Gamasutra is proud to present our latest Gamasutra Podcast, part of our weekly podcasts
, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.
For today's edition of the Gamasutra Podcast, we present a session from the Game Developers Conference 2006, 'Odd vs. God: An Interview with David Jaffe by Lorne Lanning'.
As the official GDC2006 session summary explains:
"This session offers a rare glimpse into the mind of God Of War director David Jaffe in a one-of-a-kind interview by Oddworld creator Lorne Lanning. Lanning sits down with Jaffe and gets him to warm-up with "off-the-record" commentary on his recent commercial and critical hit, God Of War - and its outstanding creative and design aspects that made it a huge success.
He then puts Jaffe on the spot by drilling down on Jaffe's provocative rant on game journalists, why he thinks his comments are taken out of context, why he doesn't care - or does he? - before getting the scoop on his upcoming projects and thoughts about the future of game design. Attendees get a unique opportunity to learn what makes Jaffe tick as Lanning exposes him in a different light - as only a fellow game visionary can."
Over the course of the hour, Lanning speaks with Jaffe on a variety of development issues, including creating concepts and getting them through the green light phase, production and maintaining good relationships with the team members, the future of games as a medium, and life as a designer.
You can now download the Gamasutra Podcast of Odd vs. God
(.MP3, 60 minutes, 12 MB).
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