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June 5, 2020
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Get a job: Game Closure needs a Backend Engineer  
by Staff [06.05.20]
Game Closure is on the hunt for backend / systems engineers to help them build the services and infrastructure that power their social games.
Console/PC, Programming, Recruitment

Don't Miss: A postmortem of Tom Clancy's Splinter Cell 2
by Bryant Francis [06.05.20]
Take a look back at this postmortem of the original Tom Clancy's Splinter Cell.
Programming, Design

I Expect You To Die scores $2 million in revenue on Oculus Quest  
by Bryant Francis [06.05.20]
Schell Games has announced that I Expect You To Die has crossed $2 million in sales on the Oculus Quest.
VR, Business/Marketing

Balancing the stealth AI in Splinter Cell: Blacklist 1
by Gamasutra Community [06.05.20]
AI and Games Ltd director Tommy Thompson explores the four design pillars of stealth AI.
Console/PC, Programming, Design

Chinese game company NetEase has opened a new studio in Japan  
by Chris Kerr [06.05.20]
Chinese game company NetEase has opened a next generation game development studio in Japan.
Console/PC, Production, Business/Marketing

SimRefinery, a long lost training simuator from Maxis, has been recovered  
by Chris Kerr [06.05.20]
In what's being heralded as a big win by video game preservationists, a working copy of SimRefinery -- a long lost title created by SimCity developer Maxis back in the '90s -- has been uncovered.
Business/Marketing

Blog: Understanding open world level design - Part 5  
by Gamasutra Community [06.05.20]
In this last part of this blog series, I will quickly cover some tracks that I have identified to renew the content of open world games.
Design

Sony fined $3.5 million for issuing 'misleading' refund advice to PlayStation users  
by Chris Kerr [06.05.20]
Sony Interactive Entertainment Europe has been ordered to pay $3.5 million in penalties by the Federal Court of Australia for making "false and misleading" claims to PlayStation users with regards to digital refunds.
Console/PC, Business/Marketing

Get a job: Join Fred Rogers Productions as a Digital Producer  
by Staff [06.04.20]
Under the direction of the Chief Creative Officer, the Digital Producer will produce interactive content for children across multiple digital platforms, including web sites, online games and apps for both shows.
Production, Recruitment

Learn how Mortal Kombat 11 uses leitmotiv to define characters at GDC Summer  
by Staff [06.04.20]
At GDC Summer this August you'll have a rare chance to hear how the fighters in NetherRealm's award-winning Mortal Kombat 11 were supported and defined by canny use of leitmotiv. 
Console/PC, Audio, GDC

EA Access inches closer to Steam launch as more EA games go up for sale  
by Alissa McAloon [06.04.20]
A handful of new Electronic Arts published games have shown up on Steam alongside a reminder that EA Access is soon to arrive on the Valve-owned storefront.
Console/PC, Social/Online, Business/Marketing

Sponsored: Learn how to build multiplayer games with open source and Google Cloud  
by Google Cloud [06.04.20]
As the popularity of global multiplayer games continues to rise, game companies often face a difficult trade off on how to spend their developer resources - build the next great game, or manage backend infrastructure?
Social/Online

Don't Miss: Big Huge Games' postmortem of Kingdoms of Amalur: Reckoning 13
by Staff [06.04.20]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Programming, Art, Audio, Design, Production

Blog: Steam's wishlist conversions - how hot are yours? 1
by Simon Carless [06.04.20]
Over the last couple of weeks, a few devs have been going public with various intriguing detailed Steam wishlist conversion stats. How do you lineup?
Console/PC, Indie, Design, Production, Business/Marketing

Mobile publisher Playrix acquires Croatian game studio Cateia Games  
by Chris Kerr [06.04.20]
Mobile publisher Playrix has acquired Croatian game studio Cateia Games for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Deep Dive: Designing the Super Mario Maker-inspired I Wanna Maker  
by Patrick Traynor [06.04.20]
I Wanna Maker is a precision platformer with a robust level editor and online level sharing, based on I Wanna Be The Guy fangames. Developer Patrick Traynor explains what went into making this Super Mario Maker-inspired gem.
Indie, Design

Get a job: Join Disbelief as a Programmer  
by Alissa McAloon [06.03.20]
Currently, we’re looking for a programmer. This opportunity is for a (temporarily remote) full-time position in Cambridge, MA.
Programming, Recruitment

Take-Two tried to poach entire Kerbal 2 dev team as it cancelled deal with their studio 2
by Alissa McAloon [06.03.20]
Bloomberg takes aim at Take-Two Interactive for cancelling a contract with the new defunct studio Star Theory mid-development while simultaneously offering jobs at Take-Two to the game's entire team.
Console/PC, Indie, Production

Sweeney: EGS free game promos boost a game's Steam and console sales too  
by Alissa McAloon [06.03.20]
Sweeney tells GameSpot that free games bring “tens of millions of new users” to the Epic Games Store while also increasing sales of a game on other storefronts.
Console/PC, Social/Online, Business/Marketing

Indie advocate Kirk Scott departs Nintendo of America  
by Alissa McAloon [06.03.20]
Kirk Scott, Nintendo of America's third-party developer and publisher relations manager, is stepping down from the role he's held since 2015 and departing Nintendo of America as a whole.
Console/PC, Indie