Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 19, 2019
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


From The Witcher 3 to Cyberpunk: The evolution of CD Projekt's quest design 1
by Bryant Francis [06.19.19]
We caught up with the quest director of Cyberpunk 2077 to learn more about how his team has adapted to making content for a nonlinear RPG.
Design, Production, Console/PC, E3

Nintendo and Ubisoft honored at the 2019 Games for Change Awards  
by Chris Kerr [06.19.19]
Nintendo and Ubisoft were the biggest winners at the 2019 Games for Change Awards, which celebrated the year's best games based on their social impact and contribution towards learning.
Design, Production, Console/PC

Minecraft: Story Mode relisted on Xbox 360, but for $100 to deter new buyers 2
by Alissa McAloon [06.18.19]
Minecraft: Story Mode has been relisted on the Xbox 360, but with a noticeable price hike that’s intended to deter new purchasers from buying the game ahead of its official delisting date.
Console/PC, Social/Online

Video: Designing Gambit Mode for Destiny 2: Forsaken  
by Staff [06.18.19]
In this 2019 GDC session, Bungie's Peter Sarrett dives into how Destiny 2's Gambit mode combines PvE with a smidge of PvP, and explains why it's the story of development gone delightfully right.
Design, Console/PC, Social/Online, Video, Vault

Devs deserve the benefits of a union, says US presidential hopeful Bernie Sanders 3
by Alissa McAloon [06.18.19]
One of the candidates vying for the democratic nomination ahead of the United States’ 2020 presidential election has tweeted in support of unionization in the game industry.
Console/PC

Check out Opus Magnum dev Zachtronics' entire game design history for free  
by Chris Kerr [06.18.19]
Here's something neat! You can now grab SpaceChem and Opus Magnum developer Zachtronics' complete game design history without spending a dime.
Business/Marketing, Design, Console/PC

How Media Molecule designed a fun and robust toolset for Dreams  
by Jack Yarwood [06.17.19]
Media Molecule's hugely ambitious creation engine, Dreams, would be nothing if the tools of creation weren't fun to use. Here's how the studio designed a toolset worthy of play.
Design, Console/PC, Video

Nintendo has promoted The Legend of Zelda producer Eiji Aonuma  
by Chris Kerr [06.17.19]
Nintendo has quietly promoted some of its longest serving producers, including The Legend of Zelda overseer Eiji Aonuma. 
Production, Console/PC



How Megaladons, Krakens and Skeleton Ships Work in Sea of Thieves (Part 3 of 4)  
by Tommy Thompson [06.19.19]
Meet Megan, Karen and Skevin: the three boss AI systems in Sea of Thieves.
Design Programming Console/PC

Unexplored 2 Dev Blog: Tiles to Curves  
by Joris Dormans [06.19.19]
For Unexplored 2: The Wayfarer's Legacy we translate generated tile data into natural looking level geometry. Here's how we do it.
Design Programming Console/PC Indie

Kliuless #39: E3 2019 Recap  
by Kenneth Liu [06.19.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

Tatiana Moreira, Hoplon’s Head of Marketing and Publishing, explores the challenges behind creating global communities.  
by Tatiana MOREIRA [06.18.19]
Creating a game with world-wide appeal is now more important than ever. Tatiana Moreira, Head of Marketing and Publishing at Holplon, explore the challenges of building global online communities.
Business/Marketing Console/PC Social/Online

A Guide to DIY Market Research for Indie Developers  
by Damien Yoccoz [06.18.19]
There are plenty of free resources available online for indie studios that can’t afford to hire a professional market research team and need some DIY guidance. Follow the guide!
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet VR


uTest — n/a, California, United States
[06.19.19]
App Tester


Insomniac Games — Burbank, California, United States
[06.19.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

Yacht Club Games — Marina del Rey, California, United States
[06.18.19]
Marketing / Community Manager


Behaviour Interactive — Montreal, Quebec, Canada
[06.18.19]
Senior Game Designer


Disbelief — Chicago, Illinois, United States
[06.18.19]
Junior Programmer, Chicago
Junior Programmer

Disbelief — Chicago, Illinois, United States
[06.18.19]
Senior Programmer, Chicago
Senior Programmer

Deep Silver Volition — Champaign, Illinois, United States
[06.17.19]
Technical Artist - Cinematics


Insomniac Games — Burbank, California, United States
[06.14.19]
User Experience Researcher
User Experience Researcher responsible for assisting in designing and conducting user experience research studies.

Square Enix Co., Ltd. — Tokyo, Japan
[06.13.19]
Experienced Game Developer


Sucker Punch Productions — Bellevue, Washington, United States
[06.13.19]
Lighting Artist