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October 17, 2017
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Design Interview: Crafting Gonner's modular abilities  
by Alex Wiltshire [10.17.17]
"I thought, what if your character's head is an item that you can pick up and use for stuff? And that naturally became having different kinds of heads, and obviously, they would give you different abilities."
Design, Console/PC, Indie, Video

From Bungie to indie: Marcus Lehto's fresh start at V1  
by Alan Bradley [10.16.17]
"Moving from a huge behemoth like Bungieto being completely independent was simultaneously refreshing and absolutely terrifying."
Business/Marketing, Design, Production, Console/PC, Indie

Blizzard takes Chinese dev to court over alleged mobile Overwatch clone  
by Alissa McAloon [10.16.17]
Blizzard China and its regional partner Netease have filed a lawsuit against Heroes of Warfare developer 4399, alleging that the mobile title rips off Blizzards own competitive shooter Overwatch.
Business/Marketing, Console/PC, Smartphone/Tablet

Water, Water Everywhere: A Q&A with Ubisoft's Skull and Bones team  
by Mathew Kumar [10.13.17]
"We have a rendering team that specializes in water tech. We even have a dedicated artist for the water. Thats his 24/7 job. Water guy. That tells you how much we value that part of our game."
Design, Console/PC, Video

Humble Bundle has been acquired by media giant IGN 11
by Alex Wawro [10.13.17]
Media giant IGN announced today that it has acquired Humble Bundle, the company best known for selling packs of indie games at pay-what-you-want prices. Terms of the deal were not disclosed.
Business/Marketing, Console/PC, Indie

Xbox chief wants Sony to explain its cross-platform play stance  
by Chris Kerr [10.13.17]
Cross-platform play between Xbox One and PS4 is the 'will they, won't they' story of the year, but Xbox boss Phil Spencer has again suggested Sony is the one applying the brakes.
Business/Marketing, Console/PC

Swery looks back on failed crowdfunding campaign for The Good Life  
by Chris Kerr [10.13.17]
The Japanese auteur claims the leak of early assets incorrectly lead people to believe the title was going to be a "compact game with 2D graphics."
Business/Marketing, Console/PC

Inside the ever-shifting levels of Runic Games' Hob 2
by John Harris [10.12.17]
"It's never 'do we want to make a $20 game or a $60 game?' We always make the best game we can. But there's something magic about the twenty-dollar price tag."
Design, Console/PC, Indie, Video



Why It's So Hard To Make a Video Game  
by Dylan Moran [10.16.17]
To get into video games development, it is best to find your passion, focus on it, and learn the needed skills.
Programming Console/PC

'Unintuitive action at a distance' in video games and explorable explanations  
by Hamish Todd [10.16.17]
Mechanics in video games rarely have "action at a distance" - two objects in view affecting one another without somehow colliding. Yet this happens a lot in science - and in educational games!
Design Programming Console/PC Serious Indie Smartphone/Tablet VR

Bringing Galaxy on Fire 3 to Vulkan: Vulkan on Android  
by Johannes Kuhlmann [10.16.17]
Blog series on how we brought our game to Vulkan. This is post 4 of 5 where we cover a few Android-specific peculiarities.
Programming Console/PC Smartphone/Tablet

Interview with Maxime Durand on Assassin's Creed: Origins and Discovery Tour Mode  
by Bob Whitaker [10.16.17]
Historian Bob Whitaker talks with Maxime Durand, Ubisoft's resident historian, about Assassin's Creed: Origins. Topics include historical research, Ancient Egypt, and using games for education.
Console/PC Serious

New Music (Obscurity), Hurrah! Milestone #1 Reached, Squishing Magical Bugs, What's Next, Name Change  
by Jake Jollimore [10.16.17]
Some new music from Mika, and an exciting update (for me at least) on the game's first milestone!
Audio Business/Marketing Design Programming Console/PC Serious Indie


Deck Nine Games — Westminster, Colorado, United States
[10.16.17]
Senior Console Programmer
Deck Nine is looking for senior console programmers to join our team in Westminster, Colorado. We're focused on making amazing story-based games with deeply moving characters and stories. The first episode of our latest game, Life is Strange: Before the Storm has received a 96% approval rating from Steam. As a senior member of the team, you'll be involved in gameplay, engine, tool and graphics work on all of our key games.

Sanzaru Games Inc. — Foster City, California, United States
[10.16.17]
Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

Telltale Games — San Rafael, California, United States
[10.16.17]
Narrative Designer


Naughty Dog — Santa Monica, California, United States
[10.16.17]
Graphics Programmer (ICE Team)
As a Graphics Programmer on the ICE Team, you will be working on core graphics technologies for the PS4 that will be used in every shipped title.

Naughty Dog — Santa Monica, California, United States
[10.16.17]
Tools Programmer (ICE Team)
As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues.

Naughty Dog — Santa Monica, California, United States
[10.16.17]
Gameplay Programmer (Game Team)
The Gameplay Programmer role is a creative position that will allow you to work closely across disciplines and collaborate with some of the best developers in the world.

PUBG Corporation — Madison, Wisconsin, United States
[10.16.17]
Software Engineer


Infinity Ward / Activision — Woodland Hills, California, United States
[10.14.17]
Senior Lighting Artist
Infinity Ward, developer of numerous award winning games, is seeking a Senior Lighting Artist, preferably with experience in game development and an interest in working with next-generation technologies. If you are a Senior Lighting Artist and have experience shipping AAA titles with visually stunning lighting aesthetics, then we are looking for you!

Infinity Ward / Activision — Woodland Hills, California, United States
[10.14.17]
Senior Core Systems Engineer
The ideal candidate will have functioned as a generalist with industry experience in core engine architecture. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with other members of the team (including Designers, Animators, Artists and other Engineers) to achieve phenomenal results

Infinity Ward / Activision — woodland hills, California, United States
[10.14.17]
Senior Visual Effects Artist
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.