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September 21, 2019
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Dreamcast 20th anniversary interview extravaganza 2
by Gamasutra Community [09.09.19]
As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
Console/PC, Design, Business/Marketing, History

Practical game writing insight from No Man's Sky: Atlas Rises' Greg Buchanan  
by Jason Coles [09.09.19]
Greg Buchanan, writer of the No Man's Sky campaign Atlas Rises and other games including his own American Election, shares his thoughts on writing for open world and linear games.
Console/PC, Design

Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Ubisoft, Wizards of the Coast, and more are hiring now!  
by Staff [09.06.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Recruitment

The Coalition's Gears 5 includes an expansive list of accessibility options  
by Alissa McAloon [09.06.19]
Gears 5, the latest Coalition-developed game in the long-running Gears of War series, launched this week with a refreshing number of accessibility features baked directly into the game on day one.
Console/PC

Game-focused social video platform Medal.tv raises $9 million  
by Alissa McAloon [09.06.19]
Medal.tv has secured a $9 million dollar investment to boost its service as both a video platform and a social network built around sharing short-form video game footage.
Console/PC, Social/Online

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

The role of Double Fine's publishing biz is still up in the air after joining Microsoft 2
by Alissa McAloon [09.06.19]
Double Fine founder Tim Schafer says that exactly what will happen to Presents in the wake of that acquisition is still uncertain, even to those involved with the business.
Console/PC, Business/Marketing

Blog: Unity Addressables - It's never too big to fit 7
by Gamasutra Community [09.06.19]
You're leading a team of programmers and artists to port a good-looking PS4 VR game to Oculus Quest. You have 1 month to halve your memory budget and 6 months to complete it. What's your first move?
Design

Video: Designing levels for a video game mixtape  
by Staff [09.06.19]
In this 2017 GDC talk, Alejandro Quan-Madrid discusses the creation of mobile game FRKN WKND, a kind of video game mixtape that's made up of a collection of autobiographical vignette games.
Console/PC, Indie, Design, Video, Vault

The beauty industry is getting an AR makeover; learn how at XRDC!  
by Staff [09.06.19]
Cutting-edge AR beauty tech (like augmented reality mirrors) is here; ModiFace's Jennifer Tidy will give you the inside scoop on how, why, and what it means for you at XRDC in San Francisco next month!
VR, Design, Business/Marketing, XRDC

A platter of experimental discovery features are heading to Steam  
by Chris Kerr [09.06.19]
Steam has rolled out a number of new and updated experimental discovery features though its Steam Labs initiative.
Console/PC, Business/Marketing

How Steam users see your game: An analysis of what players are looking for 38
by Gamasutra Community [09.06.19]
"If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for."
Console/PC, Indie, Business/Marketing

Celeste developers form new studio Extremely OK Games  
by Chris Kerr [09.06.19]
The developers behind acclaimed platformer Celeste have formed a new studio called Extremely OK Games.
Production, Business/Marketing

Blog: I am the cheapest bastard in indie games 15
by Gamasutra Community [09.06.19]
In this indie biz deep dive, we share a bunch of budget and sales numbers to show how accepting our limitations helps our business succeed.
Design, Business/Marketing

VRChat raises $10 million to expand its virtual reality platform  
by Alissa McAloon [09.05.19]
VRChat, the studio behind the online community of the same name, has raised a total of $10 million at the close of a Series C funding round.
VR

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager  
by Staff [09.05.19]
You’ll be responsible for the entire Quality Assurance process, from the strategic planning to final verification, in order to help Sucker Punch ship a best-in-class AAA game for the PlayStation console.
Console/PC, Production, Recruitment

Don't Miss: From concept to doubt to reevaluation: Designing Creature in the Well  
by Staff [09.05.19]
Like many developers, Flight School Studio wasn't sure if its game, Creature in the Well, would have the legs to be a full-fledged product.
Console/PC, Design

Unionized Nexon staff rally for job security amid company-wide reorganization  
by Alissa McAloon [09.05.19]
Over 600 unionized Nexon employees in South Korea demonstrated this week following project cancellations and studio closures made by the company over the last several months.
Console/PC, Smartphone/Tablet

Video: Understanding Halo 5's geometry caching optimizations  
by Staff [09.05.19]
In this 2017 GDC session, Zabir Hoque and Ben Laidlaw walk you through the optimizations made to the vertex caching pipeline of Halo 5: Guardians to make the game's destruction come alive.
Console/PC, Programming, Production, Video, Vault