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As ESA enthusiastically backs GOP tax reform plan, some devs dismay 6
by Bryant Francis [11.02.17]
As Congress prepares to wage war over a new tax reform bill, the Entertainment Software Association has made a full-throated endorsement of the bill's contents, to the dismay of some developers.
Console/PC, Business/Marketing

Don't Miss: Forging the creative vision behind For Honor  
by Staff [11.02.17]
Ubisoft's Jason VandenBerghe delivers a passionate presentation about the creative processes that propelled For Honor into production and guided everyone on the team.
Console/PC, Design, Production

Microsoft joins OpenXR VR and AR standardization project  
by Alissa McAloon [11.02.17]
Microsoft has added its name to the list of companies supporting the Khronos Group's OpenXR standarization project.
VR

Get a job: Crystal Dynamics is hiring a Creative Director  
by Alissa McAloon [11.02.17]
Crystal Dynamics is looking for a talented and passionate Creative Director to join its team in Redwood City, California.
Production, Recruitment

UK games tax relief initiative extended until 2023  
by Chris Kerr [11.02.17]
It's good news for devs in the region,and means those creating games in Britain will be able to claim back up to 25 percent of production costs for at least another six years.
Production, Business/Marketing

EA not convinced by the Switch, will gauge demand after 12 months 2
by Chris Kerr [11.02.17]
EA is biding its time when it comes to the Switch, and wants to wait until the system has been on shelves for a year before deciding whether to develop more titles.
Console/PC, Business/Marketing

Arc System Works establishes North American branch  
by Chris Kerr [11.02.17]
Guilty Gear and BlazBlue developer-publisher Arc System Works has opened a new office in North America.
Console/PC, Business/Marketing

Dev Q&A: How Bloober Team created 'hidden horror' in Observer  
by John Harris [11.02.17]
Observer is a cyberpunk horror game from Polish studio Bloober Team. They stress that it isn't a survival horror experience--they prefer to call it "hidden horror" or "catharsis 2.0."
Console/PC, Indie, Design, Video

Amazon opens dedicated 'Retro Zone' for selling 'retro' games and gear  
by Alex Wawro [11.01.17]
If you're making games that could conceivably be seen as "retro", you should know that Amazon has opened a new corner of its online storefront that's dedicated to selling such work: The Retro Zone.
Social/Online, Business/Marketing

Nintendo: The least popular way to play Switch games is primarily on a TV 3
by Alex Wawro [11.01.17]
Devs may appreciate the bit of perspective Nintendo recently shared on how people (or at least, Nintendo Account holders)prefer to play games on the company's new hybrid console.
Console/PC, Business/Marketing

How Zachtronics makes personality-filled puzzlers like Opus Magnum  
by Bryant Francis [11.01.17]
We chatted with two of the developers behind Zachtronics' newest game Opus Magnum.
Console/PC, Design, Video

Razer partners with devs to debut $700 game-focused Android phone  
by Alex Wawro [11.01.17]
Devs should note that the company is talking up the phone's 5.72-inch display, which can reportedly dynamically adjust to hit refresh rates ofup to 120 frames per second.
Smartphone/Tablet, Business/Marketing

Video: How game developers define 'success' for themselves  
by Staff [11.01.17]
At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on howgame developers define success for themselves.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, Vault

MAG Interactive grabs $9.7M investment to fund FEO Media acquisition  
by Alissa McAloon [11.01.17]
The Swedish mobile studio MAG Interactive has secured an 80 million SEK (~$9.7 million) investment to assist in financing its recentacquisition of QuizDuel developer FEO Media.
Smartphone/Tablet, Business/Marketing

Get a job: PlayQ is hiring a QA Designer  
by Staff [11.01.17]
PlayQ is looking for a QA Designer to create test plans, perform software testing, and ensure the quality of game systems, features, and content in Santa Monica, CA.
Design, Recruitment

Ubisoft has made its Sharpmake game dev tool open-source  
by Alissa McAloon [11.01.17]
The custom generator developed within Ubisoft for Assassins Creed 3 has officially been made open source and released to a Github repository.
Programming

Opinion: When Big Oil attacks your game 7
by Katherine Cross [11.01.17]
In Thunderbird Strike, which draws on Anishinaabe and Mtis imagery, you play a thunderbird who gathers lightning to destroy pipeline building equipment. One Big Oil exec labeled it "eco-terrorism."
Console/PC, Indie, Design, Business/Marketing, Video

Blog: Never be ashamed of your process if the result is good 4
by Gamasutra Community [11.01.17]
A lot of people feel insecure about the way they they create, so this post is about setting aside my creative pride and focusing on the result instead of on whether I consider my methods 'cheating.'
Production

Chat with the developers of Opus Magnum at 3PM EDT  
by Bryant Francis [11.01.17]
We're talking to Zach Barth and Matthew Burns and playing their new game Opus Magnum at 3PM EDT.
Console/PC, Design, Video

Google launches VR and AR object library called 'Poly'  
by Chris Kerr [11.01.17]
Google has launched Poly, a digital library where virtual and augmented reality devs can find and download 3D objects for use in their apps.
VR, Production, Video