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October 17, 2019
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Designing for disaster in Finji's Overland  
by Bryant Francis [10.17.19]
Game designer and Finji co-founder Adam Saltsman discusses some of the design ideas that brought Overland to life.
Design, Console/PC

Case study: Steam's 'Deal Of The Day' and DLC attach rates 2
by Gamasutra Community [10.16.19]
Simon Carless examines real-world data to find out some interesting facts about Steam Daily Deals and DLC attach rates.
Business/Marketing, Console/PC, Indie

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The Analogue Pocket offers a modern way to play and make Game Boy games 1
by Alissa McAloon [10.16.19]
The system's creators say that the upcoming handheld offers creation tools for composers and developers looking to tap into that era of games with their own projects as well.

Untitled Goose Game passed 100,000 sales in first two weeks 1
by Chris Kerr [10.16.19]
Devilishly wholesome puzzler Untitled Goose Game has sold over 100,000 copies in two weeks, according to developer House House.
Business/Marketing, Console/PC

College Hearthstone team hit with 6-month ban after showing 'Free Hong Kong' sign 1
by Alissa McAloon [10.16.19]
One week after the original infraction took place, Blizzard has issued bans to the members of the American University Hearthstone team that held up a 'Free Hong Kong' sign during an event stream.
Console/PC, Social/Online

Q&A: How Steam hit Raft stands out in the crowded survival genre  
by John Harris [10.15.19]
Redbeet Interactive, the Swedish studio behind Steam hit Raft, tells us about the design and development of game, and how a tight, restrictive design helps the game stand out in a crowded genre.
Design, Console/PC, Indie

Nintendo NYC Overwatch launch event cancelled by Blizzard 4
by Alissa McAloon [10.15.19]
The Twitter account for Nintendo's NYC store made the announcement only days before the event was set to start, offering no reason for the decision but noting that Blizzard was ultimately the one to call it off.
Business/Marketing, Console/PC, Social/Online

Unity Addressables Hosting: Amazon S3 in 4 Steps 1
by Ruben Torres Bonet [10.16.19]
Players want to play, they don't want to wait. Help them buying your game: reduce your game's download size with Unity Addressables Hosting. And a year later? Offer them a DLC based on, guess what? Unity Addressables.
Programming Console/PC Indie Smartphone/Tablet

My 3 Year Journey to Create DON'T GIVE UP, a bare all Postmortem  
by Tristan Barona [10.16.19]
I spent 3 years making my first commercial game, a 7 hour RPG that told a very charming and personal story. I reflect on my efforts, the emotional toll, what I could have done differently, share my release stats, and discuss why it was all worth it.
Business/Marketing Production Console/PC Serious Indie

All the discussions about the artistic nature of videogames overlook these three crucial aspects  
by Sophia Gardner [10.16.19]
So can a videogame be a piece of art? Yes, but to see it, we must first educate ourselves and open our minds a bit.
Art Console/PC

Case study: Steam's 'Deal Of The Day' & DLC attach 2
by Simon Carless [10.15.19]
Interpreting some real-world data posted on Twitter by David Leon, the lead creator of shadow-based stealth action game Aragami, to find out some interesting facts about Steam Daily Deals & DLC attach rates.
Business/Marketing Design Production Console/PC

Game Music and Mood Attenuation: How Game Composers Can Enhance Virtual Presence (Pt. 4)  
by Winifred Phillips [10.15.19]
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.
Audio Production Console/PC VR

Exultant Games LLC — Flemington, New Jersey, United States
Software Engineer / Game Developer

Insomniac Games — Burbank CA or Durham NC, California, United States
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

Insomniac Games — BURBANK, California, United States
Character TD (Rigger)
Insomniac Games is looking for a Character TD/Rigger in CA

Mutant Arm Studios — Bend, Oregon, United States
Senior Concept Artist

Mutant Arm Studios — Bend, Oregon, United States
Senior Technical Artist/Technical Animator

Wevr — Venice, California, United States
Senior Software Engineer
Senior Software Enginer - UE4

Deep Silver Volition — Champaign, Illinois, United States
Senior Engine Programmer

Disbelief — Chicago, Illinois, United States
Junior Programmer, Chicago
Junior Programmer

Disbelief — Chicago, Illinois, United States
Senior Programmer, Chicago
Senior Programmer

Sucker Punch Productions — Bellevue, Washington, United States
QA Manager
QA Manager