Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 1, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


SAG, AFTRA Renegotiate Acting Contracts With Developers

SAG, AFTRA Renegotiate Acting Contracts With Developers

October 2, 2009 | By Chris Remo

October 2, 2009 | By Chris Remo
Comments
    4 comments
More: Console/PC



Two major actors' unions have revised their contracts with video game developers, making several changes that establish a wage parity between the organizations and make provisions for future standards surrounding "vocally stressful" voice acting work in games.

Both the Screen Actors Guild and the American Federation of Television and Radio Artists must have the revisions ratified by their respective administrative bodies during meetings in the coming weeks. If ratified, the new contracts will remain in effect until March 30, 2011.

Back in 2005, the two organizations threatened a strike, but eventually called it off and ratified new contracts that stood until last December. At that time, a Variety report claimed only 10 to 15 percent of video game voice work is done by SAG or AFTRA actors -- although included in that figure are such heavy hitters as Halo and Madden.

Under the new terms, wages for game voice actors under SAG will be raised by 3 percent, bringing them in line with existing AFTRA wages. This will be followed by a 2.5 percent wage increase for both organizations' workers on April 1, 2010.

Similar measures to achieve parity and coordinated increases are included for pension and health care benefits. A $125,000 per-employer per-actor per-year pension and health care benefit cap has been established.

Employers will also be held responsible for failing to notify voice actors of what the contract calls "vocally stressful" voice work, which the new stipulations say must gain a set of guidelines by the end of the current contract term.

Finally, along with the "vocally stressful" category of performance comes one for "atmospheric voices" -- that is, minor acting roles that exist largely for ambiance. The classification allows developers to hire individual voice actors to play numerous such characters within a single recording session.


Related Jobs

Remedy Entertainment
Remedy Entertainment — Espoo, Finland
[12.01.21]

Development Manager (Vanguard)
Gameloft Australia Pty Ltd
Gameloft Australia Pty Ltd — Brisbane , Queensland, Australia
[12.01.21]

Gameplay Programmer
Gameloft Australia Pty Ltd
Gameloft Australia Pty Ltd — Brisbane , Queensland, Australia
[11.30.21]

Senior Producer
Deep Silver Volition
Deep Silver Volition — Champaign, IL or Remote, Illinois, United States
[11.30.21]

Multiplayer Programmer









Loading Comments

loader image