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June 25, 2021
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Tencent-owned Timi Studios opens new Seattle studio to create triple-A games  
by Chris Kerr [06.24.21]
Timi Studios, the Tencent-owned developer that's worked on games like Call of Duty: Mobile and Honor of Kings, has opened a new studio in Seattle to create triple-A titles.
Business/Marketing, Production, Console/PC

Game localization for discovery: it's trickier than you think!  
by Gamasutra Staff [06.23.21]
Localization is a really important part of game discovery, since it opens up so many new potential markets for your PC/console games. But what are the best languages to localize to, and why?
Business/Marketing, Design, Console/PC

Pokemon leakers told to pay $150,000 each in damages to The Pokemon Company  
by Chris Kerr [06.23.21]
Two leakers have been told to pay The Pokemon Company a sizable $150,000 each in damages after taking and uploading photographs of an unreleased Pokemon Sword and Shield strategy guide.
Business/Marketing, Console/PC

Case study: Rubber Bandits' double Steam Prologue win  
by Gamasutra Staff [06.22.21]
We check out the discovery success of the two custom Steam Prologues for multiplayer party game Rubber Bandits - plus lots more!
Business/Marketing, Design, Console/PC, Indie

Epic Online Services expanded with free anti-cheat and voice chat tools  
by Chris Kerr [06.22.21]
Epic Games is expanding its Epic Online Services toolkit with two free services in the form of Easy Anti-Cheat and Voice.
Business/Marketing, Programming, Production, Console/PC

Angry Birds maker Rovio signs long-term partnership to create Moomin games 1
by Chris Kerr [06.22.21]
Angry Birds maker Rovio has secured the rights to develop and publish games based on the Moomin franchise.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

PS4 players told to expect issues as Cyberpunk 2077 returns to PlayStation Store 1
by Chris Kerr [06.21.21]
Cyberpunk 2077 has been relisted on the PlayStation Store, but both Sony and CD Projekt Red have warned PlayStation 4 players to expect some teething pains.
Business/Marketing, Console/PC

Square Enix: Outriders made 'good start' thanks to Xbox Game Pass launch  
by Chris Kerr [06.21.21]
Outriders publisher Square Enix has said the decision to make People Can Fly's looter shooter available through Xbox Game Pass at launch worked in its favor.
Business/Marketing, Console/PC



Game localization for discovery: it's trickier than you think!  
by Simon Carless [12.31.69]
So, it turns out localization is a really important part of game discovery, since it opens up so many new potential markets for your PC/console games. How does localization and discovery interact?
Business/Marketing Design Production Console/PC Indie

Devlog 1. New weapon. Now I can kill by barrels!  
by Yali Papacubec [12.31.69]
First DEVBLOG post. Added New weapon. Now I can kill by barrels!
Design Console/PC

How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?  
by Alexander Murauski [12.31.69]
This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video.
Audio Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet

Case study: Rubber Bandits' double Steam Prologue win  
by Simon Carless [12.31.69]
We check out the discovery success of the two custom Steam Prologues for multiplayer party game Rubber Bandits - plus lots more!
Business/Marketing Design Production Console/PC Indie

Contract Killers: What developers should eliminate from their publishing agreement (part 3)  
by Tim Repa Davies [12.31.69]
Previously we looked at how certain clauses might affect when and how a developer gets paid by its publisher. This post looks at potential timing issues that might affect a developer's ability to carry out its obligations under the publishing contract.
Business/Marketing Console/PC Serious Indie


Insomniac Games — Burbank, California, United States
[06.25.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[06.25.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[06.25.21]
Technical Artist
Insomniac Games is looking for a Technical Artist

Insomniac Games — Burbank, California, United States
[06.25.21]
Engine Programmer
Insomniac Games is looking for an Engine Programmer

Insomniac Games — Burbank, California, United States
[06.25.21]
Lead Project Manager
Insomniac Games is looking for a Lead Project Manager

Insomniac Games — Burbank, California, United States
[06.25.21]
Character TD
Insomniac Games is looking for a Character TD

Insomniac Games — Burbank, California, United States
[06.25.21]
Facial Character TD
Insomniac Games is looking for a Facial Rigging Character TD

Square Enix Co., Ltd. — Tokyo, Japan
[06.25.21]
Experienced Game Developer


Genvid Technologies — CA/WA/NY, California, United States
[06.24.21]
Senior UX Designer
Senior UX Designer

Zing Games Inc. — Naperville, Illinois, United States
[06.24.21]
Gameplay Programmer