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November 11, 2019
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Star Trek Fleet Command publisher Scopely nets $200 million for future acquisitions  
by Chris Kerr [10.29.19]
Mobile developer-publisher Scopely has secured $200 million in Series D funding to expand its business through "large-scale acquisition opportunities."
Smartphone/Tablet, Production, Business/Marketing

The Valkyrie Profile-inspired design of Indivisible 1
by Bryant Francis [10.29.19]
Mike Zaimont and Mariel Cartwright of Lab Zero Games break down the design and production processes that brought Indivisible to life.
Console/PC, Design

Get a job: Digital Extremes is hiring an Environment Artist  
by Staff [10.28.19]
Digital Extremes is hiring an Environment Artist to contribute innovative and original ideas toward all art aspects of a game's production and development as a member of its team in London, Ontario.
Art, Recruitment

Kojima Productions' Death Stranding will come to PC months after PS4 launch  
by Alissa McAloon [10.28.19]
Kojima Productions' debut title Death Stranding is launching on PC, rendering the SIE-published title a console-exclusive on PlayStation 4 as 505 Games steps in to publish the game on PC.
Console/PC, Social/Online

Don't Miss: The six year journey to Donut County  
by Staff [10.28.19]
Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
Console/PC, Indie, Art, Design, Business/Marketing

Video: Lightning-fast game design lessons from the GDC 2019 Microtalks  
by Staff [10.28.19]
At GDC 2019 expert speakers get 20 slides apiece (each of which is displayed for 16 seconds before auto-advancing) to help them share a piece of game design wisdom -- in 5 minutes 20 seconds or less!
Console/PC, Indie, Design, Video, Vault

Report: Sony looking to sell PlayStation Vue as service continues to lose money  
by Alissa McAloon [10.28.19]
PlayStation Vue is reportedly hemorrhaging money, and sources say Sony is looking to offload its digital TV service as a result.
Console/PC, Social/Online

Steam is nudging players to update early reviews after they've played more  
by Alissa McAloon [10.28.19]
Valve is looking to fine-tune Steam reviews by asking players if they'd like to update their older reviews after they've put significantly more time into that game.
Console/PC, Social/Online

Don't overlook your GDC 2020 scholarship opportunities!  
by Staff [10.28.19]
Want to attend GDC 2020? Check out the GDC scholarship partners list, where you'll find links to each program as they're announced as well as further details on other low-cost ways of attending GDC.
Indie, Business/Marketing, GDC

FACEIT and Google-designed 'Admin AI' bans 20,000 toxic CS:GO players in six weeks  
by Chris Kerr [10.28.19]
An artificial intelligence designed to address toxicity in competitive games has banned 20,000 players from Counter Strike: Global Offensive as part of its first live implementation.
Console/PC, Business/Marketing

Epic is suing a Fortnite user experience tester over Chapter 2 leaks  
by Chris Kerr [10.28.19]
Epic Games has filed a lawsuit against a Fortnite user experience tester for leaking information about the game.
Console/PC, Production, Business/Marketing

Microsoft relaunches Xbox All Access financing program with next-gen upgrade option 1
by Chris Kerr [10.28.19]
Microsoft has relaunched its Xbox All Access financing program and has added an option that will let users upgrade to the next Xbox console, codenamed 'Project Scarlett.'
Console/PC, Business/Marketing

Sponsored: Learn how to effectively manage chargebacks and refunds  
by Xsolla [10.28.19]
Chargebacks and refunds are overlooked costs of video game business that occur after you’ve made a sale. Learn how to effectively manage these costs and lower operational expenses with this free e-book.
Console/PC, Social/Online, Indie, Business/Marketing

Tales from the making of Jedi Knight II: Jedi Outcast  
by Bryant Francis [10.28.19]
The developers of Jedi Knight II: Jedi Outcast look back on the original game's development and how much has changed in their game-making careers.
Console/PC, Design

Video Game Deep Cuts: The Outer Worlds Of Game Addiction 1
by Gamasutra Staff [10.27.19]
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Obsidian Entertainment, Insomniac Games, and more are hiring now!  
by Staff [10.25.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Recruitment

Inspired by 'Golden Age of RTS,' The Red Solstice 2 is strategy steeped in dread  
by Cian Maher [10.25.19]
We speak with Hrvoje Horvatek, CEO of Croatian studio Ironward and lead designer on The Red Solstice 2, about the game's classic RTS influence mixed with an original spin.
Console/PC, Design, Video

GreedFall beat expectations, led Q2 revenue for publisher Focus Home Interactive  
by Alissa McAloon [10.25.19]
The French publisher, known for recent releases World War Z, Plague Tale, and GreedFall, reported revenue of €79.8 million for the six month period ending September 30, up 80 percent from the year before.
Console/PC, Business/Marketing

Don't Miss: Double Fine's postmortem of Brutal Legend 25
by Staff [10.25.19]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Tequila Works crafted an atmospheric VR murder mystery  
by Staff [10.25.19]
In this 2017 GDC talk, Tequila Works' Jaime Gonzalez describes the artistic creative process behind the world of light and color in Tequila Works' approach to VR.
VR, Design, Video, Vault