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May 7, 2021
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Don't Miss: Creating the inviting mini-world of Animal Crossing 4
by Staff [04.14.21]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Social/Online, Design

Oculus bringing Air Link wireless and native 120Hz support to Quest 2 headsets  
by Chris Kerr [04.14.21]
Oculus is bringing official wireless support to its Quest 2 headset using new 'Oculus Air Link' technology.
VR, Production, Business/Marketing

Blog: Going indie in the midst of a pandemic  
by Gamasutra Community [04.14.21]
This blog post is a look back at our experience during the first year of going indie at Gerdoo Games. This transition happened at the height of the pandemic.
Design, Business/Marketing

Starbreeze pens licensing deal with PopReach to re-launch Payday Crime War  
by Chris Kerr [04.14.21]
Starbreeze has signed a licensing agreement with Canadian publisher PopReach to re-launch mobile title Payday Crime War.
Smartphone/Tablet, Production, Business/Marketing

Blog: Recounting a successful failure - The Spaceslingers postmortem 3
by Gamasutra Community [04.14.21]
So what does a successful failure look like? Well, first, let's talk about success...
Production, Business/Marketing

Over 475,000 players have been permanently banned from Call of Duty: Warzone 1
by Chris Kerr [04.14.21]
Over 475,000 permanent bans have been handed out in Call of Duty: Warzone since it launched.
Console/PC, Business/Marketing

TikTok owner ByteDance has acquired the Chinese studio behind Red Alert Online  
by Chris Kerr [04.14.21]
ByteDance has acquired Red Alert Online developer C4games through its Nuverse subsidiary for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Get a job: Join Infinity Ward as a Lead Tools Tester  
by Staff [04.13.21]
In this role, you will maintain the stability of our proprietary toolset through leading a group of testers responsible for direct testing, monitoring tool development, and assisting engineers investigating defects.
Programming, Recruitment

CD Projekt CEO: Cyberpunk 2077 will successfully sell 'for years to come' once fixed 2
by Alissa McAloon [04.13.21]
CD Projekt joint CEO Adam Kicinski is optimistic for the infamously buggy game's future, telling Reuters that abandoning the revitalization project simply isn't in the cards.
Console/PC

Don't Miss: The writing of BioWare's Dragon Age II 24
by Staff [04.13.21]
In this classic post-Dragon Age II feature, Gamasutra chats with (then) lead writer David Gaider about the writing process, and how the team wanted to focus on the 'dark' part of 'dark heroic'.
Console/PC, Design

Dive into the dialogue of Hades at GDC 2021  
by Staff [04.13.21]
Supergiant Games' Darren Korb and Greg Kasavin will be discussing the development of Hades' dialogue at the all-digital GDC 2021!
Console/PC, Audio, Design

Capcom ends ransomware investigation, finds culprit gained access via old VPN  
by Chris Kerr [04.13.21]
Capcom has concluded its investigation into last year's cyber attack and confirmed that no more information has been compromised.
Business/Marketing

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
VR, Programming, Art, Audio, Design, Production

The Outriders approach to looter-shooter design  
by Bryant Francis [04.13.21]
Even though loot was a "day one" part of Outriders its creators explain why creating a loot system that worked closely with the players' skill tree took a long, long time.
Console/PC, Design

Epic nets $1 billion in funding, including $200 million investment from Sony 1
by Chris Kerr [04.13.21]
Epic Games has secured $1 billion in funding to support its "long-term vision for the metaverse."
Console/PC, Production, Business/Marketing

Total War developer Creative Assembly opens third UK studio  
by Chris Kerr [04.13.21]
Total War maker Creative Assembly has opened its third studio in the UK as it continues to scale up.
Console/PC, Production, Business/Marketing

Blog: When and how game designers should use 'headwinds'  
by Gamasutra Community [04.13.21]
Using headwinds at the early stage of your game's design can keep the game feeling close, allow players to catchup and keep players interested until the end. But they are quite subtle and are often conflated with catch-up mechanisms, caps and tailwinds.
Design

Get a job: Tactic Studios is hiring a Senior Gameplay Programmer  
by Staff [04.12.21]
A successful candidate will be a skilled and motivated game programmer able to write concise, logical, bug-free multiplayer game code in a modern 3D game engine.
Programming, Recruitment

GLAAD Awards honor both Tell Me Why and The Last of Us Part II for LGBTQ rep  
by Alissa McAloon [04.12.21]
This year's video game category in the GLAAD Media Awards ended in a tie between two of the ten nominated games.
Console/PC

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing