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November 11, 2019
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Why the Hearthstone devs wanted to make an auto battler  
by Bryant Francis [11.11.19]
Blizzard producer Melissa Corning and game designer Dean Ayala discuss the inception of the new auto battler Hearthstone: Battlegrounds.
Design, Console/PC

Erica dev Flavourworks nets $3.85 million to make more interactive games  
by Chris Kerr [11.11.19]
Erica developer Flavourworks has secured $3.85 million in Series A funding to "deepen" its cross-platform Touch Video technology and expand its project pipeline.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Report: Tencent wants to develop console games with help from Nintendo 1
by Chris Kerr [11.11.19]
Tencent is looking to expand outside of China by developing console games for players in the United States and Europe, and hopes recent partner Nintendo will give it a helping hand.
Business/Marketing, Production, Console/PC

Steam game sales for 'the other 50%' 11
by Simon Carless [11.08.19]
So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
Business/Marketing, Design, Console/PC, Indie

Player spending in Grand Theft Auto Online jumped 23% following casino update 2
by Alissa McAloon [11.08.19]
Rockstar Games parent Take-Two Interactive mentioned the increase in spending in a recent conference call, though specific figures weren’t mentioned beyond just that percentage.
Console/PC, Social/Online

Sony opening Malaysian art studio to boost first-party development  
by Chris Kerr [11.08.19]
Sony Interactive Entertainment intends to open a new PlayStation development studio in Malaysia in 2020.
Business/Marketing, Art, Console/PC

Net sales and profits up at Square Enix despite HD game struggles  
by Chris Kerr [11.08.19]
Smart device, PC browser, and MMO titles have propped up Square Enix's game division after HD game sales fell short.
Business/Marketing, Console/PC, Smartphone/Tablet

Sony's Yoshida steps down as head of WWS to focus on independent devs  
by Kris Graft [11.07.19]
Sony Interactive Entertainment announced that Hermen Hulst, co-founder and managing director of Horizon Zero Dawn developer Guerrilla, would become the new head of SIE's Worldwide Studios, as Shuhei Yoshida switches gears.
Business/Marketing, Console/PC, Indie



Composing Iconic Theme Music for The Dark Eye video game  
by Winifred Phillips [11.11.19]
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.
Audio Business/Marketing Design Production Console/PC Indie

Third Person Camera View in Games - a record of the most common problems in modern games, solutions taken from new and retro games  
by Andreas Buehler [11.11.19]
The amount of thought and work that goes into game cameras is often underestimated. In this article, you can find out about the common problems found in today's third person games and what kind of solutions are available to counteract those issues.
Design Console/PC Indie

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Simon Carless [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #57: BlizzCon 2019  
by Kenneth Liu [11.08.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

PixelCast 10, Growing through love of Woz!  
by Jeremy Alessi [11.07.19]
In episode 10, Jeremy talks about Steve Wozniak's influence on the indie game industry and why, of the two Steves, it is Wozniak that more people need to emulate in our local area to bring about the great change and prosperity the startup community seeks.
Audio Business/Marketing Design Programming Production Art Console/PC Indie Smartphone/Tablet


Square Enix Co., Ltd. — Tokyo, Japan
[11.10.19]
Experienced Game Developer


Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Gameplay Engineer
Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Game Network Engineer
Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Backend Engineer
Backend Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Game Client Engineer
Game Client Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Senior Gameplay Engineer
Senior Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Senior Game Network Engineer
Senior Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.09.19]
Senior Backend Engineer
Senior Backend Engineer

Deep Silver Volition — Champaign, Illinois, United States
[11.09.19]
Producer


Deep Silver Volition — Champaign, Illinois, United States
[11.09.19]
Temporary Writer