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September 22, 2017
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Humble has now raised over $100M for charity  
by Alissa McAloon [09.15.17]
Since first setting up shop in 2010, pay-what-you-want game shop Humble Bundle has raised over $100 million for charities across the globe.
Social/Online, Business/Marketing, Video

We're streaming the Dishonored 2 DLC with Harvey Smith today at 3PM EDT  
by Bryant Francis [09.15.17]
We're talking about the art and business of assassinating mysterious godlike entities today at 3PM EDT.
Console/PC, Design, Video

Blog: How real-world politics could improve your game 6
by Gamasutra Community [09.15.17]
Many game developers shy away from real-world politics in their virtual worlds, but taking inspiration from contemporary politics, history, and culture can make narratives richer and more compelling.
Art, Design

VRDC adds Fallout 4 VR, DOOM VFR demos in HTC VIVE Pavilion  
by Emma Kidwell [09.15.17]
The HTC VIVE Partner Pavilion will be showing off the VR arcade platform manager Viveport Arcade, horror action game HordeZ, and showcase Fallout 4 VR and DOOM VFR.
VR, Business/Marketing, VRDC

Someone has created a VR headset for the Commodore 64 3
by Chris Kerr [09.15.17]
A particularly industrious Commodore 64 owner, who goes by the name 64Jim64, has whipped up a truly affordable VR solution for the retro console.
VR, Console/PC, Video

Blog: The life and merciful death of the fad controller 14
by Gamasutra Community [09.15.17]
Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us.
Console/PC, Design

Bungie explains how a hate symbol ended up in Destiny 2 17
by Chris Kerr [09.15.17]
Bungie has opened up about its vetting process to explain how a white supremacist symbol was cleared to appear in Destiny 2.
Design, Production

Between a rock and a 'Harada' place: The massive Tekken interview 2
by Brandon Sheffield [09.15.17]
Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously.
Console/PC, Design, Video

Blizzard chief explains how he raised money to start the company  
by Alex Wawro [09.14.17]
To raise the $10,000 he was expected to put in, Blizzard cofounder Mike Morhaime says he got a $15,000 loan -- from his grandmother.
Console/PC, Business/Marketing

How one man turns Garry's Mod scenes into art  
by Alex Wawro [09.14.17]
"In short: it was the perfect canvas I could project myself onto," says 10-year Garry's Mod player and artist Michael "Vioxtar" Efraim. "Today, posing in Gmod is my number one creative outlet."
Indie, Art

Video: Carmack's 2004 GDC talk about game dev on the bleeding edge  
by Staff [09.14.17]
13 years ago, id's John Carmack took the stage to talk about where the industry was at & what he found challenging/inspiring about making games. Video of his talk has been hard to find -- until now.
Console/PC, Programming, Design, Production, Video, Vault

Get a job: Pixelberry Studios is hiring a Sr. Game Writer  
by Staff [09.14.17]
Pixelberry Studios is looking for a Sr. Game Writer to create stories with interesting characters and compelling narratives as a member of its team in Mountain View, CA.
Production, Recruitment

Former Zynga VP of games Pete Hawley named CEO of Telltale Games  
by Alissa McAloon [09.14.17]
Pete Hawley, formerly of Zynga and EA, has been brought on board as the next CEO of The Walking Dead developer Telltale Games.
Business/Marketing

Black Desert Online passes $300M in revenue  
by Alissa McAloon [09.14.17]
Additionally, Black Desert Online has seen 530,000 copies sold since appearing on Steam just four months ago.
Social/Online, Business/Marketing

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit! Make sure to pitch your talks for the Summit now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

VRDC Speaker Q&A: Richard Ludlow on crafting audio for interactive VR experiences  
by Emma Kidwell [09.14.17]
Richard Ludlow is the audio Ddirector at Hexany Audio, and will be at VRDC 2017. His talk aims educate and empower VR developers by exploring advanced immersion techniques with regards to audio.
VR, Audio, Design, VRDC

Blog: 15 practical pieces of advice I learned the hard way 5
by Gamasutra Community [09.14.17]
I want to give you some tips and advice that I learned the hard way during my time in the games industry. 15 pieces of advice, to be exact.
Production

How has the flood of Steam games affected the average indie dev? 2
by Chris Kerr [09.14.17]
"It's an interesting situation, really. Valve makes more money, the top devs make roughly the same, but an average developer makes less."
Console/PC, Business/Marketing

Overwatch development hampered by toxic players, says director 3
by Chris Kerr [09.14.17]
"There's not going to be a moment where we have a magic patch in Overwatch that makes bad behavior go away, but it's a continual process that we are very dedicated to fixing and improving."
Console/PC, Business/Marketing, Video

Blog: Why designers should embrace 'citizen science'  
by Gamasutra Community [09.14.17]
In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.
Design