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August 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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How EVO helps devs tune and test their fighting games  
by Aron Garst [08.16.18]
“Evo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn."
Design, Console/PC, Indie

How Neopets has influenced a generation of game developers  
by Emma Kidwell [08.15.18]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Design, Art, Console/PC, Indie

China has quietly stopped approving new games for release  
by Alissa McAloon [08.15.18]
The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts.
Console/PC, Social/Online, Smartphone/Tablet

RuneScape dev forms Jagex Partners to take on publishing live games  
by Alissa McAloon [08.15.18]
The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Future perfect: THQ Nordic has acquired the rights to Timesplitters 1
by Chris Kerr [08.15.18]
A Timesplitters revival could be on the cards, with THQ confirming it's secured the rights to develop new titles and re-release the originals.
Business/Marketing, Production, Console/PC

Microsoft nabs triple-A talent to bolster its new studio The Initiative  
by Emma Kidwell [08.14.18]
Microsoft's new studio, The Initiative, has brought on a handful of fresh hires from various well-established studios including Rockstar, Santa Monica Studio, and Crystal Dynamics.
Business/Marketing, Console/PC

Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale  
by Alissa McAloon [08.14.18]
Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward.
Console/PC, Social/Online

Visual novel publisher Sekai Project lays off staff  
by Alissa McAloon [08.14.18]
The visual novel publisher Sekai Project has laid off an undisclosed portion of its staff as a result of what the company has now described as a necessary restructuring effort.
Business/Marketing, Console/PC

What are we talking about when we talk about systemic narrative.  
by Victor Sanchez [08.15.18]
What is Systemic Narrative and how it can improve current narrative approaches?
Design Programming Console/PC Indie

The Dangers of the Echo Chamber Effect on Game Development 2
by Josh Bycer [08.13.18]
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
Business/Marketing Design Production Console/PC Indie

Coffee Talk Devlog #1: How the game came to be - The seed, the anxiety, and the belief of design by subtraction  
by Mohammad Fahmi [08.13.18]
We talk about the background of our latest project, Coffee Talk, and how Fumito Ueda's philosophy influenced us.
Design Console/PC Indie

The Dream IS the Product 4
by Neil Schneider [08.13.18]
Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.
Business/Marketing Console/PC Smartphone/Tablet VR

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Deep Silver Volition — Champaign, Illinois, United States
Temporary Level Designer

Deep Silver Volition — Champaign, Illinois, United States
Senior Level Designer

Digital Extremes — Costa Mesa, California, United States
PR Manager (Medial Relations)

Telltale Games — San Rafael, California, United States
Associate Producer

Velan Studios — Troy, New York, United States
Sr. Multiplayer Level Designer

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Deck Nine Games — Westminster, Colorado, United States
Lighting Artist
Deck Nine Games is hiring a talented lighting artist for their next game

Fenix Fire Entertainment, Inc. — Corona, California, United States
Promotional Artist

Roblox — San Mateo, California, United States
Senior Engineering Director - Game Engine
Senior Engineering Director - Game Engine

Roblox — San Mateo, California, United States
C++ Engineer
C++ Engineer