Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 1, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Moore: Microsoft Cares About Backwards Compatibility

Moore: Microsoft Cares About Backwards Compatibility

June 12, 2006 | By Jason Dobson

June 12, 2006 | By Jason Dobson
Comments
    Post A Comment
More: Console/PC



The most recent podcast recorded by Microsoft's Larry 'Major Nelson' Hryb dealt primarily with support for backwards compatibility between the original Xbox and the Xbox 360, and featured Microsoft's VP Peter Moore refuting previous 'misinterpreted' comments on the company's attitude to the concept.

Regarding Moore's statements in an interview with UK website Kikizo, in which he was quoted as saying "Nobody is concerned anymore about backwards compatibility", Moore clarified that this was “misinterpreted” to mean that nobody cares about backwards compatibility for the Xbox 360, to which he added: “that's not the case at all.”

Moore also emphasized that next week an update to the Xbox 360's backwards compatibility will be made available, and will include twenty or more titles. While he was coy and would not confirm the complete list of titles that would be made available, he did state that both Doom 3 and Lego Star Wars will be among the list of Xbox games that will work on the Xbox 360 after the upcoming update.

“I want to be clear that my comments were not about 'nobody cares.' Of course we care,” clarified Moore, “and we're going to continue to get as close as we can to our stated target of every Xbox game being back compatible to the Xbox 360.”

Moore also took time during the podcast to comment on his experience with the Wii after having spent time with it briefly at E3 on a couple of Sega titles, Sonic Wildfire and Super Monkey Ball Banana Blitz - presumably due to his long-term history as a senior executive at Sega.

Regarding Sonic Wildfire, Moore stated that it was “perfect for that type of controller”, but added that he felt Super Monkey Ball was much more difficult to play using the Wii remote. “I think that it's going to be very interesting to see which games really play into this control mechanism, and which, quite frankly, just don't work.”


Related Jobs

Crate Entertainment
Crate Entertainment — Boston (Work Remotely), Massachusetts, United States
[02.28.21]

Senior Gameplay / Engine Programmer
DigiPen Institute of Technology
DigiPen Institute of Technology — Redmond, Washington, United States
[02.26.21]

Curriculum Developer in Visual Effects for Real-Time Engines
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[02.26.21]

Audio Programmer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[02.26.21]

Studio Production Director









Loading Comments

loader image