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Blog: 3 disruptive game design trends to look out for in 2020 4
by Gamasutra Community [01.07.20]
2020 can be the year that we shake up the status quo, with new kinds of gameplay that will energise players, both old and new.
Design

Platinum Games will use Tencent investment to 'explore self-publishing'  
by Chris Kerr [01.07.20]
Bayonetta and Nier: Automata developer Platinum Games has accepted an undisclosed capital investment from Tencent as the basis for a partnership.
Production, Business/Marketing

PlayStation VR sales have topped 5 million units worldwide 1
by Chris Kerr [01.07.20]
PlayStation VR headset sales have topped 5 million units worldwide, according to the latest figures from Sony.
VR, Business/Marketing

Sony reveals PlayStation 5 logo, touts PlayStation 4 sales milestones 1
by Chris Kerr [01.07.20]
Sony shared a deluge of PlayStation tidbits during its CES 2020 press conference, including a first-look at the PlayStation 5 logo and some impressive PlayStation 4 sales milestones.
Console/PC, Business/Marketing

Blog: Game accessibility quotes of 2019  
by Gamasutra Community [01.07.20]
A few accessibility quotes from 2019 that stood out for me. Some are inspiring, some thought provoking, some practical advice -- and some a wake-up call.
Design

On the uncharted waters of procedural narratives  
by Artur Ganszyniec [01.07.20]
Our friends spent five weeks freezing on a boat to Antarctica, and we used his experience to design a documentary, procedural narrative in Wanderlust Travel Stories.
Indie, Design

Alienware's handheld Concept UFO PC takes cues from the Nintendo Switch 1
by Alissa McAloon [01.06.20]
A concept for a handheld gaming PC unveiled by Alienware at CES shares similarities to Nintendo’s portable console, the Nintendo Switch.
Console/PC

Get a job: Moon Studios is hiring a remote Senior Designer  
by Staff [01.06.20]
Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers.
Design, Recruitment

Report: Rumors suggest a new Switch model is due out this year  
by Alissa McAloon [01.06.20]
Information from "sources from the related upstream supply chain" obtained by DigiTimes suggest that the new system would boast a magnesium alloy body as well as an improved CPU.
Console/PC

Don't Miss: How classic games make smart use of random number generation 2
by John Harris [01.06.20]
Curious about the best way to put a bit of randomness in your game? With the help of speedrunner research, Gamasutra examines how three classic games (Final Fantasy, Super Mario 64, and Pokemon) handle RNG.
Console/PC, Programming

Video: Understanding the remarkable tech and design of Noita  
by Staff [01.06.20]
In this 2019 GDC session, Nolla Games' Petri Purho talks about the technical details of the remarkable physics engine which drives the design of indie sensation Noita.
Indie, Design, Video, Vault

Square Enix eyes potential of XR, blockchain, and cloud gaming in 2020  
by Alissa McAloon [01.06.20]
Square Enix president Yosuke Matsuda outlines the trends the company expects to play a part in 2020, noting some particular developments it is keeping a watchful eye in the new year.
VR, Console/PC, Social/Online, Smartphone/Tablet

Learn to design loads of levels the What the Golf? way at GDC 2020  
by Staff [01.06.20]
Triband's comedic physics puzzler What the Golf? is packed with levels that surprise the player in hilarious ways, and at GDC in March you'll have a chance to see how they were all designed!
Indie, Design, GDC

Adjust partners with Unity to grant devs access to mobile measurement SDK  
by Chris Kerr [01.06.20]
Adjust has joined Unity’s Verified Solutions Partner Program to become the company's first mobile measurement partner.
Smartphone/Tablet

Crytek wants to dismiss its own lawsuit against Star Citizen developers 4
by Chris Kerr [01.06.20]
Crytek is attempting to temporarily dismiss its own lawsuit against Star Citizen creator Cloud Imperium Games and Roberts Space Industries until spin-off Squadron 42 has launched.
Console/PC, Production, Business/Marketing

Video blog: Historians discuss Assassin's Creed II  
by Bob Whitaker [01.06.20]
Topics include Renaissance Florence, the Medici family, Leonardo da Vinci, popular historical fiction, and the Teenage Mutant Ninja Turtles.
Console/PC

Gamasutra's Best of 2019: The top 10 game developers of the year 1
by Staff [01.06.20]
2019 was a total blur of a year because of a relentless firehose of great games. Behind those games of 2019 were developers who we want to recognize here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Doom, Final Doom, Doom 2020  
by Gamasutra Staff [01.04.20]
The latest highlights include two standout articles about id Software's classic Doom, plus the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sanzaru Games is hiring a Level Designer  
by Staff [01.03.20]
We are interested in all levels of experience, from junior to senior level designers.
Design, Recruitment

Analyst: Free-to-play games pushed digital game spend over $109 billion in 2019  
by Alissa McAloon [01.03.20]
Superdata released the first few snippets of data from its annual year in review report, tracing the financial gains and trends throughout the mobile, PC, and console arms of the game industry for 2019 as a whole.
VR, Console/PC, Smartphone/Tablet