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February 21, 2020
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Inside the design challenges of Children of Morta  
by Hamid R. Saeedy [02.20.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making Children of Morta.
Design, Production, Art, Console/PC, Indie

Video: Inside the AI systems of Final Fantasy XV  
by Staff [02.20.20]
In this 2018 GDC talk, Square Enix's Youichiro Miyake offers up a behind-the-scenes look at the design and development of Final Fantasy XV's three primary AI systems!
Design, Programming, Console/PC, Video, Vault

Go behind the scenes of the new Animal Crossing with Nintendo at GDC 2020!  
by Staff [02.20.20]
Game Developers Conference organizers are excited to announce that GDC 2020 attendees will have the opportunity to learn, firsthand, how Nintendo designed Animal Crossing: New Horizons for the Switch!
Design, Console/PC, GDC

The Outer Worlds, Outer Wilds, and more named Nebula Award finalists  
by Alissa McAloon [02.20.20]
This year's nominees include a handful of recent video game releases alongside nominations for novels, tabletop systems, and short stories.
Production, Console/PC, Indie

GTA IV to return to Steam after cutting Games for Windows Live support  
by Alissa McAloon [02.19.20]
Grand Theft Auto IV’s exit from Steam wasn’t a permanent one; the game is headed back to the platform, but must sacrifice its multiplayer to do so.
Console/PC, Social/Online

Rebuilding a classic in Age of Empires II: Definitive Edition  
by Bryant Francis [02.19.20]
Age of Empires II: Definitive Edition developer Bert Beeckman talks about the process of updating the original game and adding new content inspired by new civilizations.
Design, Art, Console/PC

PlayStation backs out of PAX East due to coronavirus concerns  
by Alissa McAloon [02.19.20]
Sony Interactive Entertainment has made the call to back out of PAX East, pulling both PlayStation's own presence and SIE-owned studios like Naughty Dog from the show a week before the event’s start.

THQ Nordic approves Gothic remake and confirms plans to open Barcelona studio  
by Chris Kerr [02.19.20]
THQ Nordic has approved its proposed Gothic remake after receiving "unambiguous feedback" from those who played its recently released prototype.
Business/Marketing, Production, Console/PC

Another 05 Pro Business and Marketing Tips for Game Developers  
by Andre Faure [02.20.20]
Here are 05 EXTRA tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making. Enjoy!
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Are you Meta? An Overwatch analysis  
by Cameron van Velzen [02.20.20]
This is a general look at the shifting meta of Blizzard's game Overwatch and how it applies to professional players and casual players. Examine current themes and practices for evaluating meta in online games.
Design Console/PC Social/Online

Decade Retrospective: Indonesian Games 2010-2020  
by Kris Antoni Hadiputra [02.20.20]
2020 marked my 12th year making games in Indonesia. In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
Business/Marketing Production Console/PC Indie

Dear colleagues, GO TEACH! 1
by Franck Fitrzyk [02.20.20]
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it. Developers, get involved in our juniors' education!
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie

Our indie game KUNAI got review bombed to a 1.7 1
by Benjamin de Jager [02.19.20]
We're a small indie studio and our metroidvania KUNAI just got review bombed to 1.7 on Metacritic. The process is simple, explains our bomber on Reddit.
Business/Marketing Console/PC Serious Indie Social/Online

Embodied Inc. — Pasadena, California, United States
Jr Performance Designer
Jr. Performance Designer - Contract

Insomniac Games — Burbank, California, United States
Sr Lighting Artist
Senior Lighting Artist role at Insomniac Games

Insomniac Games — BURBANK, California, United States
Sr Character TD
Insomniac Games is looking for a Senior Lever Character TD

Insomniac Games — Burbank, California, United States
Lead Level Designer
Insomniac Games - Lead Level Designer

Insomniac Games — Burbank, California, United States
VFX Artist
Insomniac Games - VFX Artist

Insomniac Games — Burbank, California, United States
Audio Designer
Insomniac Games - Audio Designer (Technical)

Double Fine Productions — San Francisco, California, United States
Finance Analyst
Finance Analyst for Double Fine, San Francisco

Health Scholars — Westminster, Colorado, United States
Lead Unity Software Engineer

Health Scholars — Westminster, Colorado, United States
Unity Software Engineer

Double Fine Productions — San Francisco, California, United States
Multiplayer Programmer
Multiplayer Programmer for Double Fine, San Francisco