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May 26, 2018
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Blog: Break the loop and improve your game  
by Gamasutra Community [05.18.18]
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it.
Design

OrangeGames picks up majority stake in Habbo dev Sulake  
by Chris Kerr [05.18.18]
It's not clear how much OrangeGames shelled out for its chunk of the Finnish studio, which also created the free-to-play social adventure Hotel Hideaway.
Business/Marketing

Battlegrounds mobile attracting over 10 million daily active users  
by Chris Kerr [05.18.18]
The popular battle royale title landed on smartphones in March this year, at around the same time as its main competitor Fortnite
Smartphone/Tablet, Business/Marketing

Adding and computing online skill rankings for Inversus Deluxe  
by Gamasutra Community [05.18.18]
Game dev Ryan Juckett offers a fascinating deep dive the online skill ranking system of Inversus Deluxe, covering everything from the low-level math up to the user presentation.
Social/Online, Indie, Programming, Design

Call of Duty: Black Ops 4 ditches Steam in favor of Battle.net 1
by Alex Wawro [05.17.18]
Like Destiny 2, the PC version of Treyarch's upcoming Call of Duty game will be sold exclusively through Battle.net, suggesting this will be parent company Activision's MO going forward.
Console/PC, Business/Marketing

Video: The visual development of Metal Gear Solid V: Ground Zeroes  
by Staff [05.17.18]
In this GDC 2013 sponsored session, Hideo Kojima and members of Kojima Productions discuss the workflow and development of Metal Gear Solid V: Ground Zeroes.
Console/PC, Art, Design, Video

Rovio sees profits rise amid strong revenues from Angry Birds 2  
by Emma Kidwell [05.17.18]
Rovio Entertainment, the studio behind Angry Birds, released its financial report earlier today.
Smartphone/Tablet, Business/Marketing

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

'We can launch games whenever we're ready and whenever we want,' says Guillemot 4
by Alissa McAloon [05.17.18]
During a recent investor Q&A, Ubisoft CEO Yves Guillemot explained that the industry has changed in a way that allows Ubisoft to prioritize quality over quantity or even timing.
Console/PC

Don't Miss: Level design basics from a Call of Duty modder turned pro 5
by Staff [05.17.18]
Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty.
Console/PC, Design

Call of Duty: Black Ops 4 won't have a single-player campaign but will offer battle royale  
by Alissa McAloon [05.17.18]
The upcoming first-person shooter won’t include a traditional single-player campaign, opting instead to deliver narrative exclusively through multiplayer experiences.
Console/PC, Social/Online

Opinion: Can World of Warcraft 'stat squish' its XP levels? 3
by Katherine Cross [05.17.18]
Gamasutra contributor Katherine Cross checks in on the state of Blizzard's aging MMORPG titan and asks: 'Why not simply hit the reset button and make the new level cap...60 once again?'
Social/Online, Design

Far Cry 5 and Assassin's Creed Origins lead to record profit and sales for Ubisoft  
by Alissa McAloon [05.17.18]
Ubisoft exceeded its own sales projections by 92 million euros (~$108.5 million), something that helped the company achieve both record sales and profitability for the fiscal year.
Console/PC, Social/Online, Business/Marketing

Blog: Cultural approaches to horror game design  
by Gamasutra Community [05.17.18]
An analysis of the different approaches developers in the Far East and West take when it comes to designing horror games.
Design

Blog: Weaving emotional intelligence into your game trailer 2
by Gamasutra Community [05.17.18]
Emotional intelligence could be the most neglected tool in your game dev belt. Time to sharpen it for your trailer.

GTA V has sold over 95 million copies worldwide  
by Chris Kerr [05.17.18]
Take-Two broke the news in a recent earnings call, where company CEO and chairman Strauss Zelnick suggested the title's longevity is rooted in the broad appeal of the core game and GTA Online
Console/PC, Business/Marketing

Microsoft launches Xbox Adaptive Controller to make games more accessible 1
by Chris Kerr [05.17.18]
Earlier this week the internet was hit with leaked photos of an all new, accessible Xbox One controller, and now Microsoft has officially lifted the lid on the device. 
Programming, Design, Business/Marketing

Blog: The importance of a strong visual identity 2
by Gamasutra Community [05.17.18]
This week I woke up to news feeds announcing a new trailer for Bethesda's Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.
Design

Less management, more success: Inside Supercell's 'upside-down' organization 6
by Kris Graft [05.17.18]
"The traditional approach will try to creep in. [You] need to fight back,” says Supercell CEO Ilkka Paananen. “The interesting thing…is that it gets harder and harder the more successful you are.”
Smartphone/Tablet, Business/Marketing

Take-Two CEO: Legal (e)sports gambling 'meaningfully positive' for games  
by Alex Wawro [05.16.18]
"The recent Supreme Court decision on the potential for sports gambling...we certainly think it’s a good decision," said CEO Strauss Zelnick. "And a meaningfully positive influence on our business."
Console/PC, Business/Marketing