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March 7, 2021
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After an uneven 7 months, Marvel's Avengers is making its XP grind even grindier  
by Chris Kerr [03.05.21]
Square Enix has warned Marvel's Avengers players to start leveling up fast, because the publisher is about to double down on The Grind ahead of the title's next-gen update.
Business/Marketing, Design, Console/PC, Social/Online

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler 2
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Sponsored: 5 games that make you think like a programmer 3
by DigiPen Institute of Technology [03.01.21]
Former Bethesda Softworks developer Matthew Picioccio recommends five video games that will hone your computer science skills and get you thinking like a programmer.
Programming, Console/PC

Behind the AI and physics of Wobbledogs' procedurally goofy Wobbledogs  
by John Harris [03.04.21]
We asked Wobbledogscreator and developer Tom Astle some questions about his project, the journey it has been and its direction for the future.
Design, Console/PC, Indie

Report: Nintendo to release Switch with larger OLED display, 4K support 1
by Chris Kerr [03.04.21]
Nintendo is reportedly working on a new iteration of its Switch console that will feature a larger touchscreen OLED display.
Business/Marketing, Production, Console/PC

One month in, Valheim has already sold 5 million copies 1
by Alissa McAloon [03.03.21]
Valheim hit the ground running at the beginning of February, and doesn't seem to be losing much momentum now that a month has passed.
Console/PC, Social/Online

Nacon argues The Sinking City 'piracy' is within its contractual rights 1
by Alissa McAloon [03.03.21]
Nacon has fired back at The Sinking City developer Frogwares, arguing that Frogware's lack of cooperation and a clause in its contract allows it to alter and host an alternative version of the game on Steam
Business/Marketing, Console/PC

Epic Games acquires Fall Guys dev Mediatonic  
by Alissa McAloon [03.02.21]
Epic Games has added Fall Guys developer Mediatonic, and its parent Tonic Games Group, to its slowly expanding list of subsidiary game development studios.
Console/PC, Social/Online



Ori and the Will of the Wisps: Destroying Hope  
by Aidan Herron [12.31.69]
A cohesive narrative is important to stories of all kinds, not just video games. Ori and the Will of the Wisps maintains this narrative cohesion for everything but one vital character.
Design Art Console/PC

Game Dev Digest Issue #84 - Learning, Tips, and Free Courses  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #84 - Learning, Tips, and Free Courses. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet

Leading a game writer's room  
by Gabriel Padinha [12.31.69]
Writer's Room is a well-known technique used in movies, series, and other TV production, but just recently it started being applied to games. This post aims to convert some of it to a game's production.
Design Production Console/PC Serious Indie Smartphone/Tablet VR

6 Game UI You Should Study  
by Iuliana U [12.31.69]
The six unique games that solve complex problems with style and excellent design.
Design Art Console/PC

Which genre should your next PC game be in?  
by Simon Carless [12.31.69]
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.
Business/Marketing Design Production Console/PC Indie


DigiPen Institute of Technology — Redmond, Washington, United States
[03.05.21]
Curriculum Developer in Visual Effects for Real-Time Engines


Sucker Punch Productions — Bellevue, Washington, United States
[03.05.21]
Audio Programmer


Airship Syndicate — Austin, Texas, United States
[03.05.21]
Senior Gameplay Programmer


Airship Syndicate — Austin, Texas, United States
[03.05.21]
Gameplay Programmer


Airship Syndicate — Austin, Texas, United States
[03.05.21]
Combat Designer


Airship Syndicate — Austin, Texas, United States
[03.05.21]
Gameplay Event Designer


Heart Machine — Culver City, California, United States
[03.05.21]
Senior Gameplay Engineer
Senior Gameplay Engineer

Remedy Entertainment — Espoo, Finland
[03.05.21]
Senior Software Development Manager


Square Enix Co., Ltd. — Tokyo, Japan
[03.04.21]
Experienced Game Developer


Housemarque — Helsinki, Finland
[03.04.21]
Lead Producer
Housemarque is looking for a Lead Producer for a new game project