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Diablo II: Resurrected won't feature TCP/IP multiplayer after all  
by Bryant Francis [08.11.21]
The development team behind Diablo II: Resurrected have announced that the game won't feature the TCP/IP networking that helped defined the original game’s multiplayer experience.
Console/PC, Programming, Business/Marketing

What developers should eliminate from their publishing agreement - Part 4 1
by Chris Kerr [08.11.21]
Games industry lawyer Tim Repa Davies offers a brief look at the publishing licenses contained in publishing contracts, including what they are, what can go wrong, and what devs should look out for.

Google scrapped Stadia studios due to 'level of investment required to reach scale,' say ex-Stadia devs 4
by Chris Kerr [08.11.21]
Two former Stadia devs claim Google's fleeting internal development plans unravelled because the tech giant underestimated "the level of investment required to reach scale."
Production, Business/Marketing

Typhoon devs launch new studio, secure Savage Planet rights from Google 1
by Chris Kerr [08.11.21]
"We think player stories are much more interesting than authorial narratives, and we think there’s a lot left to discover in player driven humor, so whatever we do will include these pillars."
Production, Business/Marketing

Blog: How difficulty impacts motivation in game design 2
by Gamasutra Community [08.11.21]
Continuing my thoughts on difficulty design, I want to spend a few minutes discussing player motivation and how it can push someone to keep playing a game, or cause them to bow out if they feel stuck.

Activision Blizzard shareholder calls cultural reform plans 'deficient' and 'inadequate' 4
by Chris Kerr [08.11.21]
Activision Blizzard shareholder SOC Investment claims the company's plan to reform its culture in the wake of widespread misconduct allegations is "deficient" and "inadequate."

Azerion has taken charge of Softgames' web browser game business  
by Chris Kerr [08.11.21]
Digital game company Azerion, best known as the owner of Habbo developer Sulake, has taken over the web games business of German casual developer Softgames.

Don't Miss: Behind the solo dev effort that birthed Stardew Valley 49
by Chris Baker [08.10.21]
Eric Barone talked to Gamasutra about the long and difficult solo process that ended up giving birth to Stardew Valley.
Console/PC, Production

Chinese state media's comments tank PUBG maker's stock market debut  
by Bryant Francis [08.10.21]
Krafton, the developer behind PUBG: Battlegrounds, faced a dismal stock market launch after Chinese authorities pushed more online gaming restrictions on its major partner Tencent.
Console/PC, Business/Marketing

Revenue and loss from operations beat expectations as Unity closes out Q2  
by Alissa McAloon [08.10.21]
Unity has closed out Q2 of its 2021 financial year with gains in both revenue and profit compared to the year prior.

Congress turns its eye toward loot box regulation in letter to developers 1
by Bryant Francis [08.10.21]
Several Congresspersons led by Senator Ed Markey (D-MA) are urging large game companies to adopt improved standards for loot box design.
Console/PC, Business/Marketing

Unity to acquire remote desktop tool maker Parsec for $320 million  
by Alissa McAloon [08.10.21]
Unity has entered into an agreement to acquire Parsec, the company behind the game-centric remote desktop app of the same name, for a grand total of $320 million in cash.
Console/PC, Social/Online

Get a job: PlayQ is hiring a Senior QA Tester  
by Staff [08.10.21]
PlayQ is looking for a motivated, highly technical Senior QA Tester to contribute to the development of world-class mobile games targeting a mass market.
Console/PC, Programming, Recruitment

Xsolla lays off 150 after an algorithm ruled staff 'unengaged and unproductive' 2
by Alissa McAloon [08.10.21]
Xsolla laid off roughly one-third of its workforce after an algorithm employed by the company decided those 150 individuals were "unengaged and unproductive employees".
Console/PC, Smartphone/Tablet, Business/Marketing

Niantic acquires 3D scanning app Scaniverse to expand 'real-world gameboard'  
by Chris Kerr [08.10.21]
Pokemon Go developer Niantic has acquired 3D scanning mobile app Scaniverse for an undisclosed fee.
VR, Business/Marketing

GameMaker Studio 2 pivots to subscription model and expands free version  
by Chris Kerr [08.10.21]
YoYo Games is making GameMaker Studio 2 free to all developers looking to learn the ropes, meaning creators will only need to pay when they want to share and publish their project.
Programming, Design, Production, Business/Marketing

Blog: Using better interface layouts to alleviate your UX design burdens  
by Gamasutra Community [08.10.21]
This blog post talks about the role of hierarchical unfolding thinking in game UX design.
Design, Production

Mayhem Brawler dev Hero Concept nets $3 million to expand team  
by Chris Kerr [08.10.21]
Turkish game studio Hero Concept has secured $3 million in funding from WePlay Ventures to continue expanding its team.
Console/PC, Production, Business/Marketing

Oculus is doubling the storage of its base Quest 2 headset  
by Chris Kerr [08.10.21]
Oculus is doubling the base storage of its standalone Quest 2 headset to 128GB from 64GB.
VR, Business/Marketing

Thunderful acquires game studio To The Sky and movie production company Tussilago  
by Chris Kerr [08.10.21]
Swedish publisher Thunderful has completed a double swoop for nascent game studio To The Sky and film production company Tussilago.
Production, Business/Marketing