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January 20, 2020
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Blog: Kickstarter and games in 2019  
by Thomas Bidaux [01.15.20]
A year has passed and it is time again to look at how the Kickstarter landscape for games has evolved over the past 12 months.
Business/Marketing, Console/PC

GDC 2020 offers practical tips on hiring and keeping women leaders in games  
by Staff [01.17.20]
It's never been more vital for game makers to make active, sustained efforts to diversify their leadership teams, and at GDC 2020 in March you'll get the latest tips and tools to do so!
Production, Console/PC, Indie, Smartphone/Tablet, GDC

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Microsoft pledges to wipe out its carbon footprint by 2050  
by Chris Kerr [01.17.20]
Microsoft has outlined plans to not just reduce, but completely remove its carbon footprint in an attempt to combat the climate crisis.
Business/Marketing, Console/PC

Designing the mind-bending perspective puzzles of Superliminal 1
by Bryant Francis [01.16.20]
Superliminal lead designer Albert Shih breaks down the logic behind the game's perspective-driven scaling mechanic and its unique puzzles.
Design, Console/PC, Video

Report: PS4 exclusive Horizon Zero Dawn could come to PC 3
by Alissa McAloon [01.16.20]
Sources speaking to Kotaku say that Horizon Zero Dawn is heading to PC later in 2020.
Console/PC

Google expects 120 games to hit Stadia this year, including some exclusives  
by Alissa McAloon [01.16.20]
Google has shared a bit of a roadmap on what features will arrive on Stadia this year, including a ballpark estimate on how many games will launch for the cloud based game platform within the next 12 months.
Console/PC, Social/Online

CD Projekt Red delays Cyberpunk 2077 from April to September 3
by Alissa McAloon [01.16.20]
The delay moves a massively anticipated game from one corner of 2020 to the other, and brings the launch closer to the end of the current console generation.
Console/PC



Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Simon Carless [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How to Keep Adding Content Without Hitting a Limit  
by Ruben Torres Bonet [01.17.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kickstarter and Games in 2019  
by Thomas Bidaux [01.15.20]
The annual review of the performance of games projects on Kickstarter in the past 12 months.
Business/Marketing Console/PC

Resources for Video Game Music Composers: The Big List 2020  
by Winifred Phillips [01.15.20]
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).
Audio Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

The Dark Lord is among us!  
by Randell Trulson [01.15.20]
I got a new super powerful render box named Natas!
Production Art Console/PC


Disbelief — Chicago, Illinois, United States
[01.17.20]
Junior Programmer, Chicago
Junior Programmer

Disbelief — Cambridge, Massachusetts, United States
[01.17.20]
Senior Programmer, Cambridge, MA
Senior Programmer

Disbelief — Cambridge, Massachusetts, United States
[01.17.20]
Junior Programmer, Cambridge, MA
Junior Programmer

Everi Games — Austin, Texas, United States
[01.17.20]
Game Developer


Insomniac Games — Burbank, California, United States
[01.17.20]
UI Developer
Insomniac Games - UI Developer

Bohemia Interactive — Amsterdam, Netherlands
[01.17.20]
C++ Programmer
Our team in Amsterdam needs your programming skills! Join up!

Deep Silver Volition — Champaign, Illinois, United States
[01.16.20]
Technical Artist


Deep Silver Volition — Champaign, Illinois, United States
[01.16.20]
Principal Writer


Sony PlayStation — San Mateo, California, United States
[01.16.20]
Digital Analytics and Monetization Manager (Esports)
As Sony Interactive Entertainment continues to help partners understand game-level engagement and revenue through data-driven analysis, our Digital Analytics and Monetization Group is looking for a talented team member to utilize his or her deep passion and knowledge of video games and the Esports industry to support the Esports / Competitive gaming Team (ES/CG) in their quest to maximize PlayStation’s impact to its partners within Esports. In this role, you will need to drive narrative, solve ambiguous problems, and communicate extremely effectively in order to be able to evangelize and champion Esports across PlayStation up to the Executive level. You must thrive in a fast-paced environment, possess a high level of intellectual curiosity, and have the ability to work cross-functionally and present findings autonomously. The position is based at our San Mateo office and involves close coordination with members of the Partner Strategy and Analytics and ES/CG teams in the US, London, and Japan. You will report to the Global Head of Digital Analytics and Monetization and will be the primary key thought partner for the PlayStation Esports / Competitive Gaming business. Projects will range on identifying key consumer behaviors and advising PlayStation on how to optimize its Esports strategy in conjunction with its partners across all game genres. You will drive thought leadership in regards to all strategy and data-driven aspects of PlayStation Esports.

Sucker Punch Productions — Bellevue, Washington, United States
[01.15.20]
Gameplay Programmer
Gameplay Programmer