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February 25, 2021
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Match Masters dev Candivore nets $12 million to drive user acquisition  
by Chris Kerr [02.05.21]
Candivore has raised $12 million in funding to grow its match-3 puzzler, Match Masters.
Smartphone/Tablet, Production, Business/Marketing

Blog: Revisiting the fall of Resident Evil  
by Gamasutra Community [02.05.21]
With all the news surrounding Resident Evil 8, I wanted to take a step back and talk about how the series lost its way and what lessons to take away from it.
Console/PC, Business/Marketing

Mobile developer Wildlife opens new studio in California  
by Chris Kerr [02.05.21]
Mobile developer Wildlife has established a new studio in California called Never Forget Games.
Console/PC, Business/Marketing

Mobile titles and domestic releases are driving revenue at Konami  
by Chris Kerr [02.05.21]
Revenue and profits have increased in Konami's Digital Entertainment division, which houses its video game operations.
Console/PC, Business/Marketing

Blog: A guide to building killer player support operations  
by Gamasuta Community [02.05.21]
How do you build player support operations for game studios? How do you set them up for success?
Design, Production, Business/Marketing

Get a job: Wooga is hiring a Senior QA Test Engineer  
by Staff [02.04.21]
For its newly formed QA Engineering Department, Wooga is looking for an experienced (Senior) QA Test Engineer.

Activision Blizzard closes out 2020 with rising revenue and profit  
by Alissa McAloon [02.04.21]
The end of the year brought better-than-expected revenue and profit for Activision Blizzard on both a quarterly and yearly basis.

Revenue, downloads, and MAUs all on the rise as Unity closes Q4  
by Alissa McAloon [02.04.21]
Unity has released its end-of-quarter reporting for the three month period ending December 31, 2020, marking an end to both its first Q4 and first financial year as a public company.

Mountaintop raises $5.5 million to accelerate development of its PvP shooter  
by Alissa McAloon [02.04.21]
Mountaintop Studios, the game dev studio founded by Oculus co-founder Nate Mitchell last year, has raised $5.5 million at the close of its seed funding round from "investors, friends, and family."
Console/PC, Social/Online

Obituary: ZeniMax founder and CEO Robert A. Altman  
by Alissa McAloon [02.04.21]
Robert A. Altman, founder of Bethesda and id Software parent ZeniMax and its longtime CEO, has passed away at the age of 74.

Learn how to recover from marketing mistakes in Victoria Tran’s GDC Showcase session  
by Staff [02.04.21]
Innersloth Games' Victoria Tran wants to help you recover from everyday marketing mistakes in her upcoming talk at GDC Showcase.
Console/PC, Business/Marketing

Polish your pitch in Jason Della Rocca’s GDC Masterclass  
by Staff [02.04.21]
Jason Della Rocca's GDC Masterclass is your chance to improve your pitching prowess. Sign up now before all seats are gone!
Console/PC, Business/Marketing, GDC

Vertigo Games acquires location-based VR arcade platform SpringboardVR  
by Chris Kerr [02.04.21]
Arizona Sunshine developer Vertigo Games has acquired location-based VR arcade platform SpringboardVR for an undisclosed fee.
VR, Business/Marketing

Amazon's next CEO vows to help struggling Amazon Game Studios bounce back 1
by Chris Kerr [02.04.21]
Amazon's next CEO Andy Jassy has expressed support for the company's video game business, which has faced a number of challenges of late.
Console/PC, Production, Business/Marketing

Final Fantasy VII Remake and Marvel's Avengers boost sales at Square Enix  
by Chris Kerr [02.04.21]
Rising catalog sales and the launch of new titles like Final Fantasy VII Remake and Marvel's Avengers helped boost net sales at Square Enix. 
Console/PC, Business/Marketing

Blog: Set rotations in Magic The Gathering - A mobile F2P perspective 1
by Gamasutra Community [02.04.21]
We explain a content management structure that could boost both engagement and revenue on your title.
Smartphone/Tablet, Design, Business/Marketing

Video: Behind the audio of Star Wars Battlefront II's heroes  
by Staff [02.03.21]
In this 2018 GDC talk, EA Dice's Philip Eriksson shows how the audio team at DICE unified the sound experiences from all eras of Star Wars into one unified soundscape for Star Wars Battlefront II.
Console/PC, Audio, Video

Get a job: Join Airship Syndicate as a Gameplay Event Designer  
by Staff [02.03.21]
Airship Syndicate is looking for an experienced gameplay event designer to both design and implement gameplay events in Unreal.
Design, Recruitment

Ubisoft Toronto co-founder Alexandre Parizeau departs Ubisoft  
by Alissa McAloon [02.03.21]
In a statement, he notes that he is stepping down to "focus on personal priorities," and that former Ubisoft Berlin studio manager Istvan Tajnay will take his place as the studio's managing director.

Don't Miss: Gearbox on producing a bigger Borderlands  
by Staff [02.03.21]
Borderlands 3 producer Chris Brock explains to Gamasutra some of the guiding principles that have helped a larger-than-ever Gearbox create the largest Borderlands game yet.
Console/PC, Production