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December 13, 2018
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Blog: How I faked Desert Child's striking 3D visuals 1
by Chris Kerr [12.13.18]
Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PS4, and Steam on December 11. Oscar hit us with the following tech blog on how he 'faked' the game's striking 3D look.
Design, Programming, Art, Console/PC

Catching up with indie studio Tomorrow Corporation
by John Harris [12.12.18]
The members of Little Inferno and Human Resources Machine dev Tomorrow Corporation helped define the indie movement of the mid-2000s. We pick their brains and see what they're up to today.
Design, Production, Console/PC, Indie, Video

First-party Switch games are setting new attach rate records for Nintendo 5
by Alissa McAloon [12.12.18]
Nintendo says that the Switch is performing at historic levels for the company, and the attach rates for many of the company’s first-party titles are one such example of that.
Business/Marketing, Console/PC

Come to GDC and see how BioWare shaded the world of Anthem!  
by Staff [12.13.18]
At GDC 2019 you'll get an inside look at how BioWare artists breathe life into Anthem's dynamic seasons, weather events, and time of day using smart shader techniques.
Console/PC

Epic Store to launch cross-platform games services suite  
by Emma Kidwell [12.12.18]
Epic is rolling out many new features for the Epic Games Store beginning in 2019, starting with the launch of a cross-platform games service free for all developers.
Business/Marketing, Console/PC

Blog: An IKEA guide to Steam product pages that simply work 2
by Gamasutra Community [12.12.18]
The role of your game's store page varies depending on the stage of your marketing campaign you are in at the moment. Whatever role it plays, it proves to be a handy tool in your marketing toolbox.
Business/Marketing, Console/PC

How to get started with game programming
by Ben Wasser [12.11.18]
This post digs into the rather unconventional approach to learning to code that worked for us (and might even work for you?).
Programming, Production, Console/PC

Blog: How Tom Clancy's The Division manages AI online  
by Gamasutra Community [12.11.18]
In the second part of my series on The Division, I explain how the online systems manage the AI characters in-game.
Design, Programming, Console/PC



Human values in game design - an approach for designing emergent storytelling 1
by Jakub Stokalski [12.13.18]
This post outlines an approach to game design that focuses on human values underpinning gameplay, and how to use them to craft meaningful conflict, fostering emergent storytelling.
Design Console/PC Serious Indie

PRNGs and Controlling Fate in Video Games  
by JohnLee Cooper [12.13.18]
Randomness is an important aspect of games, but is often only understood at a surface level by players and designers. This article delves into the details of the properties of Pseudo Random Number Generators and how game designers can make use of them.
Design Programming Console/PC Indie

Kliuless #15: Winner Winner, Epic Dinner  
by Kenneth Liu [12.13.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

Resources for Video Game Music Composers: The Big List  
by Winifred Phillips [12.11.18]
Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.
Audio Console/PC Indie Social/Online Smartphone/Tablet VR

Taking State Transitions in Vulkan and Direct3D12 under Control: a Diligent Approach  
by Egor Yusov [12.11.18]
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
Programming Console/PC Smartphone/Tablet


Cold Iron Studios — San Jose, California, United States
[12.13.18]
Console Gameplay Engineer
Cold Iron is seeking an experienced Console Gameplay Engineer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you!

Cold Iron Studios — San Jose, California, United States
[12.13.18]
Infrastructure Engineer
Cold Iron is seeking an experienced Infrastructure Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[12.13.18]
Site Reliability Engineer
Cold Iron is seeking an experienced Site Reliability Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Crystal Dynamics — Redwood City, California, United States
[12.13.18]
Senior Data Scientist


Nerve Software — Dallas, Texas, United States
[12.13.18]
Senior Software Engineer


Industry Games — Gilbert, Arizona, United States
[12.12.18]
Sr Programmer


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Level Artist (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Level Designer (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior 3D Artist (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior Animater - Games (m/f)