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December 9, 2019
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Oculus and Unity team up for free course on VR game development  
by Alissa McAloon [11.13.19]
Oculus and Unity have teamed up to launch the 'Design, Develop, and Deploy for VR' program, aiming to give game developers the building blocks needed to start their first virtual reality projects.
VR, Programming, Audio, Design, Production, Business/Marketing

Don't Miss: The Binding of Isaac postmortem 26
by Staff [11.13.19]
In this classic feature, Edmund McMillen discusses how he added religion toZelda, mixed it with a roguelike, and came out with a surprise hit.
Indie, Programming, Art, Design, Production, Business/Marketing

Video: How Techland built Dying Light's remarkable parkour system  
by Staff [11.13.19]
In this 2018 GDC session, Techland's Bartosz Kulon shares the colorful story of how movement, running, and climbing was implemented in Dying Light.
Console/PC, Design, Video, Vault

Tencent's online game revenue surpasses $4 billion in Q3  
by Alissa McAloon [11.13.19]
Tencent’s online game revenue is up 11 percent year-over-year for the quarter ending September 30, coming in at RMB 28.6 billion or just over $4 billion for the three-month period.
Console/PC, Social/Online, Smartphone/Tablet

Google plans to roll out Stadia features weekly after a barebones Nov. 19 launch 1
by Alissa McAloon [11.13.19]
"We always start with nailing the key user-journey and then proceed with releasing extra features. YouTube started with 'watch video'. For Stadia it's 'Play the Game on your biggest screen.'"
Console/PC, Social/Online

Steam search suggestions & premium positioning 2
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo: While nostalgia has appeal, remakes need to offer new game experiences 1
by Alissa McAloon [11.13.19]
Nintendo president Shuntaro Furukawa says that even remakes of classic titles should bring something new and fresh to the table.
Console/PC

Learn the painterly tricks used to model Mortal Kombat 11 at GDC 2020!  
by Staff [11.13.19]
The NetherRealm team imbued Mortal Kombat 11's characters with remarkably lifelike details, and at GDC 2020 you'll have a unique opportunity to learn the tricks and techniques used to pull it off!
Console/PC, Art, GDC

Rock, paper, scissors design in JRPGs  
by John Harris [11.13.19]
This is an excerpt chapter from the book Level Up: A JRPG Creator's Handbook, available in the current Storybundle, about using non-transitive character and monster powers to design interesting encounters.
Console/PC, Design

Prey dev Human Head Studios closes, is immediately revived by Bethesda 3
by Chris Kerr [11.13.19]
Prey and Rune developer Human Head Studios has shut down, only to be almost immediately revived by Fallout and The Elder Scrolls publisher Bethesda Softworks.
Production, Business/Marketing

Voodoo opens Canadian studio to expand beyond hypercasual market 1
by Chris Kerr [11.13.19]
French mobile game maker Voodoo has cut the ribbon on a new studio in Montreal, Canada, with a view to expanding beyond the hypercasual market.
Smartphone/Tablet, Production, Business/Marketing

Game Design Deep Dive: Crafting mystery through gameplay in Nauticrawl  
by Andrea Interguglielmi [11.13.19]
In this thorough Deep Dive, Nauticrawl dev Andrea Interguglielmi walks through his process of designing this atmospheric puzzle game to evoke feelings of genuine mystery and wonder.
Indie, Design, Deep Dive

Get a job: Join Evening Star as a Gameplay Programmer  
by Staff [11.12.19]
Evening Star is looking for a talented Gameplay Programmer to join the team in Los Angeles, California
Programming, Recruitment

Don't Miss: Devs recount their near-catastrophic run-ins with the sunk cost fallacy 4
by Rich Moss [11.12.19]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing

Epic is suing another tester for leaking Fortnite Chapter 2 content 1
by Alissa McAloon [11.12.19]
Epic Games has filed a statement of claim in the Quebec Superior court against former Keywords employee Lucas Johnston that accuses him of leaking Fortnites recently launched new map ahead of its official reveal.
Console/PC, Social/Online

Video: An indie game dev's guide to contracting  
by Staff [11.12.19]
In this 2019 GDC session, ClutchPlay Games' Amy Dallas explores different ways to structure contract projects for game devs in the world of freelance.
Indie, Business/Marketing, Video, Vault

Q&A: Respawn's Mohammad Alavi works for greater diversity in game dev  
by Staff [11.12.19]
Ahead of his GDC 2020 talk on character diversity in Apex Legends, Respawn's Mohammad Alivi sits down to chat about how he got into games, and why it's so vital for game dev to be inclusive & diverse.
Console/PC, Design

Galaga and Pole Position composer Nobuyuki Ohnogi has passed away  
by Chris Kerr [11.12.19]
Legendary video game composer and sound designer Nobuyuki Ohnogi has passed away at the age of 63.

Atlas Empires dev Cerberus acquires marketplace platform Tastebud 1
by Chris Kerr [11.12.19]
Cerberus Interactive, the mobile studio behind location-based title Atlas Empires, has purchased marketplace platform Tastebud for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Epic Games acquires photogrammetry asset library and toolset maker Quixel 1
by Chris Kerr [11.12.19]
The Swedish company has a variety of products designed to help game and movie makers create photorealistic 3D content including Megascans, a massive library of 2D and 3D photogrammetry assets.
Console/PC, Design, Production, Business/Marketing