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December 7, 2019
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Staying Alive: How some indies are setting their studios up for survival 1
by Bryant Francis [12.06.19]
Gamasutra speaks with studio members of Red Thread Games, Crows Crows Crows, Flamebait Games, and Valiant Game Studio about their approaches to surviving -- and hopefully thriving -- amid tumultuous times.
Business/Marketing, Console/PC

The GDC Vision track is back with a fresh look at Tron's cultural legacy  
by Staff [12.06.19]
Author and design historian Tim Lapetino will be at GDC 2020 to deliver a fresh look at how Disney's '82 classic Tron influenced the zeitgeist across video games, pop culture, and beyond.
Design, Art, Console/PC, GDC

Niantic and Qualcomm join forces to create new AR glasses  
by Chris Kerr [12.06.19]
Pokemon Go developer Niantic has partnered up with chipmaker Qualcomm to create a new pair of augmented reality glasses.
Business/Marketing, Console/PC

Brenda Romero breaks down Empire of Sin's complex relationship system  
by Aron Garst [12.05.19]
Famed game developer Brenda Romero tells us all about the autonomous character interaction system of her upcoming gangster-centric strategy management game, Empire of Sin.
Design, Console/PC, Indie, Video

Minecraft beats Fortnite and GTA as YouTube's most-watched game of 2019  
by Alissa McAloon [12.05.19]
Sandwiched between ASMR and K-pop clips, YouTube’s 2019 Rewind roundup shares a peek at the most popular video games featured in videos on the platform.
Console/PC, Social/Online

Latest Rocket League update replaces loot boxes with an item store  
by Alissa McAloon [12.05.19]
The latest update to hit Rocket League wipes out the game’s loot box system entirely, replacing it with a premium storefront and a new blueprint system.
Console/PC, Social/Online

Kongregate acquires mobile and browser battle royale shooter Surviv.io  
by Chris Kerr [12.05.19]
U.S. publisher and game portal Kongregate has acquired top-down battle royale shooter Surviv.io for an undisclosed fee.
Business/Marketing, Console/PC

The Switch sold over 830,000 units during Thanksgiving week alone  
by Alissa McAloon [12.04.19]
Over 830,000 Nintendo Switch consoles were sold in the United States last week, making for the system's best overall sales week in its nearly 3 years out in the wild.
Console/PC



Into the Vortex: Procedurally Generating a Hearthstone Clone  
by Yanko Oliveira [12.06.19]
My latest #procjam entry was an exercise in generating complex artifacts out of a single Energy value, along a few procgen paintings to go with them. This covers tricks and design rationale I used to make such a project (kinda) fit a jam timeline.
Design Programming Art Console/PC Indie

How Do Bullets Work in Video Games?  
by Tristan Jung [12.06.19]
A high-level introduction to how game engines implement projectile logic.
Programming Console/PC

PixelCast 14, Comics, Live Games, and Personal Challenges...  
by Jeremy Alessi [12.05.19]
In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Video: Outer Wilds — Is it my Genre? Trailer Analysis  
by M. Joshua Cauller [12.05.19]
Outer Wilds' precise blend of genre seems impossible to talk about without spoilers, but it can be done: in this trailer analysis video (with transcript)!
Business/Marketing Design Console/PC Indie

Why Good Isn't Good Enough to Be Successful  
by Josh Bycer [12.05.19]
2019 has been another banner year for amazing games being released, but it also shows how hard it is for games to stand out, and why just having a good game isn't enough anymore.
Business/Marketing Design Production Console/PC Indie


Disbelief — Chicago, Illinois, United States
[12.06.19]
Senior Programmer, Chicago
Senior Programmer

Disbelief — Chicago, Illinois, United States
[12.06.19]
Junior Programmer, Chicago
Junior Programmer

Sanzaru Games Inc. — Dublin , California, United States
[12.05.19]
Systems Designers
Sanzaru Games is looking for talented Systems Designers. Systems Designers are responsible for the design of expansive and engaging game-wide features, turning high-level concepts into detailed rules and models that form the core game experience. Examples of typical systems that designers may work on include artificial intelligence (AI), character progression, playable/non-playable character mechanics, in-game economies, and combat.

Sanzaru Games Inc. — Dublin, California, United States
[12.05.19]
Level Designer
Sanzaru Games is looking for talented Level Designers. Level Designers are responsible for the creation of exciting and evocative gameplay experiences—from concept and prototyping, observed playtesting and iteration, all the way to final implementation.

Romero Games — Galway, Ireland
[12.05.19]
Senior 3D Environment Artist


Deep Silver Volition — Champaign, Illinois, United States
[12.05.19]
Principal Writer


Deep Silver Volition — Champaign, Illinois, United States
[12.04.19]
UI Artist


Schell Games — Pittsburgh, Pennsylvania, United States
[12.04.19]
Experienced Graphics Engineer


Sanzaru Games Inc. — Dublin, California, United States
[12.04.19]
Producer
Sanzaru Games is looking for an experienced Producer to work across multi-disciplinary teams, both internal and external, to deliver our next Virtual Reality and AAA projects.

Insomniac Games — Burbank, California, United States
[12.04.19]
Lead Material Artist
Insomniac Games - Lead Material Artist