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August 17, 2019
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Steam's 'Follower' counts: A discoverability gem hidden in plain sight  
by Gamasutra Community [08.16.19]
GDC's Simon Carless zeroes in on one particular part of game discoverability: one particular hidden gem of a statistic - Steam's follower counts.
Business/Marketing, Console/PC, Indie

My.Games is launching its own PC video game storefront  
by Alissa McAloon [08.16.19]
The Russian company Mail.ru is expanding its My.Games video game business through the worldwide launch of a digital game storefront on PC.
Console/PC, Social/Online

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1  
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Podcast

Paradox touts positive cash flow despite record marketing and dev spend  
by Alissa McAloon [08.14.19]
Paradox Interactive CEO comments that the key to its business is keeping a balance between short-term profitability and investing in future projects, and he believes Paradox has done well with that so far.
Console/PC, Social/Online

Xbox head: Cloud gaming is inevitable but 'years and years' away from mainstream  
by Alissa McAloon [08.14.19]
"I think this is years away from being a mainstream way people play," says Xbox head Phil Spencer. "And I mean years, like years and years."
Console/PC, Social/Online

Tencent doubling down on season passes as mobile titles drive revenue  
by Chris Kerr [08.14.19]
Revenues and profits were up at Tencent during the last quarter, thanks in part to the performance of mobile games including Honour of Kings and PUBG Mobile.
Business/Marketing, Console/PC, Smartphone/Tablet

THQ Nordic acquires Darksiders dev Gunfire and racing studio Milestone  
by Chris Kerr [08.14.19]
THQ Nordic has closed out the first quarter of the fiscal year by announcing a flurry of acquisitions, including Darksiders developer Gunfire and racing game specialist Milestone.
Business/Marketing, Production, Console/PC

Multi-platform games from Xbox-owned studios must 'make sense for the franchise'  
by Alissa McAloon [08.13.19]
Xbox Game Studios head Matt Booty won't rule out multi-platform first-party launches, but says the decision needs to make sense for that specific franchise.
Console/PC, Social/Online



What Does it Mean to Be a Sustainable Game Studio?  
by Josh Bycer [08.16.19]
The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How Prey Mooncrash Gave us a AAA RogueLike  
by Josh Bycer [08.16.19]
After finally playing Prey Mooncrash, I wanted to share my thoughts on how it became the first AAA roguelike we've seen; for better and worse.
Design Console/PC Indie

Steam's 'Follower' counts - hidden in plain sight.  
by Simon Carless [08.14.19]
In the interests of focusing on one particular part of game discoverability, I’d like to concentrate this piece on one particular hidden gem of a statistic - Steam’s follower count.
Business/Marketing Design Console/PC

Pathologic 2 Mindmap: a Questlog People Actually Read 5
by Oleg Nesterenko [08.14.19]
In narrative-driven games, how much of the story informs the gameplay? How much of your writing translates into mechanics and interfaces? The makers of Pathologic 2 reinvent questlogs and codexes so that all aspects of your game are relevant to the story.
Design Art Console/PC Indie

Game Music and Psychological Attachment: How Game Composers Can Enhance Virtual Presence (Pt. 2)  
by Winifred Phillips [08.13.19]
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 2: Game Music and Psychological Attachment. Included are practical examples and video demonstrations.
Audio Production Console/PC VR


Deep Silver Volition — Champaign, Illinois, United States
[08.16.19]
Senior Engine Programmer


Insomniac Games — Burbank, California, United States
[08.16.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Wargaming.net — Austn, Texas, United States
[08.16.19]
Senior Community Manager, World of Warships
Senior Community Manager, World of Warships

Sparx* - Virtuos Vietnam — Ho Chi Minh, Vietnam
[08.16.19]
Lead Real-time VFX


Square Enix Co., Ltd. — Tokyo, Japan
[08.16.19]
Experienced Game Developer


Sony PlayStation — San Mateo, California, United States
[08.15.19]
Head of Global Portfolio and Acquisitions
The Head of Global Portfolio and Acquisitions will oversee the entire content pipeline from content creators both existing and potential. This person will lead a team of people based across the globe who source, track, evaluate and build partnerships with the best 3rd party Publishers and Developers on the planet, ensuring PlayStation is the Best Place to Play.

Sony PlayStation — San Mateo , California, United States
[08.15.19]
Global Partner Marketing Manager
As a Global Partner Marketing Manager you are a leader within the Global Third Party Relations department, responsible for shaping the global strategy and operational direction of marketing for your designated accounts and key partnerships. The role encompasses segmentation strategy, cross-functional communication, and competitive analysis with a key focus on data-driven decision making and lifecycle management to grow and deliver on account goals and KPIs.

Manticore — San Mateo, California, United States
[08.15.19]
Backend Engineer (Mid-Senior Level)


Wanderer Studios — Auckland, New Zealand
[08.15.19]
Mid-Senior Programmer


Cold Iron Studios — San Jose, California, United States
[08.14.19]
Sr. Producer