by Staff [03.25.20]
Health Scholars is looking for a talented, driven, creative Technical Artist to help design and build the next generation of interactive VR educational training applications.
Programming, Art, Recruitment

Unity offers up free game dev courses and tutorials during coronavirus pandemic  
by Alissa McAloon [03.25.20]
Unity is opening up three months' worth of premium access to its Unity Learn platform to give learning resources to Unity-curious developers cooped up at home during the ongoing COVID-19 coronavirus pandemic.
VR, Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: Designing Grindstone's super satisfying board-clearing gameplay 1
by Staff [03.25.20]
Dan Vader, lead writer and designer on the brilliant Grindstone from Capy Games, explains the iterative process that brought about one of the most satisfying puzzle games in recent memory.
Smartphone/Tablet, Design

Report: The Nintendo Switch has now outsold the Wii in Japan  
by Alissa McAloon [03.25.20]
Nintendo's latest system looks to have eclipsed the sales of the company's previous popular home console in Japan, at least according to data gathered by Game Data Library.
Console/PC

Blog: Why the world needs game developers right now 3
by Gamasutra Community [03.25.20]
As we lock down in an attempt to slow the spread of COVID-19, game developers have a new role in all this: to provide agency to people when they largely have none.
Programming, Design, Production

Just Cause dev Avalanche is now Avalanche Studios Group  
by Alissa McAloon [03.25.20]
Avalanche has shifted its branding and is now known as Avalanche Studios Group, a change made to better reflect the company’s new division-focused identity.
Console/PC, Business/Marketing

Blog: How lore and storytelling can make puzzlers more replayable  
by Gamasutra Community [03.25.20]
Beidi Guo of Lantern Studio discusses the team's debut title LUNA The Shadow Dust, and looks at how lore and backstory can improve the replayability of puzzle games.
Design, Production

ALT.CTRL.GDC Showcase: Wizard's Warehouse: The Magick of Retail  
by Joel Couture [03.25.20]
Wizard's Warehouse: The Magick of Retail is an adventure in fantasy sales, having players scan armor, weapons, and potions for wizards and warriors.
Video, alt ctrl gdc

Sekiro: Shadows Die Twice named game of the year in 2020 SXSW Gaming Awards  
by Alissa McAloon [03.25.20]
While the on-location event was called off due to the increasing presence of COVID-19, the 2020 SXSW Gaming Awards are still a go (digitally).
Console/PC, Social/Online, Indie, Art, Design

The UK National Videogame Museum starts fundraiser after COVID-19 puts future at risk  
by Chris Kerr [03.25.20]
The National Videogame Museum (NVM) has started a fundraiser to help it outlast the COVID-19 pandemic.
Business/Marketing

Nintendo shuts down U.S. repair centers due to COVID-19  
by Chris Kerr [03.25.20]
Nintendo has closed its repair centers in the United States to comply with COVID-19 prevention measures.
Console/PC, Production

Report: Animal Crossing: New Horizons sets new Switch launch sales record in Japan  
by Chris Kerr [03.25.20]
Animal Crossing: New Horizon has had the best launch week of any Switch title in Japan according to the latest Famitsu sales estimates.
Console/PC, Business/Marketing

How Lair of the Clockwork God blends the world of platformers and point-and-clicks 1
by Jack Yarwood [03.25.20]
Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Why Nintendo's new Animal Crossing features allow instant change in the real-time game  
by Alissa McAloon [03.24.20]
Features like crafting and terraforming are series firsts for Nintendo's Animal Crossing saga, and the studio tells Launcher both aim to give players more to do in their extended day-to-day play.
Console/PC, Design

Video: Designing great UI that helps immerse players in your game  
by Staff [03.24.20]
In this 2018 GDC session, UI designer Steph Chow discusses how to embed a game's world into its user interface, and how to strike the right balance between player immersion and player usability.
Console/PC, Design, Video, Vault

Get a job: Industrial Toys is hiring a Sr. Software Engineer  
by Staff [03.24.20]
If you’re interested in working with veteran mobile, console, and PC developers in creating new AAA experiences that will reach billions of mobile players around the world we would like to hear from you!
Programming, Recruitment

Don't Miss: The making of Half-Life 2 5
by Staff [03.24.20]
Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from the Nov 2005 issue of Game Developer magazine.
Art, Design, Production