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February 25, 2021
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Q&A: Lessons learned from five years spent on the Hitman series  
by Bryant Francis [02.02.21]
Hitman 3 executive producer Forest Swartout Large talks about treating a game engine like a "gardener," open-ended game design, and how the game's murder-mystery level was percolating well before Knives Out.
Console/PC, Production

EA signs multi-year license extension with UEFA to continue FIFA collaboration  
by Chris Kerr [02.02.21]
EA has signed a multi-year license extension with UEFA that will allow it to continue featuring flagship competitions like the UEFA Champions League in its soccer franchises.
Console/PC, Production, Business/Marketing

Get a job: Join Phaser Lock Interactive as a Senior Software Engineer  
by Staff [02.01.21]
Phaser Lock Interactive is looking for a Senior Software Engineer to develop solutions that address design requirements in an efficient manner as a member of its Texas-based team!
Programming, Recruitment

Is Steam really conspiring to price fix?  
by Gamasutra Staff [02.01.21]
A new class action lawsuit against Valve suggests that price fixing could be at play on Steam. Is this really happening, and if so, has antitrust law actually been breached? We look into it (& lots more!)
Console/PC, Indie, Design

Google shuts down first-party Stadia game studios to refocus as platform provider 4
by Alissa McAloon [02.01.21]
Just over one year in, Google is making major changes to its Stadia strategy and shutting down the game development studios it created to develop Stadia games.
Social/Online

Tabletop Simulator devs face criticism for Google Translate-sourced translations 2
by Alissa McAloon [02.01.21]
Berserk Games released an update for Tabletop Simulator that aimed to expand its list of supported languages, but the actual update missed the mark by opting to use Google Translate to do so.
Console/PC, Social/Online

The IGF 2021 deadline for submissions is today!  
by Staff [02.01.21]
Today is the last day to submit your game to the 2021 Independent Games Festival!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Analyzing Unexplored's secret cyclic dungeon generation  
by Gamasutra Community [02.01.21]
2017 dungeon crawler Unexplored pioneered a new approach to procedural dungeon generation by designing cycles of gameplay that are translated into level designs.
Console/PC, Programming, Design

Sumo acquires Polish work-for-hire studio PixelAnt Games  
by Chris Kerr [02.01.21]
Sumo Digital parent Sumo Group has acquired Polish work-for-hire studio PixelAnt Games for an undisclosed fee.
Console/PC, Production, Business/Marketing

Animal Crossing: New Horizons sold over 31 million copies in nine months 1
by Chris Kerr [02.01.21]
Animal Crossing: New Horizons has surpassed 31 million sales in nine months to become the second best-selling Switch title of all time.
Console/PC, Business/Marketing

Nintendo raises fiscal forecast as Switch closes in on 80 million lifetime sales  
by Chris Kerr [02.01.21]
Nintendo has reported an upswing in net sales and profits off the back of bumper Switch hardware and software sales. 
Console/PC, Business/Marketing

Riot Games pushes gender discrimination case back towards arbitration 1
by Alissa McAloon [01.29.21]
Riot Games is taking its ongoing gender discrimination dispute with former employees out of the courtroom and back into private arbitration after a court granted its motion to compel earlier this week.
Console/PC

Get a job: Join Gunfire Games as a Sr. Boss Designer  
by Staff [01.29.21]
The Boss Designer will work with the design leadership to implement compelling boss encounters from conceptualization to implementation utilizing Unreal 4.
Design, Recruitment

Report: Mismanagement plagues Amazon's struggling push into video games 1
by Alissa McAloon [01.29.21]
Bloomberg offers an inside look at the management missteps that led to retconned releases like Crucible and a number of high-profile departures while games endured development hell.
Console/PC, Social/Online

Video: The value of large spenders in free-to-play games  
by Staff [01.29.21]
In this 2015 GDC session, Kongregate co-founder Emily Greer examines the game industry practice of building financial models based on large-spending users.
Console/PC, Business/Marketing, Video

Ori charity drive raises $58,000 for Rainforest Trust  
by Chris Kerr [01.29.21]
Ori developer Moon Studios has raised over $58,000 for the Rainforest Trust with the help of publishing partners iam8bit and Skybound Games. 
Console/PC, Business/Marketing

Australian games industry delivers 29 percent revenue growth despite COVID-19  
by Chris Kerr [01.29.21]
The Australian games industry generated an estimated $184.6 million in revenue during the 2019-2020 fiscal year, delivering growth of 29 percent.
Console/PC, Business/Marketing

Yakuza series director Toshihiro Nagoshi is stepping down as Sega CCO  
by Chris Kerr [01.29.21]
Yakuza series director Toshihiro Nagoshi is stepping down as chief creative officer of Sega, and will take on the role of creative director at the company as of April 1, 2021.
Console/PC, Business/Marketing

Blog: What I learned from doing a game jam every month for a year 1
by Gamasutra Community [01.29.21]
In 2020, I challenged myself to complete one game jam every month for the whole year. Here's what I learned.
Design, Production

Ninja Theory's Bleeding Edge is staying online but won't receive new content  
by Alissa McAloon [01.28.21]
Ninja Theory has opted to focus its development efforts on its other projects like Senua's Saga, Project Mara, and the Insight Project.
Console/PC, Social/Online