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September 30, 2020
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Lessons from a year of running Remnant: From the Ashes  
by Bryant Francis [09.30.20]
One year after the launch of Remnant: From the Ashes, creative director David Adams discusses what Gunfire Games has learned getting into the world of live games.
Design, Console/PC

CD Projekt backtracks on anti-crunch commitments ahead of Cyberpunk launch  
by Chris Kerr [09.30.20]
Cyberpunk 2077 developer CD Projekt Red has regained on its promise to avoid mandatory crunch on the long-gestating RPG.
Business/Marketing, Production, Console/PC

Epic and Apple don't want Fortnite dispute settled by a jury  
by Chris Kerr [09.30.20]
The legal dispute between Apple and Epic Games will be settled by a judge rather than a jury, if both companies get their way.
Business/Marketing, Console/PC, Smartphone/Tablet

Does your game have 'staying power'? 1
by Simon Carless [09.29.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Business/Marketing, Design, Production, Console/PC, Indie

WWE 2K maker Take-Two heading to trial after copying tattoo artist's work  
by Chris Kerr [09.29.20]
WWE 2K series maker Take-Two Interactive Software is heading to trial over allegations of copyright infringement after a tattoo artist claimed the company reproduced their work without authorization. 
Business/Marketing, Production, Console/PC

Sponsored: Get started with Dolby Vision and Dolby Atmos on Xbox Series X  
by Dolby [09.28.20]
The Xbox Series X|S will be the first consoles to support Dolby Atmos and Dolby Vision, giving game developers the power to create an unparalleled gaming experience and deliver enhanced audio and graphics.
Audio, Art, Console/PC

Apple and Epic's big anti-trust showdown likely to take place next summer  
by Alissa McAloon [09.28.20]
A California judge suggested the case be handled by a jury, but has yet to budge on her previous ruling that Apple is within its rights to ban Fortnite from the App Store.
Console/PC, Social/Online

Q&A: Lair of the Clockwork God devs on the infinite hustle of indie development  
by Chris Kerr [09.28.20]
"I think peoples' expectations of the quality of even a basic, entry-level indie game is now so high that it's becoming near-impossible to remain a one-man-band."
Business/Marketing, Production, Console/PC



Has Xbox changed discoverability with its new store?  
by Simon Carless [09.30.20]
What's the new Xbox store for Xbox One - which will also roll out for Xbox Series - like? (This is a big one for the future of how people buy games on Xbox consoles.)
Business/Marketing Design Production Console/PC Indie

GameDataCrunch: my facts-first game metrics website  
by Lars Doucet [09.30.20]
I'm working on a new website called GameDataCrunch.com, a new way to understand the game industry by looking at metrics and slicing them up in a bunch of different ways.
Business/Marketing Production Console/PC Indie

Does your game have 'staying power'? 1
by Simon Carless [09.28.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Monitor Your Memory Usage - By Asset Type & Automatically  
by Ruben Torres Bonet [09.28.20]
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Detective Game Design: Puzzles vs. Story (Lacuna Devlog)  
by Julian Colbus [09.28.20]
Our first devlog is an extensive writeup of research and experimentation around the question what makes a good detective game, and how exactly we went about integrating detective gameplay mechanics into our story-driven adventure game.
Design Console/PC Indie


Sony PlayStation — Bend, Oregon, United States
[09.29.20]
Lead FX Artist
Bend Studio is looking for a AAA Game Lead FX Artist who will collaborate with the Art Director, VFX Supervisor, and FX team to create consistent, high quality, and performant in-game and cinematic visual FX.

Airship Syndicate — Austin, Texas, United States
[09.29.20]
Mid to Senior Worldbuilder - Unreal Engine
Mid to Senior Worldbuilder - Unreal Engine

Airship Syndicate — Austin, Texas, United States
[09.29.20]
Senior VFX Artist
Senior VFX Artist

Remedy Entertainment — Espoo, Finland
[09.29.20]
Senior Material Artist


Remedy Entertainment — Espoo, Finland
[09.29.20]
Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[09.29.20]
Animation Director


Remedy Entertainment — Espoo, Finland
[09.25.20]
Development Director


Remedy Entertainment — Espoo, Finland
[09.25.20]
Senior Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[09.25.20]
Senior Cinematic Scripter


Deep Silver Volition — Champaign, Illinois, United States
[09.24.20]
Senior Engine Programmer