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July 2, 2020
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Latest Fortnite event attracts 12M in-game players, another 8.4M via streams  
by Chris Kerr [06.16.20]
Fortnite's latest season-ending event attracted a mammoth 12 million in-game players, with another 8.4 million watching it live on Twitch and YouTube.
Console/PC, Business/Marketing

Blog: Understanding Dead by Daylight's engagement cycle 2
by Gamasutra Community [06.16.20]
In this article we will look at what happens after and between matches in Dead by Daylight to hook players and pull them into the next one.
Console/PC, Design

Dissecting the dual-genre design of Disintegration  
by Bryant Francis [06.16.20]
V1 Interactive CEO Marcus Lehto discusses the hybridization of first-person shooter and real-time strategy design behind Disintegration.
Console/PC, Design

Don't Miss: A look at the data-driven AI framework behind Destroy All Humans 2  
by Staff [06.15.20]
This 2009 article describes the framework that holds the data-defined behaviors that characters perform, and how those behaviors are created, pieced together, and customized in Destroy All Humans 2.
Console/PC, Programming, Design

Get a job: Join Insomniac Games as a Lead Level Designer  
by Staff [06.15.20]
The Lead Level Designer will lead the Level Design team in the operation of designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and unique gameplay.
Design, Recruitment

An EVE Online mini-game is helping researchers better analyze COVID-19 data  
by Alissa McAloon [06.15.20]
CCP Games has brought Project Discovery back online to help scientists better understand how COVID-19 impacts human immune systems during a pandemic that has weighed on much of the world's population.
Console/PC, Social/Online

Devs can now dig around in the source code for three games from Blendo Games 4
by Alissa McAloon [06.15.20]
The source code for Gravity Bone, Thirty Flights of Loving, and Quadrilateral Cowboy have all been uploaded to the Blendo Games Github page
Console/PC, Indie, Programming

Video: Designing text UX for effortless reading  
by Staff [06.15.20]
In this 2018 GDC session, inkle's Joseph Humfrey demonstrates the design techniques they use to make the text frictionless and easy to interact with in games like 80 Days and Heaven's Vault.
Console/PC, Indie, Design, Video, Vault

Xbox expands on Smart Delivery, confirms game progress will carry forward  
by Chris Kerr [06.15.20]
Xbox has shared more details about its new Smart Delivery system, which will allow players to pay once to access supported games on multiple consoles across different generations.
Console/PC, Business/Marketing

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Ziggurat has acquired the BloodRayne franchise and other Majesco licenses  
by Chris Kerr [06.15.20]
Ziggurat Interactive has acquired the rights to the BloodRayne franchise and plans to "further explore and expand" the dormant series.
Console/PC, Production, Business/Marketing

Sponsored Content
Sponsored: Embracing the future of open-source game servers with Nakama  
by Heroic Labs [06.15.20]
Whether you're building a realtime intensive game with server authoritative physics to detect bullet pathing and collision or a Merge style game with deeply social player accounts, Nakama can do it all.
Console/PC, Social/Online, Sponsored Article

Steam: The new 'wishlists to first week sales' expectations 2
by Gamasutra Community [06.15.20]
How many sales of your Steam game should you hope to get in its first week, based on the amount of wishlists you had on launch? Here's a data-filled analysis.
Console/PC, Business/Marketing

Little Devil Inside dev apologizes for racist stereotypes shown in trailer  
by Chris Kerr [06.15.20]
Little Devil Inside developer Neostream has apologized for including racist stereotypes in the teaser trailer shown during the PlayStation 5 showcase.
Console/PC, Design

Pokemon Go dev Niantic delays plans to end support for 32-bit Android devices  
by Chris Kerr [06.15.20]
Update: Pokemon Go developer Niantic will discontinue support for 32-bit Android devices at a later date than initially planned after players expressed concerns about the move.
Console/PC, Business/Marketing

For sale to good home: Warner Bros' gaming division 4
by Bryant Francis [06.12.20]
According to CNBC, AT&T has decided that it doesn't need a video game division anymore, and is looking to offload Warner Bros. Interactive Entertainment.
Console/PC, Business/Marketing

Video Game Deep Cuts: The Last Of Us, The First Little Orpheus 2
by Gamasutra Staff [06.12.20]
The latest links of the week include new games The Last Of Us Part II & Little Orpheus, plus PC shareware relic Ken's Labyrinth & lots more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Disbelief is hiring a Programmer  
by Staff [06.12.20]
Cambridge, MA-based developer Disbelief is looking for a programmer.
Console/PC, Programming, Recruitment

Don't Miss: Making Insomniac's Spider-Man do what a spider can 2
by Bryant Francis [06.12.20]
Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
Console/PC, Design

Wednesday is your last day to register early for GDC Summer at a discounted rate!  
by Staff [06.12.20]
Early registration for August's all-digital GDC Summer event ends Wednesday, ​June 17th at 11:59 PM PT, so conference organizers encourage prospective attendees to register now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC