[Gamasutra columnist Connor Cleary explores the potentially difficult but rewarding act of gaming with a romantic partner -- featuring real-life stories around New Super Mario Bros. Wii and Conker's Bad fur Day.]
Many of us have tried to get our loved ones involved in our favorite hobby by introducing them to gaming. On the surface it seems like an absolutely fantastic idea -- what a great way to spend some quality time sharing a fun experience with your significant other without spending a lot of money.
However, there are many potential difficulties that we may not foresee. What follows is an examination of playing video games with your girlfriend or boyfriend in the form of four case studies.
We will see that playing with a significant other can be quite a bit trickier than playing with your buddies, but there are a few things we can do to avoid some of the potential hazards and ensure a positive, healthy, and rewarding experience. Hopefully the lessons learned will have some universal application.
Additionally, there are steps that developers can take to promote gaming across the experience gap, and our first case is a great example of a developer that successfully addressed this issue:
Case 1: New Super Mario Bros. Wii Co-op Mode - a.k.a. "Divorce Mode"
My friend Jimmy Wellington
was kind enough to share his experiences and thoughts on playing New Super Mario Bros. Wii
with his wife. But first, a little background is necessary: Jimmy would consider himself an experienced gamer, and being an experienced gamer usually means one has developed an innate sense of how games work.
This is difficult to explain to non-gamers or casual gamers, but it is the experience and intuition that lets you know, almost immediately, how a puzzle is probably going to work; that allows you to automatically analyze a boss's weaknesses and patterns; that tells you that you have to backtrack with your new item to hit that button a few rooms back to open the gate, and so on.
This kind of instinct is so embedded in us that it can be frustrating to watch someone play a game when they don't have the same knowledge-base to draw on. This is where Jimmy ably identifies one of the key causes of problems that might arise while playing with your significant other: "I think it completely depends on how much of a gamer disparity there is."
Jimmy's wife grew up playing Super Mario Bros
but never really pursued gaming as a hobby when she got older. She tried to play Grand Theft Auto IV
when it came out, "but had trouble with the amount of buttons," Jimmy said. "People like [us] grew up with all the buttons and the gradually increasing complexity of controls, so it's much easier for us to adapt."
So the Wii's simplified controls really appealed to her, and when New Super Mario Bros. Wii
came out, Jimmy saw a great opportunity to share his love of gaming with his wife. He was hoping that the old-school side-scrolling style would be simple and familiar enough to her that she wouldn't have too much trouble with it. Unfortunately this wasn't quite the case.
This difficulty led to Jimmy's very simple realization: "As an experienced gamer, you have to make the decision that you are just playing to have fun." I think we all find ourselves taking a game way too seriously every once in a while, but it's especially important to remember you're playing for fun when you decide to play with your partner. Jimmy admits "that can be difficult for people who get so mad in Modern Warfare 2
they tell 12-year-olds they should have been aborted." I'm sure he was speaking hypothetically.
Thankfully for Jimmy - and for all the husbands and wives and girlfriends and boyfriends out there who had the same idea when they grabbed a copy of New Super Mario Bros. Wii
- Nintendo included a brilliant mechanic to address just such a skill disparity in co-op mode.
"In some parts, we tried to go through the level together, and just couldn't do it," Jimmy said. "So, luckily, there is a feature where one person can put themselves in a bubble while the other player or players get past the difficult part."
Sometimes it is important for the less experienced of the two gamers to acknowledge their lack of experience and defer to the more skilled player. Occasionally it becomes necessary to lean on the better of the two gamers to get through certain tough parts.
Jimmy says that gaming with his wife requires a certain delicate manner of speaking, a dynamic that's totally different from that found when playing with, say, his brother. In that case, he could make comments with no need for self-censorship, and might say something like "What the **** was that?" When it comes to his wife, however, he says "If there's nothing else I've learned in five years of marriage, it's that those words should never come out of your mouth in that order. Ever."
Case 2:Conker's Bad Fur Day Multiplayer - Mariel the Teddy Bear Terror
Our next case comes from long-time gamer and friend of the author Mariel. During our interview, she spoke at length about a particularly interesting case of gaming with a boy she was seeing in her late teens.
At the time, Mariel's group of friends was "obsessed" with the "murdering free-for-all" mode in Conker's Bad Fur Day
- in which she said she "always played as the murderous teddy bear." During this time she started dating Dan, who also played with the group regularly. This scenario is made all the more interesting because not only was Mariel the only female involved in these regular gaming sessions, but she was also far better at the game than any of her male friends, and usually netted the most kills per round.
Often, when Mariel was in the lead, or after "a particularly righteous head-shot or something," she said her friends would make excuses about their joystick being sticky, or call her a cheater - usual fare when it comes to gaming with your friends. She said she "tried to be a good sport" but would occasionally be "a bad winner" and gloat or talk trash - again, par for the course when it comes to competitive gaming amongst friends.
There was one exception, however: Mariel said she never trash-talked her boyfriend. Never
. She explained that the one time she made a condescending comment to Dan - along the lines of "Oh let me guess, your controller isn't working?" - he turned off the game like a little kid.
Mariel said this experience taught her that taunting her boyfriend was off-limits, even though he never reacted this way to similar taunts from the other guys. If you've ever spent time in a similar situation - maybe playing GoldenEye
obsessively or something like that - you know that trash-talking is part of the event, you could say it's half the fun. So what is it about the couple dynamic that created such a taboo?
On the off-chance that Mariel would lose, she said the gloating and condescension from the guys was ruthless. But even though it was "usually all in good fun," at times the taunting would be absolutely infuriating "because it usually turned into teasing me because I'm a girl, not because they were better than me at something."
She gave an example, "Instead of saying something like, 'Maybe you should try it on the novice setting.' they would say 'Maybe we should play Kingdom Hearts instead.'" On the other hand, Mariel said this trash talk made it all the more satisfying when she would decimate her friends in the game.
"I think relationships improve significantly whenever you can share an interest with a lover. And in gaming, it's sometimes like going on a mini vacation," she said. "When me and [current boyfriend] Charles play Halo
in story mode, the co-op is great. We congratulate each other and compliment each other and all that. We become a team, and that's a really healthy thing. Competing can be good in the same way, so long as you can keep your ego in check and not be affected by the fact that you will lose some, just like you'll win some."
[In part two, Connor will be looking at the joys and difficulties of gaming with a romantic partner through MAG support roles and Left 4 Dead teamwork.]