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February 25, 2021
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Blog: How randomness contributes to strategic thinking 2
by Gamasutra Community [01.28.21]
By defining what makes a strategy game valuable, I explore how random outcomes contribute to strategic thinking and help us grow our creativity, problem solving abilities and connection to others.

Don't Miss: Invoking the 'feel' of a classic game for Lara Croft Go 6
by Staff [01.28.21]
Lara Croft Go dev Antoine Routon describes how he and his team tried to recreate what they remember it feeling like to play the earliest Tomb Raider games, rather than the games themselves.
Smartphone/Tablet, Design

GameStop stock dips as apps like Robinhood restrict trading  
by Alissa McAloon [01.28.21]
In the latest leg of the GameStock saga, a number of apps used by the general public to trade stock in public companies have blocked the ability to buy some share
Social/Online, Smartphone/Tablet, Business/Marketing

Catch up with three great game designers at GDC Showcase’s Discussion Sessions  
by Staff [01.28.21]
Three talented game designers will be discussing their GDC talks with you at GDC showcase. Find out more!
Console/PC, Design, GDC

Video: The basics of recording video game dialogue  
by Staff [01.28.21]
In this 2015 GDC talk, Michael Csurics breaks down the basics of dialogue editing for video game sound designers in the sound editing process.

Pick up best practices for Agile adoption in Clinton Keith's GDC Masterclass  
by Staff [01.28.21]
You can now register for Clinton Keith's top-rated GDC Masterclass on best practices for Agile methodology.
Console/PC, Production, GDC

Pocket Worlds raises $7 million to double down on social mobile games  
by Alissa McAloon [01.28.21]
Pocket Worlds emerged into social mobile games with Highrise in 2015, and the company is looking to expand in that space with the help of some additional funding from the likes of BITKRAFT Ventures.
Social/Online, Smartphone/Tablet

The Epic Games Store amassed over 160 million PC users in 2020 3
by Chris Kerr [01.28.21]
The Epic Games Store now has over 160 million users on PC after an "incredible year of growth."
Console/PC, Business/Marketing

Blog: A level design analysis of BioShock Infinite - Part 5  
by Gamasutra Community [01.28.21]
This fifth part will cover Tears, Elizabeth's perception by the player, and how her Tears behave compared to other resources and enemies
Console/PC, Design

Valve updates Steamworks to make sharing patch notes easier  
by Chris Kerr [01.28.21]
Valve has updated Steamworks to make it easier for developers to share patch notes with players when they release an update.
Console/PC, Business/Marketing

Activision lawyers dismiss diversity hiring proposals as 'unworkable' 1
by Chris Kerr [01.28.21]
Call of Duty and World of Warcraft publisher Activision Blizzard is resisting calls to diversify its hiring practices.
Console/PC, Business/Marketing

Blog: Five insights from 3700 reviews of Cyberpunk 2077 1
by Gamasutra Community [01.28.21]
To get at the heart of the factors driving the positive and negative reviews of Cyberpunk 2077, my team analyzed 3,700 Metacritic reviews. This post highlights five takeaways from the analysis.

Roguelikes and narrative design with Hades creative director Greg Kasavin  
by Kris Graft [01.28.21]
On GDC Podcast episode 16 we're joined by Greg Kasavin, creative director at Hades developer Supergiant Games. We talk narrative design, his journey from game journalist to game developer and the allure of the roguelike genre.
Console/PC, Indie, Design, Podcast

Discord bans r/WallStreetBets server (for hate speech) 2
by Bryant Francis [01.27.21]
Discord has taken down the server affiliated with WallStreetBets, apparently for its use of hate speech.
Console/PC, Business/Marketing

The 'fab four' game marketing maxims to live by 1
by Gamasutra Staff [01.27.21]
Riffing off a Tweet from Failbetter's Hannah Flynn, we look at four key indie game marketing maxims, with help from The Beatles, and why you should pay attention to them.
Console/PC, Design, Production, Business/Marketing

Get a job: Insomniac Games is hiring a Content Artist  
by Staff [01.27.21]
The Content Artist is responsible for assisting the Marketing/Community and Art departments with all aspects of marketing video creation and post production for projects.
Art, Recruitment

IO Interactive's Hitman 3 made back its dev costs in a single week  
by Alissa McAloon [01.27.21]
IO Interactive's latest Hitman game has managed to earn back its development costs within a week of launch.

Don't Miss: How Monster Hunter: World's director breathed new life into the series 1
by Staff [01.27.21]
"The most appealing aspect hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Tencent picks up minority stake in Dontnod for $36.3 million  
by Alissa McAloon [01.27.21]
Tencent now owns a minority stake in Life is Strange developer Dontnod, a purchase that sets the Chinese game giant back around €30 million.
Console/PC, Smartphone/Tablet, Indie

Scavengers CEO steps down, suspends creative director after abuse allegations  
by Bryant Francis [01.27.21]
The CEO of Scavengers Studio has announced she is temporarily stepping down in her role, and has suspended creative director Simon Darveau after allegations of abuse emerged at the studio.