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August 2, 2021
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Blog: In defense of 'hard counters' in RTS games  
by Gamasutra Community [08.02.21]
The conversation around 'soft counters' and 'hard counters' in RTS games often focuses on best case scenarios for soft counters and worst case scenarios for hard counters, but that only scratches the surface.
Design, Console/PC

More stories from Activision Blizzard emerge in days after walkout  
by Bryant Francis [07.30.21]
A number of current and former Activision Blizzard employees have been sharing their stories publicly since Wednesday's walkout and protest.
Business/Marketing, Console/PC

Ubisoft and Bungie file lawsuit against cheat software developer Ring-1  
by Chris Kerr [08.02.21]
"Plaintiffs are informed and believe, and on that basis allege, that the Cheating Software has been downloaded and used by Destiny 2 and Rainbow Six Siege players thousands of times."
Business/Marketing, Console/PC

Riot opening new Shanghai studio to 'double down' on development in China  
by Chris Kerr [08.02.21]
"In China, we have a lot of passionate players for League of Legends and Riot Games. There's a reason we would like to double down in China and continue to invest here."
Business/Marketing, Production, Console/PC

Blog: Directing virtual characters in Wayward Strand - Part 1  
by Gamasutra Community [07.30.21]
Exploring the design and tech behind directing Wayward Strand's character animations in Unity, including how we've set up our animator controllers to allow for continuous, complex character animation.
Programming, Production, Console/PC

Solidarity and tension on display during employee walkout at Blizzard HQ 3
by Bryant Francis [07.28.21]
At the employee walkout at Blizzard's Headquarters in Irvine, CA we saw equal amounts of solidarity and exhaustion among participating employees.
Business/Marketing, Console/PC

Panic managed to sell 20,000 Playdates in under 20 minutes 1
by Chris Kerr [07.30.21]
Panic sold 20,000 of its quirky crank-laden Playdate consoles in under 20 minutes after opening pre-orders yesterday.
Business/Marketing, Console/PC

The faces of 'the creator economy' for DIY games  
by Gamasutra Staff [07.29.21]
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet



What the End of the Nintendo DS Means for Handheld Games  
by Josh Bycer [12.31.69]
In 2020, you might have missed a little news about the end of the entire Game Boy and DS line from Nintendo, and for today's post, I want to talk about why this is a bigger deal than most people realized, and a blow to handheld games and preservation.
Business/Marketing Production Console/PC

The faces of 'the creator economy' for DIY games  
by Simon Carless [12.31.69]
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Business/Marketing Design Production Console/PC Indie

When Steam wishlists don't convert: a case study  
by Simon Carless [12.31.69]
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.
Business/Marketing Design Production Console/PC Indie

Game Dev Digest Issue #104 - Tools For Your Toolbox  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #104 - Tools For Your Toolbox. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

UX Design: Game accessibility features design  
by Sisi Yuan [12.31.69]
In today's world, not everyone is able to use products/apps or play games without any difficulty. For this reason, we have conducted a series of studies on accessibility design in the hope that more people can experience the joy of gaming.
Design Art Console/PC


Robot Gentleman Sp. z o.o. — Pozna?, Poland
[08.02.21]
Marketing Manager


Sparx* - Virtuos Vietnam — Ho Chi Minh, Vietnam
[08.02.21]
Lead Level Artist


Remedy Entertainment — Helsinki, Finland
[08.01.21]
UX Designer


Remedy Entertainment — Helsinki, Finland
[08.01.21]
Senior UI Designer


Remedy Entertainment — Helsinki, Finland
[08.01.21]
Art Director


Remedy Entertainment — Helsinki, Finland
[08.01.21]
Lead Writer


Insomniac Games — Burbank, California, United States
[07.30.21]
Engine Programmer
Insomniac Games is looking for an Engine Programmer (Maya/Pipeline)

Insomniac Games — Burbank, California, United States
[07.30.21]
Character TD
Insomniac Games is looking for a Character TD

Insomniac Games — Burbank, California, United States
[07.30.21]
Combat Designer
Insomniac Games - Combat Designer

Insomniac Games — Burbank, California, United States
[07.30.21]
Lighting Artist
Insomniac Games - Lighting Artist