Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 20, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Writer Drew Karpyshyn leaves Bioware a second time to pursue freelancing  
by Emma Kidwell [03.09.18]
Drew Karpyshyn announces his departure from Bioware today, marking this as the second time he has left the studio.
Indie, Business/Marketing

Google Maps transforms into Mario Kart for Mario Day  
by Emma Kidwell [03.09.18]
In celebration of Mario Day, Google and Nintendo partner up to bring Mario Kart to Google Maps.
Smartphone/Tablet, Business/Marketing

Happy Wars shutting down Xbox 360 and PC servers this year  
by Emma Kidwell [03.09.18]
Happy Wars will be ending its service for Xbox 360 and Windows 10 marketplaces beginning June 14 2018, but will still be active on the Xbox One. 
Console/PC, Business/Marketing

Get a job: GameHouse is looking for a Sr. Unity Game Developer  
by Staff [03.09.18]
GameHouse is hiring a Sr. Unity Game Developer to work on its upcoming mobile games in the Netherlands.
Smartphone/Tablet, Programming, Recruitment

Indie devs weigh the pros and cons of forgoing a Steam release 14
by Alissa McAloon [03.09.18]
'When you're a small, focused game with a small, focused team, getting to put an extra 10-20 percent of your revenue back into development has the potential to produce a much better game later on.'
Console/PC, Indie, Business/Marketing

Road to the IGF: Karina Popp's 10 Mississippi  
by Joel Couture [03.09.18]
10 Mississippi explores a life through interactive photographs of mundane parts of their day, having players get to know someone through the bits and pieces of their everyday life.
Indie, Video, IGF

Don't Miss: The buzzer-beating bug fix that saved Crash Bandicoot 33
by Gamasutra Community [03.09.18]
A coder on the original Crash Bandicoot explains how his first big game almost shipped with a destructive save-wiping bug -- and how he and the team at Naughty Dog eventually solved it.
Console/PC, Programming

Meet the dev who sold his house to make a 100% for-charity game 5
by Brandon Sheffield [03.09.18]
"Once you go to a hospital and a child who has cancer touches the controller of your game, that’s it," says I, Hope dev Kenny Roy. "You forfeited the right to stop working on that game anymore."
Indie, Serious, Business/Marketing

Neil Druckmann is now the vice president of Naughty Dog  
by Alissa McAloon [03.09.18]
Naughty Dog has announced a handful of notable promotions within its company that include the naming of a new vice president and key staff for The Last of Us Part II.

IGDA: Blaming gun violence on games is a distraction, but a chance to educate  
by Alissa McAloon [03.09.18]
Jen MacLean told MSNBC that blaming video games for gun violence was 'clearly a distraction,' but that the reopened discussion presents an excellent chance for the industry to educate the public.
Social/Online, Serious, Video

Check out the winners of GDC Play 2018!  
by Staff [03.09.18]
GDC organizers have revealed the 'Best in Play' awards for exhibitors in the on-site GDC Play 2018 event, honoring remarkable games like Furious Seas and A Fold Apart!
Indie, GDC

Attend GDC 2018 and get an Epic look at the art design of Fortnite  
by Staff [03.09.18]
At GDC 2018 Epic's Peter Ellis will cover not just the evolution of art style used in Fornite, but also general best practices used to create a triple-A quality F2P game with a small art team.
Console/PC, Social/Online, Art, GDC

Bethesda Game Studios expands with BattleCry merger  
by Chris Kerr [03.09.18]
The Elder Scrolls and Fallout developer Bethesda has expanded its development operations by officially bringing BattleCry Studios into the Bethesda Game Studios fold. 
Production, Business/Marketing

Gabe Newell: Valve has always been a 'bit jealous' of companies like Nintendo 3
by Chris Kerr [03.09.18]
Valve CEO Gabe Newell has spoken about how the company's time in the trenches of hardware development has changed its approach to making games.
Console/PC, Production, Business/Marketing

DoubleJump acquires Tiny Realms and Merc dev TinyMob  
by Chris Kerr [03.09.18]
The move will strengthen DoubleJump's own game portfolio with the addition of successful TinyMob releases like Tiny Realms and Merc
Console/PC, Smartphone/Tablet, Business/Marketing

Epic bringing Fortnite to mobile with cross-platform support  
by Chris Kerr [03.09.18]
Simply dubbed Fortnite Battle Royale, the smartphone version promises to be the same 100-player game people know from consoles and PC.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Making a multiplayer PC game playable cross-platform on PS4 5
by Gamasutra Community [03.09.18]
Guns of Icarus Alliance dev Howard Tsao writes in detail about the process and challenges of taking the multiplayer game from PC to PS4 and making cross-platform play with voice chat a reality.
Console/PC, Social/Online, Programming, Design, Business/Marketing

Nintendo inks deal with YoYo to bring GameMaker Studio 2 games to Switch  
by Alex Wawro [03.08.18]
The folks at YoYo Games confrim they've signed a deal with Nintendo aimed at making it easier for devs to export games made with YoYo's GameMaker Studio 2 toolset directly to the Switch.
Indie, Business/Marketing

Video: An inside look at the audio design of Killer Instinct  
by Staff [03.08.18]
At GDC 2014, composer Mick Gordon and Double Helix Games' Jean-Edouard Miclot walk you through how they composed the authentic-yet-forward-thinking soundscape of the modern Killer Instinct.

White House meeting over violent video games accomplished little, say attendees 13
by Emma Kidwell [03.08.18]
A roundtable discussion held at the White House today with game industry representatives discussing gun violence, violent video games, and school safety following the Parkland school shooting seems to have accomplished little.
Console/PC, Serious, Business/Marketing, Video