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July 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Watch our chat with the developers of Scythe: Digital Edition  
by Bryant Francis [07.11.18]
We talked to the developers behind Scythe: Digital Edition about converting a tabletop game to digital format.
Console/PC, Design, Video

ESPN, Disney XD, and Blizzard pen deal to bring Overwatch matches to primetime TV  
by Alissa McAloon [07.11.18]
Disney-owned EPSN now holds the rights to live television coverage for Overwatch League matches, a deal that spans the remainder of the 2017-2018 season and beyond.
Console/PC, Social/Online

Magic Leap grabs investment from AT&T as it sets up US distribution deal  
by Alissa McAloon [07.11.18]
Magic Leap’s Magic Leap One MR headset, due out at some point this year, will be exclusively distributed by AT&T in the United States. 
VR

Blog: Retro games as a revivalist movement  
by Gamasutra Community [07.11.18]
Let's consider retro games in the light of two important architectural movements, Neoclassicism and Gothic Revival, and see what shakes loose.
Design

Blizzard's Pink Mercy event raised over $12 million for a breast cancer charity  
by Alissa McAloon [07.11.18]
The sizable donation came from sales of both a limited edition Overwatch skin and charity-focused tee-shirts. 
Console/PC, Social/Online

Time bandits: Check out the '80s and '90s titles still going strong  
by Chris Kerr [07.11.18]
There are plenty of titles from the '80s and '90s still being updated, and budding historians will be thrilled to hear there's an interesting tale behind each and every one. 
Programming, Production

Chat with the developers of Scythe: Digital Edition at 12PM EDT  
by Bryant Francis [07.11.18]
We're talking to the developers behind the PC version of the board game Scythe today at 12PM EDT.
Console/PC, Design, Video

Blog: How My Lovely Daughter saved our studio 1
by Gamasutra Community [07.11.18]
This is development journey and post-mortem behind our third game published on Steam, My Lovely Daughter.
Design

ArtCraft Entertainment forms new division to build MMO engine tech  
by Chris Kerr [07.11.18]
Austin indie studio ArtCraft Entertainment has formed a new division to provide fellow game devs with the tools and tech to create their own MMO titles. 
Production, Business/Marketing

Blog: Different ways of shaking the camera in Unity 6
by Gamasutra Community [07.11.18]
The main objective of this blog post is to give you an idea about Camera Shake in Unity3D.
Programming, Design

Tilting Point expands UA Fund with $132M annual investment  
by Chris Kerr [07.11.18]
Mobile game publisher Tilting Point has bolstered its User Acquisition Fund by committing to invest $132 million annually to help devs scale up their game projects.
Production, Business/Marketing

Designing a 'demake' in 2018: The making of PS1 love letter OK/NORMAL 1
by Joel Couture [07.11.18]
The nightmares of the '90s are alive in the work of devs like Toni Kortelahti (aka 98DEMAKE), who chats with Gamasutra about using historical techniques to make his PS1 demake game OK/NORMAL.
Indie, Art, Video

Levine on BioShock: 'I don't think I was conscious of how Jewish it was until afterwards'  
by Alex Wawro [07.10.18]
"When I started thinking about the look of Rapture and Rand, who was a New York Jew...her accent, the way she sounded, all those things brought me back to my childhood," Ken Levine tells Kotaku.
Console/PC, Design

Video: How the animation in Moss creates an emotional experience 1
by Staff [07.10.18]
In this GDC 2018 talk, Polyarc's Richard Lico goes over the methods he uses to create honest performances for Moss's mouse protagonist, Quill, and the player.
VR, Design, Video

Amy Hennig on being a creative director: 'It takes a level of humility'  
by Emma Kidwell [07.10.18]
Amy Hennig and Mark Cerny discuss the misconceptions around what creative directors actually do.
Console/PC, Production

Blog: Lessons for live game developers from X-Wing 2.0  
by Bryant Francis [07.10.18]
As tabletop games and video games embrace the idea of being developed in perpetuity, here's a few lessons from X-Wing Miniatures' 2.0 edition that can transition to digital games.
Console/PC, Design

Don't Miss: Doing agile QA the BioWare way 14
by Gamasutra Community [07.10.18]
In this timeless blog post, veteran game dev Tulay Tetiker McNally shows how how and why quality assurance should be an integral part of game development, with specific examples from BioWare QA.
Console/PC, Production

ESA: Strong wages and opportunities keep unionization from being a 'significant issue' 6
by Alissa McAloon [07.10.18]
In a conversation with Waypoint, ESA president Michael Gallagher talks about the past and current state of the video game industry and labor organization.
Business/Marketing

The sound design behind Bethesda's Oblivion and Fallout 3  
by Emma Kidwell [07.10.18]
In a recent video interview with Noclip, audio director Mark Lampert goes over the music and sound behind classic Bethesda titles from Fallout to The Elder Scrolls series. 
Console/PC, Audio, Design

Get a job: Embodied is hiring a Game Designer  
by Staff [07.10.18]
Embodied is looking for a Game Designer to join its team in developing products and services that leverage robotics to impact people’s quality of life in meaningful ways.
Design, Recruitment