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December 6, 2019
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Viveport president Rikard Steiber is leaving HTC  
by Chris Kerr [11.19.19]
Viveport president and SVP of virtual reality, Rikard Steiber, is leaving HTC at the end of the year.
VR, Business/Marketing

Blog: Understanding Agile game development - Part 1 2
by Gamasutra Community [11.19.19]
It is important for devs in all fields to grasp the Agile process so they can apply their concepts to whatever project they have at hand, better adapt to changes, and help projects to evolve.
Production

Mixed reality game streaming platform LIV secures $2.6 million in funding  
by Chris Kerr [11.19.19]
Mixed reality game streaming platform LIV has secured $2.6 million in Series A funding to expand its development team and integrate more third party studios.
VR, Business/Marketing

German government to continue $55 million game development fund  
by Chris Kerr [11.19.19]
The German government has approved plans to set aside €50 million ($55.4 million) in the federal budget for 2020 to promote game development in the country.
Production, Business/Marketing

Blog: A guide to scrappy social media management 3
by Gamasutra Community [11.19.19]
Reduce, reuse, recycle! Oh, and also do the same to your social media content.
Business/Marketing

How players shop during a Steam sale: An in-depth analysis 11
by Gamasutra Community [11.19.19]
Steam sales drive game purchases. But what is happening on an individual buyer level? How can we make our games and store pages more appealing to increase purchases? I spent hours watching and interviewing players to find out.
Console/PC, Social/Online, Indie, Business/Marketing

Valve is making a new VR Half-Life game 1
by Bryant Francis [11.18.19]
Valve's Twitter account has revealed that the company is working on a new Half-Life video game.
VR, Console/PC, Design

Amy Hennig joins up with Skydance to develop for 'emerging streaming platforms'  
by Alissa McAloon [11.18.19]
Former Uncharted creative director and longtime game developer Amy Hennig has signed on with Skydance Interactive to build a new team alongside fellow EA ex-pat Julian Beak in San Francisco.
Console/PC, Social/Online

Get a job: Insomniac Games is hiring a Lead Level Designer  
by Staff [11.18.19]
This position will lead the Level Design team in the operation of designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and unique gameplay.
Design, Recruitment

Video: How Rockstar tackles environment design as spatial cinematography  
by Staff [11.18.19]
In this 2019 GDC session, Rockstar North's Miriam Bellard explores the concept of spatial cinematography in theory and practice using examples from GTA V Online DLC. 
Console/PC, Design, Video, Vault

Finalists named in Google's annual Change the Game Design Challenge  
by Alissa McAloon [11.18.19]
Google has picked five finalists from over 1,500 entries in its second annual Change the Game Design Challenge, a contest that aims to elevate and encourage teenage girls with game design aspirations.
Smartphone/Tablet, Design

Don't Miss: The secrets of great voice acting 5
by Alex Wawro [11.18.19]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
Console/PC, Indie, Audio, Design, Production

Forge of Empires dev InnoGames surpasses $1 billion revenue  
by Alissa McAloon [11.18.19]
The Germany-based browser and mobile game developer InnoGames has generated over $1 billion in lifetime revenue since the studio was set up 12 years ago.
Smartphone/Tablet

Logitech has made an expansive accessory kit for the Xbox Adaptive Controller  
by Chris Kerr [11.18.19]
Logitech has created a new 'Adaptive Gaming Kit' to help make the Xbox Adaptive Controller even more accessible.
Console/PC, Design, Video

Oculus Link launches in beta, opening Rift games up to Quest owners  
by Alissa McAloon [11.18.19]
Oculus Link, the program Oculus announced earlier in the year to make Rift games playable on the inside-out Oculus Quest headset, has launched into open beta.
VR, Console/PC

Please welcome your juries for the IGF 2020 Audio, Design, and Nuovo awards!  
by Staff [11.18.19]
A diverse group of developers and industry professionals make up the juries of the GDC 2020 Independent Games Festival, and they'll soon decide the finalists for next year's awards!
Indie, Audio, Design, IGF

Stadia delivers on low-latency, high quality cloud gaming - but is that enough? 4
by Kris Graft [11.18.19]
Google Stadia works great. But the technical side of game streaming might have been the "easiest" problem to solve when it comes to Stadia's overall acceptance and success.
Console/PC, Social/Online, Business/Marketing

Nintendo is bringing paid subscriptions to Animal Crossing: Pocket Camp  
by Chris Kerr [11.18.19]
Nintendo is preparing to introduce a subscription plan into Animal Crossing: Pocket Camp, doubling down on the model initially used in Mario Kart Tour last month.
Smartphone/Tablet, Business/Marketing

Google expands Stadia launch lineup to 22 titles right before launch 1
by Chris Kerr [11.18.19]
Google has expanded its Stadia launch lineup to 22 games, mere hours before the cloud-gaming platform officially rolls out on November 19.
Console/PC, Business/Marketing

Genre viability on Steam and other trends - An analysis using review count 18
by Danny Weinbaum [11.18.19]
Does genre affect your success odds? Using a database of review count-based revenue projections, we dive deep into sales trends on Steam. We look at which tags sell the best, as well as sales trends in release date and review score.
Console/PC, Indie, Business/Marketing