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Product: Emergent Debuts Gamebryo For XBLA

Product: Emergent Debuts Gamebryo For XBLA

August 30, 2006 | By Jason Dobson

August 30, 2006 | By Jason Dobson
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More: Console/PC



Emergent Game Technologies today announced that it has launched a new program for its professional-grade Gamebryo Element game engine and toolkit, allowing Xbox Live Arcade developers access to the engine through a special licensing model tailored to smaller Live Arcade budgets.

Under the Xbox Live Arcade program, developers can license the engine for an up-front fee in the low-thousands of dollars, as well as a percentage of their back-end profits.

The latest next-gen version of Gamebryo Element, used by Bethesda Softworks to create the Xbox 360 version of role-playing epic The Elder Scrolls IV: Oblivion, is optimized for development on the Xbox 360, PlayStation 3, and PC. Gamebryo is currently available as a stand-alone engine, or as part of the Emergent Elements suite of game development tools, including Metrics Element, a tool for collecting, analyzing and distributing any game data within a simple web-based user interface, and Automation Element, a tool for automating common development processes including builds and server operations.

"Now, with the power and flexibility of Gamebryo available for Xbox Live Arcade development teams, we expect an even greater response to our already popular development platform," said Greg Canessa, Group Manager for Microsoft's Xbox Live Arcade. "We applaud Emergent's vision and foresight in making Gamebryo available for this unique and growing segment of the gaming market."

"Emergent technology is known for its flexibility, and we believe our licensing model needs to be equally flexible for developers of these unique games," said Geoffrey Selzer, CEO of Emergent. "With our technologies, developers can create great-looking Live Arcade games quickly, using the same world-class technology they employ to make some of the most popular 'big-budget' titles, such as Oblivion."


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