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January 18, 2021
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Battle.net gets a fresh coat of paint to improve navigation, accessibility, and more  
by Alissa McAloon [01.14.21]
This revamp marks the platform's biggest visual refresh in some time and aims to improve usability across the board.
Console/PC, Social/Online

The Switch has officially shipped 1 million units in China  
by Chris Kerr [01.15.21]
The Switch has shipped 1 million units in China, according to official figures from Nintendo's distribution partner Tencent.
Business/Marketing, Console/PC

CD Projekt leadership vows no 'obligatory overtime' during Cyberpunk 2077 fixes 2
by Alissa McAloon [01.13.21]
CD Projekt leadership says that mandatory overtime isn't part of its Cyberpunk 2077 fix plans, but its worth noting the studio has backtracked on similar promises in the past. "Although, believe me, we never ever intended for anything like this to happen.
Production, Console/PC

How did Rust make $1 million in Steam revenue in a day - twice?  
by Gamasutra Staff [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing, Design, Production, Console/PC, Indie

Lucasfilm Games taps Ubisoft Massive to create new open-world Star Wars title 1
by Chris Kerr [01.13.21]
The recently revived Lucasfilm Games is partnering with Ubisoft studio Massive Entertainment to create a new open-world Star Wars title.
Business/Marketing, Production, Console/PC

Tilting Point signs $10 million publishing deal with South Korean dev Storytaco  
by Chris Kerr [01.13.21]
Free-to-play publisher Tilting Point has signed a $10 million publishing deal with South Korean developer Storytaco.
Business/Marketing, Production, Console/PC

Take-Two officially ends pursuit of Codemasters following EA offer  
by Chris Kerr [01.13.21]
Take-Two has officially lapsed its offer to acquire Dirt developer Codemasters after being outbid by EA.
Business/Marketing, Production, Console/PC

Video: The appeal of 'legacy' board games  
by Staff [01.12.21]
In this 2017 GDC session, game designer Rob Daviau explains the appeal of "legacy" board games, how they've influenced other games, and what game designers can learn from them.
Design, Console/PC, Video



Untitled Goose Game: The Importance of Having a Unified Theme  
by Aidan Herron [12.31.69]
How an unsuspecting indie title became a textbook example of thematic excellence in game design.
Design Console/PC

Game Dev Digest Issue #77 - Modelling and more  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #77 - Modelling and more. The latest from the free weekly #Unity3d/#gamedev newsletter.
Design Programming Art Console/PC Serious Indie Smartphone/Tablet

Compilation Visualizer: Uncover These Iteration Time Killers  
by Ruben Torres Bonet [12.31.69]
Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How did Rust make $1 million in Steam revenue in a day - twice?  
by Simon Carless [12.31.69]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing Design Console/PC Indie

Getting your big break - 2021 edition (Video game music composer)  
by Winifred Phillips [12.31.69]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR


Modern Storyteller — Anywhere, Remote, Remote
[01.16.21]
Social Media and Community Manager (remote)


Square Enix, Inc. — El Segundo, California, United States
[01.15.21]
Manager, Retail Promotions


Sucker Punch Productions — Bellevue, Washington, United States
[01.15.21]
Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[01.15.21]
Producer


Insomniac Games — Burbank, California, United States
[01.13.21]
Content Artist
Insomniac Games - Content Artist

Airship Syndicate — Austin, Texas, United States
[01.13.21]
Mid to Senior Worldbuilder - Unreal Engine


Insomniac Games — Burbank, California, United States
[01.13.21]
Facial Character TD
Insomniac Games is looking for a Facial Rigging Character TD

Square Enix Co., Ltd. — Tokyo, Japan
[01.12.21]
Experienced Game Developer


Jyamma Games SRL — Milano, Italy
[01.12.21]
UI/UX Artist
Develop concepts and the design of the game menus and user interfaces

Disbelief — Cambridge, Massachusetts, United States
[01.11.21]
Junior Programmer, Cambridge, MA
Junior Programmer