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July 22, 2019
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Don't Miss: Deconstructing the success of The Witcher 3's open world 6
by Staff [07.22.19]
An analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
Console/PC, Design

NetEase opens R&D studio in Montreal  
by Alissa McAloon [07.22.19]
According to local agencies, this makes NetEase the first major Chinese game company to set up a studio in the city.
Production

Get a job: Join DMG Entertainment as a Game Engineer  
by Staff [07.22.19]
The Game Engineer must enjoy a collaborative and creative work environment and is looking to push the boundaries of cutting-edge 3D graphics.
Programming, Recruitment

Video: An actor's advice on getting great mocap performances in games  
by Staff [07.22.19]
In this 2017 GDC talk, actor Andrew Ray shares techniques developed over time to improve motion capture performances for video games.
Console/PC, Indie, Production, Video, Vault

Nintendo facing class action suit over drifting Switch controllers  
by Alissa McAloon [07.22.19]
Persistent issues with the Nintendo Switch's detachable Joy-Con controllers have led a US resident to file a lawsuit against the company.
Console/PC

Girls' Game Lab launches to host game development workshops for young girls  
by Alissa McAloon [07.22.19]
Girls' Game Lab aims to give girls aged 8-12 access to workshops that introduce them to both coding and game design, and offer guidance to those that someday hope to have a job in the game industry.
Programming, Design

Microsoft invests $1 billion in OpenAI  
by Alissa McAloon [07.22.19]
Microsoft and OpenAI have partnered up for future technologies, a partnership that builds on the former's recent $1 billion investment into OpenAI.
Social/Online

Ubisoft pledges support to open source 3D creation tool Blender  
by Chris Kerr [07.22.19]
Ubisoft has followed Epic Games in supporting open source 3D creation tool Blender by joining the Blender Foundation's development fund as a corporate Gold member.
Art, Business/Marketing

Blog: Designing sounds and music for a casual mobile game 1
by Gamasutra Community [07.22.19]
Sounds and music are one of the most important parts of the game atmosphere -- as equally important as visuals. Here's how you can put them to use on mobile.
Audio, Design

Tencent and The Pokemon Company are making games together  
by Chris Kerr [07.22.19]
Tencent and The Pokemon Company have formed something of a power couple after agreeing to make games together.
Production, Business/Marketing

Microsoft is 'well positioned' to succeed in larger game market, claims CEO 1
by Chris Kerr [07.22.19]
Microsoft chief exec Satya Nadella claims the company is already "well positioned" to succeed in what's going to be a much larger gaming market.
Console/PC, Business/Marketing

Blog: A NASA historian considers Kerbal Space Program  
by Gamasutra Community [07.22.19]
To celebrate the 50th anniversary of the first moon landing, Bob Whitaker talks with Dr. Roger Launius about Kerbal Space Program.
Design

Tekken 7 has crossed 4 million sales worldwide 1
by Chris Kerr [07.22.19]
Tekken 7 has now sold over 4 million copies worldwide, according to a tweet from developer Capcom. 
Console/PC, Business/Marketing

5 tips for surviving and thriving in game design 2
by Jai Kristjan [07.22.19]
This excerpt of "We Deserve Better Villains: A Video Game Design Survival Guide" by Jai Kristjan offers up 5 detailed pieces of advice for how to effectively manage your game design career!
Indie, Production

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

After 28 years, cofounder Frank Pearce is leaving Blizzard 2
by Alex Wawro [07.19.19]
Blizzard Entertainment published a blog post today in which company cofounder Frank Pearce lays out his plan to leave the company after 28 years and "pass the torch to the next generation."
Console/PC, Business/Marketing

Don't Miss: Crafting the oppressive soundscape of Wolfenstein II: The New Colossus 1
by Staff [07.19.19]
A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
Audio, Design

Get a job: Sony PlayStation, Tequila Works, and more are hiring now!  
by Staff [07.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Art, Design, Production, Recruitment

Video: A postmortem of Tacoma's experimental VO production  
by Staff [07.19.19]
In this 2017 GDC session, Brightskull's Michael Csurics reveals the extensive, experimental lengths taken to create the voiceover performances in Fullbright's award-winning narrative game Tacoma
Indie, Audio, Production, Video, Vault

A look at The Sims 1 design docs, and a dev's argument for including same-sex romance  
by Alissa McAloon [07.19.19]
The Sims programmer Don Hopkins has uploaded a smattering of design documents from the development of the influential life simulation game.
Console/PC, Design