Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Blog: Breaking down Suzy Cube's camera system - Part 1 1
by Gamasutra Community [09.08.17]
This is the first in a three part series of articles breaking down the camera system in our upcoming 3D platformer, Suzy Cube.
Design, Production

Nintendo: Switch demand might outweigh supply during the holidays  
by Chris Kerr [09.08.17]
As we head towards the holiday season Nintendo is confident in the Switch's ability to woo consumers, but the company is less sure about its own ability to satisfy that demand. 
Console/PC, Business/Marketing

FTC demands clear disclosure after CSGO Lotto betting scandal  
by Chris Kerr [09.08.17]
"Consumers need to know when social media influencers are being paid or have any other material connection to the brands endorsed in their posts."

Blog: Breaking conventions to motivate players 2
by Gamasutra Community [09.08.17]
Ubisoft game designer Andrii Goncharuk looks beyond psychology, sociology and neurobiology to better understand player motivation.

PAX Report: Rep. Jayapal speaks on players and political consciousness
by Katherine Cross [09.08.17]
"You have this enormous voice as a community, and we need it. We are at a crossroads on so many levels and issues, really the very soul of our country."
Serious, Business/Marketing, Video

An Obsidian vet reminds RPG devs: give players opportunities to shine  
by Alex Wawro [09.07.17]
"If you make a character that's built in a certain way, if the player doesn't have some opportunity to really shine...then that sucks," Josh Sawyer tells USGamer. "It feels like a huge letdown."
Console/PC, Design

Video: A game dev guide to fostering a positive community  
by Staff [09.07.17]
During the GDC 2017 Community Management Summit, Uken Games' Nick van Vugt offers tips on how to best work together with your community to combat negativity and keep players engaged and enthusiastic.
Social/Online, Business/Marketing, Video, Vault

Get a job: Infinity Ward is hiring a Senior Visual Effects Artist  
by Staff [09.07.17]
Infinity Ward is looking for an experienced Visual Effects Artist to author high-quality, photo-real particle effects as a member of its team in Woodland Hills, CA.
Art, Recruitment

Video game writers are now eligible for the SFWA's Nebula Awards 1
by Alissa McAloon [09.07.17]
The Science Fiction and Fantasy Writers of America has added a new category to the Nebula Awards that seeks to recognize writers for outstanding work in video games.

Don't Miss: Reflections on the afterimage of Final Fantasy VII 16
by Christian Nutt [09.07.17]
"There's a reason [Final Fantasy VII] struck a chord and it goes beyond the fact that it brought cinematic melodrama to video games on a grand scale for the first time."
Console/PC, Design

Blizzard is opening its own eSports venue in California 1
by Alissa McAloon [09.07.17]
The newly revealed Blizzard Arena Los Angeles will host the Overwatch Contenders Playoffs at the beginning of October.
Social/Online, Business/Marketing

Blog: Reinforcing player behavior in my 3D platformer  
by Gamasutra Community [09.07.17]
In this installment we compare two of boss levels and how one succeeds at teaching the player the use of the level's key power-up while the other fails and why.
Design, Production

Now's the time to submit your talks for the GDC 2018 AI Summit!  
by Staff [09.07.17]
Submit your talk pitches for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Day of the Devs organizers call for game submissions  
by Chris Kerr [09.07.17]
Annual video game showcase Day of the Devs is heading back to the city by the bay, and organizers Double Fine and iam8bit are calling for developers to take part.

Blog: The wacky world of Sega Genesis gem, Wiz 'n' Liz  
by Gamasutra Community [09.07.17]
This post analyzes how the little-known Genesis game Wiz 'n' Liz creates a whimsical world of wizards, witches and wabbits through its rules, visuals, text, sound and controls.
Design, Production

Rockstar revisiting L.A. Noire on current-gen consoles and VR  
by Chris Kerr [09.07.17]
Detective thriller L.A. Noire is heading to current-gen consoles including the Nintendo Switch, while Rockstar is also working on a unique VR experience.  
VR, Console/PC, Business/Marketing

Raptr shutting down as optimization services become obsolete 1
by Chris Kerr [09.07.17]
Online game-tracking and optimization platform Raptr is shutting down after struggling to adapt to the ever-changing world of video games.  
Console/PC, Business/Marketing

Blog: Securing your controllers at an event  
by Gamasutra Community [09.07.17]
Securing controllers at events is something a lot of devs struggle with. When we wanted to showcase Team Racing League at Gamescom, no one really had a proper solution. So, we created our own.

Classic Postmortem: Klei Entertainment's Mark of the Ninja  
by Jamie Cheng & Nels Anderson [09.07.17]
Five years ago today, Klei Entertainment released their well-received stealth title Mark of the Ninja on Xbox 360. In honor of the anniversary, we present an in-depth postmortem on the game's design.
Console/PC, Indie, Art, Design, Production, Video

Pokemon Company CEO sees a bright, rumbly future for AR games post-Pokemon Go 1
by Alex Wawro [09.06.17]
"With current AR, even if you say Pikachu is there, no one really thinks that," The Pokemon Company chief Tsunekazu Ishihara recently told Bloomberg. "But that reality is just one step away."
VR, Business/Marketing