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December 4, 2020
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The A.I. behind unique 'interactive reality TV' game Rival Peak 1
by Sol Sliwinski [12.03.20]
Rival Peak lead software engineer Sol Sliwinski explains why developing artificial intelligence for an artificial, interactive reality TV show involved an unusual amount of cannibalism.
Programming, Console/PC

GM Casey Hudson, Dragon Age executive producer Mark Darrah depart BioWare  
by Alissa McAloon [12.03.20]
For Hudson, this marks his second departure from the studio where he has helped shape games like the Mass Effect trilogy and Star Wars: Knights of the Old Republic.

Modio raises $4 million to grow its cross-platform modding service  
by Alissa McAloon [12.03.20]
It's the second sizable sum the company has raked in this year, following $1 million in seed funding raised back in March.
Console/PC, Social/Online, Smartphone/Tablet

Avalanche founder Christofer Sundberg forms new studio Liquid Swords 1
by Chris Kerr [12.03.20]
Avalanche Studios founder and former chief creative officer Christofer Sundberg has established a new studio called Liquid Swords.
Business/Marketing, Production, Console/PC

Implementing the Intel View in Mafia III 2
by Gamasutra Community [12.02.20]
In the game Mafia III, the player has an ability called Intel View. It highlights characters and objects in the scene, thus making it easier to see them. Here we will describe how it was implemented.
Programming, Console/PC

CDPR will take down Cyberpunk 2077 streams & let's plays aired before launch  
by Alissa McAloon [12.02.20]
Cyberpunk 2077 developer CD Projekt Red knows that some copies of the game might reach players before official launch, but warns it won't tolerate early streams or lets's play content.
Console/PC, Social/Online

What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Fortnite's Season 4 finale attracted a record 15.3 million concurrent players  
by Chris Kerr [12.02.20]
Fortnite's latest season ending event pulled in a record 15.3 million concurrent players, according to developer Epic.
Business/Marketing, Console/PC, Smartphone/Tablet

Understanding Pain Points in Game Design  
by Josh Bycer [12.03.20]
Pain Points are often the understated killer of many games, and we're going to discuss how to spot them and some common mistakes for developers to avoid.
Design Console/PC Indie Smartphone/Tablet

Case study: making Core Defense a solo dev success  
by Simon Carless [12.03.20]
A few months ago I released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – especially if you take into account that you can expect to make 2-5x your first week's revenue during your first year.
Business/Marketing Design Production Console/PC Indie

Intel View in Mafia III 2
by Ravi Teja Sanampudi [12.01.20]
Technical implementation of Intel View feature in Mafia III.
Programming Console/PC

How to Decide if Partnering with a Publisher is Worth it for Your Next Game  
by Andrej Kovacevic [11.30.20]
Partnering with a publisher may seem as playing it on easy mode, but it's a double edged sword and indie devs should be cautious and review all of their options first and foremost.
Business/Marketing Production Console/PC Indie

Long Live the King: Why I Bounced from Final Fantasy 14 to World of Warcraft Classic  
by Cory Tischbein [11.30.20]
Despite its moving narrative, modern graphics, and convenient quality of life features, I ditched Final Fantasy 14 for its 16-year-old, clunky, and borderline ugly cousin, World of Warcraft Classic. Here's why.
Console/PC Serious Social/Online

Insomniac Games — Burbank, California, United States
Senior Lighting Artist
Insomniac Games - Sr. Lighting Artist

Disbelief — Chicago, Illinois, United States
Junior Programmer, Chicago
Junior Programmer

Remedy Entertainment — Espoo, Finland
Senior Development Manager (Xdev Team)

Remedy Entertainment — Espoo, Finland
Development Manager (Tech)

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Deep Silver Volition — Champaign, Illinois, United States
Senior Technical Designer

DNABLOCK — Los Angeles, California, United States
Senior Unreal Engine (UE4) Developer

Sucker Punch Productions — Bellevue, Washington, United States
Senior Camera Programmer

Sucker Punch Productions — Bellevue, Washington, United States

Sucker Punch Productions — Bellevue, Washington, United States