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July 9, 2020
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Mobile game discovery - Why it's tricky for indies 3
by Gamasutra Community [07.08.20]
Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.
Business/Marketing, Production, Console/PC

Infinity Ward has removed the controversial 'OK' gesture from Modern Warfare 5
by Chris Kerr [07.08.20]
Infinity Ward has pulled the controversial 'OK' gesture from Call of Duty: Modern Warfare.
Business/Marketing, Console/PC

VGDC: Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie

Sponsored: Learn what it takes to catch cheaters in online games in a free webinar  
by Irdeto [07.09.20]
Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online

Integrating 'the nobility of work' into Hardspace: Shipbreaker  
by Bryant Francis [07.07.20]
To its developers, Hardspace: Shipbreaker is more than a sci-fi shipcutting sim, it's a chance to explore the value of work while tearing spaceships apart with your bare hands.
Design, Console/PC

Report: Xbox 'encouraging' publishers to keep cross-gen game upgrades free 1
by Alissa McAloon [07.08.20]
Xbox is reportedly asking publishers with cross-gen games in the mix not to charge players to upgrade the Xbox One version to the Xbox Series X version.
Console/PC

Core is paying devs per DAU in a bid to kickstart the creation platform's economy  
by Alissa McAloon [07.08.20]
Core developer Manticore has earmarked $1 million for a Creator Payouts Pilot Program, money that will then be paid out to devs that create and publish games within its games-as-a-platform ecosystem.
Console/PC, Indie

Report: Microsoft eyeing purchase of Warner Bros. Interactive Entertainment 1
by Alissa McAloon [07.06.20]
Microsoft is reportedly eyeing Warner Bros' (also reportedly) up-for-sale Interactive Entertainment branch as a potential acquisition opportunity, at least according to sources familiar with the situation.
Console/PC



How Can You Profit From C# 7.0 Local Functions in Your Game?  
by Ruben Torres Bonet [07.09.20]
How can you profit from using C# 7.0 local functions in your game? Let's find out
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Game subscriptions draw in millions, but will all developers get on board?  
by George Jijiashvili [07.09.20]
Subscriptions will not dominate video games in the same way as OTT video or music over the next five years, but subscriptions will nevertheless play an important role in user retention and engagement
Business/Marketing Console/PC

Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing Design Production Art Console/PC Indie

The Dilemma of Perception vs Reality  
by Andre Faure [07.08.20]
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

My 10 Year Game Development Journey 1
by Nico Tuason [07.07.20]
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
Business/Marketing Design Programming Production Art Console/PC Indie


Klang Games GmbH — Berlin, Germany
[07.09.20]
AI Engineer (f/m/d)


Insomniac Games — Burbank, California, United States
[07.08.20]
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Insomniac Games — Burbank, California, United States
[07.08.20]
VFX Artist
Insomniac Games - VFX Artist

Remedy Entertainment — Helsinki, Finland
[07.08.20]
Technical Director


Infinity Ward — Woodland Hills, California, United States
[07.07.20]
UI Artist (Temporary)
Infinity Ward is currently seeking a UI Artist for an exciting unannounced project. This person will work closely with the UI/UX Design team and UI Engineers to establish functional, original, and attractive interfaces for our game. Responsibilities include generating art content for the front-end and heads up display and solutions should be intuitive, stylish and have a consistent style.

Health Scholars — Westminster, Colorado, United States
[07.07.20]
Technical Artist


Disbelief — Cambridge, Massachusetts, United States
[07.07.20]
Programmer
Programmer - Cambridge, MA

HB Studios — Lunenburg, Nova Scotia, Canada
[07.07.20]
Senior Game Designer


tinyBuild — Hilversum, Netherlands
[07.07.20]
Unreal Engine 4 Senior Developer


Remedy Entertainment — Espoo, Finland
[07.07.20]
Senior Gameplay Designer