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May 21, 2018
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Blog: Building a semi-procedural terrain and vegetation system - Part 1 2
by Gamasutra Community [05.11.18]
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Programming, Design

Packaged software driving profits in Sega's games division  
by Chris Kerr [05.11.18]
Sega seemed pleased with the performance of its packaged software roster, name-dropping a number of titles including Sonic Mania, Sonic Forces, and Persona 5.
Console/PC, Business/Marketing

Blog: The risky business of creating an introspective blockbuster 1
by Gamasutra Community [05.11.18]
Shadow of the Tomb Raider wants to help players dive into Lara Croft's character, but its creators say it's not commentary. How do developers sell emotionally risky games to the world?
Console/PC, Design, Production

Veteran voice actor Nolan North to receive BAFTA Special Award 3
by Chris Kerr [05.11.18]
BAFTA will honor voice performer Nolan North, best known as Uncharted's quip-happy protagonist Nathan Drake, with a Special Award later this year.

Kongregate looking to court indie devs with new Canada office  
by Chris Kerr [05.11.18]
The company, which recently launched a $10 million publishing fund and a new digital games platform called Kartridge, hopes to embed itself in the region's "vibrant" indie developmentscene.
Production, Business/Marketing

Blog: A study into item generation and replayability  
by Gamasutra Community [05.11.18]
For the next part on my series looking at replayability, we're talking about how loot tables and item pools can keep things from growing stale.

Q&A: Building and balancing Battletech's procedural missions 2
by Alan Bradley [05.11.18]
Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' new giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging.
Console/PC, Indie, Design

Valve debuts public bug bounty board in an effort to improve security  
by Alex Wawro [05.10.18]
Valve is joining Nintendo, Oculus, and a litany of other tech companies in establishing a public bug bounty program to encourage folks to report security vulnerabilities in its services.
Social/Online, Business/Marketing

Video: Reclaiming your creative drive in the face of hardship 1
by Staff [05.10.18]
In this 2018 GDC session, game designer Laralyn McWilliams provides tools to recognize when you'redeep in the well of darkness and goes into methods to help reclaim your creativity.
Serious, Production, Video

Konami breaks profit records thanks to domestic mobile market  
by Emma Kidwell [05.10.18]
Konami published itslatest financial resultsearlier today, showing a record-breaking increase in profitthanks to strong sales from its digital entertainment business.
Console/PC, Smartphone/Tablet, Business/Marketing

Weekly Jobs Roundup: Seismic Games, Telltale, and more are hiring now!  
by Staff [05.10.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of themany, manypositionsbeing advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Design, Recruitment

Nexon doubles revenue in US following Pixelberry acquisition 1
by Emma Kidwell [05.10.18]
Nexon cites Choices: Stories You Play as the major factor driving increased revenue for North America.
Smartphone/Tablet, Business/Marketing

Little Orbit acquires GamersFirst online game portal and APB Reloaded  
by Alissa McAloon [05.10.18]
The acquisition also grabs the publisher GamersFirst-owned online games like APB Reloaded and Fallen Earth.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Looking back on the development of Uncharted 4 15
by Gamasutra Community [05.10.18]
Game programmer Ming-Lun Chou offers an in-depth look at the work he did at Naughty Dog for Uncharted 4.
Console/PC, Programming

PS4 PaRappa remaster was a PSP emulation with updated textures 1
by Alissa McAloon [05.10.18]
Hackers poking at PaRappa the Rapper Remastered have discovered something unusual about the remaster: its actually an emulated PlayStation Portable version of the game with a fresh, HD coat of paint.

Designing Vandals, a turn-based stealth game about graffiti artists  
by Jennifer Allen [05.10.18]
"Even a puzzle game can be a stealth game...because you have to figure out how to get the perfect move," says dev Cosmografik in discussing the design of turn-based graffiti puzzler Vandals.
Smartphone/Tablet, Design

Blog: Calculating aiming reticles for moving targets 1
by Gamasutra Community [05.10.18]
When shooting at a moving target, you need to aim ahead so that the target will move into the cross hairs just as the bullet reaches it. Learn to calculate it for an aiming reticle or AI control.
Programming, Design

Pokemon Go dev Niantic wants to build AR maps with data from players  
by Alissa McAloon [05.10.18]
Pokemon Go developer Niantic is looking at taking its augmented reality apps one step further by building in-game 3D AR maps of the world with the help of crowdsourced data.
VR, Smartphone/Tablet

Blog: Looking back on our first year as an indie studio  
by Gamasutra Community [05.10.18]
This post provides a brief history of our indie studio, Missing Fish Games. It highlights the journey of four recent graduates who banded together to continue working while breaking into the industry.
Design, Production, Business/Marketing

Fortnite mobile has earned $50M in under two months 2
by Chris Kerr [05.10.18]
The title had already managed to surpassed $25 million in revenue during its first 30 days, despite being an invite-only title for roughly half of that time.
Smartphone/Tablet, Business/Marketing