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January 17, 2018
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App Store sets new records as holiday spending tops $890M 2
by Chris Kerr [01.05.18]
As you'd imagine, the festive period is usually pretty lucrative for Apple's mobile marketplace, but this year was a particular standout.
Smartphone/Tablet, Business/Marketing

Designer Interview: The aesthetics of frustration in Getting Over It 1
by Alex Wiltshire [01.05.18]
“This is one of the things I’m most interested in," says Foddy. "As a game designer, the most fundamental problem you’re up against is that games don’t matter, they’re fake.”
Indie, Design

Video: How reference data was captured for Forza Motorsport 5 1
by Emma Kidwell [01.04.18]
In this GDC 2015 session, Microsoft Studios' Arthur Shek discusses the technologies behind gathering reference data for Forza Motorsport 5.
Art, Video

Civilization V mod adds realistic superintelligent AI research 5
by Emma Kidwell [01.04.18]
Researchers from the University of Cambridge's Centre for the Study of Existential Risk has released a mod for Civilization V introducing superintelligent AI into the game. 
Serious, Programming

How imbalance in the Endless series led to a new take on the 4X genre 3
by Emma Kidwell [01.04.18]
Co-founder of Amplitude Studios Romain de Waubert and narrative director on the Endless series Jeff Spock discuss how creating imbalance among factions led to a new take on the on 4X strategy genre.
Console/PC, Design

Get a job: Two Bit Circus is looking for a Game Designer  
by Staff [01.04.18]
Two Bit Circus is looking for an LA-based Game Designer to help it build and modify games for its upcoming micro-amusement park.
Design, Recruitment

Don't Miss: Devs recount their first game design experiences 4
by Joel Couture [01.04.18]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Art, Design saw 100k projects created and 68k completed in 2017 2
by Alissa McAloon [01.04.18]'s year-end breakdown offers a look at how the many projects and game jams hosted on the platform fared in 2017.
Console/PC, Indie

Paladins is stepping into the Battle Royale ring with Battlegrounds mode 1
by Alissa McAloon [01.04.18]
Hi-Rez Studios is bringing a 100-player Battle Royale mode to its free-to-play, Early Access hero shooter.
Console/PC, Social/Online

The GDC Film Festival leads the list of great interactive spaces at GDC 2018!  
by Staff [01.04.18]
As you sort out your plans for GDC 2018, leave yourself some time to scope out the remarkable array of lounges, exhibits, and other events that will be happening across GDC throughout the week!

Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!  
by Staff [01.04.18]
GDC 2018 welcomes Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Epic planning audit to combat copyright infringement on Unreal Marketplace  
by Chris Kerr [01.04.18]
"While we have always rejected content that is found to infringe on copyright or trademark, over the past few months the Marketplace has been armed with more resources for content review."
Console/PC, Production, Business/Marketing

Apple offers free Developer Program membership to non-profits  
by Chris Kerr [01.04.18]
The Cupertino giant is willing to disregard the program's annual $99 membership fee for non-profits, accredited educational institutions, and government entities based in the States.
Smartphone/Tablet, Production, Business/Marketing

Blog: Building a recommender system for Destiny players
by Gamasutra Community [01.04.18]
Analytical systems designed to help players learn and improve can have a huge impact on games, not the least in eSports. Here we explore the process behind building a recommender system for Destiny.
Console/PC, Design

Switch becomes fastest-selling home console of all time in the U.S. 6
by Chris Kerr [01.04.18]
The Nintendo Switch has become the fastest-selling home console in U.S. history after selling over 4.8 million units in 10 months. 
Console/PC, Business/Marketing

Game Design Deep Dive: Bringing Arizona Sunshine to the PSVR Aim 1
by Trevor Blom [01.04.18]
Trevor Blom, technical lead at Vertigo Games details the development challenges of introducing an entire campaign mode focused around the PlayStation VR Aim controller for Arizona Sunshine.
VR, Console/PC, Indie, Programming, Design, Video, Deep Dive

Video: Sprucing up cameras with math 1
by Emma Kidwell [01.03.18]
In this GDC 2016 session, SMU Guildhall's Squirrel Eiserloh discusses the math behind certain camera behaviors like split screen and screen shake.
Programming, Video

LawBreakers publisher blames Battlegrounds for poor reception 21
by Emma Kidwell [01.03.18]
LawBreakers publisher Nexon blames PlayerUnknown's Battlegrounds for the poor reception of their first person multiplayer game.
Console/PC, Business/Marketing

Game developer uses Crypt of the NecroDancer for proposal  
by Emma Kidwell [01.03.18]
Indie game developer Liselore Goedhart enlists the help of Crypt of the NecroDancer devs to create a custom build used for her marriage proposal.

Don't Miss: Color in games: An in-depth look at one of game design's most useful tools 14
by Gamasutra Community [01.03.18]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Art, Design