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June 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Building Pillars of Eternity II without losing that Infinity Engine charm  
by Carli Velocci [06.07.18]
Obsidian's Josh Sawyer chats with Gamasutra about how the studio tried to update and refine its new seafaring Pillars of Eternity game without sacrificing what's special about party-based RPGs.
Console/PC, Indie, Design

Ubisoft CEO: 'There will be one more console generation ... after that, we will be streaming' 19
by Alex Wawro [06.06.18]
"There will be one more console generation & then after that, we will be streaming, all of us," Ubisoft chief Yves Guillemot told Variety. "It is going to help the AAA game industry grow much faster."
Console/PC, Business/Marketing

Video: Crafting a linear narrative around the open-world sandbox of The Long Dark  
by Staff [06.06.18]
In this GDC 2018 session, Hinterland Games' Raphael van Lierop shares hard-won lessons about the community-informed development of The Long Dark.
Console/PC, Design, Production, Video

Weather Factory's co-founders explain the making of Cultist Simulator  
by Bryant Francis [06.06.18]
We spoke with the lead developers of Cultist Simulator to learn about everything that went into making this occult single-player card game.
Console/PC, Design, Video

Indiegogo working with debt collectors to refund Sinclair ZX Vega+ backers  
by Emma Kidwell [06.06.18]
Indiegogo is working with debt collectors to refund those who backed Retro Computers' Sinclair ZX Vega+ project, a console based on the ZX Spectrum personal computer.
Console/PC, Business/Marketing

Don't Miss: 7 memorable boss fights that every developer should study 5
by Staff [06.06.18]
We reached out to developers to ask for their favorite examples of great boss fights that are worthy of close study. They tended to favor the classics.
Console/PC, Design

Get a job: Outfit 7 is hiring a Sr. Game Developer  
by Staff [06.06.18]
Outfit 7 is looking for a developer with strong programming skills, a creative drive, and passion for solving technical challenges to join its dev team in creating games for mobile.
Smartphone/Tablet, Programming, Recruitment

Valve: We shouldn't be choosing what you're allowed to create or play 48
by Alissa McAloon [06.06.18]
In a post shared to the Steam Blog today, Valve details why its official stance is to offer devs systems and tools while leaving the content-policing to players and devs.
Console/PC, Social/Online, Business/Marketing

As The Binding of Isaac winds down, Edmund McMillen looks back on how it all began  
by Alissa McAloon [06.06.18]
The Binding of Isaac creator Edmund McMillen reflects on seven years of The Binding of Isaac and how the game became an early indie darling.
Console/PC, Indie

56% of Bloodstained: Curse of the Moon's 100k week-one sales were on Switch 1
by Alissa McAloon [06.06.18]
Inti Creates' spinoff of the spiritual Castlevania successor Bloodstained: Ritual of the Night has surpassed 100,000 sales just one week after its release.
Console/PC, Business/Marketing

Chat with Cultist Simulator devs Alexis Kennedy & Lottie Bevan at 4PM EDT  
by Bryant Francis [06.06.18]
We're talking to two of the developers behind Cultist Simulator starting at 4PM EDT.
Console/PC, Design, Video

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!
VR, Serious, VRDC

Rare Japanese games rediscovered after 67GB folder leaks online  
by Chris Kerr [06.06.18]
Around 70 rare Japanese video games have surfaced online after being leaked from a private file-sharing directory. 
Console/PC

Nier: Automata has shipped 3M copies worldwide  
by Chris Kerr [06.06.18]
Nier: Automata has reached 3 million in worldwide shipments and digital downloads since launching back in February 2017.
Console/PC, Business/Marketing

Blog: Building the world of Pastorate  
by Gamasutra Community [06.06.18]
This blog explains how I constructed a game world from scratch, showing how I transformed my initial concept into an interactive novel over 15 months.
Design, Production

How an ex-DreamWorks animator imbued Ghost of a Tale with character  
by Joel Couture [06.06.18]
“A lot of it is based on having worked on movies for many years," says DreamWorks animator turned game developer Lionel Gallat of the art and world design of his debut game, ​Ghost of a Tale
Indie, Design

Noclip doc charts a path from Bethesda's Terminator game to Fallout & beyond  
by Bryant Francis [06.05.18]
Sit back, grab a Nuka-Cola, and watch Bethesda's veteran game-makers discuss their experiences making some of the company's most successful role-playing games.
Console/PC, Design, Video, E3

Square Enix now has a dev group devoted to making Switch games  
by Alex Wawro [06.05.18]
Square Enix vet Tomoya Asano tells Game Informer the company effectively now has a division working on games for the Switch, starting with its upcoming Nintendo-published Switch RPG Octopath Traveler.
Console/PC, Business/Marketing

Video: How Media Molecule squashed its open bug counts  
by Staff [06.05.18]
As part of GDC 2018's Tools Tutorial Day, Media Molecule's Amy Phillips showcased how the Tearaway and Dreams dev has built and iterated on a range of tools and tech that optimize its bug flow.
Console/PC, Production, Video, Vault

Get a job: Funcom is looking for an Animation Programmer  
by Staff [06.05.18]
Funcom is looking for an enthusiastic, talented and versatile Gameplay and Animation Programmer to work on a new cooperative online shooter game.
Programming, Recruitment