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January 23, 2018
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Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Blog: Urban planning for your video game cities 2
by Gamasutra Community [01.12.18]
Let's discuss the basics of urban structure and the three classic city models; a fine way of getting started with imaginary urban planning for your video game cities.

Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!  
by Staff [01.12.18]
Writer Justin Bortnickplayed a key role in orchestrating theFrog Fractions 2ARG, and at GDC 2018 he plans to reveal the mysteries behind the beloved (and notorious) alternate-reality experience.
Console/PC, Indie, Design, Business/Marketing, GDC

Blog: How to actually finish your first game this year 17
by Gamasutra Community [01.12.18]
They say that your first game should be simple. But what does "simple" even mean? Let's break down that idea.
Design, Production

Spanish government gives indies funding boost with new $7.9M grant 2
by Chris Kerr [01.12.18]
The Spanish government has established a 6.5 million ($7.9 million) grant to help nurture the country's indie development scene.
Production, Business/Marketing

Blog: Implementing a minimalist container library in C - Part 1 1
by Gamasutra Community [01.12.18]
Game development veteran Niklas Gray explained how to implement a minimalist library of container types in C.
Design, Production

Battlegrounds surpasses 3 million players on Xbox One  
by Chris Kerr [01.12.18]
The hugely popular last-man-standing shooter launched through the Xbox Game Preview program on December 12, and has evidently found its feeton the console.
Console/PC, Business/Marketing

Devs answer: What were the overlooked gems of 2017? 11
by Alan Bradley [01.12.18]
2017 was a remarkable year for the game industry, and so we wanted to check in with devs (who worked on everything from Spelunky to Tacoma) and ask: what game was overlooked last year?
Console/PC, Indie, Design

Video: Behind the visual effects of inFAMOUS: Second Son  
by Emma Kidwell [01.11.18]
In this GDC 2014 session, Sucker Punch's Matt Vainiogoes overthe techniques behind the visual effects development of inFAMOUS: Second Son.

Nintendo sues mobile developer Colopl over patent infringement 4
by Emma Kidwell [01.11.18]
Japanese mobile games developer Colopl is being sued by Nintendo for allegedly infringing on five of the publisher's patents.

How XCOM's creative director was inspired by Mario + Rabbids  
by Emma Kidwell [01.11.18]
Creative director and design lead for XCOM at Firaxis Games Jake Solomon explains how Mario + Rabbids inspired him to reevaluate turn-based tactics.

Developers share their favorite indie games of 2017  
by Thomas Faust [01.11.18]
A smorgasbord of great games were released last year; here, a group of game developers from around the industry weigh in on what their favorite indie game of 2017 was, and why.
Console/PC, Indie, Business/Marketing

Don't Miss: The train physics in Assassins Creed Syndicate 9
by Emma Kidwell [01.11.18]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.

Get a job: Wargaming is hiring a UI Engineer  
by Staff [01.11.18]
Wargaming is looking to hire a positive and team-oriented UI Engineer with 2+ years experience for its growing Chicago-Baltimore studio.
Console/PC, Programming, Recruitment

Madden NFL 18 and Horizon Zero Dawn among Writers Guild Awards nominees  
by Alissa McAloon [01.11.18]
All in all, four games are up for the 'Outstanding Achievement in Videogame Writing' Writers Guild Award.
Console/PC, Production

Opinion: Rethinking 'the cost of doing business' for game devs 3
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC 2018 is proud to welcome back the Train Jam game showcase!  
by Staff [01.11.18]
The games made during the sixth annual Train Jam game jam will once again be playable in a special interactive space on-site at GDC 2018,sodon't miss your chance to stop by and check it out!
Indie, Business/Marketing, GDC

Unreal hosting livestream to help devs navigate potential legal landmines  
by Chris Kerr [01.11.18]
Epic wants to help devs navigate potential legal landmines by hosting a livestream with its own legal counsel, Canon Pence.

Attend GDC 2018 and see how neural networks can help you build better games  
by Staff [01.11.18]
Come to GDC 2018 to see Temple Gate chief Theresa Duringerexplain how the studio's gameRace for the Galaxy(a digital adaptation of a board game)uses temporal difference learning to power its AI.
Console/PC, Indie, Programming, Production, GDC

Blog: How Splatoon 2 encourages movement  
by Gamasutra Community [01.11.18]
Breaking down how the Splatoon series encourages movement, and makes strategic motion critical to winning matches.
Console/PC, Design